зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.7 KiB
JavaScript
51 строка
1.7 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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///////////////////
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//
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// Whitelisting this test.
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// As part of bug 1077403, the leaking uncaught rejection should be fixed.
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//
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thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
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/**
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* Tests if the shader editor shows the appropriate UI when opened.
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*/
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function ifWebGLSupported() {
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let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, $ } = panel.panelWin;
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is($("#reload-notice").hidden, false,
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"The 'reload this page' notice should initially be visible.");
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is($("#waiting-notice").hidden, true,
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"The 'waiting for a WebGL context' notice should initially be hidden.");
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is($("#content").hidden, true,
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"The tool's content should initially be hidden.");
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let navigating = once(target, "will-navigate");
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let linked = once(gFront, "program-linked");
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reload(target);
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yield navigating;
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is($("#reload-notice").hidden, true,
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"The 'reload this page' notice should be hidden when navigating.");
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is($("#waiting-notice").hidden, false,
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"The 'waiting for a WebGL context' notice should be visible when navigating.");
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is($("#content").hidden, true,
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"The tool's content should still be hidden.");
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yield linked;
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is($("#reload-notice").hidden, true,
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"The 'reload this page' notice should be hidden after linking.");
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is($("#waiting-notice").hidden, true,
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"The 'waiting for a WebGL context' notice should be hidden after linking.");
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is($("#content").hidden, false,
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"The tool's content should not be hidden anymore.");
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yield teardown(panel);
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finish();
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}
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