gecko-dev/browser/devtools/shadereditor/test/browser_se_first-run.js

51 строка
1.7 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
///////////////////
//
// Whitelisting this test.
// As part of bug 1077403, the leaking uncaught rejection should be fixed.
//
thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
/**
* Tests if the shader editor shows the appropriate UI when opened.
*/
function ifWebGLSupported() {
let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, $ } = panel.panelWin;
is($("#reload-notice").hidden, false,
"The 'reload this page' notice should initially be visible.");
is($("#waiting-notice").hidden, true,
"The 'waiting for a WebGL context' notice should initially be hidden.");
is($("#content").hidden, true,
"The tool's content should initially be hidden.");
let navigating = once(target, "will-navigate");
let linked = once(gFront, "program-linked");
reload(target);
yield navigating;
is($("#reload-notice").hidden, true,
"The 'reload this page' notice should be hidden when navigating.");
is($("#waiting-notice").hidden, false,
"The 'waiting for a WebGL context' notice should be visible when navigating.");
is($("#content").hidden, true,
"The tool's content should still be hidden.");
yield linked;
is($("#reload-notice").hidden, true,
"The 'reload this page' notice should be hidden after linking.");
is($("#waiting-notice").hidden, true,
"The 'waiting for a WebGL context' notice should be hidden after linking.");
is($("#content").hidden, false,
"The tool's content should not be hidden anymore.");
yield teardown(panel);
finish();
}