зеркало из https://github.com/mozilla/gecko-dev.git
387 строки
14 KiB
C++
387 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsCOMArray_h__
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#define nsCOMArray_h__
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#include "mozilla/Attributes.h"
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#include "mozilla/ArrayIterator.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/ReverseIterator.h"
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#include "nsCycleCollectionNoteChild.h"
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#include "nsTArray.h"
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#include "nsISupports.h"
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// See below for the definition of nsCOMArray<T>
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// a class that's nsISupports-specific, so that we can contain the
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// work of this class in the XPCOM dll
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class nsCOMArray_base {
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friend class nsArrayBase;
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protected:
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nsCOMArray_base() {}
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explicit nsCOMArray_base(int32_t aCount) : mArray(aCount) {}
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nsCOMArray_base(const nsCOMArray_base& aOther);
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~nsCOMArray_base();
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int32_t IndexOf(nsISupports* aObject, uint32_t aStartIndex = 0) const;
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bool Contains(nsISupports* aObject) const { return IndexOf(aObject) != -1; }
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int32_t IndexOfObject(nsISupports* aObject) const;
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bool ContainsObject(nsISupports* aObject) const {
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return IndexOfObject(aObject) != -1;
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}
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typedef bool (*nsBaseArrayEnumFunc)(void* aElement, void* aData);
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// enumerate through the array with a callback.
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bool EnumerateForwards(nsBaseArrayEnumFunc aFunc, void* aData) const;
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bool EnumerateBackwards(nsBaseArrayEnumFunc aFunc, void* aData) const;
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typedef int (*nsBaseArrayComparatorFunc)(nsISupports* aElement1,
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nsISupports* aElement2, void* aData);
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struct nsCOMArrayComparatorContext {
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nsBaseArrayComparatorFunc mComparatorFunc;
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void* mData;
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};
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static int nsCOMArrayComparator(const void* aElement1, const void* aElement2,
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void* aData);
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void Sort(nsBaseArrayComparatorFunc aFunc, void* aData);
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bool InsertObjectAt(nsISupports* aObject, int32_t aIndex);
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void InsertElementAt(uint32_t aIndex, nsISupports* aElement);
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void InsertElementAt(uint32_t aIndex, already_AddRefed<nsISupports> aElement);
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bool InsertObjectsAt(const nsCOMArray_base& aObjects, int32_t aIndex);
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void InsertElementsAt(uint32_t aIndex, const nsCOMArray_base& aElements);
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void InsertElementsAt(uint32_t aIndex, nsISupports* const* aElements,
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uint32_t aCount);
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void ReplaceObjectAt(nsISupports* aObject, int32_t aIndex);
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void ReplaceElementAt(uint32_t aIndex, nsISupports* aElement) {
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nsISupports* oldElement = mArray[aIndex];
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NS_IF_ADDREF(mArray[aIndex] = aElement);
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NS_IF_RELEASE(oldElement);
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}
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bool AppendObject(nsISupports* aObject) {
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return InsertObjectAt(aObject, Count());
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}
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void AppendElement(nsISupports* aElement) {
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InsertElementAt(Length(), aElement);
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}
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void AppendElement(already_AddRefed<nsISupports> aElement) {
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InsertElementAt(Length(), std::move(aElement));
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}
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bool AppendObjects(const nsCOMArray_base& aObjects) {
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return InsertObjectsAt(aObjects, Count());
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}
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void AppendElements(const nsCOMArray_base& aElements) {
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return InsertElementsAt(Length(), aElements);
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}
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void AppendElements(nsISupports* const* aElements, uint32_t aCount) {
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return InsertElementsAt(Length(), aElements, aCount);
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}
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bool RemoveObject(nsISupports* aObject);
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nsISupports** Elements() { return mArray.Elements(); }
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void SwapElements(nsCOMArray_base& aOther) {
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mArray.SwapElements(aOther.mArray);
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}
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public:
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// elements in the array (including null elements!)
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int32_t Count() const { return mArray.Length(); }
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// nsTArray-compatible version
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uint32_t Length() const { return mArray.Length(); }
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bool IsEmpty() const { return mArray.IsEmpty(); }
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// If the array grows, the newly created entries will all be null;
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// if the array shrinks, the excess entries will all be released.
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bool SetCount(int32_t aNewCount);
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// nsTArray-compatible version
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void TruncateLength(uint32_t aNewLength) {
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if (mArray.Length() > aNewLength) {
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RemoveElementsAt(aNewLength, mArray.Length() - aNewLength);
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}
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}
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// remove all elements in the array, and call NS_RELEASE on each one
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void Clear();
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nsISupports* ObjectAt(int32_t aIndex) const { return mArray[aIndex]; }
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// nsTArray-compatible version
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nsISupports* ElementAt(uint32_t aIndex) const { return mArray[aIndex]; }
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nsISupports* SafeObjectAt(int32_t aIndex) const {
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return mArray.SafeElementAt(aIndex, nullptr);
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}
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// nsTArray-compatible version
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nsISupports* SafeElementAt(uint32_t aIndex) const {
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return mArray.SafeElementAt(aIndex, nullptr);
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}
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nsISupports* operator[](int32_t aIndex) const { return mArray[aIndex]; }
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// remove an element at a specific position, shrinking the array
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// as necessary
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bool RemoveObjectAt(int32_t aIndex);
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// nsTArray-compatible version
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void RemoveElementAt(uint32_t aIndex);
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// remove a range of elements at a specific position, shrinking the array
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// as necessary
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bool RemoveObjectsAt(int32_t aIndex, int32_t aCount);
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// nsTArray-compatible version
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void RemoveElementsAt(uint32_t aIndex, uint32_t aCount);
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void SwapElementsAt(uint32_t aIndex1, uint32_t aIndex2) {
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nsISupports* tmp = mArray[aIndex1];
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mArray[aIndex1] = mArray[aIndex2];
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mArray[aIndex2] = tmp;
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}
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// Ensures there is enough space to store a total of aCapacity objects.
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// This method never deletes any objects.
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void SetCapacity(uint32_t aCapacity) { mArray.SetCapacity(aCapacity); }
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uint32_t Capacity() { return mArray.Capacity(); }
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// Measures the size of the array's element storage. If you want to measure
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// anything hanging off the array, you must iterate over the elements and
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// measure them individually; hence the "Shallow" prefix. Note that because
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// each element in an nsCOMArray<T> is actually a T* any such iteration
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// should use a SizeOfIncludingThis() function on each element rather than a
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// SizeOfExcludingThis() function, so that the memory taken by the T itself
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// is included as well as anything it points to.
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size_t ShallowSizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
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return mArray.ShallowSizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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// the actual storage
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nsTArray<nsISupports*> mArray;
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// don't implement these, defaults will muck with refcounts!
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nsCOMArray_base& operator=(const nsCOMArray_base& aOther) = delete;
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};
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inline void ImplCycleCollectionUnlink(nsCOMArray_base& aField) {
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aField.Clear();
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}
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inline void ImplCycleCollectionTraverse(
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nsCycleCollectionTraversalCallback& aCallback, nsCOMArray_base& aField,
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const char* aName, uint32_t aFlags = 0) {
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aFlags |= CycleCollectionEdgeNameArrayFlag;
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int32_t length = aField.Count();
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for (int32_t i = 0; i < length; ++i) {
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CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags);
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}
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}
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// a non-XPCOM, refcounting array of XPCOM objects
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// used as a member variable or stack variable - this object is NOT
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// refcounted, but the objects that it holds are
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//
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// most of the read-only accessors like ObjectAt()/etc do NOT refcount
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// on the way out. This means that you can do one of two things:
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//
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// * does an addref, but holds onto a reference
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// nsCOMPtr<T> foo = array[i];
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//
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// * avoids the refcount, but foo might go stale if array[i] is ever
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// * modified/removed. Be careful not to NS_RELEASE(foo)!
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// T* foo = array[i];
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//
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// This array will accept null as an argument for any object, and will store
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// null in the array. But that also means that methods like ObjectAt() may
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// return null when referring to an existing, but null entry in the array.
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template <class T>
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class nsCOMArray : public nsCOMArray_base {
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public:
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typedef int32_t index_type;
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typedef mozilla::ArrayIterator<T*, nsCOMArray> iterator;
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typedef mozilla::ArrayIterator<const T*, nsCOMArray> const_iterator;
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typedef mozilla::ReverseIterator<iterator> reverse_iterator;
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typedef mozilla::ReverseIterator<const_iterator> const_reverse_iterator;
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nsCOMArray() {}
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explicit nsCOMArray(int32_t aCount) : nsCOMArray_base(aCount) {}
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explicit nsCOMArray(const nsCOMArray<T>& aOther) : nsCOMArray_base(aOther) {}
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nsCOMArray(nsCOMArray<T>&& aOther) { SwapElements(aOther); }
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~nsCOMArray() {}
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// We have a move assignment operator, but no copy assignment operator.
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nsCOMArray<T>& operator=(nsCOMArray<T>&& aOther) {
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SwapElements(aOther);
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return *this;
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}
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// these do NOT refcount on the way out, for speed
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T* ObjectAt(int32_t aIndex) const {
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return static_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
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}
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// nsTArray-compatible version
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T* ElementAt(uint32_t aIndex) const {
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return static_cast<T*>(nsCOMArray_base::ElementAt(aIndex));
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}
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// these do NOT refcount on the way out, for speed
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T* SafeObjectAt(int32_t aIndex) const {
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return static_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
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}
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// nsTArray-compatible version
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T* SafeElementAt(uint32_t aIndex) const {
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return static_cast<T*>(nsCOMArray_base::SafeElementAt(aIndex));
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}
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// indexing operator for syntactic sugar
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T* operator[](int32_t aIndex) const { return ObjectAt(aIndex); }
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// index of the element in question.. does NOT refcount
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// note: this does not check COM object identity. Use
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// IndexOfObject() for that purpose
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int32_t IndexOf(T* aObject, uint32_t aStartIndex = 0) const {
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return nsCOMArray_base::IndexOf(aObject, aStartIndex);
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}
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bool Contains(T* aObject) const { return nsCOMArray_base::Contains(aObject); }
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// index of the element in question.. be careful!
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// this is much slower than IndexOf() because it uses
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// QueryInterface to determine actual COM identity of the object
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// if you need to do this frequently then consider enforcing
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// COM object identity before adding/comparing elements
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int32_t IndexOfObject(T* aObject) const {
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return nsCOMArray_base::IndexOfObject(aObject);
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}
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bool ContainsObject(nsISupports* aObject) const {
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return nsCOMArray_base::ContainsObject(aObject);
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}
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// inserts aObject at aIndex, shifting the objects at aIndex and
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// later to make space
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bool InsertObjectAt(T* aObject, int32_t aIndex) {
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return nsCOMArray_base::InsertObjectAt(aObject, aIndex);
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}
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// nsTArray-compatible version
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void InsertElementAt(uint32_t aIndex, T* aElement) {
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nsCOMArray_base::InsertElementAt(aIndex, aElement);
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}
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// inserts the objects from aObject at aIndex, shifting the
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// objects at aIndex and later to make space
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bool InsertObjectsAt(const nsCOMArray<T>& aObjects, int32_t aIndex) {
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return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
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}
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// nsTArray-compatible version
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void InsertElementsAt(uint32_t aIndex, const nsCOMArray<T>& aElements) {
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nsCOMArray_base::InsertElementsAt(aIndex, aElements);
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}
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void InsertElementsAt(uint32_t aIndex, T* const* aElements, uint32_t aCount) {
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nsCOMArray_base::InsertElementsAt(
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aIndex, reinterpret_cast<nsISupports* const*>(aElements), aCount);
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}
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// replaces an existing element. Warning: if the array grows,
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// the newly created entries will all be null
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void ReplaceObjectAt(T* aObject, int32_t aIndex) {
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nsCOMArray_base::ReplaceObjectAt(aObject, aIndex);
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}
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// nsTArray-compatible version
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void ReplaceElementAt(uint32_t aIndex, T* aElement) {
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nsCOMArray_base::ReplaceElementAt(aIndex, aElement);
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}
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typedef int (*nsCOMArrayComparatorFunc)(T* aElement1, T* aElement2,
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void* aData);
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void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) {
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nsCOMArray_base::Sort(nsBaseArrayComparatorFunc(aFunc), aData);
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}
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// append an object, growing the array as necessary
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bool AppendObject(T* aObject) {
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return nsCOMArray_base::AppendObject(aObject);
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}
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// nsTArray-compatible version
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void AppendElement(T* aElement) { nsCOMArray_base::AppendElement(aElement); }
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void AppendElement(already_AddRefed<T> aElement) {
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nsCOMArray_base::AppendElement(std::move(aElement));
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}
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// append objects, growing the array as necessary
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bool AppendObjects(const nsCOMArray<T>& aObjects) {
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return nsCOMArray_base::AppendObjects(aObjects);
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}
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// nsTArray-compatible version
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void AppendElements(const nsCOMArray<T>& aElements) {
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return nsCOMArray_base::AppendElements(aElements);
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}
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void AppendElements(T* const* aElements, uint32_t aCount) {
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InsertElementsAt(Length(), aElements, aCount);
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}
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// remove the first instance of the given object and shrink the
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// array as necessary
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// Warning: if you pass null here, it will remove the first null element
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bool RemoveObject(T* aObject) {
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return nsCOMArray_base::RemoveObject(aObject);
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}
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// nsTArray-compatible version
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bool RemoveElement(T* aElement) {
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return nsCOMArray_base::RemoveObject(aElement);
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}
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T** Elements() { return reinterpret_cast<T**>(nsCOMArray_base::Elements()); }
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void SwapElements(nsCOMArray<T>& aOther) {
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nsCOMArray_base::SwapElements(aOther);
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}
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// Methods for range-based for loops.
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iterator begin() { return iterator(*this, 0); }
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const_iterator begin() const { return const_iterator(*this, 0); }
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const_iterator cbegin() const { return begin(); }
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iterator end() { return iterator(*this, Length()); }
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const_iterator end() const { return const_iterator(*this, Length()); }
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const_iterator cend() const { return end(); }
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// Methods for reverse iterating.
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reverse_iterator rbegin() { return reverse_iterator(end()); }
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const_reverse_iterator rbegin() const {
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return const_reverse_iterator(end());
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}
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const_reverse_iterator crbegin() const { return rbegin(); }
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reverse_iterator rend() { return reverse_iterator(begin()); }
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const_reverse_iterator rend() const {
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return const_reverse_iterator(begin());
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}
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const_reverse_iterator crend() const { return rend(); }
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private:
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// don't implement these!
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nsCOMArray<T>& operator=(const nsCOMArray<T>& aOther) = delete;
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};
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template <typename T>
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inline void ImplCycleCollectionUnlink(nsCOMArray<T>& aField) {
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aField.Clear();
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}
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template <typename E>
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inline void ImplCycleCollectionTraverse(
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nsCycleCollectionTraversalCallback& aCallback, nsCOMArray<E>& aField,
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const char* aName, uint32_t aFlags = 0) {
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aFlags |= CycleCollectionEdgeNameArrayFlag;
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int32_t length = aField.Count();
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for (int32_t i = 0; i < length; ++i) {
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CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags);
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}
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}
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#endif
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