gecko-dev/dom/gamepad/GamepadRemapping.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_GamepadRemapping_h_
#define mozilla_dom_GamepadRemapping_h_
#include "mozilla/dom/GamepadBinding.h"
#include "mozilla/dom/GamepadLightIndicator.h"
#include "mozilla/dom/GamepadPoseState.h"
#include "mozilla/dom/GamepadTouchState.h"
namespace mozilla {
namespace dom {
// GamepadId is (vendorId << 16) | productId)
enum class GamepadId : uint32_t {
// Nexus Player Controller
kAsusTekProduct4500 = 0x0b054500,
// 2Axes 8Keys Game Pad
kDragonRiseProduct0011 = 0x00790011,
// ADT-1 Controller
kGoogleProduct2c40 = 0x18d12c40,
// Stadia Controller
kGoogleProduct9400 = 0x18d19400,
// Logitech F310, D-mode
kLogitechProductc216 = 0x046dc216,
// Logitech F510, D-mode
kLogitechProductc218 = 0x046dc218,
// Logitech F710, D-mode
kLogitechProductc219 = 0x046dc219,
// Microsoft Xbox 360
kMicrosoftProductXbox360 = 0x045e028e,
// Microsoft Xbox 360 Wireless
kMicrosoftProductXbox360Wireless = 0x045e028f,
// Microsoft Xbox 360 Wireless
kMicrosoftProductXbox360Wireless2 = 0x045e0719,
// Microsoft Xbox One 2013
kMicrosoftProductXbox2013 = 0x045e02d1,
// Microsoft Xbox One (2015 FW)
kMicrosoftProductXbox2015 = 0x045e02dd,
// Microsoft Xbox One S
kMicrosoftProductXboxOneS = 0x045e02ea,
// Microsoft Xbox One S Wireless
kMicrosoftProductXboxOneSWireless = 0x045e02e0,
// Microsoft Xbox One Elite
kMicrosoftProductXboxOneElite = 0x045e02e3,
// Microsoft Xbox One Elite 2
kMicrosoftProductXboxOneElite2 = 0x045e0b00,
// Microsoft Xbox One Elite 2 Wireless
kMicrosoftProductXboxOneElite2Wireless = 0x045e0b05,
// Xbox One S Wireless (2016 FW)
kMicrosoftProductXboxOneSWireless2016 = 0x045e02fd,
// Microsoft Xbox Adaptive
kMicrosoftProductXboxAdaptive = 0x045e0b0a,
// Microsoft Xbox Adaptive Wireless
kMicrosoftProductXboxAdaptiveWireless = 0x045e0b0c,
// Switch Joy-Con L
kNintendoProduct2006 = 0x057e2006,
// Switch Joy-Con R
kNintendoProduct2007 = 0x057e2007,
// Switch Pro Controller
kNintendoProduct2009 = 0x057e2009,
// Switch Charging Grip
kNintendoProduct200e = 0x057e200e,
// Nvidia Shield gamepad (2015)
kNvidiaProduct7210 = 0x09557210,
// Nvidia Shield gamepad (2017)
kNvidiaProduct7214 = 0x09557214,
// iBuffalo Classic
kPadixProduct2060 = 0x05832060,
// XSkills Gamecube USB adapter
kPlayComProduct0005 = 0x0b430005,
// boom PSX+N64 USB Converter
kPrototypeVendorProduct0667 = 0x66660667,
// Analog game controller
kPrototypeVendorProduct9401 = 0x66669401,
// Razer Serval Controller
kRazer1532Product0900 = 0x15320900,
// Playstation 3 Controller
kSonyProduct0268 = 0x054c0268,
// Playstation Dualshock 4
kSonyProduct05c4 = 0x054c05c4,
// Dualshock 4 (PS4 Slim)
kSonyProduct09cc = 0x054c09cc,
// Dualshock 4 USB receiver
kSonyProduct0ba0 = 0x054c0ba0,
// Moga Pro Controller (HID mode)
kVendor20d6Product6271 = 0x20d66271,
// OnLive Controller (Bluetooth)
kVendor2378Product1008 = 0x23781008,
// OnLive Controller (Wired)
kVendor2378Product100a = 0x2378100a,
// OUYA Controller
kVendor2836Product0001 = 0x28360001,
};
class GamepadRemapper {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadRemapper)
public:
virtual uint32_t GetAxisCount() const = 0;
virtual uint32_t GetButtonCount() const = 0;
virtual uint32_t GetLightIndicatorCount() const { return 0; }
virtual void GetLightIndicators(
nsTArray<GamepadLightIndicatorType>& aTypes) const {}
virtual uint32_t GetTouchEventCount() const { return 0; }
virtual void GetLightColorReport(uint8_t aRed, uint8_t aGreen, uint8_t aBlue,
std::vector<uint8_t>& aReport) const {}
virtual uint32_t GetMaxInputReportLength() const { return 0; }
virtual void SetAxisCount(uint32_t aButtonCount) {}
virtual void SetButtonCount(uint32_t aButtonCount) {}
virtual GamepadMappingType GetMappingType() const {
return GamepadMappingType::Standard;
}
virtual void ProcessTouchData(GamepadHandle aHandle, void* aInput) {}
virtual void RemapAxisMoveEvent(GamepadHandle aHandle, uint32_t aAxis,
double aValue) const = 0;
virtual void RemapButtonEvent(GamepadHandle aHandle, uint32_t aButton,
bool aPressed) const = 0;
protected:
GamepadRemapper() = default;
virtual ~GamepadRemapper() = default;
};
struct GamepadRemappingData {
GamepadId id;
RefPtr<GamepadRemapper> remapping;
};
already_AddRefed<GamepadRemapper> GetGamepadRemapper(const uint16_t aVendorId,
const uint16_t aProductId,
bool& aUsingDefault);
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_GamepadRemapping_h_