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BufferCache.cpp
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
BufferCache.h
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
CanvasLayerMLGPU.cpp
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CanvasLayerMLGPU.h
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ClearRegionHelper.h
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ContainerLayerMLGPU.cpp
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Bug 1519636 - Reformat recent changes to the Google coding style r=Ehsan
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2019-10-06 18:29:55 +00:00 |
ContainerLayerMLGPU.h
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FrameBuilder.cpp
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
FrameBuilder.h
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ImageLayerMLGPU.cpp
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ImageLayerMLGPU.h
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LayerMLGPU.cpp
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Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel
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2020-04-04 23:39:01 +00:00 |
LayerMLGPU.h
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Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel
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2020-04-04 23:39:01 +00:00 |
LayerManagerMLGPU.cpp
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Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel
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2020-04-04 23:39:01 +00:00 |
LayerManagerMLGPU.h
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MLGDevice.cpp
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
MLGDevice.h
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
MLGDeviceTypes.h
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MLGPUScreenshotGrabber.cpp
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Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel
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2020-04-04 23:39:01 +00:00 |
MLGPUScreenshotGrabber.h
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Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel
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2020-04-04 23:39:01 +00:00 |
MaskOperation.cpp
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
MaskOperation.h
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MemoryReportingMLGPU.cpp
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
MemoryReportingMLGPU.h
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PaintedLayerMLGPU.cpp
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PaintedLayerMLGPU.h
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RenderPassMLGPU-inl.h
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RenderPassMLGPU.cpp
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
RenderPassMLGPU.h
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
RenderViewMLGPU.cpp
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RenderViewMLGPU.h
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ShaderDefinitionsMLGPU-inl.h
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ShaderDefinitionsMLGPU.h
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Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
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2020-03-09 14:16:17 +00:00 |
SharedBufferMLGPU.cpp
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SharedBufferMLGPU.h
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
StagingBuffer.cpp
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StagingBuffer.h
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TextureSourceProviderMLGPU.cpp
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
TextureSourceProviderMLGPU.h
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TexturedLayerMLGPU.cpp
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Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
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2020-03-04 15:39:20 +00:00 |
TexturedLayerMLGPU.h
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UtilityMLGPU.h
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