gecko-dev/layout/style/ImageLoader.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* A class that handles style system image loads (other image loads are handled
* by the nodes in the content tree).
*/
#include "mozilla/css/ImageLoader.h"
#include "nsAutoPtr.h"
#include "nsContentUtils.h"
#include "nsLayoutUtils.h"
#include "nsError.h"
#include "nsDisplayList.h"
#include "nsIFrameInlines.h"
#include "FrameLayerBuilder.h"
#include "SVGObserverUtils.h"
#include "imgIContainer.h"
#include "Image.h"
#include "GeckoProfiler.h"
#include "mozilla/layers/WebRenderUserData.h"
namespace mozilla {
namespace css {
void
ImageLoader::DropDocumentReference()
{
// It's okay if GetPresContext returns null here (due to the presshell pointer
// on the document being null) as that means the presshell has already
// been destroyed, and it also calls ClearFrames when it is destroyed.
ClearFrames(GetPresContext());
for (auto it = mImages.Iter(); !it.Done(); it.Next()) {
ImageLoader::Image* image = it.Get()->GetKey();
imgIRequest* request = image->mRequests.GetWeak(mDocument);
if (request) {
request->CancelAndForgetObserver(NS_BINDING_ABORTED);
}
image->mRequests.Remove(mDocument);
}
mImages.Clear();
mDocument = nullptr;
}
// Normally, arrays of requests and frames are sorted by their pointer address,
// for faster lookup. When recording or replaying, we don't do this, so that
// the arrays retain their insertion order and are consistent between recording
// and replaying.
template <typename Elem, typename Item, typename Comparator = nsDefaultComparator<Elem, Item>>
static size_t
GetMaybeSortedIndex(const nsTArray<Elem>& aArray, const Item& aItem, bool* aFound,
Comparator aComparator = Comparator())
{
if (recordreplay::IsRecordingOrReplaying()) {
size_t index = aArray.IndexOf(aItem, 0, aComparator);
*aFound = index != nsTArray<Elem>::NoIndex;
return *aFound ? index + 1 : aArray.Length();
}
size_t index = aArray.IndexOfFirstElementGt(aItem, aComparator);
*aFound = index > 0 && aComparator.Equals(aItem, aArray.ElementAt(index - 1));
return index;
}
void
ImageLoader::AssociateRequestToFrame(imgIRequest* aRequest,
nsIFrame* aFrame,
FrameFlags aFlags)
{
nsCOMPtr<imgINotificationObserver> observer;
aRequest->GetNotificationObserver(getter_AddRefs(observer));
if (!observer) {
// The request has already been canceled, so ignore it. This is ok because
// we're not going to get any more notifications from a canceled request.
return;
}
MOZ_ASSERT(observer == this);
FrameSet* frameSet =
mRequestToFrameMap.LookupForAdd(aRequest).OrInsert([=]() {
nsPresContext* presContext = GetPresContext();
if (presContext) {
nsLayoutUtils::RegisterImageRequestIfAnimated(presContext,
aRequest,
nullptr);
}
return new FrameSet();
});
RequestSet* requestSet =
mFrameToRequestMap.LookupForAdd(aFrame).OrInsert([=]() {
aFrame->SetHasImageRequest(true);
return new RequestSet();
});
// Add frame to the frameSet, and handle any special processing the
// frame might require.
FrameWithFlags fwf(aFrame);
FrameWithFlags* fwfToModify(&fwf);
// See if the frameSet already has this frame.
bool found;
uint32_t i = GetMaybeSortedIndex(*frameSet, fwf, &found, FrameOnlyComparator());
if (found) {
// We're already tracking this frame, so prepare to modify the
// existing FrameWithFlags object.
fwfToModify = &frameSet->ElementAt(i-1);
}
// Check if the frame requires special processing.
if (aFlags & REQUEST_REQUIRES_REFLOW) {
fwfToModify->mFlags |= REQUEST_REQUIRES_REFLOW;
// If we weren't already blocking onload, do that now.
if ((fwfToModify->mFlags & REQUEST_HAS_BLOCKED_ONLOAD) == 0) {
// Get request status to see if we should block onload, and if we can
// request reflow immediately.
uint32_t status = 0;
if (NS_SUCCEEDED(aRequest->GetImageStatus(&status)) &&
!(status & imgIRequest::STATUS_ERROR)) {
// No error, so we can block onload.
fwfToModify->mFlags |= REQUEST_HAS_BLOCKED_ONLOAD;
// Block document onload until we either remove the frame in
// RemoveRequestToFrameMapping or onLoadComplete, or complete a reflow.
mDocument->BlockOnload();
// We need to stay blocked until we get a reflow. If the first frame
// is not yet decoded, we'll trigger that reflow from onFrameComplete.
// But if the first frame is already decoded, we need to trigger that
// reflow now, because we'll never get a call to onFrameComplete.
if(status & imgIRequest::STATUS_FRAME_COMPLETE) {
RequestReflowOnFrame(fwfToModify, aRequest);
} else {
// If we don't already have a complete frame, kickoff decode. This
// will ensure that either onFrameComplete or onLoadComplete will
// unblock document onload.
// We want to request decode in such a way that avoids triggering
// sync decode. First, we attempt to convert the aRequest into
// a imgIContainer. If that succeeds, then aRequest has an image
// and we can request decoding for size at zero size, and that will
// trigger async decode. If the conversion to imgIContainer is
// unsuccessful, then that means aRequest doesn't have an image yet,
// which means we can safely call StartDecoding() on it without
// triggering any synchronous work.
nsCOMPtr<imgIContainer> imgContainer;
aRequest->GetImage(getter_AddRefs(imgContainer));
if (imgContainer) {
imgContainer->RequestDecodeForSize(gfx::IntSize(0, 0),
imgIContainer::DECODE_FLAGS_DEFAULT);
} else {
// It's safe to call StartDecoding directly, since it can't
// trigger synchronous decode without an image. Flags are ignored.
aRequest->StartDecoding(imgIContainer::FLAG_NONE);
}
}
}
}
}
// Do some sanity checking to ensure that we only add to one mapping
// iff we also add to the other mapping.
DebugOnly<bool> didAddToFrameSet(false);
DebugOnly<bool> didAddToRequestSet(false);
// If we weren't already tracking this frame, add it to the frameSet.
if (!found) {
frameSet->InsertElementAt(i, fwf);
didAddToFrameSet = true;
}
// Add request to the request set if it wasn't already there.
i = GetMaybeSortedIndex(*requestSet, aRequest, &found);
if (!found) {
requestSet->InsertElementAt(i, aRequest);
didAddToRequestSet = true;
}
MOZ_ASSERT(didAddToFrameSet == didAddToRequestSet,
"We should only add to one map iff we also add to the other map.");
}
void
ImageLoader::MaybeRegisterCSSImage(ImageLoader::Image* aImage)
{
NS_ASSERTION(aImage, "This should never be null!");
bool found = false;
aImage->mRequests.GetWeak(mDocument, &found);
if (found) {
// This document already has a request.
return;
}
imgRequestProxy* canonicalRequest = aImage->mRequests.GetWeak(nullptr);
if (!canonicalRequest) {
// The image was blocked or something.
return;
}
RefPtr<imgRequestProxy> request;
// Ignore errors here. If cloning fails for some reason we'll put a null
// entry in the hash and we won't keep trying to clone.
mInClone = true;
canonicalRequest->SyncClone(this, mDocument, getter_AddRefs(request));
mInClone = false;
aImage->mRequests.Put(mDocument, request);
AddImage(aImage);
}
void
ImageLoader::DeregisterCSSImage(ImageLoader::Image* aImage)
{
RemoveImage(aImage);
}
void
ImageLoader::RemoveRequestToFrameMapping(imgIRequest* aRequest,
nsIFrame* aFrame)
{
#ifdef DEBUG
{
nsCOMPtr<imgINotificationObserver> observer;
aRequest->GetNotificationObserver(getter_AddRefs(observer));
MOZ_ASSERT(!observer || observer == this);
}
#endif
if (auto entry = mRequestToFrameMap.Lookup(aRequest)) {
FrameSet* frameSet = entry.Data();
MOZ_ASSERT(frameSet, "This should never be null");
// Before we remove aFrame from the frameSet, unblock onload if needed.
bool found;
uint32_t i = GetMaybeSortedIndex(*frameSet, FrameWithFlags(aFrame), &found,
FrameOnlyComparator());
if (found) {
FrameWithFlags& fwf = frameSet->ElementAt(i-1);
if (fwf.mFlags & REQUEST_HAS_BLOCKED_ONLOAD) {
mDocument->UnblockOnload(false);
// We're about to remove fwf from the frameSet, so we don't bother
// updating the flag.
}
frameSet->RemoveElementAt(i-1);
}
if (frameSet->IsEmpty()) {
nsPresContext* presContext = GetPresContext();
if (presContext) {
nsLayoutUtils::DeregisterImageRequest(presContext, aRequest, nullptr);
}
entry.Remove();
}
}
}
void
ImageLoader::RemoveFrameToRequestMapping(imgIRequest* aRequest,
nsIFrame* aFrame)
{
if (auto entry = mFrameToRequestMap.Lookup(aFrame)) {
RequestSet* requestSet = entry.Data();
MOZ_ASSERT(requestSet, "This should never be null");
if (recordreplay::IsRecordingOrReplaying()) {
requestSet->RemoveElement(aRequest);
} else {
requestSet->RemoveElementSorted(aRequest);
}
if (requestSet->IsEmpty()) {
aFrame->SetHasImageRequest(false);
entry.Remove();
}
}
}
void
ImageLoader::DisassociateRequestFromFrame(imgIRequest* aRequest,
nsIFrame* aFrame)
{
MOZ_ASSERT(aFrame->HasImageRequest(), "why call me?");
RemoveRequestToFrameMapping(aRequest, aFrame);
RemoveFrameToRequestMapping(aRequest, aFrame);
}
void
ImageLoader::DropRequestsForFrame(nsIFrame* aFrame)
{
MOZ_ASSERT(aFrame->HasImageRequest(), "why call me?");
nsAutoPtr<RequestSet> requestSet;
mFrameToRequestMap.Remove(aFrame, &requestSet);
aFrame->SetHasImageRequest(false);
if (MOZ_UNLIKELY(!requestSet)) {
MOZ_ASSERT_UNREACHABLE("HasImageRequest was lying");
return;
}
for (imgIRequest* request : *requestSet) {
RemoveRequestToFrameMapping(request, aFrame);
}
}
void
ImageLoader::SetAnimationMode(uint16_t aMode)
{
NS_ASSERTION(aMode == imgIContainer::kNormalAnimMode ||
aMode == imgIContainer::kDontAnimMode ||
aMode == imgIContainer::kLoopOnceAnimMode,
"Wrong Animation Mode is being set!");
for (auto iter = mRequestToFrameMap.ConstIter(); !iter.Done(); iter.Next()) {
auto request = static_cast<imgIRequest*>(iter.Key());
#ifdef DEBUG
{
nsCOMPtr<imgIRequest> debugRequest = do_QueryInterface(request);
NS_ASSERTION(debugRequest == request, "This is bad");
}
#endif
nsCOMPtr<imgIContainer> container;
request->GetImage(getter_AddRefs(container));
if (!container) {
continue;
}
// This can fail if the image is in error, and we don't care.
container->SetAnimationMode(aMode);
}
}
void
ImageLoader::ClearFrames(nsPresContext* aPresContext)
{
for (auto iter = mRequestToFrameMap.ConstIter(); !iter.Done(); iter.Next()) {
auto request = static_cast<imgIRequest*>(iter.Key());
#ifdef DEBUG
{
nsCOMPtr<imgIRequest> debugRequest = do_QueryInterface(request);
NS_ASSERTION(debugRequest == request, "This is bad");
}
#endif
if (aPresContext) {
nsLayoutUtils::DeregisterImageRequest(aPresContext,
request,
nullptr);
}
}
mRequestToFrameMap.Clear();
mFrameToRequestMap.Clear();
}
void
ImageLoader::LoadImage(nsIURI* aURI, nsIPrincipal* aOriginPrincipal,
nsIURI* aReferrer, ImageLoader::Image* aImage,
CORSMode aCorsMode)
{
NS_ASSERTION(aImage->mRequests.Count() == 0, "Huh?");
aImage->mRequests.Put(nullptr, nullptr);
if (!aURI) {
return;
}
int32_t loadFlags = nsIRequest::LOAD_NORMAL |
nsContentUtils::CORSModeToLoadImageFlags(aCorsMode);
RefPtr<imgRequestProxy> request;
nsresult rv = nsContentUtils::LoadImage(aURI, mDocument, mDocument,
aOriginPrincipal, 0, aReferrer,
mDocument->GetReferrerPolicy(),
nullptr, loadFlags,
NS_LITERAL_STRING("css"),
getter_AddRefs(request));
if (NS_FAILED(rv) || !request) {
return;
}
RefPtr<imgRequestProxy> clonedRequest;
mInClone = true;
rv = request->SyncClone(this, mDocument, getter_AddRefs(clonedRequest));
mInClone = false;
if (NS_FAILED(rv)) {
return;
}
aImage->mRequests.Put(nullptr, request);
aImage->mRequests.Put(mDocument, clonedRequest);
AddImage(aImage);
}
void
ImageLoader::AddImage(ImageLoader::Image* aImage)
{
NS_ASSERTION(!mImages.Contains(aImage), "Huh?");
mImages.PutEntry(aImage);
}
void
ImageLoader::RemoveImage(ImageLoader::Image* aImage)
{
NS_ASSERTION(mImages.Contains(aImage), "Huh?");
mImages.RemoveEntry(aImage);
}
nsPresContext*
ImageLoader::GetPresContext()
{
if (!mDocument) {
return nullptr;
}
return mDocument->GetPresContext();
}
static bool
IsRenderNoImages(uint32_t aDisplayItemKey)
{
DisplayItemType type = GetDisplayItemTypeFromKey(aDisplayItemKey);
uint8_t flags = GetDisplayItemFlagsForType(type);
return flags & TYPE_RENDERS_NO_IMAGES;
}
static void
InvalidateImages(nsIFrame* aFrame)
{
bool invalidateFrame = false;
const SmallPointerArray<DisplayItemData>& array = aFrame->DisplayItemData();
for (uint32_t i = 0; i < array.Length(); i++) {
DisplayItemData* data = DisplayItemData::AssertDisplayItemData(array.ElementAt(i));
uint32_t displayItemKey = data->GetDisplayItemKey();
if (displayItemKey != 0 && !IsRenderNoImages(displayItemKey)) {
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
DisplayItemType type = GetDisplayItemTypeFromKey(displayItemKey);
printf_stderr("Invalidating display item(type=%d) based on frame %p \
because it might contain an invalidated image\n",
static_cast<uint32_t>(type), aFrame);
}
data->Invalidate();
invalidateFrame = true;
}
}
if (auto userDataTable =
aFrame->GetProperty(layers::WebRenderUserDataProperty::Key())) {
for (auto iter = userDataTable->Iter(); !iter.Done(); iter.Next()) {
RefPtr<layers::WebRenderUserData> data = iter.UserData();
if (data->GetType() == layers::WebRenderAnimationData::UserDataType::eFallback &&
!IsRenderNoImages(data->GetDisplayItemKey())) {
static_cast<layers::WebRenderFallbackData*>(data.get())->SetInvalid(true);
}
//XXX: handle Blob data
invalidateFrame = true;
}
}
if (invalidateFrame) {
aFrame->SchedulePaint();
}
}
void
ImageLoader::DoRedraw(FrameSet* aFrameSet, bool aForcePaint)
{
NS_ASSERTION(aFrameSet, "Must have a frame set");
NS_ASSERTION(mDocument, "Should have returned earlier!");
for (FrameWithFlags& fwf : *aFrameSet) {
nsIFrame* frame = fwf.mFrame;
if (frame->StyleVisibility()->IsVisible()) {
if (frame->IsFrameOfType(nsIFrame::eTablePart)) {
// Tables don't necessarily build border/background display items
// for the individual table part frames, so IterateRetainedDataFor
// might not find the right display item.
frame->InvalidateFrame();
} else {
InvalidateImages(frame);
// Update ancestor rendering observers (-moz-element etc)
nsIFrame *f = frame;
while (f && !f->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) {
SVGObserverUtils::InvalidateDirectRenderingObservers(f);
f = nsLayoutUtils::GetCrossDocParentFrame(f);
}
if (aForcePaint) {
frame->SchedulePaint();
}
}
}
}
}
void
ImageLoader::UnblockOnloadIfNeeded(nsIFrame* aFrame, imgIRequest* aRequest)
{
MOZ_ASSERT(aFrame);
MOZ_ASSERT(aRequest);
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return;
}
size_t i = frameSet->BinaryIndexOf(FrameWithFlags(aFrame),
FrameOnlyComparator());
if (i != FrameSet::NoIndex) {
FrameWithFlags& fwf = frameSet->ElementAt(i);
if (fwf.mFlags & REQUEST_HAS_BLOCKED_ONLOAD) {
mDocument->UnblockOnload(false);
fwf.mFlags &= ~REQUEST_HAS_BLOCKED_ONLOAD;
}
}
}
void
ImageLoader::RequestReflowIfNeeded(FrameSet* aFrameSet, imgIRequest* aRequest)
{
MOZ_ASSERT(aFrameSet);
for (FrameWithFlags& fwf : *aFrameSet) {
if (fwf.mFlags & REQUEST_REQUIRES_REFLOW) {
// Tell the container of the frame to reflow because the
// image request has finished decoding its first frame.
RequestReflowOnFrame(&fwf, aRequest);
}
}
}
void
ImageLoader::RequestReflowOnFrame(FrameWithFlags* aFwf, imgIRequest* aRequest)
{
nsIFrame* frame = aFwf->mFrame;
// Actually request the reflow.
nsIFrame* parent = frame->GetInFlowParent();
parent->PresShell()->FrameNeedsReflow(parent, nsIPresShell::eStyleChange,
NS_FRAME_IS_DIRTY);
// We'll respond to the reflow events by unblocking onload, regardless
// of whether the reflow was completed or cancelled. The callback will
// also delete itself when it is called.
ImageReflowCallback* unblocker = new ImageReflowCallback(this, frame,
aRequest);
parent->PresShell()->PostReflowCallback(unblocker);
}
NS_IMPL_ADDREF(ImageLoader)
NS_IMPL_RELEASE(ImageLoader)
NS_INTERFACE_MAP_BEGIN(ImageLoader)
NS_INTERFACE_MAP_ENTRY(imgINotificationObserver)
NS_INTERFACE_MAP_END
NS_IMETHODIMP
ImageLoader::Notify(imgIRequest* aRequest, int32_t aType, const nsIntRect* aData)
{
#ifdef MOZ_GECKO_PROFILER
nsCString uriString;
if (profiler_is_active()) {
nsCOMPtr<nsIURI> uri;
aRequest->GetFinalURI(getter_AddRefs(uri));
if (uri) {
uri->GetSpec(uriString);
}
}
AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING("ImageLoader::Notify", OTHER, uriString);
#endif
if (aType == imgINotificationObserver::SIZE_AVAILABLE) {
nsCOMPtr<imgIContainer> image;
aRequest->GetImage(getter_AddRefs(image));
return OnSizeAvailable(aRequest, image);
}
if (aType == imgINotificationObserver::IS_ANIMATED) {
return OnImageIsAnimated(aRequest);
}
if (aType == imgINotificationObserver::FRAME_COMPLETE) {
return OnFrameComplete(aRequest);
}
if (aType == imgINotificationObserver::FRAME_UPDATE) {
return OnFrameUpdate(aRequest);
}
if (aType == imgINotificationObserver::DECODE_COMPLETE) {
nsCOMPtr<imgIContainer> image;
aRequest->GetImage(getter_AddRefs(image));
if (image && mDocument) {
image->PropagateUseCounters(mDocument);
}
}
if (aType == imgINotificationObserver::LOAD_COMPLETE) {
return OnLoadComplete(aRequest);
}
return NS_OK;
}
nsresult
ImageLoader::OnSizeAvailable(imgIRequest* aRequest, imgIContainer* aImage)
{
nsPresContext* presContext = GetPresContext();
if (!presContext) {
return NS_OK;
}
aImage->SetAnimationMode(presContext->ImageAnimationMode());
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return NS_OK;
}
for (FrameWithFlags& fwf : *frameSet) {
nsIFrame* frame = fwf.mFrame;
if (frame->StyleVisibility()->IsVisible()) {
frame->MarkNeedsDisplayItemRebuild();
}
}
return NS_OK;
}
nsresult
ImageLoader::OnImageIsAnimated(imgIRequest* aRequest)
{
if (!mDocument) {
return NS_OK;
}
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return NS_OK;
}
// Register with the refresh driver now that we are aware that
// we are animated.
nsPresContext* presContext = GetPresContext();
if (presContext) {
nsLayoutUtils::RegisterImageRequest(presContext,
aRequest,
nullptr);
}
return NS_OK;
}
nsresult
ImageLoader::OnFrameComplete(imgIRequest* aRequest)
{
if (!mDocument || mInClone) {
return NS_OK;
}
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return NS_OK;
}
// We may need reflow (for example if the image is from shape-outside).
RequestReflowIfNeeded(frameSet, aRequest);
// Since we just finished decoding a frame, we always want to paint, in case
// we're now able to paint an image that we couldn't paint before (and hence
// that we don't have retained data for).
DoRedraw(frameSet, /* aForcePaint = */ true);
return NS_OK;
}
nsresult
ImageLoader::OnFrameUpdate(imgIRequest* aRequest)
{
if (!mDocument || mInClone) {
return NS_OK;
}
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return NS_OK;
}
DoRedraw(frameSet, /* aForcePaint = */ false);
return NS_OK;
}
nsresult
ImageLoader::OnLoadComplete(imgIRequest* aRequest)
{
if (!mDocument || mInClone) {
return NS_OK;
}
FrameSet* frameSet = mRequestToFrameMap.Get(aRequest);
if (!frameSet) {
return NS_OK;
}
// Check if aRequest has an error state. If it does, we need to unblock
// Document onload for all the frames associated with this request that
// have blocked onload. This is what happens in a CORS mode violation, and
// may happen during other network events.
uint32_t status = 0;
if(NS_SUCCEEDED(aRequest->GetImageStatus(&status)) &&
status & imgIRequest::STATUS_ERROR) {
for (FrameWithFlags& fwf : *frameSet) {
if (fwf.mFlags & REQUEST_HAS_BLOCKED_ONLOAD) {
// We've blocked onload. Unblock onload and clear the flag.
mDocument->UnblockOnload(false);
fwf.mFlags &= ~REQUEST_HAS_BLOCKED_ONLOAD;
}
}
}
return NS_OK;
}
void
ImageLoader::FlushUseCounters()
{
for (auto iter = mImages.Iter(); !iter.Done(); iter.Next()) {
nsPtrHashKey<Image>* key = iter.Get();
ImageLoader::Image* image = key->GetKey();
imgIRequest* request = image->mRequests.GetWeak(mDocument);
nsCOMPtr<imgIContainer> container;
request->GetImage(getter_AddRefs(container));
if (container) {
static_cast<image::Image*>(container.get())->ReportUseCounters();
}
}
}
bool
ImageLoader::ImageReflowCallback::ReflowFinished()
{
// Check that the frame is still valid. If it isn't, then onload was
// unblocked when the frame was removed from the FrameSet in
// RemoveRequestToFrameMapping.
if (mFrame.IsAlive()) {
mLoader->UnblockOnloadIfNeeded(mFrame, mRequest);
}
// Get rid of this callback object.
delete this;
// We don't need to trigger layout.
return false;
}
void
ImageLoader::ImageReflowCallback::ReflowCallbackCanceled()
{
// Check that the frame is still valid. If it isn't, then onload was
// unblocked when the frame was removed from the FrameSet in
// RemoveRequestToFrameMapping.
if (mFrame.IsAlive()) {
mLoader->UnblockOnloadIfNeeded(mFrame, mRequest);
}
// Get rid of this callback object.
delete this;
}
} // namespace css
} // namespace mozilla