зеркало из https://github.com/mozilla/gecko-dev.git
503 строки
14 KiB
C
503 строки
14 KiB
C
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/**********************************************************************
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NSPL Events
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Defining Events
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---------------
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Events are essentially structures that represent argument lists for a
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function that will run on another thread. All event structures you
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define must include a PLEvent struct as their first field:
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typedef struct MyEventType {
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PLEvent e;
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// arguments follow...
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int x;
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char* y;
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} MyEventType;
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It is also essential that you establish a model of ownership for each
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argument passed in an event record, i.e. whether particular arguments
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will be deleted by the event destruction callback, or whether they
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only loaned to the event handler callback, and guaranteed to persist
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until the time at which the handler is called.
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Sending Events
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--------------
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Events are initialized by PL_InitEvent and can be sent via
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PL_PostEvent or PL_PostSynchronousEvent. Events can also have an
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owner. The owner of an event can revoke all the events in a given
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event-queue by calling PL_RevokeEvents. An owner might want
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to do this if, for instance, it is being destroyed, and handling the
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events after the owner's destruction would cause an error (e.g. an
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MWContext).
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Since the act of initializing and posting an event must be coordinated
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with it's possible revocation, it is essential that the event-queue's
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monitor be entered surrounding the code that constructs, initializes
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and posts the event:
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void postMyEvent(MyOwner* owner, int x, char* y)
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{
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MyEventType* event;
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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// construct
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event = PR_NEW(MyEventType);
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if (event == NULL) goto done;
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// initialize
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PL_InitEvent(event, owner,
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(PLHandleEventProc)handleMyEvent,
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(PLDestroyEventProc)destroyMyEvent);
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event->x = x;
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event->y = strdup(y);
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// post
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PL_PostEvent(myQueue, &event->e);
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done:
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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}
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If you don't call PL_InitEvent and PL_PostEvent within the
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event-queue's monitor, you'll get a big red assert.
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Handling Events
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---------------
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To handle an event you must write a callback that is passed the event
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record you defined containing the event's arguments:
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void* handleMyEvent(MyEventType* event)
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{
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doit(event->x, event->y);
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return NULL; // you could return a value for a sync event
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}
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Similarly for the destruction callback:
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void destroyMyEvent(MyEventType* event)
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{
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free(event->y); // created by strdup
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free(event);
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}
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Processing Events in Your Event Loop
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------------------------------------
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If your main loop only processes events delivered to the event queue,
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things are rather simple. You just get the next event (which may
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block), and then handle it:
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while (1) {
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event = PL_GetEvent(myQueue);
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PL_HandleEvent(event);
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}
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However, if other things must be waited on, you'll need to obtain a
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file-descriptor that represents your event queue, and hand it to select:
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fd = PL_GetEventQueueSelectFD(myQueue);
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...add fd to select set...
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while (select(...)) {
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if (...fd...) {
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PL_ProcessPendingEvents(myQueue);
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}
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...
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}
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Of course, with Motif and Windows it's more complicated than that, and
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on Mac it's completely different, but you get the picture.
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Revoking Events
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---------------
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If at any time an owner of events is about to be destroyed, you must
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take steps to ensure that no one tries to use the event queue after
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the owner is gone (or a crash may result). You can do this by either
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processing all the events in the queue before destroying the owner:
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{
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...
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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PL_ProcessPendingEvents(myQueue);
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DestroyMyOwner(owner);
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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...
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}
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or by revoking the events that are in the queue for that owner. This
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removes them from the queue and calls their destruction callback:
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{
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...
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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PL_RevokeEvents(myQueue, owner);
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DestroyMyOwner(owner);
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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...
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}
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In either case it is essential that you be in the event-queue's monitor
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to ensure that all events are removed from the queue for that owner,
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and to ensure that no more events will be delivered for that owner.
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**********************************************************************/
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#ifndef prevent_h___
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#define prevent_h___
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#include "prtypes.h"
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#include "prclist.h"
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#include "prthread.h"
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#include "prmon.h"
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/* For HWND */
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#ifdef _WIN32
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#include <windef.h>
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#elif defined(WIN16)
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#include <windows.h>
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#elif defined(XP_OS2)
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#include <os2.h>
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#endif
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PR_BEGIN_EXTERN_C
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/* Typedefs */
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typedef struct PLEvent PLEvent;
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typedef struct PLEventQueue PLEventQueue;
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/*******************************************************************************
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* Event Queue Operations
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******************************************************************************/
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/*
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** Creates a new event queue. Returns NULL on failure.
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*/
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PR_EXTERN(PLEventQueue*)
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PL_CreateEventQueue(char* name, PRThread* handlerThread);
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_CreateNativeEventQueue()
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**
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** DESCRIPTION:
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** PL_CreateNativeEventQueue() creates an event queue that
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** uses platform specific notify mechanisms.
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**
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** For Unix, the platform specific notify mechanism provides
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** an FD that may be extracted using the function
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** PL_GetEventQueueSelectFD(). The FD returned may be used in
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** a select() function call.
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**
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** For Windows, the platform specific notify mechanism
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** provides an event receiver window that is called by
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** Windows to process the event using the windows message
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** pump engine.
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**
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** INPUTS:
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** name: A name, as a diagnostic aid.
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**
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** handlerThread: A pointer to the PRThread structure for
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** the thread that will "handle" events posted to this event
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** queue.
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**
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** RETURNS:
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** A pointer to a PLEventQueue structure or NULL.
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**
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*/
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PR_EXTERN(PLEventQueue *)
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PL_CreateNativeEventQueue(
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char *name,
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PRThread *handlerThread
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);
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_CreateMonitoredEventQueue()
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**
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** DESCRIPTION:
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** PL_CreateMonitoredEventQueue() creates an event queue. No
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** platform specific notify mechanism is created with the
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** event queue.
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**
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** Users of this type of event queue must explicitly poll the
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** event queue to retreive and process events.
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**
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**
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** INPUTS:
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** name: A name, as a diagnostic aid.
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**
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** handlerThread: A pointer to the PRThread structure for
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** the thread that will "handle" events posted to this event
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** queue.
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**
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** RETURNS:
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** A pointer to a PLEventQueue structure or NULL.
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**
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*/
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PR_EXTERN(PLEventQueue *)
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PL_CreateMonitoredEventQueue(
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char *name,
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PRThread *handlerThread
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);
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/*
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** Destroys an event queue.
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*/
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PR_EXTERN(void)
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PL_DestroyEventQueue(PLEventQueue* self);
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/*
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** Returns the monitor associated with an event queue. This monitor is
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** selectable. The monitor should be entered to protect against anyone
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** calling PL_RevokeEvents while the event is trying to be constructed
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** and delivered.
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*/
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PR_EXTERN(PRMonitor*)
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PL_GetEventQueueMonitor(PLEventQueue* self);
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#define PL_ENTER_EVENT_QUEUE_MONITOR(queue) \
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PR_EnterMonitor(PL_GetEventQueueMonitor(queue))
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#define PL_EXIT_EVENT_QUEUE_MONITOR(queue) \
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PR_ExitMonitor(PL_GetEventQueueMonitor(queue))
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/*
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** Posts an event to an event queue, waking up any threads waiting for an
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** event. If event is NULL, notification still occurs, but no event will
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** be available.
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**
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** Any events delivered by this routine will be destroyed by PL_HandleEvent
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** when it is called (by the event-handling thread).
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*/
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PR_EXTERN(PRStatus)
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PL_PostEvent(PLEventQueue* self, PLEvent* event);
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/*
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** Like PL_PostEvent, this routine posts an event to the event handling
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** thread, but does so synchronously, waiting for the result. The result
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** which is the value of the handler routine is returned.
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**
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** Any events delivered by this routine will be not be destroyed by
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** PL_HandleEvent, but instead will be destroyed just before the result is
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** returned (by the current thread).
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*/
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PR_EXTERN(void*)
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PL_PostSynchronousEvent(PLEventQueue* self, PLEvent* event);
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/*
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** Gets an event from an event queue. Returns NULL if no event is
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** available.
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*/
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PR_EXTERN(PLEvent*)
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PL_GetEvent(PLEventQueue* self);
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/*
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** Returns true if there is an event available for PL_GetEvent.
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*/
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PR_EXTERN(PRBool)
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PL_EventAvailable(PLEventQueue* self);
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/*
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** This is the type of the function that must be passed to PL_MapEvents
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** (see description below).
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*/
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typedef void
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(PR_CALLBACK *PLEventFunProc)(PLEvent* event, void* data, PLEventQueue* queue);
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/*
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** Applies a function to every event in the event queue. This can be used
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** to selectively handle, filter, or remove events. The data pointer is
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** passed to each invocation of the function fun.
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*/
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PR_EXTERN(void)
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PL_MapEvents(PLEventQueue* self, PLEventFunProc fun, void* data);
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/*
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** This routine walks an event queue and destroys any event whose owner is
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** the owner specified. The == operation is used to compare owners.
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*/
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PR_EXTERN(void)
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PL_RevokeEvents(PLEventQueue* self, void* owner);
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/*
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** This routine processes all pending events in the event queue. It can be
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** called from the thread's main event-processing loop whenever the event
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** queue's selectFD is ready (returned by PL_GetEventQueueSelectFD).
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*/
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PR_EXTERN(void)
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PL_ProcessPendingEvents(PLEventQueue* self);
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/*******************************************************************************
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* Pure Event Queues
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*
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* For when you're only processing PLEvents and there is no native
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* select, thread messages, or AppleEvents.
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******************************************************************************/
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/*
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** Blocks until an event can be returned from the event queue. This routine
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** may return NULL if the current thread is interrupted.
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*/
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PR_EXTERN(PLEvent*)
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PL_WaitForEvent(PLEventQueue* self);
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/*
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** One stop shopping if all you're going to do is process PLEvents. Just
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** call this and it loops forever processing events as they arrive. It will
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** terminate when your thread is interrupted or dies.
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*/
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PR_EXTERN(void)
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PL_EventLoop(PLEventQueue* self);
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/*******************************************************************************
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* Native Event Queues
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*
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* For when you need to call select, or WaitNextEvent, and yet also want
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* to handle PLEvents.
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******************************************************************************/
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/*
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** This routine allows you to grab the file descriptor associated with an
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** event queue and use it in the readFD set of select. Useful for platforms
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** that support select, and must wait on other things besides just PLEvents.
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*/
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PR_EXTERN(PRInt32)
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PL_GetEventQueueSelectFD(PLEventQueue* self);
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/*******************************************************************************
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* Event Operations
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******************************************************************************/
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/*
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** The type of an event handler function. This function is passed as an
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** initialization argument to PL_InitEvent, and called by
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** PL_HandleEvent. If the event is called synchronously, a void* result
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** may be returned (otherwise any result will be ignored).
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*/
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typedef void*
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(PR_CALLBACK *PLHandleEventProc)(PLEvent* self);
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/*
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** The type of an event destructor function. This function is passed as
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** an initialization argument to PL_InitEvent, and called by
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** PL_DestroyEvent.
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*/
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typedef void
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(PR_CALLBACK *PLDestroyEventProc)(PLEvent* self);
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/*
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** Initializes an event. Usually events are embedded in a larger event
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** structure which holds event-specific data, so this is an initializer
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** for that embedded part of the structure.
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*/
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PR_EXTERN(void)
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PL_InitEvent(PLEvent* self, void* owner,
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PLHandleEventProc handler,
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PLDestroyEventProc destructor);
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/*
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** Returns the owner of an event.
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*/
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PR_EXTERN(void*)
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PL_GetEventOwner(PLEvent* self);
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/*
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** Handles an event, calling the event's handler routine.
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*/
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PR_EXTERN(void)
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PL_HandleEvent(PLEvent* self);
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/*
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** Destroys an event, calling the event's destructor.
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*/
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PR_EXTERN(void)
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PL_DestroyEvent(PLEvent* self);
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/*
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** Removes an event from an event queue.
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*/
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PR_EXTERN(void)
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PL_DequeueEvent(PLEvent* self, PLEventQueue* queue);
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#if defined(_WIN32) || defined(WIN16) || defined(XP_OS2)
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PR_EXTERN(HWND)
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PR_GetEventReceiverWindow();
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#endif
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/*******************************************************************************
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* Private Stuff
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******************************************************************************/
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struct PLEvent {
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PRCList link;
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PLHandleEventProc handler;
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PLDestroyEventProc destructor;
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void* owner;
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void* synchronousResult;
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/* other fields follow... */
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};
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/******************************************************************************/
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/*
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** Returns the event queue associated with the main thread.
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**
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*/
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#ifdef XP_PC
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PR_EXTERN(PLEventQueue *)
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PL_GetMainEventQueue(void);
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/*
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** Initializes the main event queue.
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*/
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PR_EXTERN(void)
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PL_InitializeEventsLib(char *name);
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_GetNativeEventReceiverWindow()
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**
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** DESCRIPTION:
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** PL_GetNativeEventReceiverWindow() returns the windows
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** handle of the event receiver window associated with the
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** referenced PLEventQueue argument.
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**
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** INPUTS:
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** PLEventQueue pointer
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**
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** RETURNS:
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** event receiver window handle.
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**
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** RESTRICTIONS: MS-Windows ONLY.
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**
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*/
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PR_EXTERN(HWND)
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PL_GetNativeEventReceiverWindow(
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PLEventQueue *eqp
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);
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#endif /* XP_PC */
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PR_END_EXTERN_C
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#endif /* prevent_h___ */
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