gecko-dev/gfx/webrender/examples/basic.rs

376 строки
12 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
extern crate app_units;
extern crate euclid;
extern crate gleam;
extern crate glutin;
extern crate webrender;
#[path = "common/boilerplate.rs"]
mod boilerplate;
use app_units::Au;
use boilerplate::{Example, HandyDandyRectBuilder};
use euclid::vec2;
use glutin::TouchPhase;
use std::collections::HashMap;
use std::fs::File;
use std::io::Read;
use webrender::api::*;
#[derive(Debug)]
enum Gesture {
None,
Pan,
Zoom,
}
#[derive(Debug)]
struct Touch {
id: u64,
start_x: f32,
start_y: f32,
current_x: f32,
current_y: f32,
}
fn dist(x0: f32, y0: f32, x1: f32, y1: f32) -> f32 {
let dx = x0 - x1;
let dy = y0 - y1;
((dx * dx) + (dy * dy)).sqrt()
}
impl Touch {
fn distance_from_start(&self) -> f32 {
dist(self.start_x, self.start_y, self.current_x, self.current_y)
}
fn initial_distance_from_other(&self, other: &Touch) -> f32 {
dist(self.start_x, self.start_y, other.start_x, other.start_y)
}
fn current_distance_from_other(&self, other: &Touch) -> f32 {
dist(
self.current_x,
self.current_y,
other.current_x,
other.current_y,
)
}
}
struct TouchState {
active_touches: HashMap<u64, Touch>,
current_gesture: Gesture,
start_zoom: f32,
current_zoom: f32,
start_pan: DeviceIntPoint,
current_pan: DeviceIntPoint,
}
enum TouchResult {
None,
Pan(DeviceIntPoint),
Zoom(f32),
}
impl TouchState {
fn new() -> TouchState {
TouchState {
active_touches: HashMap::new(),
current_gesture: Gesture::None,
start_zoom: 1.0,
current_zoom: 1.0,
start_pan: DeviceIntPoint::zero(),
current_pan: DeviceIntPoint::zero(),
}
}
fn handle_event(&mut self, touch: glutin::Touch) -> TouchResult {
match touch.phase {
TouchPhase::Started => {
debug_assert!(!self.active_touches.contains_key(&touch.id));
self.active_touches.insert(
touch.id,
Touch {
id: touch.id,
start_x: touch.location.0 as f32,
start_y: touch.location.1 as f32,
current_x: touch.location.0 as f32,
current_y: touch.location.1 as f32,
},
);
self.current_gesture = Gesture::None;
}
TouchPhase::Moved => {
match self.active_touches.get_mut(&touch.id) {
Some(active_touch) => {
active_touch.current_x = touch.location.0 as f32;
active_touch.current_y = touch.location.1 as f32;
}
None => panic!("move touch event with unknown touch id!"),
}
match self.current_gesture {
Gesture::None => {
let mut over_threshold_count = 0;
let active_touch_count = self.active_touches.len();
for (_, touch) in &self.active_touches {
if touch.distance_from_start() > 8.0 {
over_threshold_count += 1;
}
}
if active_touch_count == over_threshold_count {
if active_touch_count == 1 {
self.start_pan = self.current_pan;
self.current_gesture = Gesture::Pan;
} else if active_touch_count == 2 {
self.start_zoom = self.current_zoom;
self.current_gesture = Gesture::Zoom;
}
}
}
Gesture::Pan => {
let keys: Vec<u64> = self.active_touches.keys().cloned().collect();
debug_assert!(keys.len() == 1);
let active_touch = &self.active_touches[&keys[0]];
let x = active_touch.current_x - active_touch.start_x;
let y = active_touch.current_y - active_touch.start_y;
self.current_pan.x = self.start_pan.x + x.round() as i32;
self.current_pan.y = self.start_pan.y + y.round() as i32;
return TouchResult::Pan(self.current_pan);
}
Gesture::Zoom => {
let keys: Vec<u64> = self.active_touches.keys().cloned().collect();
debug_assert!(keys.len() == 2);
let touch0 = &self.active_touches[&keys[0]];
let touch1 = &self.active_touches[&keys[1]];
let initial_distance = touch0.initial_distance_from_other(touch1);
let current_distance = touch0.current_distance_from_other(touch1);
self.current_zoom = self.start_zoom * current_distance / initial_distance;
return TouchResult::Zoom(self.current_zoom);
}
}
}
TouchPhase::Ended | TouchPhase::Cancelled => {
self.active_touches.remove(&touch.id).unwrap();
self.current_gesture = Gesture::None;
}
}
TouchResult::None
}
}
fn load_file(name: &str) -> Vec<u8> {
let mut file = File::open(name).unwrap();
let mut buffer = vec![];
file.read_to_end(&mut buffer).unwrap();
buffer
}
fn main() {
let mut app = App {
touch_state: TouchState::new(),
};
boilerplate::main_wrapper(&mut app, None);
}
struct App {
touch_state: TouchState,
}
impl Example for App {
// Make this the only example to test all shaders for compile errors.
const PRECACHE_SHADERS: bool = true;
fn render(
&mut self,
api: &RenderApi,
builder: &mut DisplayListBuilder,
resources: &mut ResourceUpdates,
_: DeviceUintSize,
_pipeline_id: PipelineId,
_document_id: DocumentId,
) {
let bounds = LayoutRect::new(LayoutPoint::zero(), builder.content_size());
let info = LayoutPrimitiveInfo::new(bounds);
builder.push_stacking_context(
&info,
ScrollPolicy::Scrollable,
None,
TransformStyle::Flat,
None,
MixBlendMode::Normal,
Vec::new(),
);
let image_mask_key = api.generate_image_key();
resources.add_image(
image_mask_key,
ImageDescriptor::new(2, 2, ImageFormat::A8, true),
ImageData::new(vec![0, 80, 180, 255]),
None,
);
let mask = ImageMask {
image: image_mask_key,
rect: (75, 75).by(100, 100),
repeat: false,
};
let complex = ComplexClipRegion::new(
(50, 50).to(150, 150),
BorderRadius::uniform(20.0),
ClipMode::Clip
);
let id = builder.define_clip(None, bounds, vec![complex], Some(mask));
builder.push_clip_id(id);
let info = LayoutPrimitiveInfo::new((100, 100).to(200, 200));
builder.push_rect(&info, ColorF::new(0.0, 1.0, 0.0, 1.0));
let info = LayoutPrimitiveInfo::new((250, 100).to(350, 200));
builder.push_rect(&info, ColorF::new(0.0, 1.0, 0.0, 1.0));
let border_side = BorderSide {
color: ColorF::new(0.0, 0.0, 1.0, 1.0),
style: BorderStyle::Groove,
};
let border_widths = BorderWidths {
top: 10.0,
left: 10.0,
bottom: 10.0,
right: 10.0,
};
let border_details = BorderDetails::Normal(NormalBorder {
top: border_side,
right: border_side,
bottom: border_side,
left: border_side,
radius: BorderRadius::uniform(20.0),
});
let info = LayoutPrimitiveInfo::new((100, 100).to(200, 200));
builder.push_border(&info, border_widths, border_details);
builder.pop_clip_id();
if true {
// draw text?
let font_key = api.generate_font_key();
let font_bytes = load_file("../wrench/reftests/text/FreeSans.ttf");
resources.add_raw_font(font_key, font_bytes, 0);
let font_instance_key = api.generate_font_instance_key();
resources.add_font_instance(font_instance_key, font_key, Au::from_px(32), None, None, Vec::new());
let text_bounds = (100, 50).by(700, 200);
let glyphs = vec![
GlyphInstance {
index: 48,
point: LayoutPoint::new(100.0, 100.0),
},
GlyphInstance {
index: 68,
point: LayoutPoint::new(150.0, 100.0),
},
GlyphInstance {
index: 80,
point: LayoutPoint::new(200.0, 100.0),
},
GlyphInstance {
index: 82,
point: LayoutPoint::new(250.0, 100.0),
},
GlyphInstance {
index: 81,
point: LayoutPoint::new(300.0, 100.0),
},
GlyphInstance {
index: 3,
point: LayoutPoint::new(350.0, 100.0),
},
GlyphInstance {
index: 86,
point: LayoutPoint::new(400.0, 100.0),
},
GlyphInstance {
index: 79,
point: LayoutPoint::new(450.0, 100.0),
},
GlyphInstance {
index: 72,
point: LayoutPoint::new(500.0, 100.0),
},
GlyphInstance {
index: 83,
point: LayoutPoint::new(550.0, 100.0),
},
GlyphInstance {
index: 87,
point: LayoutPoint::new(600.0, 100.0),
},
GlyphInstance {
index: 17,
point: LayoutPoint::new(650.0, 100.0),
},
];
let info = LayoutPrimitiveInfo::new(text_bounds);
builder.push_text(
&info,
&glyphs,
font_instance_key,
ColorF::new(1.0, 1.0, 0.0, 1.0),
None,
);
}
if false {
// draw box shadow?
let rect = LayoutRect::zero();
let simple_box_bounds = (20, 200).by(50, 50);
let offset = vec2(10.0, 10.0);
let color = ColorF::new(1.0, 1.0, 1.0, 1.0);
let blur_radius = 0.0;
let spread_radius = 0.0;
let simple_border_radius = 8.0;
let box_shadow_type = BoxShadowClipMode::Inset;
let info = LayoutPrimitiveInfo::with_clip_rect(rect, bounds);
builder.push_box_shadow(
&info,
simple_box_bounds,
offset,
color,
blur_radius,
spread_radius,
BorderRadius::uniform(simple_border_radius),
box_shadow_type,
);
}
builder.pop_stacking_context();
}
fn on_event(&mut self, event: glutin::Event, api: &RenderApi, document_id: DocumentId) -> bool {
match event {
glutin::Event::Touch(touch) => match self.touch_state.handle_event(touch) {
TouchResult::Pan(pan) => {
api.set_pan(document_id, pan);
api.generate_frame(document_id, None);
}
TouchResult::Zoom(zoom) => {
api.set_pinch_zoom(document_id, ZoomFactor::new(zoom));
api.generate_frame(document_id, None);
}
TouchResult::None => {}
},
_ => (),
}
false
}
}