gecko-dev/gfx/webrender/res/brush_solid.glsl

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1.0 KiB
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define VECS_PER_SPECIFIC_BRUSH 1
#include shared,prim_shared,brush
flat varying vec4 vColor;
#ifdef WR_FEATURE_ALPHA_PASS
varying vec2 vLocalPos;
#endif
#ifdef WR_VERTEX_SHADER
struct SolidBrush {
vec4 color;
};
SolidBrush fetch_solid_primitive(int address) {
vec4 data = fetch_from_resource_cache_1(address);
return SolidBrush(data);
}
void brush_vs(
int prim_address,
vec2 local_pos,
RectWithSize local_rect,
ivec2 user_data,
PictureTask pic_task
) {
SolidBrush prim = fetch_solid_primitive(prim_address);
vColor = prim.color;
#ifdef WR_FEATURE_ALPHA_PASS
vLocalPos = local_pos;
#endif
}
#endif
#ifdef WR_FRAGMENT_SHADER
vec4 brush_fs() {
vec4 color = vColor;
#ifdef WR_FEATURE_ALPHA_PASS
color *= init_transform_fs(vLocalPos);
#endif
return color;
}
#endif