зеркало из https://github.com/mozilla/gecko-dev.git
29 строки
742 B
GLSL
29 строки
742 B
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include shared,shared_other
|
|
|
|
varying vec2 vColorTexCoord;
|
|
varying vec4 vColor;
|
|
|
|
#ifdef WR_VERTEX_SHADER
|
|
in vec4 aColor;
|
|
in vec4 aColorTexCoord;
|
|
|
|
void main(void) {
|
|
vColor = aColor;
|
|
vColorTexCoord = aColorTexCoord.xy;
|
|
vec4 pos = vec4(aPosition, 1.0);
|
|
pos.xy = floor(pos.xy * uDevicePixelRatio + 0.5) / uDevicePixelRatio;
|
|
gl_Position = uTransform * pos;
|
|
}
|
|
#endif
|
|
|
|
#ifdef WR_FRAGMENT_SHADER
|
|
void main(void) {
|
|
float alpha = texture(sColor0, vec3(vColorTexCoord.xy, 0.0)).r;
|
|
oFragColor = vColor * alpha;
|
|
}
|
|
#endif
|