зеркало из https://github.com/mozilla/gecko-dev.git
610 строки
21 KiB
C++
610 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClippedImage.h"
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#include <algorithm>
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#include <new> // Workaround for bug in VS10; see bug 981264.
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#include <cmath>
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#include <utility>
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Move.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Pair.h"
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#include "mozilla/Tuple.h"
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#include "ImageRegion.h"
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#include "Orientation.h"
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#include "SVGImageContext.h"
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namespace mozilla {
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using namespace gfx;
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using layers::LayerManager;
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using layers::ImageContainer;
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using std::make_pair;
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using std::max;
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using std::modf;
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using std::pair;
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namespace image {
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class ClippedImageCachedSurface
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{
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public:
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ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
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const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aFrame,
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uint32_t aFlags,
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ImgDrawResult aDrawResult)
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: mSurface(aSurface)
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, mSize(aSize)
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, mSVGContext(aSVGContext)
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, mFrame(aFrame)
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, mFlags(aFlags)
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, mDrawResult(aDrawResult)
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{
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MOZ_ASSERT(mSurface, "Must have a valid surface");
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}
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bool Matches(const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aFrame,
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uint32_t aFlags) const
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{
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return mSize == aSize &&
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mSVGContext == aSVGContext &&
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mFrame == aFrame &&
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mFlags == aFlags;
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}
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already_AddRefed<SourceSurface> Surface() const
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{
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RefPtr<SourceSurface> surf(mSurface);
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return surf.forget();
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}
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ImgDrawResult GetDrawResult() const
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{
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return mDrawResult;
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}
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bool NeedsRedraw() const
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{
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return mDrawResult != ImgDrawResult::SUCCESS &&
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mDrawResult != ImgDrawResult::BAD_IMAGE;
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}
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private:
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RefPtr<SourceSurface> mSurface;
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const nsIntSize mSize;
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Maybe<SVGImageContext> mSVGContext;
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const float mFrame;
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const uint32_t mFlags;
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const ImgDrawResult mDrawResult;
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};
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class DrawSingleTileCallback : public gfxDrawingCallback
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{
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public:
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DrawSingleTileCallback(ClippedImage* aImage,
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const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags,
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float aOpacity)
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: mImage(aImage)
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, mSize(aSize)
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, mSVGContext(aSVGContext)
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, mWhichFrame(aWhichFrame)
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, mFlags(aFlags)
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, mDrawResult(ImgDrawResult::NOT_READY)
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, mOpacity(aOpacity)
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{
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MOZ_ASSERT(mImage, "Must have an image to clip");
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}
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virtual bool operator()(gfxContext* aContext,
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const gfxRect& aFillRect,
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const SamplingFilter aSamplingFilter,
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const gfxMatrix& aTransform)
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{
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MOZ_ASSERT(aTransform.IsIdentity(),
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"Caller is probably CreateSamplingRestrictedDrawable, "
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"which should not happen");
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// Draw the image. |gfxCallbackDrawable| always calls this function with
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// arguments that guarantee we never tile.
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mDrawResult =
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mImage->DrawSingleTile(aContext, mSize, ImageRegion::Create(aFillRect),
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mWhichFrame, aSamplingFilter, mSVGContext, mFlags,
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mOpacity);
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return true;
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}
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ImgDrawResult GetDrawResult() { return mDrawResult; }
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private:
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RefPtr<ClippedImage> mImage;
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const nsIntSize mSize;
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const Maybe<SVGImageContext>& mSVGContext;
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const uint32_t mWhichFrame;
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const uint32_t mFlags;
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ImgDrawResult mDrawResult;
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float mOpacity;
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};
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ClippedImage::ClippedImage(Image* aImage,
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nsIntRect aClip,
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const Maybe<nsSize>& aSVGViewportSize)
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: ImageWrapper(aImage)
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, mClip(aClip)
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{
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MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
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MOZ_ASSERT_IF(aSVGViewportSize,
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aImage->GetType() == imgIContainer::TYPE_VECTOR);
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if (aSVGViewportSize) {
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mSVGViewportSize = Some(aSVGViewportSize->ToNearestPixels(
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nsPresContext::AppUnitsPerCSSPixel()));
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}
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}
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ClippedImage::~ClippedImage()
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{ }
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bool
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ClippedImage::ShouldClip()
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{
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// We need to evaluate the clipping region against the image's width and
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// height once they're available to determine if it's valid and whether we
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// actually need to do any work. We may fail if the image's width and height
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// aren't available yet, in which case we'll try again later.
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if (mShouldClip.isNothing()) {
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int32_t width, height;
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RefPtr<ProgressTracker> progressTracker =
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InnerImage()->GetProgressTracker();
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if (InnerImage()->HasError()) {
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// If there's a problem with the inner image we'll let it handle
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// everything.
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mShouldClip.emplace(false);
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} else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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// Clamp the clipping region to the size of the SVG viewport.
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nsIntRect svgViewportRect(nsIntPoint(0,0), *mSVGViewportSize);
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mClip = mClip.Intersect(svgViewportRect);
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// If the clipping region is the same size as the SVG viewport size
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// we don't have to do anything.
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mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect));
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} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
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// Clamp the clipping region to the size of the underlying image.
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mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
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// If the clipping region is the same size as the underlying image we
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// don't have to do anything.
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mShouldClip.emplace(!mClip.IsEqualInterior(nsIntRect(0, 0, width,
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height)));
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} else if (progressTracker &&
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!(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
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// The image just hasn't finished loading yet. We don't yet know whether
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// clipping with be needed or not for now. Just return without memorizing
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// anything.
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return false;
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} else {
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// We have a fully loaded image without a clearly defined width and
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// height. This can happen with SVG images.
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mShouldClip.emplace(false);
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}
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}
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MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
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return *mShouldClip;
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}
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NS_IMPL_ISUPPORTS_INHERITED0(ClippedImage, ImageWrapper)
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NS_IMETHODIMP
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ClippedImage::GetWidth(int32_t* aWidth)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetWidth(aWidth);
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}
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*aWidth = mClip.Width();
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetHeight(int32_t* aHeight)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetHeight(aHeight);
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}
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*aHeight = mClip.Height();
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicSize(nsSize* aSize)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicSize(aSize);
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}
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*aSize = nsSize(mClip.Width(), mClip.Height());
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicRatio(nsSize* aRatio)
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{
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicRatio(aRatio);
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}
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*aRatio = nsSize(mClip.Width(), mClip.Height());
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return NS_OK;
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrame(uint32_t aWhichFrame,
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uint32_t aFlags)
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{
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ImgDrawResult result;
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RefPtr<SourceSurface> surface;
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Tie(result, surface) = GetFrameInternal(mClip.Size(), Nothing(), aWhichFrame, aFlags, 1.0);
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return surface.forget();
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrameAtSize(const IntSize& aSize,
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uint32_t aWhichFrame,
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uint32_t aFlags)
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{
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// XXX(seth): It'd be nice to support downscale-during-decode for this case,
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// but right now we just fall back to the intrinsic size.
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return GetFrame(aWhichFrame, aFlags);
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}
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Pair<ImgDrawResult, RefPtr<SourceSurface>>
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ClippedImage::GetFrameInternal(const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags,
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float aOpacity)
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{
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if (!ShouldClip()) {
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RefPtr<SourceSurface> surface = InnerImage()->GetFrame(aWhichFrame, aFlags);
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return MakePair(surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY,
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Move(surface));
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}
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float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
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if (!mCachedSurface ||
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!mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
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mCachedSurface->NeedsRedraw()) {
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// Create a surface to draw into.
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RefPtr<DrawTarget> target = gfxPlatform::GetPlatform()->
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CreateOffscreenContentDrawTarget(IntSize(aSize.width, aSize.height),
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SurfaceFormat::B8G8R8A8);
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if (!target || !target->IsValid()) {
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NS_ERROR("Could not create a DrawTarget");
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return MakePair(ImgDrawResult::TEMPORARY_ERROR, RefPtr<SourceSurface>());
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}
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
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MOZ_ASSERT(ctx); // already checked the draw target above
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// Create our callback.
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RefPtr<DrawSingleTileCallback> drawTileCallback =
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new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame, aFlags,
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aOpacity);
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RefPtr<gfxDrawable> drawable =
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new gfxCallbackDrawable(drawTileCallback, aSize);
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// Actually draw. The callback will end up invoking DrawSingleTile.
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gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(aSize),
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ImageRegion::Create(aSize),
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SurfaceFormat::B8G8R8A8,
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SamplingFilter::LINEAR,
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imgIContainer::FLAG_CLAMP);
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// Cache the resulting surface.
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mCachedSurface =
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MakeUnique<ClippedImageCachedSurface>(target->Snapshot(), aSize, aSVGContext,
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frameToDraw, aFlags,
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drawTileCallback->GetDrawResult());
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}
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MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
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RefPtr<SourceSurface> surface = mCachedSurface->Surface();
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return MakePair(mCachedSurface->GetDrawResult(), Move(surface));
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}
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NS_IMETHODIMP_(bool)
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ClippedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->IsImageContainerAvailable(aManager, aFlags);
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}
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return false;
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}
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NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
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ClippedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags)
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{
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// XXX(seth): We currently don't have a way of clipping the result of
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// GetImageContainer. We work around this by always returning null, but if it
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// ever turns out that ClippedImage is widely used on codepaths that can
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// actually benefit from GetImageContainer, it would be a good idea to fix
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// that method for performance reasons.
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if (!ShouldClip()) {
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return InnerImage()->GetImageContainer(aManager, aFlags);
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}
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return nullptr;
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}
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NS_IMETHODIMP_(bool)
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ClippedImage::IsImageContainerAvailableAtSize(LayerManager* aManager,
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const IntSize& aSize,
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uint32_t aFlags)
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{
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if (!ShouldClip()) {
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return InnerImage()->IsImageContainerAvailableAtSize(aManager, aSize, aFlags);
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}
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return false;
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}
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NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
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ClippedImage::GetImageContainerAtSize(LayerManager* aManager,
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const IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags)
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{
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// XXX(seth): We currently don't have a way of clipping the result of
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// GetImageContainer. We work around this by always returning null, but if it
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// ever turns out that ClippedImage is widely used on codepaths that can
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// actually benefit from GetImageContainer, it would be a good idea to fix
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// that method for performance reasons.
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if (!ShouldClip()) {
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return InnerImage()->GetImageContainerAtSize(aManager, aSize,
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aSVGContext, aFlags);
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}
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return nullptr;
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}
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static bool
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MustCreateSurface(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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const uint32_t aFlags)
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{
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gfxRect imageRect(0, 0, aSize.width, aSize.height);
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bool willTile = !imageRect.Contains(aRegion.Rect()) &&
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!(aFlags & imgIContainer::FLAG_CLAMP);
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bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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(willTile || !aRegion.RestrictionContains(imageRect));
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return willTile || willResample;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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ClippedImage::Draw(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags,
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float aOpacity)
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{
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if (!ShouldClip()) {
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return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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aSamplingFilter, aSVGContext, aFlags, aOpacity);
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}
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// Check for tiling. If we need to tile then we need to create a
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// gfxCallbackDrawable to handle drawing for us.
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if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
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// Create a temporary surface containing a single tile of this image.
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// GetFrame will call DrawSingleTile internally.
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ImgDrawResult result;
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RefPtr<SourceSurface> surface;
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Tie(result, surface) =
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GetFrameInternal(aSize, aSVGContext, aWhichFrame, aFlags, aOpacity);
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if (!surface) {
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MOZ_ASSERT(result != ImgDrawResult::SUCCESS);
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return result;
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}
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// Create a drawable from that surface.
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RefPtr<gfxSurfaceDrawable> drawable =
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new gfxSurfaceDrawable(surface, aSize);
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// Draw.
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gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion,
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SurfaceFormat::B8G8R8A8, aSamplingFilter,
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aOpacity);
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return result;
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}
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return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame,
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aSamplingFilter, aSVGContext, aFlags, aOpacity);
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}
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ImgDrawResult
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ClippedImage::DrawSingleTile(gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aFlags,
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float aOpacity)
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{
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MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
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"Shouldn't need to create a surface");
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gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height());
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nsIntSize size(aSize), innerSize(aSize);
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bool needScale = false;
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if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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innerSize = *mSVGViewportSize;
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needScale = true;
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} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
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needScale = true;
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} else {
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MOZ_ASSERT_UNREACHABLE(
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"If ShouldClip() led us to draw then we should never get here");
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}
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if (needScale) {
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double scaleX = aSize.width / clip.Width();
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double scaleY = aSize.height / clip.Height();
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// Map the clip and size to the scale requested by the caller.
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clip.Scale(scaleX, scaleY);
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size = innerSize;
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size.Scale(scaleX, scaleY);
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}
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// We restrict our drawing to only the clipping region, and translate so that
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// the clipping region is placed at the position the caller expects.
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ImageRegion region(aRegion);
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region.MoveBy(clip.X(), clip.Y());
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region = region.Intersect(clip);
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gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y()));
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auto unclipViewport = [&](const SVGImageContext& aOldContext) {
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// Map the viewport to the inner image. Note that we don't take the aSize
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// parameter of imgIContainer::Draw into account, just the clipping region.
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// The size in pixels at which the output will ultimately be drawn is
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// irrelevant here since the purpose of the SVG viewport size is to
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// determine what *region* of the SVG document will be drawn.
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SVGImageContext context(aOldContext);
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auto oldViewport = aOldContext.GetViewportSize();
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if (oldViewport) {
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CSSIntSize newViewport;
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newViewport.width =
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ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
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newViewport.height =
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ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
|
|
context.SetViewportSize(Some(newViewport));
|
|
}
|
|
return context;
|
|
};
|
|
|
|
return InnerImage()->Draw(aContext, size, region,
|
|
aWhichFrame, aSamplingFilter,
|
|
aSVGContext.map(unclipViewport),
|
|
aFlags, aOpacity);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
ClippedImage::RequestDiscard()
|
|
{
|
|
// We're very aggressive about discarding.
|
|
mCachedSurface = nullptr;
|
|
|
|
return InnerImage()->RequestDiscard();
|
|
}
|
|
|
|
NS_IMETHODIMP_(Orientation)
|
|
ClippedImage::GetOrientation()
|
|
{
|
|
// XXX(seth): This should not actually be here; this is just to work around a
|
|
// what appears to be a bug in MSVC's linker.
|
|
return InnerImage()->GetOrientation();
|
|
}
|
|
|
|
nsIntSize
|
|
ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
|
|
uint32_t aWhichFrame,
|
|
SamplingFilter aSamplingFilter,
|
|
uint32_t aFlags)
|
|
{
|
|
if (!ShouldClip()) {
|
|
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
|
|
aSamplingFilter, aFlags);
|
|
}
|
|
|
|
int32_t imgWidth, imgHeight;
|
|
bool needScale = false;
|
|
bool forceUniformScaling = false;
|
|
if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
|
|
imgWidth = mSVGViewportSize->width;
|
|
imgHeight = mSVGViewportSize->height;
|
|
needScale = true;
|
|
forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING);
|
|
} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
|
|
NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
|
|
needScale = true;
|
|
}
|
|
|
|
if (needScale) {
|
|
// To avoid ugly sampling artifacts, ClippedImage needs the image size to
|
|
// be chosen such that the clipping region lies on pixel boundaries.
|
|
|
|
// First, we select a scale that's good for ClippedImage. An integer
|
|
// multiple of the size of the clipping region is always fine.
|
|
IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
|
|
aDest.height / mClip.Height());
|
|
|
|
if (forceUniformScaling) {
|
|
scale.width = scale.height = max(scale.height, scale.width);
|
|
}
|
|
|
|
// Determine the size we'd prefer to render the inner image at, and ask the
|
|
// inner image what size we should actually use.
|
|
gfxSize desiredSize(imgWidth * scale.width, imgHeight * scale.height);
|
|
nsIntSize innerDesiredSize =
|
|
InnerImage()->OptimalImageSizeForDest(desiredSize, aWhichFrame,
|
|
aSamplingFilter, aFlags);
|
|
|
|
// To get our final result, we take the inner image's desired size and
|
|
// determine how large the clipped region would be at that scale. (Again, we
|
|
// ensure an integer multiple of the size of the clipping region.)
|
|
IntSize finalScale = IntSize::Ceil(double(innerDesiredSize.width) / imgWidth,
|
|
double(innerDesiredSize.height) / imgHeight);
|
|
return mClip.Size() * finalScale;
|
|
}
|
|
|
|
MOZ_ASSERT(false,
|
|
"If ShouldClip() led us to draw then we should never get here");
|
|
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
|
|
aSamplingFilter, aFlags);
|
|
}
|
|
|
|
NS_IMETHODIMP_(nsIntRect)
|
|
ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
|
|
{
|
|
if (!ShouldClip()) {
|
|
return InnerImage()->GetImageSpaceInvalidationRect(aRect);
|
|
}
|
|
|
|
nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
|
|
rect = rect.Intersect(mClip);
|
|
rect.MoveBy(-mClip.X(), -mClip.Y());
|
|
return rect;
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|