зеркало из https://github.com/mozilla/gecko-dev.git
273 строки
8.9 KiB
C++
273 строки
8.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ipc_glue_AsyncChannel_h
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#define ipc_glue_AsyncChannel_h 1
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#include "base/basictypes.h"
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#include "base/message_loop.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/ipc/Transport.h"
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//-----------------------------------------------------------------------------
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namespace mozilla {
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namespace ipc {
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struct HasResultCodes
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{
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enum Result {
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MsgProcessed,
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MsgDropped,
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MsgNotKnown,
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MsgNotAllowed,
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MsgPayloadError,
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MsgProcessingError,
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MsgRouteError,
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MsgValueError
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};
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};
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class RefCountedMonitor : public Monitor
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{
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public:
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RefCountedMonitor()
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: Monitor("mozilla.ipc.AsyncChannel.mMonitor")
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{}
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMonitor)
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};
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class AsyncChannel : protected HasResultCodes
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{
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protected:
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typedef mozilla::Monitor Monitor;
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enum ChannelState {
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ChannelClosed,
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ChannelOpening,
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ChannelConnected,
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ChannelTimeout,
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ChannelClosing,
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ChannelError
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};
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public:
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typedef IPC::Message Message;
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typedef mozilla::ipc::Transport Transport;
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class /*NS_INTERFACE_CLASS*/ AsyncListener: protected HasResultCodes
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{
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public:
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virtual ~AsyncListener() { }
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virtual void OnChannelClose() = 0;
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virtual void OnChannelError() = 0;
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virtual Result OnMessageReceived(const Message& aMessage) = 0;
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virtual void OnProcessingError(Result aError) = 0;
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// FIXME/bug 792652: this doesn't really belong here, but a
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// large refactoring is needed to put it where it belongs.
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virtual int32_t GetProtocolTypeId() = 0;
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virtual void OnChannelConnected(int32_t peer_pid) {}
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};
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enum Side { Parent, Child, Unknown };
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public:
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//
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// These methods are called on the "worker" thread
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//
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AsyncChannel(AsyncListener* aListener);
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virtual ~AsyncChannel();
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// "Open" from the perspective of the transport layer; the underlying
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// socketpair/pipe should already be created.
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//
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// Returns true iff the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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bool Open(Transport* aTransport, MessageLoop* aIOLoop=0, Side aSide=Unknown);
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// "Open" a connection to another thread in the same process.
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//
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// Returns true iff the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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//
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// For more details on the process of opening a channel between
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// threads, see the extended comment on this function
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// in AsyncChannel.cpp.
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bool Open(AsyncChannel *aTargetChan, MessageLoop *aTargetLoop, Side aSide);
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// Close the underlying transport channel.
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void Close();
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// Force the channel to behave as if a channel error occurred. Valid
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// for process links only, not thread links.
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void CloseWithError();
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// Asynchronously send a message to the other side of the channel
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virtual bool Send(Message* msg);
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// Asynchronously deliver a message back to this side of the
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// channel
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virtual bool Echo(Message* msg);
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// Send OnChannelConnected notification to listeners.
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void DispatchOnChannelConnected(int32_t peer_pid);
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//
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// Each AsyncChannel is associated with either a ProcessLink or a
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// ThreadLink via the field mLink. The type of link is determined
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// by whether this AsyncChannel is communicating with another
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// process or another thread. In the former case, file
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// descriptors or a socket are used via the I/O queue. In the
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// latter case, messages are enqueued directly onto the target
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// thread's work queue.
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//
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class Link {
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protected:
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AsyncChannel *mChan;
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public:
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Link(AsyncChannel *aChan);
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virtual ~Link();
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// n.b.: These methods all require that the channel monitor is
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// held when they are invoked.
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virtual void EchoMessage(Message *msg) = 0;
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virtual void SendMessage(Message *msg) = 0;
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virtual void SendClose() = 0;
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};
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class ProcessLink : public Link, public Transport::Listener {
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protected:
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Transport* mTransport;
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MessageLoop* mIOLoop; // thread where IO happens
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Transport::Listener* mExistingListener; // channel's previous listener
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void OnCloseChannel();
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void OnChannelOpened();
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void OnTakeConnectedChannel();
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void OnEchoMessage(Message* msg);
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void AssertIOThread() const
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{
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NS_ABORT_IF_FALSE(mIOLoop == MessageLoop::current(),
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"not on I/O thread!");
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}
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public:
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ProcessLink(AsyncChannel *chan);
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virtual ~ProcessLink();
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void Open(Transport* aTransport, MessageLoop *aIOLoop, Side aSide);
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// Run on the I/O thread, only when using inter-process link.
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// These methods acquire the monitor and forward to the
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// similarly named methods in AsyncChannel below
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// (OnMessageReceivedFromLink(), etc)
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virtual void OnMessageReceived(const Message& msg) MOZ_OVERRIDE;
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virtual void OnChannelConnected(int32_t peer_pid) MOZ_OVERRIDE;
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virtual void OnChannelError() MOZ_OVERRIDE;
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virtual void EchoMessage(Message *msg) MOZ_OVERRIDE;
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virtual void SendMessage(Message *msg) MOZ_OVERRIDE;
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virtual void SendClose() MOZ_OVERRIDE;
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};
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class ThreadLink : public Link {
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protected:
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AsyncChannel* mTargetChan;
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public:
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ThreadLink(AsyncChannel *aChan, AsyncChannel *aTargetChan);
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virtual ~ThreadLink();
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virtual void EchoMessage(Message *msg) MOZ_OVERRIDE;
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virtual void SendMessage(Message *msg) MOZ_OVERRIDE;
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virtual void SendClose() MOZ_OVERRIDE;
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};
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protected:
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// The "link" thread is either the I/O thread (ProcessLink) or the
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// other actor's work thread (ThreadLink). In either case, it is
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// NOT our worker thread.
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void AssertLinkThread() const
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{
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NS_ABORT_IF_FALSE(mWorkerLoop != MessageLoop::current(),
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"on worker thread but should not be!");
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}
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// Can be run on either thread
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void AssertWorkerThread() const
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{
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NS_ABORT_IF_FALSE(mWorkerLoop == MessageLoop::current(),
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"not on worker thread!");
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}
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bool Connected() const {
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mMonitor->AssertCurrentThreadOwns();
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// The transport layer allows us to send messages before
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// receiving the "connected" ack from the remote side.
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return (ChannelOpening == mChannelState ||
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ChannelConnected == mChannelState);
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}
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// Return true if |msg| is a special message targeted at the IO
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// thread, in which case it shouldn't be delivered to the worker.
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virtual bool MaybeInterceptSpecialIOMessage(const Message& msg);
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void ProcessGoodbyeMessage();
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// Runs on the link thread. Invoked either from the I/O thread methods above
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// or directly from the other actor if using a thread-based link.
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//
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// n.b.: mMonitor is always held when these methods are invoked.
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// In the case of a ProcessLink, it is acquired by the ProcessLink.
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// In the case of a ThreadLink, it is acquired by the other actor,
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// which then invokes these methods directly.
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virtual void OnMessageReceivedFromLink(const Message& msg);
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virtual void OnChannelErrorFromLink();
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void PostErrorNotifyTask();
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// Run on the worker thread
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void OnDispatchMessage(const Message& aMsg);
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virtual bool OnSpecialMessage(uint16_t id, const Message& msg);
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void SendSpecialMessage(Message* msg) const;
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// Tell the IO thread to close the channel and wait for it to ACK.
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void SynchronouslyClose();
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bool MaybeHandleError(Result code, const char* channelName);
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void ReportConnectionError(const char* channelName) const;
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// Run on the worker thread
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void OnNotifyMaybeChannelError();
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virtual bool ShouldDeferNotifyMaybeError() const {
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return false;
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}
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void NotifyChannelClosed();
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void NotifyMaybeChannelError();
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void OnOpenAsSlave(AsyncChannel *aTargetChan, Side aSide);
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void CommonThreadOpenInit(AsyncChannel *aTargetChan, Side aSide);
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virtual void Clear();
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AsyncListener* mListener;
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ChannelState mChannelState;
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nsRefPtr<RefCountedMonitor> mMonitor;
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MessageLoop* mWorkerLoop; // thread where work is done
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bool mChild; // am I the child or parent?
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CancelableTask* mChannelErrorTask; // NotifyMaybeChannelError runnable
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Link *mLink; // link to other thread/process
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // ifndef ipc_glue_AsyncChannel_h
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