зеркало из https://github.com/mozilla/gecko-dev.git
832 строки
30 KiB
Plaintext
832 строки
30 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/NativeLayerCA.h"
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#import <AppKit/NSAnimationContext.h>
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#import <AppKit/NSColor.h>
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#import <OpenGL/gl.h>
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#import <QuartzCore/QuartzCore.h>
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#include <utility>
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#include <algorithm>
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#include "gfxUtils.h"
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#include "GLBlitHelper.h"
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#include "GLContextCGL.h"
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#include "GLContextProvider.h"
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#include "MozFramebuffer.h"
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#include "mozilla/layers/SurfacePoolCA.h"
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#include "ScopedGLHelpers.h"
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@interface CALayer (PrivateSetContentsOpaque)
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- (void)setContentsOpaque:(BOOL)opaque;
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@end
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namespace mozilla {
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namespace layers {
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using gfx::IntPoint;
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using gfx::IntSize;
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using gfx::IntRect;
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using gfx::IntRegion;
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using gfx::SurfaceFormat;
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using gl::GLContext;
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using gl::GLContextCGL;
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// Needs to be on the stack whenever CALayer mutations are performed.
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// (Mutating CALayers outside of a transaction can result in permanently stuck rendering, because
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// such mutations create an implicit transaction which never auto-commits if the current thread does
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// not have a native runloop.)
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// Uses NSAnimationContext, which wraps CATransaction with additional off-main-thread protection,
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// see bug 1585523.
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struct MOZ_STACK_CLASS AutoCATransaction final {
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AutoCATransaction() {
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[NSAnimationContext beginGrouping];
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// By default, mutating a CALayer property triggers an animation which smoothly transitions the
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// property to the new value. We don't need these animations, and this call turns them off:
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[CATransaction setDisableActions:YES];
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}
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~AutoCATransaction() { [NSAnimationContext endGrouping]; }
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};
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/* static */ already_AddRefed<NativeLayerRootCA> NativeLayerRootCA::CreateForCALayer(
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CALayer* aLayer) {
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RefPtr<NativeLayerRootCA> layerRoot = new NativeLayerRootCA(aLayer);
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return layerRoot.forget();
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}
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// Returns an autoreleased CALayer* object.
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static CALayer* MakeOffscreenRootCALayer() {
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// This layer should behave similarly to the backing layer of a flipped NSView.
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// It will never be rendered on the screen and it will never be attached to an NSView's layer;
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// instead, it will be the root layer of a "local" CAContext.
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// Setting geometryFlipped to YES causes the orientation of descendant CALayers' contents (such as
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// IOSurfaces) to be consistent with what happens in a layer subtree that is attached to a flipped
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// NSView. Setting it to NO would cause the surfaces in individual leaf layers to render upside
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// down (rather than just flipping the entire layer tree upside down).
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AutoCATransaction transaction;
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CALayer* layer = [CALayer layer];
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layer.position = NSZeroPoint;
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layer.bounds = NSZeroRect;
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layer.anchorPoint = NSZeroPoint;
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layer.contentsGravity = kCAGravityTopLeft;
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layer.masksToBounds = YES;
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layer.geometryFlipped = YES;
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return layer;
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}
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NativeLayerRootCA::NativeLayerRootCA(CALayer* aLayer)
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: mMutex("NativeLayerRootCA"),
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mOnscreenRepresentation(aLayer),
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mOffscreenRepresentation(MakeOffscreenRootCALayer()) {}
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NativeLayerRootCA::~NativeLayerRootCA() {
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MOZ_RELEASE_ASSERT(mSublayers.IsEmpty(),
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"Please clear all layers before destroying the layer root.");
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}
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already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayer(
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const IntSize& aSize, bool aIsOpaque, SurfacePoolHandle* aSurfacePoolHandle) {
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RefPtr<NativeLayer> layer =
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new NativeLayerCA(aSize, aIsOpaque, aSurfacePoolHandle->AsSurfacePoolHandleCA());
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return layer.forget();
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}
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void NativeLayerRootCA::AppendLayer(NativeLayer* aLayer) {
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MutexAutoLock lock(mMutex);
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RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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mSublayers.AppendElement(layerCA);
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layerCA->SetBackingScale(mBackingScale);
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ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
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}
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void NativeLayerRootCA::RemoveLayer(NativeLayer* aLayer) {
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MutexAutoLock lock(mMutex);
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RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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mSublayers.RemoveElement(layerCA);
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ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
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}
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void NativeLayerRootCA::SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) {
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MutexAutoLock lock(mMutex);
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// Ideally, we'd just be able to do mSublayers = std::move(aLayers).
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// However, aLayers has a different type: it carries NativeLayer objects, whereas mSublayers
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// carries NativeLayerCA objects, so we have to downcast all the elements first. There's one other
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// reason to look at all the elements in aLayers first: We need to make sure any new layers know
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// about our current backing scale.
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nsTArray<RefPtr<NativeLayerCA>> layersCA(aLayers.Length());
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for (auto& layer : aLayers) {
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RefPtr<NativeLayerCA> layerCA = layer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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layerCA->SetBackingScale(mBackingScale);
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layersCA.AppendElement(std::move(layerCA));
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}
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if (layersCA != mSublayers) {
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mSublayers = std::move(layersCA);
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ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
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}
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}
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void NativeLayerRootCA::SetBackingScale(float aBackingScale) {
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MutexAutoLock lock(mMutex);
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mBackingScale = aBackingScale;
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for (auto layer : mSublayers) {
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layer->SetBackingScale(aBackingScale);
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}
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}
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float NativeLayerRootCA::BackingScale() {
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MutexAutoLock lock(mMutex);
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return mBackingScale;
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}
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void NativeLayerRootCA::SuspendOffMainThreadCommits() {
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MutexAutoLock lock(mMutex);
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mOffMainThreadCommitsSuspended = true;
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}
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bool NativeLayerRootCA::UnsuspendOffMainThreadCommits() {
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MutexAutoLock lock(mMutex);
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mOffMainThreadCommitsSuspended = false;
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return mCommitPending;
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}
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bool NativeLayerRootCA::AreOffMainThreadCommitsSuspended() {
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MutexAutoLock lock(mMutex);
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return mOffMainThreadCommitsSuspended;
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}
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bool NativeLayerRootCA::CommitToScreen() {
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MutexAutoLock lock(mMutex);
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if (!NS_IsMainThread() && mOffMainThreadCommitsSuspended) {
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mCommitPending = true;
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return false;
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}
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mOnscreenRepresentation.Commit(WhichRepresentation::ONSCREEN, mSublayers);
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mCommitPending = false;
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return true;
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}
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UniquePtr<NativeLayerRootSnapshotter> NativeLayerRootCA::CreateSnapshotter() {
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MutexAutoLock lock(mMutex);
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MOZ_RELEASE_ASSERT(
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!mWeakSnapshotter,
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"No NativeLayerRootSnapshotter for this NativeLayerRoot should exist when this is called");
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auto cr = NativeLayerRootSnapshotterCA::Create(this, mOffscreenRepresentation.mRootCALayer);
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if (cr) {
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mWeakSnapshotter = cr.get();
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}
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return cr;
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}
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void NativeLayerRootCA::OnNativeLayerRootSnapshotterDestroyed(
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NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter) {
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MutexAutoLock lock(mMutex);
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MOZ_RELEASE_ASSERT(mWeakSnapshotter == aNativeLayerRootSnapshotter);
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mWeakSnapshotter = nullptr;
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}
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void NativeLayerRootCA::CommitOffscreen() {
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MutexAutoLock lock(mMutex);
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mOffscreenRepresentation.Commit(WhichRepresentation::OFFSCREEN, mSublayers);
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}
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template <typename F>
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void NativeLayerRootCA::ForAllRepresentations(F aFn) {
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aFn(mOnscreenRepresentation);
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aFn(mOffscreenRepresentation);
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}
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NativeLayerRootCA::Representation::Representation(CALayer* aRootCALayer)
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: mRootCALayer([aRootCALayer retain]) {}
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NativeLayerRootCA::Representation::~Representation() {
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if (mMutated) {
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// Clear the root layer's sublayers. At this point the window is usually closed, so this
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// transaction does not cause any screen updates.
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AutoCATransaction transaction;
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mRootCALayer.sublayers = @[];
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}
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[mRootCALayer release];
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}
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void NativeLayerRootCA::Representation::Commit(WhichRepresentation aRepresentation,
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const nsTArray<RefPtr<NativeLayerCA>>& aSublayers) {
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AutoCATransaction transaction;
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// Call ApplyChanges on our sublayers first, and then update the root layer's
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// list of sublayers. The order is important because we need layer->UnderlyingCALayer()
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// to be non-null, and the underlying CALayer gets lazily initialized in ApplyChanges().
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for (auto layer : aSublayers) {
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layer->ApplyChanges(aRepresentation);
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}
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if (mMutated) {
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NSMutableArray<CALayer*>* sublayers = [NSMutableArray arrayWithCapacity:aSublayers.Length()];
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for (auto layer : aSublayers) {
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[sublayers addObject:layer->UnderlyingCALayer(aRepresentation)];
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}
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mRootCALayer.sublayers = sublayers;
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mMutated = false;
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}
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}
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/* static */ UniquePtr<NativeLayerRootSnapshotterCA> NativeLayerRootSnapshotterCA::Create(
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NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer) {
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if (NS_IsMainThread()) {
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// Disallow creating snapshotters on the main thread.
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// On the main thread, any explicit CATransaction / NSAnimationContext is nested within a global
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// implicit transaction. This makes it impossible to apply CALayer mutations synchronously such
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// that they become visible to CARenderer. As a result, the snapshotter would not capture
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// the right output on the main thread.
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return nullptr;
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}
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nsCString failureUnused;
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RefPtr<gl::GLContext> gl =
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gl::GLContextProvider::CreateHeadless(gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
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gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE,
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&failureUnused);
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if (!gl) {
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return nullptr;
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}
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return UniquePtr<NativeLayerRootSnapshotterCA>(
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new NativeLayerRootSnapshotterCA(aLayerRoot, std::move(gl), aRootCALayer));
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}
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NativeLayerRootSnapshotterCA::NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
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RefPtr<GLContext>&& aGL,
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CALayer* aRootCALayer)
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: mLayerRoot(aLayerRoot), mGL(aGL) {
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AutoCATransaction transaction;
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mRenderer = [[CARenderer rendererWithCGLContext:gl::GLContextCGL::Cast(mGL)->GetCGLContext()
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options:nil] retain];
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mRenderer.layer = aRootCALayer;
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}
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NativeLayerRootSnapshotterCA::~NativeLayerRootSnapshotterCA() {
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mLayerRoot->OnNativeLayerRootSnapshotterDestroyed(this);
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[mRenderer release];
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}
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bool NativeLayerRootSnapshotterCA::ReadbackPixels(const IntSize& aReadbackSize,
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SurfaceFormat aReadbackFormat,
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const Range<uint8_t>& aReadbackBuffer) {
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if (aReadbackFormat != SurfaceFormat::B8G8R8A8) {
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return false;
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}
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CGRect bounds = CGRectMake(0, 0, aReadbackSize.width, aReadbackSize.height);
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{
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// Set the correct bounds and scale on the renderer and its root layer. CARenderer always
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// renders at unit scale, i.e. the coordinates on the root layer must map 1:1 to render target
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// pixels. But the coordinates on our content layers are in "points", where 1 point maps to 2
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// device pixels on HiDPI. So in order to render at the full device pixel resolution, we set a
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// scale transform on the root offscreen layer.
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AutoCATransaction transaction;
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mRenderer.layer.bounds = bounds;
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float scale = mLayerRoot->BackingScale();
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mRenderer.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1);
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mRenderer.bounds = bounds;
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}
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mLayerRoot->CommitOffscreen();
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mGL->MakeCurrent();
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bool needToRedrawEverything = false;
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if (!mFB || mFB->mSize != aReadbackSize) {
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mFB = gl::MozFramebuffer::Create(mGL, aReadbackSize, 0, false);
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if (!mFB) {
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return false;
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}
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needToRedrawEverything = true;
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}
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const gl::ScopedBindFramebuffer bindFB(mGL, mFB->mFB);
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mGL->fViewport(0.0, 0.0, aReadbackSize.width, aReadbackSize.height);
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// These legacy OpenGL function calls are part of CARenderer's API contract, see CARenderer.h.
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// The size passed to glOrtho must be the device pixel size of the render target, otherwise
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// CARenderer will produce incorrect results.
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, aReadbackSize.width, 0.0, aReadbackSize.height, -1, 1);
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float mediaTime = CACurrentMediaTime();
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[mRenderer beginFrameAtTime:mediaTime timeStamp:nullptr];
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if (needToRedrawEverything) {
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[mRenderer addUpdateRect:bounds];
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}
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if (!CGRectIsEmpty([mRenderer updateBounds])) {
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// CARenderer assumes the layer tree is opaque. It only ever paints over existing content, it
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// never erases anything. However, our layer tree is not necessarily opaque. So we manually
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// erase the area that's going to be redrawn. This ensures correct rendering in the transparent
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// areas.
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//
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// Since we erase the bounds of the update area, this will erase more than necessary if the
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// update area is not a single rectangle. Unfortunately we cannot get the precise update region
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// from CARenderer, we can only get the bounds.
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CGRect updateBounds = [mRenderer updateBounds];
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gl::ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
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gl::ScopedScissorRect scissor(mGL, updateBounds.origin.x, updateBounds.origin.y,
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updateBounds.size.width, updateBounds.size.height);
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mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
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mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
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// We erased the update region's bounds. Make sure the entire update bounds get repainted.
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[mRenderer addUpdateRect:updateBounds];
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}
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[mRenderer render];
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[mRenderer endFrame];
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gl::ScopedPackState safePackState(mGL);
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mGL->fReadPixels(0.0f, 0.0f, aReadbackSize.width, aReadbackSize.height, LOCAL_GL_BGRA,
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LOCAL_GL_UNSIGNED_BYTE, &aReadbackBuffer[0]);
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return true;
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}
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NativeLayerCA::NativeLayerCA(const IntSize& aSize, bool aIsOpaque,
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SurfacePoolHandleCA* aSurfacePoolHandle)
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: mMutex("NativeLayerCA"),
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mSurfacePoolHandle(aSurfacePoolHandle),
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mSize(aSize),
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mIsOpaque(aIsOpaque) {
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MOZ_RELEASE_ASSERT(mSurfacePoolHandle, "Need a non-null surface pool handle.");
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}
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NativeLayerCA::~NativeLayerCA() {
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if (mInProgressLockedIOSurface) {
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mInProgressLockedIOSurface->Unlock(false);
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mInProgressLockedIOSurface = nullptr;
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}
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if (mInProgressSurface) {
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IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
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mSurfacePoolHandle->ReturnSurfaceToPool(mInProgressSurface->mSurface);
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}
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if (mFrontSurface) {
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mSurfacePoolHandle->ReturnSurfaceToPool(mFrontSurface->mSurface);
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}
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for (const auto& surf : mSurfaces) {
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mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
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}
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}
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void NativeLayerCA::SetSurfaceIsFlipped(bool aIsFlipped) {
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MutexAutoLock lock(mMutex);
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if (aIsFlipped != mSurfaceIsFlipped) {
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mSurfaceIsFlipped = aIsFlipped;
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ForAllRepresentations([&](Representation& r) { r.mMutatedSurfaceIsFlipped = true; });
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}
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}
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bool NativeLayerCA::SurfaceIsFlipped() {
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MutexAutoLock lock(mMutex);
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return mSurfaceIsFlipped;
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}
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IntSize NativeLayerCA::GetSize() {
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MutexAutoLock lock(mMutex);
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return mSize;
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}
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void NativeLayerCA::SetPosition(const IntPoint& aPosition) {
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MutexAutoLock lock(mMutex);
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if (aPosition != mPosition) {
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mPosition = aPosition;
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ForAllRepresentations([&](Representation& r) { r.mMutatedPosition = true; });
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}
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}
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IntPoint NativeLayerCA::GetPosition() {
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MutexAutoLock lock(mMutex);
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return mPosition;
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}
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IntRect NativeLayerCA::GetRect() {
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MutexAutoLock lock(mMutex);
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return IntRect(mPosition, mSize);
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}
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void NativeLayerCA::SetValidRect(const gfx::IntRect& aValidRect) {
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MutexAutoLock lock(mMutex);
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mValidRect = aValidRect;
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}
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IntRect NativeLayerCA::GetValidRect() {
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MutexAutoLock lock(mMutex);
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return mValidRect;
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}
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void NativeLayerCA::SetBackingScale(float aBackingScale) {
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MutexAutoLock lock(mMutex);
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if (aBackingScale != mBackingScale) {
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mBackingScale = aBackingScale;
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ForAllRepresentations([&](Representation& r) { r.mMutatedBackingScale = true; });
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}
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}
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bool NativeLayerCA::IsOpaque() {
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MutexAutoLock lock(mMutex);
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return mIsOpaque;
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}
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void NativeLayerCA::SetClipRect(const Maybe<gfx::IntRect>& aClipRect) {
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MutexAutoLock lock(mMutex);
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if (aClipRect != mClipRect) {
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mClipRect = aClipRect;
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ForAllRepresentations([&](Representation& r) { r.mMutatedClipRect = true; });
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}
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}
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Maybe<gfx::IntRect> NativeLayerCA::ClipRect() {
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MutexAutoLock lock(mMutex);
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return mClipRect;
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}
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NativeLayerCA::Representation::~Representation() {
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[mContentCALayer release];
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[mOpaquenessTintLayer release];
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[mWrappingCALayer release];
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}
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void NativeLayerCA::InvalidateRegionThroughoutSwapchain(const MutexAutoLock&,
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const IntRegion& aRegion) {
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IntRegion r = aRegion;
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if (mInProgressSurface) {
|
|
mInProgressSurface->mInvalidRegion.OrWith(r);
|
|
}
|
|
if (mFrontSurface) {
|
|
mFrontSurface->mInvalidRegion.OrWith(r);
|
|
}
|
|
for (auto& surf : mSurfaces) {
|
|
surf.mEntry.mInvalidRegion.OrWith(r);
|
|
}
|
|
}
|
|
|
|
bool NativeLayerCA::NextSurface(const MutexAutoLock& aLock) {
|
|
if (mSize.IsEmpty()) {
|
|
NSLog(@"NextSurface returning false because of invalid mSize (%d, %d).", mSize.width,
|
|
mSize.height);
|
|
return false;
|
|
}
|
|
|
|
MOZ_RELEASE_ASSERT(
|
|
!mInProgressSurface,
|
|
"ERROR: Do not call NextSurface twice in sequence. Call NotifySurfaceReady before the "
|
|
"next call to NextSurface.");
|
|
|
|
Maybe<SurfaceWithInvalidRegion> surf = GetUnusedSurfaceAndCleanUp(aLock);
|
|
if (!surf) {
|
|
CFTypeRefPtr<IOSurfaceRef> newSurf = mSurfacePoolHandle->ObtainSurfaceFromPool(mSize);
|
|
if (!newSurf) {
|
|
NSLog(@"NextSurface returning false because IOSurfaceCreate failed to create the surface.");
|
|
return false;
|
|
}
|
|
surf = Some(SurfaceWithInvalidRegion{newSurf, IntRect({}, mSize)});
|
|
}
|
|
|
|
MOZ_RELEASE_ASSERT(surf);
|
|
mInProgressSurface = std::move(surf);
|
|
IOSurfaceIncrementUseCount(mInProgressSurface->mSurface.get());
|
|
return true;
|
|
}
|
|
|
|
template <typename F>
|
|
void NativeLayerCA::HandlePartialUpdate(const MutexAutoLock& aLock,
|
|
const gfx::IntRegion& aUpdateRegion, F&& aCopyFn) {
|
|
MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aUpdateRegion.GetBounds()),
|
|
"The update region should be within the surface bounds.");
|
|
|
|
InvalidateRegionThroughoutSwapchain(aLock, aUpdateRegion);
|
|
|
|
gfx::IntRegion copyRegion;
|
|
copyRegion.Sub(mInProgressSurface->mInvalidRegion, aUpdateRegion);
|
|
|
|
// TODO(gw): !!!!! Need to get mac code updated to handle partial valid rect updates.
|
|
|
|
if (!copyRegion.IsEmpty()) {
|
|
// There are parts in mInProgressSurface which are invalid but which are not included in
|
|
// aUpdateRegion. We will obtain valid content for those parts by copying from a previous
|
|
// surface.
|
|
// MOZ_RELEASE_ASSERT(
|
|
// mFrontSurface,
|
|
// "The first call to NextSurface* must always update the entire layer. If this "
|
|
// "is the second call, mFrontSurface will be Some().");
|
|
|
|
// // NotifySurfaceReady marks the entirety of mFrontSurface as valid.
|
|
// MOZ_RELEASE_ASSERT(mFrontSurface->mInvalidRegion.Intersect(copyRegion).IsEmpty(),
|
|
// "mFrontSurface should have valid content in the entire copy region,
|
|
// because " "the only invalidation since NotifySurfaceReady was
|
|
// aUpdateRegion, and " "aUpdateRegion has no overlap with copyRegion.");
|
|
|
|
if (mFrontSurface) {
|
|
// Now copy the valid content, using a caller-provided copy function.
|
|
aCopyFn(mFrontSurface->mSurface, copyRegion);
|
|
mInProgressSurface->mInvalidRegion.SubOut(copyRegion);
|
|
}
|
|
}
|
|
|
|
// MOZ_RELEASE_ASSERT(mInProgressSurface->mInvalidRegion == aUpdateRegion);
|
|
}
|
|
|
|
RefPtr<gfx::DrawTarget> NativeLayerCA::NextSurfaceAsDrawTarget(const gfx::IntRegion& aUpdateRegion,
|
|
gfx::BackendType aBackendType) {
|
|
MutexAutoLock lock(mMutex);
|
|
if (!NextSurface(lock)) {
|
|
return nullptr;
|
|
}
|
|
|
|
mInProgressLockedIOSurface = new MacIOSurface(mInProgressSurface->mSurface);
|
|
mInProgressLockedIOSurface->Lock(false);
|
|
RefPtr<gfx::DrawTarget> dt = mInProgressLockedIOSurface->GetAsDrawTargetLocked(aBackendType);
|
|
|
|
HandlePartialUpdate(
|
|
lock, aUpdateRegion,
|
|
[&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
|
|
RefPtr<MacIOSurface> source = new MacIOSurface(validSource);
|
|
source->Lock(true);
|
|
{
|
|
RefPtr<gfx::DrawTarget> sourceDT = source->GetAsDrawTargetLocked(aBackendType);
|
|
RefPtr<gfx::SourceSurface> sourceSurface = sourceDT->Snapshot();
|
|
|
|
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
const gfx::IntRect& r = iter.Get();
|
|
dt->CopySurface(sourceSurface, r, r.TopLeft());
|
|
}
|
|
}
|
|
source->Unlock(true);
|
|
});
|
|
|
|
return dt;
|
|
}
|
|
|
|
Maybe<GLuint> NativeLayerCA::NextSurfaceAsFramebuffer(const gfx::IntRegion& aUpdateRegion,
|
|
bool aNeedsDepth) {
|
|
MutexAutoLock lock(mMutex);
|
|
if (!NextSurface(lock)) {
|
|
return Nothing();
|
|
}
|
|
|
|
Maybe<GLuint> fbo =
|
|
mSurfacePoolHandle->GetFramebufferForSurface(mInProgressSurface->mSurface, aNeedsDepth);
|
|
if (!fbo) {
|
|
return Nothing();
|
|
}
|
|
|
|
HandlePartialUpdate(
|
|
lock, aUpdateRegion,
|
|
[&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
|
|
// Copy copyRegion from validSource to fbo.
|
|
MOZ_RELEASE_ASSERT(mSurfacePoolHandle->gl());
|
|
mSurfacePoolHandle->gl()->MakeCurrent();
|
|
Maybe<GLuint> sourceFBO = mSurfacePoolHandle->GetFramebufferForSurface(validSource, false);
|
|
if (!sourceFBO) {
|
|
return;
|
|
}
|
|
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
gfx::IntRect r = iter.Get();
|
|
if (mSurfaceIsFlipped) {
|
|
r.y = mSize.height - r.YMost();
|
|
}
|
|
mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(*sourceFBO, *fbo, r,
|
|
r, LOCAL_GL_NEAREST);
|
|
}
|
|
});
|
|
|
|
return fbo;
|
|
}
|
|
|
|
void NativeLayerCA::NotifySurfaceReady() {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
MOZ_RELEASE_ASSERT(mInProgressSurface,
|
|
"NotifySurfaceReady called without preceding call to NextSurface");
|
|
|
|
if (mInProgressLockedIOSurface) {
|
|
mInProgressLockedIOSurface->Unlock(false);
|
|
mInProgressLockedIOSurface = nullptr;
|
|
}
|
|
|
|
if (mFrontSurface) {
|
|
mSurfaces.push_back({*mFrontSurface, 0});
|
|
mFrontSurface = Nothing();
|
|
}
|
|
|
|
IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
|
|
mFrontSurface = std::move(mInProgressSurface);
|
|
mFrontSurface->mInvalidRegion = IntRect();
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedFrontSurface = true; });
|
|
}
|
|
|
|
void NativeLayerCA::DiscardBackbuffers() {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
for (const auto& surf : mSurfaces) {
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
|
|
}
|
|
mSurfaces.clear();
|
|
}
|
|
|
|
NativeLayerCA::Representation& NativeLayerCA::GetRepresentation(
|
|
WhichRepresentation aRepresentation) {
|
|
switch (aRepresentation) {
|
|
case WhichRepresentation::ONSCREEN:
|
|
return mOnscreenRepresentation;
|
|
case WhichRepresentation::OFFSCREEN:
|
|
return mOffscreenRepresentation;
|
|
}
|
|
}
|
|
|
|
template <typename F>
|
|
void NativeLayerCA::ForAllRepresentations(F aFn) {
|
|
aFn(mOnscreenRepresentation);
|
|
aFn(mOffscreenRepresentation);
|
|
}
|
|
|
|
void NativeLayerCA::ApplyChanges(WhichRepresentation aRepresentation) {
|
|
MutexAutoLock lock(mMutex);
|
|
GetRepresentation(aRepresentation)
|
|
.ApplyChanges(mSize, mIsOpaque, mPosition, mClipRect, mBackingScale, mSurfaceIsFlipped,
|
|
mFrontSurface ? mFrontSurface->mSurface : nullptr);
|
|
}
|
|
|
|
CALayer* NativeLayerCA::UnderlyingCALayer(WhichRepresentation aRepresentation) {
|
|
MutexAutoLock lock(mMutex);
|
|
return GetRepresentation(aRepresentation).UnderlyingCALayer();
|
|
}
|
|
|
|
void NativeLayerCA::Representation::ApplyChanges(const IntSize& aSize, bool aIsOpaque,
|
|
const IntPoint& aPosition,
|
|
const Maybe<IntRect>& aClipRect,
|
|
float aBackingScale, bool aSurfaceIsFlipped,
|
|
CFTypeRefPtr<IOSurfaceRef> aFrontSurface) {
|
|
if (!mWrappingCALayer) {
|
|
mWrappingCALayer = [[CALayer layer] retain];
|
|
mWrappingCALayer.position = NSZeroPoint;
|
|
mWrappingCALayer.bounds = NSZeroRect;
|
|
mWrappingCALayer.anchorPoint = NSZeroPoint;
|
|
mWrappingCALayer.contentsGravity = kCAGravityTopLeft;
|
|
mContentCALayer = [[CALayer layer] retain];
|
|
mContentCALayer.position = NSZeroPoint;
|
|
mContentCALayer.anchorPoint = NSZeroPoint;
|
|
mContentCALayer.contentsGravity = kCAGravityTopLeft;
|
|
mContentCALayer.contentsScale = 1;
|
|
mContentCALayer.bounds = CGRectMake(0, 0, aSize.width, aSize.height);
|
|
mContentCALayer.opaque = aIsOpaque;
|
|
if ([mContentCALayer respondsToSelector:@selector(setContentsOpaque:)]) {
|
|
// The opaque property seems to not be enough when using IOSurface contents.
|
|
// Additionally, call the private method setContentsOpaque.
|
|
[mContentCALayer setContentsOpaque:aIsOpaque];
|
|
}
|
|
[mWrappingCALayer addSublayer:mContentCALayer];
|
|
}
|
|
|
|
bool shouldTintOpaqueness = StaticPrefs::gfx_core_animation_tint_opaque();
|
|
if (shouldTintOpaqueness && !mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer = [[CALayer layer] retain];
|
|
mOpaquenessTintLayer.position = mContentCALayer.position;
|
|
mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
|
|
mOpaquenessTintLayer.anchorPoint = NSZeroPoint;
|
|
mOpaquenessTintLayer.contentsGravity = kCAGravityTopLeft;
|
|
if (aIsOpaque) {
|
|
mOpaquenessTintLayer.backgroundColor =
|
|
[[[NSColor greenColor] colorWithAlphaComponent:0.5] CGColor];
|
|
} else {
|
|
mOpaquenessTintLayer.backgroundColor =
|
|
[[[NSColor redColor] colorWithAlphaComponent:0.5] CGColor];
|
|
}
|
|
[mWrappingCALayer addSublayer:mOpaquenessTintLayer];
|
|
} else if (!shouldTintOpaqueness && mOpaquenessTintLayer) {
|
|
[mOpaquenessTintLayer removeFromSuperlayer];
|
|
[mOpaquenessTintLayer release];
|
|
mOpaquenessTintLayer = nullptr;
|
|
}
|
|
|
|
// CALayers have a position and a size, specified through the position and the bounds properties.
|
|
// layer.bounds.origin must always be (0, 0).
|
|
// A layer's position affects the layer's entire layer subtree. In other words, each layer's
|
|
// position is relative to its superlayer's position. We implement the clip rect using
|
|
// masksToBounds on mWrappingCALayer. So mContentCALayer's position is relative to the clip rect
|
|
// position.
|
|
// Note: The Core Animation docs on "Positioning and Sizing Sublayers" say:
|
|
// Important: Always use integral numbers for the width and height of your layer.
|
|
// We hope that this refers to integral physical pixels, and not to integral logical coordinates.
|
|
|
|
auto globalClipOrigin = aClipRect ? aClipRect->TopLeft() : gfx::IntPoint{};
|
|
auto globalLayerOrigin = aPosition;
|
|
auto clipToLayerOffset = globalLayerOrigin - globalClipOrigin;
|
|
|
|
if (mMutatedBackingScale) {
|
|
mContentCALayer.bounds =
|
|
CGRectMake(0, 0, aSize.width / aBackingScale, aSize.height / aBackingScale);
|
|
if (mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
|
|
}
|
|
mContentCALayer.contentsScale = aBackingScale;
|
|
}
|
|
|
|
if (mMutatedBackingScale || mMutatedClipRect) {
|
|
mWrappingCALayer.position =
|
|
CGPointMake(globalClipOrigin.x / aBackingScale, globalClipOrigin.y / aBackingScale);
|
|
if (aClipRect) {
|
|
mWrappingCALayer.masksToBounds = YES;
|
|
mWrappingCALayer.bounds =
|
|
CGRectMake(0, 0, aClipRect->Width() / aBackingScale, aClipRect->Height() / aBackingScale);
|
|
} else {
|
|
mWrappingCALayer.masksToBounds = NO;
|
|
}
|
|
}
|
|
|
|
if (mMutatedBackingScale || mMutatedPosition || mMutatedClipRect) {
|
|
mContentCALayer.position =
|
|
CGPointMake(clipToLayerOffset.x / aBackingScale, clipToLayerOffset.y / aBackingScale);
|
|
if (mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer.position = mContentCALayer.position;
|
|
}
|
|
}
|
|
|
|
if (mMutatedBackingScale || mMutatedSurfaceIsFlipped) {
|
|
if (aSurfaceIsFlipped) {
|
|
CGFloat height = aSize.height / aBackingScale;
|
|
mContentCALayer.affineTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, height);
|
|
} else {
|
|
mContentCALayer.affineTransform = CGAffineTransformIdentity;
|
|
}
|
|
}
|
|
|
|
if (mMutatedFrontSurface) {
|
|
mContentCALayer.contents = (id)aFrontSurface.get();
|
|
}
|
|
|
|
mMutatedPosition = false;
|
|
mMutatedBackingScale = false;
|
|
mMutatedSurfaceIsFlipped = false;
|
|
mMutatedClipRect = false;
|
|
mMutatedFrontSurface = false;
|
|
}
|
|
|
|
// Called when mMutex is already being held by the current thread.
|
|
Maybe<NativeLayerCA::SurfaceWithInvalidRegion> NativeLayerCA::GetUnusedSurfaceAndCleanUp(
|
|
const MutexAutoLock&) {
|
|
std::vector<SurfaceWithInvalidRegionAndCheckCount> usedSurfaces;
|
|
Maybe<SurfaceWithInvalidRegion> unusedSurface;
|
|
|
|
// Separate mSurfaces into used and unused surfaces.
|
|
for (auto& surf : mSurfaces) {
|
|
if (IOSurfaceIsInUse(surf.mEntry.mSurface.get())) {
|
|
surf.mCheckCount++;
|
|
if (surf.mCheckCount < 10) {
|
|
usedSurfaces.push_back(std::move(surf));
|
|
} else {
|
|
// The window server has been holding on to this surface for an unreasonably long time. This
|
|
// is known to happen sometimes, for example in occluded windows or after a GPU switch. In
|
|
// that case, release our references to the surface so that it doesn't look like we're
|
|
// trying to keep it alive.
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(std::move(surf.mEntry.mSurface));
|
|
}
|
|
} else {
|
|
if (unusedSurface) {
|
|
// Multiple surfaces are unused. Keep the most recent one and release any earlier ones. The
|
|
// most recent one requires the least amount of copying during partial repaints.
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(std::move(unusedSurface->mSurface));
|
|
}
|
|
unusedSurface = Some(std::move(surf.mEntry));
|
|
}
|
|
}
|
|
|
|
// Put the used surfaces back into mSurfaces.
|
|
mSurfaces = std::move(usedSurfaces);
|
|
|
|
return unusedSurface;
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|