gecko-dev/gfx/layers/d3d11
Nicolas Silva fbb16ba823 Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
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BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Bug 1259541 - Reduce clearing backbuffer in nsBaseWidget::CreateBackBufferDrawTarget() r=mattwoodrow 2016-04-04 18:25:04 -07:00
CompositorD3D11.h Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
CompositorD3D11.hlsl Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl
ReadbackManagerD3D11.cpp Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
TextureD3D11.h Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro 2016-03-21 15:18:20 +01:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00