gecko-dev/gfx/layers/d3d9
Nicolas Silva fbb16ba823 Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
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CompositorD3D9.cpp Bug 1262361 - Use gfxCriticalError to collect useful info when device reset. r=milan 2016-04-07 09:37:21 +08:00
CompositorD3D9.h Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
DeviceManagerD3D9.cpp Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
DeviceManagerD3D9.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.hlsl Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
Nv3DVUtils.cpp
Nv3DVUtils.h Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackLayerD3D9.h
TextureD3D9.cpp Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
TextureD3D9.h Bug 1254400 - Handle device reset for d3d9. r=dvander 2016-03-29 09:26:29 +08:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00