зеркало из https://github.com/mozilla/gecko-dev.git
168 строки
4.4 KiB
Python
168 строки
4.4 KiB
Python
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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gl_provider = 'Null'
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if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
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gl_provider = 'WGL'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
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gl_provider = 'CGL'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'uikit':
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gl_provider = 'EAGL'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gtk':
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if CONFIG['MOZ_EGL_XRENDER_COMPOSITE']:
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gl_provider = 'EGL'
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else:
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gl_provider = 'GLX'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'android':
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gl_provider = 'EGL'
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if CONFIG['MOZ_GL_PROVIDER']:
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gl_provider = CONFIG['MOZ_GL_PROVIDER']
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EXPORTS += [
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'AndroidNativeWindow.h',
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'AndroidSurfaceTexture.h',
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'DecomposeIntoNoRepeatTriangles.h',
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'ForceDiscreteGPUHelperCGL.h',
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'GfxTexturesReporter.h',
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'GLBlitHelper.h',
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'GLConsts.h',
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'GLContext.h',
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'GLContextEGL.h',
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'GLContextProvider.h',
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'GLContextProviderImpl.h',
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'GLContextSymbols.h',
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'GLContextTypes.h',
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'GLDefs.h',
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'GLLibraryEGL.h',
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'GLLibraryLoader.h',
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'GLReadTexImageHelper.h',
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'GLScreenBuffer.h',
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'GLTextureImage.h',
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'GLTypes.h',
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'GLUploadHelpers.h',
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'HeapCopyOfStackArray.h',
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'MozFramebuffer.h',
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'ScopedGLHelpers.h',
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'SharedSurface.h',
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'SharedSurfaceEGL.h',
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'SharedSurfaceGL.h',
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'SurfaceTypes.h',
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]
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if CONFIG['MOZ_X11']:
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EXPORTS += [
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'GLContextGLX.h',
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'GLXLibrary.h',
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]
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# Win32 is a special snowflake, for ANGLE
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if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
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EXPORTS += [
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'GLContextWGL.h',
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'SharedSurfaceANGLE.h', # Needs <windows.h> for `HANDLE`.
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'SharedSurfaceD3D11Interop.h',
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'WGLLibrary.h',
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]
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UNIFIED_SOURCES += [
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'GLBlitHelperD3D.cpp',
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'GLContextProviderWGL.cpp',
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'SharedSurfaceANGLE.cpp',
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'SharedSurfaceD3D11Interop.cpp',
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]
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if gl_provider == 'CGL':
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# These files include Mac headers that are unfriendly to unified builds
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SOURCES += [
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"GLContextProviderCGL.mm",
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]
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EXPORTS += [
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'GLContextCGL.h',
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'SharedSurfaceIO.h',
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]
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# SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers
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# which define Size and Point types in root namespace with often conflict with
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# our own types. While I haven't actually hit this issue in the present case,
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# it's been an issue in gfx/layers so let's not risk it.
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SOURCES += [
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'SharedSurfaceIO.cpp',
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]
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OS_LIBS += [
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'-framework IOSurface',
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]
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elif gl_provider == 'EAGL':
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# These files include ObjC headers that are unfriendly to unified builds
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SOURCES += [
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'GLContextProviderEAGL.mm',
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]
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EXPORTS += [
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'GLContextEAGL.h',
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]
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elif gl_provider == 'GLX':
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# GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES
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# as it includes X11 headers which cause conflicts.
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SOURCES += [
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'GLContextProviderGLX.cpp',
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'SharedSurfaceGLX.cpp'
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]
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EXPORTS += [
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'SharedSurfaceGLX.h'
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]
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if CONFIG['MOZ_WAYLAND']:
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SOURCES += [
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'GLContextProviderWayland.cpp',
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]
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UNIFIED_SOURCES += [
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'AndroidSurfaceTexture.cpp',
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'DecomposeIntoNoRepeatTriangles.cpp',
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'GfxTexturesReporter.cpp',
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'GLBlitHelper.cpp',
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'GLContext.cpp',
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'GLContextFeatures.cpp',
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'GLContextProviderEGL.cpp',
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'GLDebugUtils.cpp',
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'GLLibraryEGL.cpp',
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'GLLibraryLoader.cpp',
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'GLReadTexImageHelper.cpp',
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'GLTextureImage.cpp',
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'GLUploadHelpers.cpp',
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'MozFramebuffer.cpp',
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'ScopedGLHelpers.cpp',
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'SharedSurface.cpp',
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'SharedSurfaceEGL.cpp',
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'SharedSurfaceGL.cpp',
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'TextureImageEGL.cpp',
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]
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SOURCES += [
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'GLScreenBuffer.cpp',
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]
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include('/ipc/chromium/chromium-config.mozbuild')
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FINAL_LIBRARY = 'xul'
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if CONFIG['MOZ_D3DCOMPILER_VISTA_DLL']:
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DEFINES['MOZ_D3DCOMPILER_VISTA_DLL'] = CONFIG['MOZ_D3DCOMPILER_VISTA_DLL']
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CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS']
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CXXFLAGS += CONFIG['TK_CFLAGS']
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CFLAGS += CONFIG['MOZ_CAIRO_CFLAGS']
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CFLAGS += CONFIG['TK_CFLAGS']
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if CONFIG['MOZ_WAYLAND']:
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CXXFLAGS += CONFIG['MOZ_WAYLAND_CFLAGS']
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CFLAGS += CONFIG['MOZ_WAYLAND_CFLAGS']
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LOCAL_INCLUDES += CONFIG['SKIA_INCLUDES']
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if CONFIG['CC_TYPE'] in ('clang', 'gcc'):
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CXXFLAGS += ['-Wno-error=shadow']
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