зеркало из https://github.com/mozilla/gecko-dev.git
61 строка
1.6 KiB
HTML
61 строка
1.6 KiB
HTML
<!DOCTYPE HTML>
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<title>Canvas test: 2d.line.miter.acute</title>
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<!-- Testing: Miter joins are drawn correctly with acute angles -->
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<script src="/MochiKit/MochiKit.js"></script>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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<script>
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function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
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var pixel = ctx.getImageData(x, y, 1, 1);
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var pr = pixel.data[0],
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pg = pixel.data[1],
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pb = pixel.data[2],
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pa = pixel.data[3];
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ok(r-d <= pr && pr <= r+d &&
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g-d <= pg && pg <= g+d &&
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b-d <= pb && pb <= b+d &&
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a-d <= pa && pa <= a+d,
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"pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d);
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}
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SimpleTest.waitForExplicitFinish();
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MochiKit.DOM.addLoadEvent(function () {
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.lineWidth = 200;
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ctx.lineJoin = 'miter';
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ctx.strokeStyle = '#0f0';
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ctx.miterLimit = 2.614;
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ctx.beginPath();
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ctx.moveTo(100, 1000);
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ctx.lineTo(100, 100);
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ctx.lineTo(1000, 1000);
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ctx.stroke();
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ctx.strokeStyle = '#f00';
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ctx.miterLimit = 2.613;
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ctx.beginPath();
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ctx.moveTo(100, 1000);
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ctx.lineTo(100, 100);
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ctx.lineTo(1000, 1000);
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ctx.stroke();
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isPixel(ctx, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
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isPixel(ctx, 48,1, 0,255,0,255, "48,1", "0,255,0,255", 0);
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isPixel(ctx, 48,48, 0,255,0,255, "48,48", "0,255,0,255", 0);
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isPixel(ctx, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
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SimpleTest.finish();
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});
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</script>
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