gecko-dev/gfx/webrender/res/cs_text_run.fs.glsl

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322 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
float a = texture(sColor0, vUv).a;
oFragColor = vec4(vColor.rgb, vColor.a * a);
}