gecko-dev/gfx/webrender/res/debug_font.fs.glsl

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474 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
varying vec2 vColorTexCoord;
varying vec4 vColor;
void main(void)
{
#ifdef SERVO_ES2
float alpha = texture(sColor0, vColorTexCoord.xy).a;
#else
float alpha = texture(sColor0, vColorTexCoord.xy).r;
#endif
oFragColor = vec4(vColor.xyz, vColor.w * alpha);
}