gecko-dev/cmd/macfe/Composer/CFontMenuAttachment.h

74 строки
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#pragma once
#ifndef CFONTMENUATTACHMENT_H_
#define CFONTMENUATTACHMENT_H_
#include <LAttachment.h>
#include "CPatternButtonPopupText.h"
#include "ntypes.h" // MWContext
class LMenu;
/***********************************************************************************
* CFontMenuAttachment
* Processes Font menu commands -- should be attached to application
* Currently, this menu is only used in the Editor and mail compose window
***********************************************************************************/
class CFontMenuAttachment: public LAttachment
{
public:
enum { menu_ID = 13, PERM_FONT_ITEMS = 3, cmd_ID_toSearchFor = 'FONT' };
// ¥¥ constructors
CFontMenuAttachment();
// ¥¥Êevents
virtual void ExecuteSelf( MessageT inMessage, void* ioParam );
static LMenu* GetMenu();
static void UpdateMenu();
static void RemoveMenus();
static void InstallMenus();
protected:
static MWContext* GetTopWindowContext();
static LMenu* sMenu;
};
class CFontMenuPopup : public CPatternButtonPopupText
{
public:
enum { class_ID = 'Fpop' };
static void* CreateCFontMenuPopupStream( LStream *inStream ) {return( new CFontMenuPopup (inStream ));};
CFontMenuPopup( LStream *inStream ); // ¥ Constructor
~CFontMenuPopup(); // ¥ Destructor
// ¥ drawing
void FinishCreateSelf(void);
};
#endif