gecko-dev/js/public/Result.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* `Result` is used as the return type of many SpiderMonkey functions that
* can either succeed or fail. See "/mfbt/Result.h".
*
*
* ## Which return type to use
*
* `Result` is for return values. Obviously, if you're writing a function that
* can't fail, don't use Result. Otherwise:
*
* JS::Result<> - function can fail, doesn't return anything on success
* (defaults to `JS::Result<JS::Ok, JS::Error&>`)
* JS::Result<JS::OOM&> - like JS::Result<>, but fails only on OOM
*
* JS::Result<Data> - function can fail, returns Data on success
* JS::Result<Data, JS::OOM&> - returns Data, fails only on OOM
*
* mozilla::GenericErrorResult<JS::Error&> - always fails
*
* That last type is like a Result with no success type. It's used for
* functions like `js::ReportNotFunction` that always return an error
* result. `GenericErrorResult<E>` implicitly converts to `Result<V, E>`,
* regardless of V.
*
*
* ## Checking Results when your return type is Result
*
* When you call a function that returns a `Result`, use the `MOZ_TRY` macro to
* check for errors:
*
* MOZ_TRY(DefenestrateObject(cx, obj));
*
* If `DefenestrateObject` returns a success result, `MOZ_TRY` is done, and
* control flows to the next statement. If `DefenestrateObject` returns an
* error result, `MOZ_TRY` will immediately return it, propagating the error to
* your caller. It's kind of like exceptions, but more explicit -- you can see
* in the code exactly where errors can happen.
*
* You can do a tail call instead of using `MOZ_TRY`:
*
* return DefenestrateObject(cx, obj);
*
* Indicate success with `return Ok();`.
*
* If the function returns a value on success, use `MOZ_TRY_VAR` to get it:
*
* RootedValue thrug(cx);
* MOZ_TRY_VAR(thrug, GetObjectThrug(cx, obj));
*
* This behaves the same as `MOZ_TRY` on error. On success, the success
* value of `GetObjectThrug(cx, obj)` is assigned to the variable `thrug`.
*
*
* ## Checking Results when your return type is not Result
*
* This header defines alternatives to MOZ_TRY and MOZ_TRY_VAR for when you
* need to call a `Result` function from a function that uses false or nullptr
* to indicate errors:
*
* JS_TRY_OR_RETURN_FALSE(cx, DefenestrateObject(cx, obj));
* JS_TRY_VAR_OR_RETURN_FALSE(cx, v, GetObjectThrug(cx, obj));
*
* JS_TRY_OR_RETURN_NULL(cx, DefenestrateObject(cx, obj));
* JS_TRY_VAR_OR_RETURN_NULL(cx, v, GetObjectThrug(cx, obj));
*
* When TRY is not what you want, because you need to do some cleanup or
* recovery on error, use this idiom:
*
* if (!cx->resultToBool(expr_that_is_a_Result)) {
* ... your recovery code here ...
* }
*
* In place of a tail call, you can use one of these methods:
*
* return cx->resultToBool(expr); // false on error
* return cx->resultToPtr(expr); // null on error
*
* Once we are using `Result` everywhere, including in public APIs, all of
* these will go away.
*
*
* ## GC safety
*
* When a function returns a `JS::Result<JSObject*>`, it is the program's
* responsibility to check for errors and root the object before continuing:
*
* RootedObject wrapper(cx);
* MOZ_TRY_VAR(wrapper, Enwrapify(cx, thing));
*
* This is ideal. On error, there is no object to root; on success, the
* assignment to wrapper roots it. GC safety is ensured.
*
* `Result` has methods .isOk(), .isErr(), .unwrap(), and .unwrapErr(), but if
* you're actually using them, it's possible to create a GC hazard. The static
* analysis will catch it if so, but that's hardly convenient. So try to stick
* to the idioms shown above.
*
*
* ## Future directions
*
* At present, JS::Error and JS::OOM are empty structs. The plan is to make them
* GC things that contain the actual error information (including the exception
* value and a saved stack).
*
* The long-term plan is to remove JS_IsExceptionPending and
* JS_GetPendingException in favor of JS::Error. Exception state will no longer
* exist.
*/
#ifndef js_Result_h
#define js_Result_h
#include "mozilla/Result.h"
struct JSContext;
/**
* Evaluate the boolean expression expr. If it's true, do nothing.
* If it's false, return an error result.
*/
#define JS_TRY_BOOL_TO_RESULT(cx, expr) \
do { \
bool ok_ = (expr); \
if (!ok_) \
return (cx)->boolToResult(ok_); \
} while (0)
/**
* JS_TRY_OR_RETURN_FALSE(cx, expr) runs expr to compute a Result value.
* On success, nothing happens; on error, it returns false immediately.
*
* Implementation note: this involves cx because this may eventually
* do the work of setting a pending exception or reporting OOM.
*/
#define JS_TRY_OR_RETURN_FALSE(cx, expr) \
do { \
auto tmpResult_ = (expr); \
if (tmpResult_.isErr()) \
return (cx)->resultToBool(tmpResult_); \
} while (0)
/**
* Like JS_TRY_OR_RETURN_FALSE, but returning nullptr on error,
* rather than false.
*/
#define JS_TRY_OR_RETURN_NULL(cx, expr) \
do { \
auto tmpResult_ = (expr); \
if (tmpResult_.isErr()) { \
JS_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \
return nullptr; \
} \
} while (0)
#define JS_TRY_VAR_OR_RETURN_FALSE(cx, target, expr) \
do { \
auto tmpResult_ = (expr); \
if (tmpResult_.isErr()) \
return (cx)->resultToBool(tmpResult_); \
(target) = tmpResult_.unwrap(); \
} while (0)
#define JS_TRY_VAR_OR_RETURN_NULL(cx, target, expr) \
do { \
auto tmpResult_ = (expr); \
if (tmpResult_.isErr()) { \
JS_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \
return nullptr; \
} \
(target) = tmpResult_.unwrap(); \
} while (0)
namespace JS {
using mozilla::Ok;
/**
* Type representing a JS error or exception. At the moment this only "represents"
* an error in a rather abstract way.
*/
struct Error
{
// Ensure sizeof(Error) > 1 so that Result<V, Error&> can use pointer
// tagging.
int dummy;
};
struct OOM : public Error
{
};
/**
* `Result` is intended to be the return type of JSAPI calls and internal
* functions that can run JS code or allocate memory from the JS GC heap. Such
* functions can:
*
* - succeed, possibly returning a value;
*
* - fail with a JS exception (out-of-memory falls in this category); or
*
* - fail because JS execution was terminated, which occurs when e.g. a
* user kills a script from the "slow script" UI. This is also how we
* unwind the stack when the debugger forces the current function to
* return. JS `catch` blocks can't catch this kind of failure,
* and JS `finally` blocks don't execute.
*/
template <typename V = Ok, typename E = Error&>
using Result = mozilla::Result<V, E>;
static_assert(sizeof(Result<>) == sizeof(uintptr_t),
"Result<> should be pointer-sized");
static_assert(sizeof(Result<int*, Error&>) == sizeof(uintptr_t),
"Result<V*, Error&> should be pointer-sized");
} // namespace JS
#endif // js_Result_h