зеркало из https://github.com/mozilla/gecko-dev.git
1394 строки
47 KiB
C++
1394 строки
47 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include "RetainedDisplayListBuilder.h"
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#include "DisplayListChecker.h"
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#include "gfxPrefs.h"
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#include "nsPlaceholderFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsViewManager.h"
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#include "nsCanvasFrame.h"
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/**
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* Code for doing display list building for a modified subset of the window,
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* and then merging it into the existing display list (for the full window).
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*
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* The approach primarily hinges on the observation that the ‘true’ ordering of
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* display items is represented by a DAG (only items that intersect in 2d space
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* have a defined ordering). Our display list is just one of a many possible
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* linear representations of this ordering.
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*
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* Each time a frame changes (gets a new ComputedStyle, or has a size/position
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* change), we schedule a paint (as we do currently), but also reord the frame
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* that changed.
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*
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* When the next paint occurs we union the overflow areas (in screen space) of
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* the changed frames, and compute a rect/region that contains all changed
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* items. We then build a display list just for this subset of the screen and
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* merge it into the display list from last paint.
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*
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* Any items that exist in one list and not the other must not have a defined
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* ordering in the DAG, since they need to intersect to have an ordering and
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* we would have built both in the new list if they intersected. Given that, we
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* can align items that appear in both lists, and any items that appear between
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* matched items can be inserted into the merged list in any order.
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*/
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using namespace mozilla;
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static void
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MarkFramesWithItemsAndImagesModified(nsDisplayList* aList)
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{
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for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
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if (!i->HasDeletedFrame() && i->CanBeReused() &&
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!i->Frame()->IsFrameModified()) {
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// If we have existing cached geometry for this item, then check that for
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// whether we need to invalidate for a sync decode. If we don't, then
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// use the item's flags.
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DisplayItemData* data = FrameLayerBuilder::GetOldDataFor(i);
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// XXX: handle webrender case
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bool invalidate = false;
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if (data && data->GetGeometry()) {
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invalidate = data->GetGeometry()->InvalidateForSyncDecodeImages();
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} else if (!(i->GetFlags() & TYPE_RENDERS_NO_IMAGES)) {
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invalidate = true;
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}
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if (invalidate) {
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i->FrameForInvalidation()->MarkNeedsDisplayItemRebuild();
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if (i->GetDependentFrame()) {
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i->GetDependentFrame()->MarkNeedsDisplayItemRebuild();
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}
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}
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}
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if (i->GetChildren()) {
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MarkFramesWithItemsAndImagesModified(i->GetChildren());
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}
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}
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}
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static AnimatedGeometryRoot*
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SelectAGRForFrame(nsIFrame* aFrame, AnimatedGeometryRoot* aParentAGR)
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{
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if (!aFrame->IsStackingContext() || !aFrame->IsFixedPosContainingBlock()) {
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return aParentAGR;
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}
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if (!aFrame->HasOverrideDirtyRegion()) {
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return nullptr;
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}
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nsDisplayListBuilder::DisplayListBuildingData* data =
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aFrame->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
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return data && data->mModifiedAGR ? data->mModifiedAGR.get() : nullptr;
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}
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// Removes any display items that belonged to a frame that was deleted,
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// and mark frames that belong to a different AGR so that get their
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// items built again.
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// TODO: We currently descend into all children even if we don't have an AGR
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// to mark, as child stacking contexts might. It would be nice if we could
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// jump into those immediately rather than walking the entire thing.
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bool
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RetainedDisplayListBuilder::PreProcessDisplayList(RetainedDisplayList* aList,
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AnimatedGeometryRoot* aAGR,
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uint32_t aCallerKey,
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uint32_t aNestingDepth)
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{
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// The DAG merging algorithm does not have strong mechanisms in place to keep
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// the complexity of the resulting DAG under control. In some cases we can
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// build up edges very quickly. Detect those cases and force a full display
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// list build if we hit them.
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static const uint32_t kMaxEdgeRatio = 5;
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bool initializeDAG = !aList->mDAG.Length();
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if (!initializeDAG && aList->mDAG.mDirectPredecessorList.Length() >
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(aList->mDAG.mNodesInfo.Length() * kMaxEdgeRatio)) {
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return false;
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}
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MOZ_RELEASE_ASSERT(initializeDAG || aList->mDAG.Length() == aList->Count());
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nsDisplayList saved;
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aList->mOldItems.SetCapacity(aList->Count());
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MOZ_RELEASE_ASSERT(aList->mOldItems.IsEmpty());
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while (nsDisplayItem* item = aList->RemoveBottom()) {
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#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
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item->mMergedItem = false;
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item->mPreProcessedItem = true;
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#endif
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if (item->HasDeletedFrame() || !item->CanBeReused()) {
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size_t i = aList->mOldItems.Length();
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aList->mOldItems.AppendElement(OldItemInfo(nullptr));
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item->Destroy(&mBuilder);
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if (initializeDAG) {
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if (i == 0) {
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aList->mDAG.AddNode(Span<const MergedListIndex>());
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} else {
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MergedListIndex previous(i - 1);
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aList->mDAG.AddNode(Span<const MergedListIndex>(&previous, 1));
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}
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}
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continue;
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}
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size_t i = aList->mOldItems.Length();
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aList->mOldItems.AppendElement(OldItemInfo(item));
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item->SetOldListIndex(aList, OldListIndex(i), aCallerKey, aNestingDepth);
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if (initializeDAG) {
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if (i == 0) {
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aList->mDAG.AddNode(Span<const MergedListIndex>());
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} else {
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MergedListIndex previous(i - 1);
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aList->mDAG.AddNode(Span<const MergedListIndex>(&previous, 1));
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}
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}
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nsIFrame* f = item->Frame();
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if (item->GetChildren()) {
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if (!PreProcessDisplayList(item->GetChildren(),
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SelectAGRForFrame(f, aAGR),
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item->GetPerFrameKey(),
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aNestingDepth + 1)) {
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return false;
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}
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}
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// TODO: We should be able to check the clipped bounds relative
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// to the common AGR (of both the existing item and the invalidated
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// frame) and determine if they can ever intersect.
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if (aAGR && item->GetAnimatedGeometryRoot()->GetAsyncAGR() != aAGR) {
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mBuilder.MarkFrameForDisplayIfVisible(f, mBuilder.RootReferenceFrame());
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}
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// TODO: This is here because we sometimes reuse the previous display list
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// completely. For optimization, we could only restore the state for reused
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// display items.
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item->RestoreState();
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}
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MOZ_RELEASE_ASSERT(aList->mOldItems.Length() == aList->mDAG.Length());
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aList->RestoreState();
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return true;
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}
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void
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RetainedDisplayListBuilder::IncrementSubDocPresShellPaintCount(
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nsDisplayItem* aItem)
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{
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MOZ_ASSERT(aItem->GetType() == DisplayItemType::TYPE_SUBDOCUMENT);
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nsSubDocumentFrame* subDocFrame =
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static_cast<nsDisplaySubDocument*>(aItem)->SubDocumentFrame();
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MOZ_ASSERT(subDocFrame);
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nsIPresShell* presShell = subDocFrame->GetSubdocumentPresShellForPainting(0);
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MOZ_ASSERT(presShell);
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mBuilder.IncrementPresShellPaintCount(presShell);
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}
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static bool
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AnyContentAncestorModified(nsIFrame* aFrame, nsIFrame* aStopAtFrame = nullptr)
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{
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for (nsIFrame* f = aFrame; f;
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f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
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if (f->IsFrameModified()) {
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return true;
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}
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if (aStopAtFrame && f == aStopAtFrame) {
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break;
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}
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}
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return false;
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}
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static void
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UpdateASR(nsDisplayItem* aItem, Maybe<const ActiveScrolledRoot*>& aContainerASR)
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{
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if (!aContainerASR) {
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return;
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}
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nsDisplayWrapList* wrapList = aItem->AsDisplayWrapList();
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if (!wrapList) {
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aItem->SetActiveScrolledRoot(aContainerASR.value());
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return;
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}
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wrapList->SetActiveScrolledRoot(ActiveScrolledRoot::PickAncestor(
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wrapList->GetFrameActiveScrolledRoot(), aContainerASR.value()));
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}
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void
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OldItemInfo::AddedMatchToMergedList(RetainedDisplayListBuilder* aBuilder,
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MergedListIndex aIndex)
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{
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AddedToMergedList(aIndex);
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}
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void
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OldItemInfo::Discard(RetainedDisplayListBuilder* aBuilder,
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nsTArray<MergedListIndex>&& aDirectPredecessors)
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{
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MOZ_ASSERT(!IsUsed());
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mUsed = mDiscarded = true;
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mDirectPredecessors = std::move(aDirectPredecessors);
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if (mItem) {
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mItem->Destroy(aBuilder->Builder());
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}
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mItem = nullptr;
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}
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bool
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OldItemInfo::IsChanged()
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{
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return !mItem || mItem->HasDeletedFrame() || !mItem->CanBeReused();
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}
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/**
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* A C++ implementation of Markus Stange's merge-dags algorithm.
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* https://github.com/mstange/merge-dags
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*
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* MergeState handles combining a new list of display items into an existing
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* DAG and computes the new DAG in a single pass.
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* Each time we add a new item, we resolve all dependencies for it, so that the
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* resulting list and DAG are built in topological ordering.
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*/
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class MergeState
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{
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public:
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MergeState(RetainedDisplayListBuilder* aBuilder,
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RetainedDisplayList& aOldList,
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uint32_t aOuterKey)
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: mBuilder(aBuilder)
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, mOldList(&aOldList)
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, mOldItems(std::move(aOldList.mOldItems))
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, mOldDAG(std::move(
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*reinterpret_cast<DirectedAcyclicGraph<OldListUnits>*>(&aOldList.mDAG)))
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, mOuterKey(aOuterKey)
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, mResultIsModified(false)
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{
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mMergedDAG.EnsureCapacityFor(mOldDAG);
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MOZ_RELEASE_ASSERT(mOldItems.Length() == mOldDAG.Length());
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}
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MergedListIndex ProcessItemFromNewList(
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nsDisplayItem* aNewItem,
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const Maybe<MergedListIndex>& aPreviousItem)
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{
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OldListIndex oldIndex;
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if (!HasModifiedFrame(aNewItem) &&
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HasMatchingItemInOldList(aNewItem, &oldIndex)) {
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nsDisplayItem* oldItem = mOldItems[oldIndex.val].mItem;
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MOZ_DIAGNOSTIC_ASSERT(oldItem->GetPerFrameKey() ==
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aNewItem->GetPerFrameKey() &&
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oldItem->Frame() == aNewItem->Frame());
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if (!mOldItems[oldIndex.val].IsChanged()) {
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MOZ_DIAGNOSTIC_ASSERT(!mOldItems[oldIndex.val].IsUsed());
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nsDisplayItem* destItem;
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if (ShouldUseNewItem(aNewItem)) {
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destItem = aNewItem;
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} else {
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destItem = oldItem;
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// The building rect can depend on the overflow rect (when the parent
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// frame is position:fixed), which can change without invalidating
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// the frame/items. If we're using the old item, copy the building
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// rect across from the new item.
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oldItem->SetBuildingRect(aNewItem->GetBuildingRect());
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}
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if (aNewItem->GetChildren()) {
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Maybe<const ActiveScrolledRoot*> containerASRForChildren;
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if (mBuilder->MergeDisplayLists(aNewItem->GetChildren(),
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oldItem->GetChildren(),
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destItem->GetChildren(),
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containerASRForChildren,
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aNewItem->GetPerFrameKey())) {
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destItem->InvalidateCachedChildInfo();
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mResultIsModified = true;
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}
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UpdateASR(destItem, containerASRForChildren);
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destItem->UpdateBounds(mBuilder->Builder());
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}
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AutoTArray<MergedListIndex, 2> directPredecessors =
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ProcessPredecessorsOfOldNode(oldIndex);
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MergedListIndex newIndex = AddNewNode(
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destItem, Some(oldIndex), directPredecessors, aPreviousItem);
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mOldItems[oldIndex.val].AddedMatchToMergedList(mBuilder, newIndex);
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if (destItem == aNewItem) {
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oldItem->Destroy(mBuilder->Builder());
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} else {
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aNewItem->Destroy(mBuilder->Builder());
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}
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return newIndex;
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}
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}
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mResultIsModified = true;
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return AddNewNode(
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aNewItem, Nothing(), Span<MergedListIndex>(), aPreviousItem);
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}
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bool ShouldUseNewItem(nsDisplayItem* aNewItem)
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{
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// Generally we want to use the old item when the frame isn't marked as
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// modified so that any cached information on the item (or referencing the
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// item) gets retained. Quite a few FrameLayerBuilder performance
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// improvements benefit by this. Sometimes, however, we can end up where the
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// new item paints something different from the old item, even though we
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// haven't modified the frame, and it's hard to fix. In these cases we just
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// always use the new item to be safe.
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DisplayItemType type = aNewItem->GetType();
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if (type == DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR ||
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type == DisplayItemType::TYPE_SOLID_COLOR) {
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// The canvas background color item can paint the color from another
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// frame, and even though we schedule a paint, we don't mark the canvas
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// frame as invalid.
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return true;
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}
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if (type == DisplayItemType::TYPE_TABLE_BORDER_COLLAPSE) {
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// We intentionally don't mark the root table frame as modified when a
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// subframe changes, even though the border collapse item for the root
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// frame is what paints the changed border. Marking the root frame as
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// modified would rebuild display items for the whole table area, and we
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// don't want that.
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return true;
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}
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if (type == DisplayItemType::TYPE_TEXT_OVERFLOW) {
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// Text overflow marker items are created with the wrapping block as their
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// frame, and have an index value to note which line they are created for.
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// Their rendering can change if the items on that line change, which may
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// not mark the block as modified. We rebuild them if we build any item on
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// the line, so we should always get new items if they might have changed
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// rendering, and it's easier to just use the new items rather than
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// computing if we actually need them.
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return true;
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}
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if (type == DisplayItemType::TYPE_SUBDOCUMENT) {
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// nsDisplaySubDocument::mShouldFlatten can change without an invalidation
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// (and is the reason we unconditionally build the subdocument item), so
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// always use the new one to make sure we get the right value.
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return true;
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}
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if (type == DisplayItemType::TYPE_CARET) {
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// The caret can change position while still being owned by the same frame
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// and we don't invalidate in that case. Use the new version since the
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// changed bounds are needed for DLBI.
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return true;
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}
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return false;
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}
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RetainedDisplayList Finalize()
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{
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for (size_t i = 0; i < mOldDAG.Length(); i++) {
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if (mOldItems[i].IsUsed()) {
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continue;
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}
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AutoTArray<MergedListIndex, 2> directPredecessors =
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ResolveNodeIndexesOldToMerged(
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mOldDAG.GetDirectPredecessors(OldListIndex(i)));
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ProcessOldNode(OldListIndex(i), std::move(directPredecessors));
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}
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RetainedDisplayList result;
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result.AppendToTop(&mMergedItems);
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result.mDAG = std::move(mMergedDAG);
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MOZ_RELEASE_ASSERT(result.mDAG.Length() == result.Count());
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return result;
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}
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bool HasMatchingItemInOldList(nsDisplayItem* aItem, OldListIndex* aOutIndex)
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{
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nsIFrame::DisplayItemArray* items =
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aItem->Frame()->GetProperty(nsIFrame::DisplayItems());
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// Look for an item that matches aItem's frame and per-frame-key, but isn't
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// the same item.
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for (nsDisplayItem* i : *items) {
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if (i != aItem && i->Frame() == aItem->Frame() &&
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i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
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if (i->GetOldListIndex(mOldList, mOuterKey, aOutIndex)) {
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return true;
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}
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}
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}
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return false;
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}
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bool HasModifiedFrame(nsDisplayItem* aItem)
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{
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return AnyContentAncestorModified(aItem->FrameForInvalidation());
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}
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void UpdateContainerASR(nsDisplayItem* aItem)
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{
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const ActiveScrolledRoot* itemClipASR =
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aItem->GetClipChain() ? aItem->GetClipChain()->mASR : nullptr;
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const ActiveScrolledRoot* finiteBoundsASR =
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ActiveScrolledRoot::PickDescendant(itemClipASR,
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aItem->GetActiveScrolledRoot());
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if (!mContainerASR) {
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mContainerASR = Some(finiteBoundsASR);
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} else {
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mContainerASR = Some(ActiveScrolledRoot::PickAncestor(
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mContainerASR.value(), finiteBoundsASR));
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}
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}
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MergedListIndex AddNewNode(
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nsDisplayItem* aItem,
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const Maybe<OldListIndex>& aOldIndex,
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Span<const MergedListIndex> aDirectPredecessors,
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const Maybe<MergedListIndex>& aExtraDirectPredecessor)
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{
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UpdateContainerASR(aItem);
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#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
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nsIFrame::DisplayItemArray* items =
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aItem->Frame()->GetProperty(nsIFrame::DisplayItems());
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for (nsDisplayItem* i : *items) {
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if (i->Frame() == aItem->Frame() &&
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i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
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MOZ_DIAGNOSTIC_ASSERT(!i->mMergedItem);
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}
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}
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aItem->mMergedItem = true;
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aItem->mPreProcessedItem = false;
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#endif
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mMergedItems.AppendToTop(aItem);
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MergedListIndex newIndex =
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mMergedDAG.AddNode(aDirectPredecessors, aExtraDirectPredecessor);
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return newIndex;
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}
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void ProcessOldNode(OldListIndex aNode,
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nsTArray<MergedListIndex>&& aDirectPredecessors)
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{
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nsDisplayItem* item = mOldItems[aNode.val].mItem;
|
||
if (mOldItems[aNode.val].IsChanged() || HasModifiedFrame(item)) {
|
||
mOldItems[aNode.val].Discard(mBuilder, std::move(aDirectPredecessors));
|
||
mResultIsModified = true;
|
||
} else {
|
||
if (item->GetChildren()) {
|
||
Maybe<const ActiveScrolledRoot*> containerASRForChildren;
|
||
nsDisplayList empty;
|
||
if (mBuilder->MergeDisplayLists(&empty,
|
||
item->GetChildren(),
|
||
item->GetChildren(),
|
||
containerASRForChildren,
|
||
item->GetPerFrameKey())) {
|
||
item->InvalidateCachedChildInfo();
|
||
mResultIsModified = true;
|
||
}
|
||
UpdateASR(item, containerASRForChildren);
|
||
item->UpdateBounds(mBuilder->Builder());
|
||
}
|
||
if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
|
||
mBuilder->IncrementSubDocPresShellPaintCount(item);
|
||
}
|
||
item->SetReused(true);
|
||
mOldItems[aNode.val].AddedToMergedList(
|
||
AddNewNode(item, Some(aNode), aDirectPredecessors, Nothing()));
|
||
}
|
||
}
|
||
|
||
struct PredecessorStackItem
|
||
{
|
||
PredecessorStackItem(OldListIndex aNode, Span<OldListIndex> aPredecessors)
|
||
: mNode(aNode)
|
||
, mDirectPredecessors(aPredecessors)
|
||
, mCurrentPredecessorIndex(0)
|
||
{
|
||
}
|
||
|
||
bool IsFinished()
|
||
{
|
||
return mCurrentPredecessorIndex == mDirectPredecessors.Length();
|
||
}
|
||
|
||
OldListIndex GetAndIncrementCurrentPredecessor()
|
||
{
|
||
return mDirectPredecessors[mCurrentPredecessorIndex++];
|
||
}
|
||
|
||
OldListIndex mNode;
|
||
Span<OldListIndex> mDirectPredecessors;
|
||
size_t mCurrentPredecessorIndex;
|
||
};
|
||
|
||
AutoTArray<MergedListIndex, 2> ProcessPredecessorsOfOldNode(
|
||
OldListIndex aNode)
|
||
{
|
||
AutoTArray<PredecessorStackItem, 256> mStack;
|
||
mStack.AppendElement(
|
||
PredecessorStackItem(aNode, mOldDAG.GetDirectPredecessors(aNode)));
|
||
|
||
while (true) {
|
||
if (mStack.LastElement().IsFinished()) {
|
||
// If we've finished processing all the entries in the current set, then
|
||
// pop it off the processing stack and process it.
|
||
PredecessorStackItem item = mStack.PopLastElement();
|
||
AutoTArray<MergedListIndex, 2> result =
|
||
ResolveNodeIndexesOldToMerged(item.mDirectPredecessors);
|
||
|
||
if (mStack.IsEmpty()) {
|
||
return result;
|
||
}
|
||
|
||
ProcessOldNode(item.mNode, std::move(result));
|
||
} else {
|
||
// Grab the current predecessor, push predecessors of that onto the
|
||
// processing stack (if it hasn't already been processed), and then
|
||
// advance to the next entry.
|
||
OldListIndex currentIndex =
|
||
mStack.LastElement().GetAndIncrementCurrentPredecessor();
|
||
if (!mOldItems[currentIndex.val].IsUsed()) {
|
||
mStack.AppendElement(PredecessorStackItem(
|
||
currentIndex, mOldDAG.GetDirectPredecessors(currentIndex)));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
AutoTArray<MergedListIndex, 2> ResolveNodeIndexesOldToMerged(
|
||
Span<OldListIndex> aDirectPredecessors)
|
||
{
|
||
AutoTArray<MergedListIndex, 2> result;
|
||
result.SetCapacity(aDirectPredecessors.Length());
|
||
for (OldListIndex index : aDirectPredecessors) {
|
||
OldItemInfo& oldItem = mOldItems[index.val];
|
||
if (oldItem.IsDiscarded()) {
|
||
for (MergedListIndex inner : oldItem.mDirectPredecessors) {
|
||
if (!result.Contains(inner)) {
|
||
result.AppendElement(inner);
|
||
}
|
||
}
|
||
} else {
|
||
result.AppendElement(oldItem.mIndex);
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
RetainedDisplayListBuilder* mBuilder;
|
||
RetainedDisplayList* mOldList;
|
||
Maybe<const ActiveScrolledRoot*> mContainerASR;
|
||
nsTArray<OldItemInfo> mOldItems;
|
||
DirectedAcyclicGraph<OldListUnits> mOldDAG;
|
||
// Unfortunately we can't use strong typing for the hashtables
|
||
// since they internally encode the type with the mOps pointer,
|
||
// and assert when we try swap the contents
|
||
nsDisplayList mMergedItems;
|
||
DirectedAcyclicGraph<MergedListUnits> mMergedDAG;
|
||
uint32_t mOuterKey;
|
||
bool mResultIsModified;
|
||
};
|
||
|
||
/**
|
||
* Takes two display lists and merges them into an output list.
|
||
*
|
||
* Display lists wthout an explicit DAG are interpreted as linear DAGs (with a
|
||
* maximum of one direct predecessor and one direct successor per node). We add
|
||
* the two DAGs together, and then output the topological sorted ordering as the
|
||
* final display list.
|
||
*
|
||
* Once we've merged a list, we then retain the DAG (as part of the
|
||
* RetainedDisplayList object) to use for future merges.
|
||
*/
|
||
bool
|
||
RetainedDisplayListBuilder::MergeDisplayLists(
|
||
nsDisplayList* aNewList,
|
||
RetainedDisplayList* aOldList,
|
||
RetainedDisplayList* aOutList,
|
||
mozilla::Maybe<const mozilla::ActiveScrolledRoot*>& aOutContainerASR,
|
||
uint32_t aOuterKey)
|
||
{
|
||
MergeState merge(this, *aOldList, aOuterKey);
|
||
|
||
Maybe<MergedListIndex> previousItemIndex;
|
||
while (nsDisplayItem* item = aNewList->RemoveBottom()) {
|
||
previousItemIndex =
|
||
Some(merge.ProcessItemFromNewList(item, previousItemIndex));
|
||
}
|
||
|
||
*aOutList = merge.Finalize();
|
||
aOutContainerASR = merge.mContainerASR;
|
||
return merge.mResultIsModified;
|
||
}
|
||
|
||
static void
|
||
TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
|
||
nsTArray<nsIFrame*>* aModifiedFrames,
|
||
nsTArray<nsIFrame*>* aFramesWithProps,
|
||
nsIFrame* aRootFrame)
|
||
{
|
||
MOZ_ASSERT(aRootFrame);
|
||
|
||
nsTArray<nsIFrame*>* frames =
|
||
aRootFrame->GetProperty(nsIFrame::ModifiedFrameList());
|
||
|
||
if (frames) {
|
||
for (nsIFrame* f : *frames) {
|
||
if (f) {
|
||
aModifiedFrames->AppendElement(f);
|
||
}
|
||
}
|
||
|
||
frames->Clear();
|
||
}
|
||
|
||
frames = aRootFrame->GetProperty(nsIFrame::OverriddenDirtyRectFrameList());
|
||
|
||
if (frames) {
|
||
for (nsIFrame* f : *frames) {
|
||
if (f) {
|
||
aFramesWithProps->AppendElement(f);
|
||
}
|
||
}
|
||
|
||
frames->Clear();
|
||
}
|
||
}
|
||
|
||
struct CbData
|
||
{
|
||
nsDisplayListBuilder* builder;
|
||
nsTArray<nsIFrame*>* modifiedFrames;
|
||
nsTArray<nsIFrame*>* framesWithProps;
|
||
};
|
||
|
||
static nsIFrame*
|
||
GetRootFrameForPainting(nsDisplayListBuilder* aBuilder, nsIDocument* aDocument)
|
||
{
|
||
// Although this is the actual subdocument, it might not be
|
||
// what painting uses. Walk up to the nsSubDocumentFrame owning
|
||
// us, and then ask that which subdoc it's going to paint.
|
||
|
||
nsIPresShell* presShell = aDocument->GetShell();
|
||
if (!presShell) {
|
||
return nullptr;
|
||
}
|
||
nsView* rootView = presShell->GetViewManager()->GetRootView();
|
||
if (!rootView) {
|
||
return nullptr;
|
||
}
|
||
|
||
// There should be an anonymous inner view between the root view
|
||
// of the subdoc, and the view for the nsSubDocumentFrame.
|
||
nsView* innerView = rootView->GetParent();
|
||
if (!innerView) {
|
||
return nullptr;
|
||
}
|
||
|
||
nsView* subDocView = innerView->GetParent();
|
||
if (!subDocView) {
|
||
return nullptr;
|
||
}
|
||
|
||
nsIFrame* subDocFrame = subDocView->GetFrame();
|
||
if (!subDocFrame) {
|
||
return nullptr;
|
||
}
|
||
|
||
nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(subDocFrame);
|
||
MOZ_ASSERT(subdocumentFrame);
|
||
presShell = subdocumentFrame->GetSubdocumentPresShellForPainting(
|
||
aBuilder->IsIgnoringPaintSuppression()
|
||
? nsSubDocumentFrame::IGNORE_PAINT_SUPPRESSION
|
||
: 0);
|
||
return presShell ? presShell->GetRootFrame() : nullptr;
|
||
}
|
||
|
||
static bool
|
||
SubDocEnumCb(nsIDocument* aDocument, void* aData)
|
||
{
|
||
MOZ_ASSERT(aDocument);
|
||
MOZ_ASSERT(aData);
|
||
|
||
CbData* data = static_cast<CbData*>(aData);
|
||
|
||
nsIFrame* rootFrame = GetRootFrameForPainting(data->builder, aDocument);
|
||
if (rootFrame) {
|
||
TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
|
||
data->modifiedFrames, data->framesWithProps, rootFrame);
|
||
|
||
nsIDocument* innerDoc = rootFrame->PresShell()->GetDocument();
|
||
if (innerDoc) {
|
||
innerDoc->EnumerateSubDocuments(SubDocEnumCb, aData);
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
GetModifiedAndFramesWithProps(nsDisplayListBuilder* aBuilder,
|
||
nsTArray<nsIFrame*>* aOutModifiedFrames,
|
||
nsTArray<nsIFrame*>* aOutFramesWithProps)
|
||
{
|
||
MOZ_ASSERT(aBuilder->RootReferenceFrame());
|
||
|
||
TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
|
||
aOutModifiedFrames, aOutFramesWithProps, aBuilder->RootReferenceFrame());
|
||
|
||
nsIDocument* rootdoc =
|
||
aBuilder->RootReferenceFrame()->PresContext()->Document();
|
||
|
||
if (rootdoc) {
|
||
CbData data = { aBuilder, aOutModifiedFrames, aOutFramesWithProps };
|
||
|
||
rootdoc->EnumerateSubDocuments(SubDocEnumCb, &data);
|
||
}
|
||
}
|
||
|
||
// ComputeRebuildRegion debugging
|
||
// #define CRR_DEBUG 1
|
||
#if CRR_DEBUG
|
||
#define CRR_LOG(...) printf_stderr(__VA_ARGS__)
|
||
#else
|
||
#define CRR_LOG(...)
|
||
#endif
|
||
|
||
static nsDisplayItem*
|
||
GetFirstDisplayItemWithChildren(nsIFrame* aFrame)
|
||
{
|
||
nsIFrame::DisplayItemArray* items =
|
||
aFrame->GetProperty(nsIFrame::DisplayItems());
|
||
if (!items) {
|
||
return nullptr;
|
||
}
|
||
|
||
for (nsDisplayItem* i : *items) {
|
||
if (i->GetChildren()) {
|
||
return i;
|
||
}
|
||
}
|
||
return nullptr;
|
||
}
|
||
|
||
static bool
|
||
IsInPreserve3DContext(const nsIFrame* aFrame)
|
||
{
|
||
return aFrame->Extend3DContext() ||
|
||
aFrame->Combines3DTransformWithAncestors();
|
||
}
|
||
|
||
static bool
|
||
ProcessFrameInternal(nsIFrame* aFrame,
|
||
nsDisplayListBuilder& aBuilder,
|
||
AnimatedGeometryRoot** aAGR,
|
||
nsRect& aOverflow,
|
||
nsIFrame* aStopAtFrame,
|
||
nsTArray<nsIFrame*>& aOutFramesWithProps,
|
||
const bool aStopAtStackingContext)
|
||
{
|
||
nsIFrame* currentFrame = aFrame;
|
||
|
||
while (currentFrame != aStopAtFrame) {
|
||
CRR_LOG("currentFrame: %p (placeholder=%d), aOverflow: %d %d %d %d\n",
|
||
currentFrame,
|
||
!aStopAtStackingContext,
|
||
aOverflow.x,
|
||
aOverflow.y,
|
||
aOverflow.width,
|
||
aOverflow.height);
|
||
|
||
// If the current frame is an OOF frame, DisplayListBuildingData needs to be
|
||
// set on all the ancestor stacking contexts of the placeholder frame, up
|
||
// to the containing block of the OOF frame. This is done to ensure that the
|
||
// content that might be behind the OOF frame is built for merging.
|
||
nsIFrame* placeholder = currentFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)
|
||
? currentFrame->GetPlaceholderFrame()
|
||
: nullptr;
|
||
|
||
if (placeholder) {
|
||
// The rect aOverflow is in the coordinate space of the containing block.
|
||
// Convert it to a coordinate space of the placeholder frame.
|
||
nsRect placeholderOverflow =
|
||
aOverflow + currentFrame->GetOffsetTo(placeholder);
|
||
|
||
CRR_LOG("Processing placeholder %p for OOF frame %p\n",
|
||
placeholder,
|
||
currentFrame);
|
||
|
||
CRR_LOG("OOF frame draw area: %d %d %d %d\n",
|
||
placeholderOverflow.x,
|
||
placeholderOverflow.y,
|
||
placeholderOverflow.width,
|
||
placeholderOverflow.height);
|
||
|
||
// Tracking AGRs for the placeholder processing is not necessary, as the
|
||
// goal is to only modify the DisplayListBuildingData rect.
|
||
AnimatedGeometryRoot* dummyAGR = nullptr;
|
||
|
||
// Find a common ancestor frame to handle frame continuations.
|
||
// TODO: It might be possible to write a more specific and efficient
|
||
// function for this.
|
||
nsIFrame* ancestor = nsLayoutUtils::FindNearestCommonAncestorFrame(
|
||
currentFrame->GetParent(), placeholder->GetParent());
|
||
|
||
if (!ProcessFrameInternal(placeholder,
|
||
aBuilder,
|
||
&dummyAGR,
|
||
placeholderOverflow,
|
||
ancestor,
|
||
aOutFramesWithProps,
|
||
false)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Convert 'aOverflow' into the coordinate space of the nearest stacking
|
||
// context or display port ancestor and update 'currentFrame' to point to
|
||
// that frame.
|
||
aOverflow = nsLayoutUtils::TransformFrameRectToAncestor(
|
||
currentFrame,
|
||
aOverflow,
|
||
aStopAtFrame,
|
||
nullptr,
|
||
nullptr,
|
||
/* aStopAtStackingContextAndDisplayPortAndOOFFrame = */ true,
|
||
¤tFrame);
|
||
if (IsInPreserve3DContext(currentFrame)) {
|
||
return false;
|
||
}
|
||
|
||
MOZ_ASSERT(currentFrame);
|
||
|
||
if (nsLayoutUtils::FrameHasDisplayPort(currentFrame)) {
|
||
CRR_LOG("Frame belongs to displayport frame %p\n", currentFrame);
|
||
nsIScrollableFrame* sf = do_QueryFrame(currentFrame);
|
||
MOZ_ASSERT(sf);
|
||
nsRect displayPort;
|
||
DebugOnly<bool> hasDisplayPort = nsLayoutUtils::GetDisplayPort(
|
||
currentFrame->GetContent(), &displayPort, RelativeTo::ScrollPort);
|
||
MOZ_ASSERT(hasDisplayPort);
|
||
// get it relative to the scrollport (from the scrollframe)
|
||
nsRect r = aOverflow - sf->GetScrollPortRect().TopLeft();
|
||
r.IntersectRect(r, displayPort);
|
||
if (!r.IsEmpty()) {
|
||
nsRect* rect = currentFrame->GetProperty(
|
||
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
|
||
if (!rect) {
|
||
rect = new nsRect();
|
||
currentFrame->SetProperty(
|
||
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
|
||
currentFrame->SetHasOverrideDirtyRegion(true);
|
||
aOutFramesWithProps.AppendElement(currentFrame);
|
||
}
|
||
rect->UnionRect(*rect, r);
|
||
CRR_LOG("Adding area to displayport draw area: %d %d %d %d\n",
|
||
r.x,
|
||
r.y,
|
||
r.width,
|
||
r.height);
|
||
|
||
// TODO: Can we just use MarkFrameForDisplayIfVisible, plus
|
||
// MarkFramesForDifferentAGR to ensure that this displayport, plus any
|
||
// items that move relative to it get rebuilt, and then not contribute
|
||
// to the root dirty area?
|
||
aOverflow = sf->GetScrollPortRect();
|
||
} else {
|
||
// Don't contribute to the root dirty area at all.
|
||
aOverflow.SetEmpty();
|
||
}
|
||
} else {
|
||
aOverflow.IntersectRect(
|
||
aOverflow, currentFrame->GetVisualOverflowRectRelativeToSelf());
|
||
}
|
||
|
||
if (aOverflow.IsEmpty()) {
|
||
break;
|
||
}
|
||
|
||
if (currentFrame != aBuilder.RootReferenceFrame() &&
|
||
currentFrame->IsStackingContext() &&
|
||
currentFrame->IsFixedPosContainingBlock()) {
|
||
CRR_LOG("Frame belongs to stacking context frame %p\n", currentFrame);
|
||
// If we found an intermediate stacking context with an existing display
|
||
// item then we can store the dirty rect there and stop. If we couldn't
|
||
// find one then we need to keep bubbling up to the next stacking context.
|
||
nsDisplayItem* wrapperItem =
|
||
GetFirstDisplayItemWithChildren(currentFrame);
|
||
if (!wrapperItem) {
|
||
continue;
|
||
}
|
||
|
||
// Store the stacking context relative dirty area such
|
||
// that display list building will pick it up when it
|
||
// gets to it.
|
||
nsDisplayListBuilder::DisplayListBuildingData* data =
|
||
currentFrame->GetProperty(
|
||
nsDisplayListBuilder::DisplayListBuildingRect());
|
||
if (!data) {
|
||
data = new nsDisplayListBuilder::DisplayListBuildingData();
|
||
currentFrame->SetProperty(
|
||
nsDisplayListBuilder::DisplayListBuildingRect(), data);
|
||
currentFrame->SetHasOverrideDirtyRegion(true);
|
||
aOutFramesWithProps.AppendElement(currentFrame);
|
||
}
|
||
CRR_LOG("Adding area to stacking context draw area: %d %d %d %d\n",
|
||
aOverflow.x,
|
||
aOverflow.y,
|
||
aOverflow.width,
|
||
aOverflow.height);
|
||
data->mDirtyRect.UnionRect(data->mDirtyRect, aOverflow);
|
||
|
||
if (!aStopAtStackingContext) {
|
||
// Continue ascending the frame tree until we reach aStopAtFrame.
|
||
continue;
|
||
}
|
||
|
||
// Grab the visible (display list building) rect for children of this
|
||
// wrapper item and convert into into coordinate relative to the current
|
||
// frame.
|
||
nsRect previousVisible = wrapperItem->GetBuildingRectForChildren();
|
||
if (wrapperItem->ReferenceFrameForChildren() ==
|
||
wrapperItem->ReferenceFrame()) {
|
||
previousVisible -= wrapperItem->ToReferenceFrame();
|
||
} else {
|
||
MOZ_ASSERT(wrapperItem->ReferenceFrameForChildren() ==
|
||
wrapperItem->Frame());
|
||
}
|
||
|
||
if (!previousVisible.Contains(aOverflow)) {
|
||
// If the overflow area of the changed frame isn't contained within the
|
||
// old item, then we might change the size of the item and need to
|
||
// update its sorting accordingly. Keep propagating the overflow area up
|
||
// so that we build intersecting items for sorting.
|
||
continue;
|
||
}
|
||
|
||
if (!data->mModifiedAGR) {
|
||
data->mModifiedAGR = *aAGR;
|
||
} else if (data->mModifiedAGR != *aAGR) {
|
||
data->mDirtyRect = currentFrame->GetVisualOverflowRectRelativeToSelf();
|
||
CRR_LOG("Found multiple modified AGRs within this stacking context, "
|
||
"giving up\n");
|
||
}
|
||
|
||
// Don't contribute to the root dirty area at all.
|
||
aOverflow.SetEmpty();
|
||
*aAGR = nullptr;
|
||
|
||
break;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
RetainedDisplayListBuilder::ProcessFrame(
|
||
nsIFrame* aFrame,
|
||
nsDisplayListBuilder& aBuilder,
|
||
nsIFrame* aStopAtFrame,
|
||
nsTArray<nsIFrame*>& aOutFramesWithProps,
|
||
const bool aStopAtStackingContext,
|
||
nsRect* aOutDirty,
|
||
AnimatedGeometryRoot** aOutModifiedAGR)
|
||
{
|
||
if (aFrame->HasOverrideDirtyRegion()) {
|
||
aOutFramesWithProps.AppendElement(aFrame);
|
||
}
|
||
|
||
if (aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP)) {
|
||
return true;
|
||
}
|
||
|
||
// TODO: There is almost certainly a faster way of doing this, probably can be
|
||
// combined with the ancestor walk for TransformFrameRectToAncestor.
|
||
AnimatedGeometryRoot* agr =
|
||
aBuilder.FindAnimatedGeometryRootFor(aFrame)->GetAsyncAGR();
|
||
|
||
CRR_LOG("Processing frame %p with agr %p\n", aFrame, agr->mFrame);
|
||
|
||
// Convert the frame's overflow rect into the coordinate space
|
||
// of the nearest stacking context that has an existing display item.
|
||
// We store that as a dirty rect on that stacking context so that we build
|
||
// all items that intersect the changed frame within the stacking context,
|
||
// and then we use MarkFrameForDisplayIfVisible to make sure the stacking
|
||
// context itself gets built. We don't need to build items that intersect
|
||
// outside of the stacking context, since we know the stacking context item
|
||
// exists in the old list, so we can trivially merge without needing other
|
||
// items.
|
||
nsRect overflow = aFrame->GetVisualOverflowRectRelativeToSelf();
|
||
|
||
// If the modified frame is also a caret frame, include the caret area.
|
||
// This is needed because some frames (for example text frames without text)
|
||
// might have an empty overflow rect.
|
||
if (aFrame == aBuilder.GetCaretFrame()) {
|
||
overflow.UnionRect(overflow, aBuilder.GetCaretRect());
|
||
}
|
||
|
||
if (!ProcessFrameInternal(aFrame,
|
||
aBuilder,
|
||
&agr,
|
||
overflow,
|
||
aStopAtFrame,
|
||
aOutFramesWithProps,
|
||
aStopAtStackingContext)) {
|
||
return false;
|
||
}
|
||
|
||
if (!overflow.IsEmpty()) {
|
||
aOutDirty->UnionRect(*aOutDirty, overflow);
|
||
CRR_LOG("Adding area to root draw area: %d %d %d %d\n",
|
||
overflow.x,
|
||
overflow.y,
|
||
overflow.width,
|
||
overflow.height);
|
||
|
||
// If we get changed frames from multiple AGRS, then just give up as it gets
|
||
// really complex to track which items would need to be marked in
|
||
// MarkFramesForDifferentAGR.
|
||
if (!*aOutModifiedAGR) {
|
||
CRR_LOG("Setting %p as root stacking context AGR\n", agr);
|
||
*aOutModifiedAGR = agr;
|
||
} else if (agr && *aOutModifiedAGR != agr) {
|
||
CRR_LOG("Found multiple AGRs in root stacking context, giving up\n");
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
AddFramesForContainingBlock(nsIFrame* aBlock,
|
||
const nsFrameList& aFrames,
|
||
nsTArray<nsIFrame*>& aExtraFrames)
|
||
{
|
||
for (nsIFrame* f : aFrames) {
|
||
if (!f->IsFrameModified() && AnyContentAncestorModified(f, aBlock)) {
|
||
CRR_LOG("Adding invalid OOF %p\n", f);
|
||
aExtraFrames.AppendElement(f);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Placeholder descendants of aFrame don't contribute to aFrame's overflow area.
|
||
// Find all the containing blocks that might own placeholders under us, walk
|
||
// their OOF frames list, and manually invalidate any frames that are
|
||
// descendants of a modified frame (us, or another frame we'll get to soon).
|
||
// This is combined with the work required for MarkFrameForDisplayIfVisible,
|
||
// so that we can avoid an extra ancestor walk, and we can reuse the flag
|
||
// to detect when we've already visited an ancestor (and thus all further
|
||
// ancestors must also be visited).
|
||
void
|
||
FindContainingBlocks(nsIFrame* aFrame, nsTArray<nsIFrame*>& aExtraFrames)
|
||
{
|
||
for (nsIFrame* f = aFrame; f;
|
||
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
|
||
if (f->ForceDescendIntoIfVisible())
|
||
return;
|
||
f->SetForceDescendIntoIfVisible(true);
|
||
CRR_LOG("Considering OOFs for %p\n", f);
|
||
|
||
AddFramesForContainingBlock(
|
||
f, f->GetChildList(nsIFrame::kFloatList), aExtraFrames);
|
||
AddFramesForContainingBlock(
|
||
f, f->GetChildList(f->GetAbsoluteListID()), aExtraFrames);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Given a list of frames that has been modified, computes the region that we
|
||
* need to do display list building for in order to build all modified display
|
||
* items.
|
||
*
|
||
* When a modified frame is within a stacking context (with an existing display
|
||
* item), then we only contribute to the build area within the stacking context,
|
||
* as well as forcing display list building to descend to the stacking context.
|
||
* We don't need to add build area outside of the stacking context (and force
|
||
* items above/below the stacking context container item to be built), since
|
||
* just matching the position of the stacking context container item is
|
||
* sufficient to ensure correct ordering during merging.
|
||
*
|
||
* We need to rebuild all items that might intersect with the modified frame,
|
||
* both now and during async changes on the compositor. We do this by rebuilding
|
||
* the area covered by the changed frame, as well as rebuilding all items that
|
||
* have a different (async) AGR to the changed frame. If we have changes to
|
||
* multiple AGRs (within a stacking context), then we rebuild that stacking
|
||
* context entirely.
|
||
*
|
||
* @param aModifiedFrames The list of modified frames.
|
||
* @param aOutDirty The result region to use for display list building.
|
||
* @param aOutModifiedAGR The modified AGR for the root stacking context.
|
||
* @param aOutFramesWithProps The list of frames to which we attached partial
|
||
* build data so that it can be cleaned up.
|
||
*
|
||
* @return true if we succesfully computed a partial rebuild region, false if a
|
||
* full build is required.
|
||
*/
|
||
bool
|
||
RetainedDisplayListBuilder::ComputeRebuildRegion(
|
||
nsTArray<nsIFrame*>& aModifiedFrames,
|
||
nsRect* aOutDirty,
|
||
AnimatedGeometryRoot** aOutModifiedAGR,
|
||
nsTArray<nsIFrame*>& aOutFramesWithProps)
|
||
{
|
||
CRR_LOG("Computing rebuild regions for %zu frames:\n",
|
||
aModifiedFrames.Length());
|
||
nsTArray<nsIFrame*> extraFrames;
|
||
for (nsIFrame* f : aModifiedFrames) {
|
||
MOZ_ASSERT(f);
|
||
|
||
mBuilder.AddFrameMarkedForDisplayIfVisible(f);
|
||
FindContainingBlocks(f, extraFrames);
|
||
|
||
if (!ProcessFrame(f,
|
||
mBuilder,
|
||
mBuilder.RootReferenceFrame(),
|
||
aOutFramesWithProps,
|
||
true,
|
||
aOutDirty,
|
||
aOutModifiedAGR)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
for (nsIFrame* f : extraFrames) {
|
||
mBuilder.MarkFrameModifiedDuringBuilding(f);
|
||
|
||
if (!ProcessFrame(f,
|
||
mBuilder,
|
||
mBuilder.RootReferenceFrame(),
|
||
aOutFramesWithProps,
|
||
true,
|
||
aOutDirty,
|
||
aOutModifiedAGR)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/*
|
||
* A simple early exit heuristic to avoid slow partial display list rebuilds.
|
||
*/
|
||
static bool
|
||
ShouldBuildPartial(nsTArray<nsIFrame*>& aModifiedFrames)
|
||
{
|
||
if (aModifiedFrames.Length() > gfxPrefs::LayoutRebuildFrameLimit()) {
|
||
return false;
|
||
}
|
||
|
||
for (nsIFrame* f : aModifiedFrames) {
|
||
MOZ_ASSERT(f);
|
||
|
||
const LayoutFrameType type = f->Type();
|
||
|
||
// If we have any modified frames of the following types, it is likely that
|
||
// doing a partial rebuild of the display list will be slower than doing a
|
||
// full rebuild.
|
||
// This is because these frames either intersect or may intersect with most
|
||
// of the page content. This is either due to display port size or different
|
||
// async AGR.
|
||
if (type == LayoutFrameType::Viewport ||
|
||
type == LayoutFrameType::PageContent ||
|
||
type == LayoutFrameType::Canvas || type == LayoutFrameType::Scrollbar) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
ClearFrameProps(nsTArray<nsIFrame*>& aFrames)
|
||
{
|
||
for (nsIFrame* f : aFrames) {
|
||
if (f->HasOverrideDirtyRegion()) {
|
||
f->SetHasOverrideDirtyRegion(false);
|
||
f->DeleteProperty(nsDisplayListBuilder::DisplayListBuildingRect());
|
||
f->DeleteProperty(
|
||
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
|
||
}
|
||
|
||
f->SetFrameIsModified(false);
|
||
}
|
||
}
|
||
|
||
class AutoClearFramePropsArray
|
||
{
|
||
public:
|
||
AutoClearFramePropsArray() = default;
|
||
|
||
~AutoClearFramePropsArray() { ClearFrameProps(mFrames); }
|
||
|
||
nsTArray<nsIFrame*>& Frames() { return mFrames; }
|
||
|
||
bool IsEmpty() const { return mFrames.IsEmpty(); }
|
||
|
||
private:
|
||
nsTArray<nsIFrame*> mFrames;
|
||
};
|
||
|
||
void
|
||
RetainedDisplayListBuilder::ClearFramesWithProps()
|
||
{
|
||
AutoClearFramePropsArray modifiedFrames;
|
||
AutoClearFramePropsArray framesWithProps;
|
||
GetModifiedAndFramesWithProps(
|
||
&mBuilder, &modifiedFrames.Frames(), &framesWithProps.Frames());
|
||
}
|
||
|
||
auto
|
||
RetainedDisplayListBuilder::AttemptPartialUpdate(
|
||
nscolor aBackstop,
|
||
mozilla::DisplayListChecker* aChecker) -> PartialUpdateResult
|
||
{
|
||
mBuilder.RemoveModifiedWindowRegions();
|
||
mBuilder.ClearWindowOpaqueRegion();
|
||
|
||
if (mBuilder.ShouldSyncDecodeImages()) {
|
||
MarkFramesWithItemsAndImagesModified(&mList);
|
||
}
|
||
|
||
mBuilder.EnterPresShell(mBuilder.RootReferenceFrame());
|
||
|
||
// We set the override dirty regions during ComputeRebuildRegion or in
|
||
// nsLayoutUtils::InvalidateForDisplayPortChange. The display port change also
|
||
// marks the frame modified, so those regions are cleared here as well.
|
||
AutoClearFramePropsArray modifiedFrames;
|
||
AutoClearFramePropsArray framesWithProps;
|
||
GetModifiedAndFramesWithProps(
|
||
&mBuilder, &modifiedFrames.Frames(), &framesWithProps.Frames());
|
||
|
||
// Do not allow partial builds if the retained display list is empty, or if
|
||
// ShouldBuildPartial heuristic fails.
|
||
bool shouldBuildPartial =
|
||
!mList.IsEmpty() && ShouldBuildPartial(modifiedFrames.Frames());
|
||
|
||
// We don't support retaining with overlay scrollbars, since they require
|
||
// us to look at the display list and pick the highest z-index, which
|
||
// we can't do during partial building.
|
||
if (mBuilder.DisablePartialUpdates()) {
|
||
shouldBuildPartial = false;
|
||
mBuilder.SetDisablePartialUpdates(false);
|
||
}
|
||
|
||
if (mPreviousCaret != mBuilder.GetCaretFrame()) {
|
||
if (mPreviousCaret) {
|
||
if (mBuilder.MarkFrameModifiedDuringBuilding(mPreviousCaret)) {
|
||
modifiedFrames.Frames().AppendElement(mPreviousCaret);
|
||
}
|
||
}
|
||
|
||
if (mBuilder.GetCaretFrame()) {
|
||
if (mBuilder.MarkFrameModifiedDuringBuilding(mBuilder.GetCaretFrame())) {
|
||
modifiedFrames.Frames().AppendElement(mBuilder.GetCaretFrame());
|
||
}
|
||
}
|
||
|
||
mPreviousCaret = mBuilder.GetCaretFrame();
|
||
}
|
||
|
||
nsRect modifiedDirty;
|
||
AnimatedGeometryRoot* modifiedAGR = nullptr;
|
||
if (!shouldBuildPartial ||
|
||
!ComputeRebuildRegion(modifiedFrames.Frames(),
|
||
&modifiedDirty,
|
||
&modifiedAGR,
|
||
framesWithProps.Frames()) ||
|
||
!PreProcessDisplayList(&mList, modifiedAGR)) {
|
||
mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), List());
|
||
mList.DeleteAll(&mBuilder);
|
||
return PartialUpdateResult::Failed;
|
||
}
|
||
|
||
// This is normally handled by EnterPresShell, but we skipped it so that we
|
||
// didn't call MarkFrameForDisplayIfVisible before ComputeRebuildRegion.
|
||
nsIScrollableFrame* sf = mBuilder.RootReferenceFrame()
|
||
->PresShell()
|
||
->GetRootScrollFrameAsScrollable();
|
||
if (sf) {
|
||
nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
|
||
if (canvasFrame) {
|
||
mBuilder.MarkFrameForDisplayIfVisible(canvasFrame,
|
||
mBuilder.RootReferenceFrame());
|
||
}
|
||
}
|
||
|
||
modifiedDirty.IntersectRect(
|
||
modifiedDirty,
|
||
mBuilder.RootReferenceFrame()->GetVisualOverflowRectRelativeToSelf());
|
||
|
||
PartialUpdateResult result = PartialUpdateResult::NoChange;
|
||
if (!modifiedDirty.IsEmpty() || !framesWithProps.IsEmpty()) {
|
||
result = PartialUpdateResult::Updated;
|
||
}
|
||
|
||
mBuilder.SetDirtyRect(modifiedDirty);
|
||
mBuilder.SetPartialUpdate(true);
|
||
|
||
nsDisplayList modifiedDL;
|
||
mBuilder.RootReferenceFrame()->BuildDisplayListForStackingContext(
|
||
&mBuilder, &modifiedDL);
|
||
if (!modifiedDL.IsEmpty()) {
|
||
nsLayoutUtils::AddExtraBackgroundItems(
|
||
mBuilder,
|
||
modifiedDL,
|
||
mBuilder.RootReferenceFrame(),
|
||
nsRect(nsPoint(0, 0), mBuilder.RootReferenceFrame()->GetSize()),
|
||
mBuilder.RootReferenceFrame()->GetVisualOverflowRectRelativeToSelf(),
|
||
aBackstop);
|
||
}
|
||
mBuilder.SetPartialUpdate(false);
|
||
|
||
if (mBuilder.PartialBuildFailed()) {
|
||
mBuilder.SetPartialBuildFailed(false);
|
||
mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), List());
|
||
mList.DeleteAll(&mBuilder);
|
||
modifiedDL.DeleteAll(&mBuilder);
|
||
return PartialUpdateResult::Failed;
|
||
}
|
||
|
||
if (aChecker) {
|
||
aChecker->Set(&modifiedDL, "TM");
|
||
}
|
||
|
||
// printf_stderr("Painting --- Modified list (dirty %d,%d,%d,%d):\n",
|
||
// modifiedDirty.x, modifiedDirty.y, modifiedDirty.width,
|
||
// modifiedDirty.height);
|
||
// nsFrame::PrintDisplayList(&mBuilder, modifiedDL);
|
||
|
||
// |modifiedDL| can sometimes be empty here. We still perform the
|
||
// display list merging to prune unused items (for example, items that
|
||
// are not visible anymore) from the old list.
|
||
// TODO: Optimization opportunity. In this case, MergeDisplayLists()
|
||
// unnecessarily creates a hashtable of the old items.
|
||
// TODO: Ideally we could skip this if result is NoChange, but currently when
|
||
// we call RestoreState on nsDisplayWrapList it resets the clip to the base
|
||
// clip, and we need the UpdateBounds call (within MergeDisplayLists) to
|
||
// move it to the correct inner clip.
|
||
Maybe<const ActiveScrolledRoot*> dummy;
|
||
if (MergeDisplayLists(&modifiedDL, &mList, &mList, dummy)) {
|
||
result = PartialUpdateResult::Updated;
|
||
}
|
||
|
||
// printf_stderr("Painting --- Merged list:\n");
|
||
// nsFrame::PrintDisplayList(&mBuilder, mList);
|
||
|
||
mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), List());
|
||
return result;
|
||
}
|