зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.3 KiB
C++
51 строка
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_VERTEX_ARRAY_H_
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#define WEBGL_VERTEX_ARRAY_H_
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#include <vector>
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#include "CacheInvalidator.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLVertexAttribData.h"
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namespace mozilla {
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class WebGLVertexArrayFake;
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namespace webgl {
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struct LinkedProgramInfo;
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}
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class WebGLVertexArray : public WebGLContextBoundObject,
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public CacheInvalidator {
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
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public:
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static WebGLVertexArray* Create(WebGLContext* webgl);
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protected:
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explicit WebGLVertexArray(WebGLContext* webgl);
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public:
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virtual void BindVertexArray() = 0;
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bool mHasBeenBound = false;
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protected:
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std::vector<WebGLVertexAttribData> mAttribs;
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RefPtr<WebGLBuffer> mElementArrayBuffer;
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friend class ScopedDrawHelper;
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friend class WebGLContext;
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friend class WebGLVertexArrayFake;
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friend class WebGL2Context;
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friend struct webgl::LinkedProgramInfo;
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};
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} // namespace mozilla
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#endif // WEBGL_VERTEX_ARRAY_H_
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