gecko-dev/dom/canvas/WebGLVertexArray.h

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1.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_VERTEX_ARRAY_H_
#define WEBGL_VERTEX_ARRAY_H_
#include <vector>
#include "CacheInvalidator.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLVertexAttribData.h"
namespace mozilla {
class WebGLVertexArrayFake;
namespace webgl {
struct LinkedProgramInfo;
}
class WebGLVertexArray : public WebGLContextBoundObject,
public CacheInvalidator {
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
public:
static WebGLVertexArray* Create(WebGLContext* webgl);
protected:
explicit WebGLVertexArray(WebGLContext* webgl);
public:
virtual void BindVertexArray() = 0;
bool mHasBeenBound = false;
protected:
std::vector<WebGLVertexAttribData> mAttribs;
RefPtr<WebGLBuffer> mElementArrayBuffer;
friend class ScopedDrawHelper;
friend class WebGLContext;
friend class WebGLVertexArrayFake;
friend class WebGL2Context;
friend struct webgl::LinkedProgramInfo;
};
} // namespace mozilla
#endif // WEBGL_VERTEX_ARRAY_H_