gecko-dev/layout/base/PresShell.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* a presentation of a document, part 2 */
#ifndef mozilla_PresShell_h
#define mozilla_PresShell_h
#include "MobileViewportManager.h"
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/UniquePtr.h"
#include "nsContentUtils.h" // For AddScriptBlocker().
#include "nsCRT.h"
#include "nsIObserver.h"
#include "nsIPresShell.h"
#include "nsISelectionController.h"
#include "nsIWidget.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"
#include "nsStubDocumentObserver.h"
#include "nsThreadUtils.h"
#include "nsWeakReference.h"
#include "TouchManager.h"
#include "ZoomConstraintsClient.h"
class nsIDocShell;
class nsRange;
struct RangePaintInfo;
class nsPresShellEventCB;
class AutoPointerEventTargetUpdater;
namespace mozilla {
namespace dom {
class Element;
class Selection;
} // namespace dom
class EventDispatchingCallback;
class OverflowChangedTracker;
// A set type for tracking visible frames, for use by the visibility code in
// PresShell. The set contains nsIFrame* pointers.
typedef nsTHashtable<nsPtrHashKey<nsIFrame>> VisibleFrames;
// This is actually pref-controlled, but we use this value if we fail
// to get the pref for any reason.
#ifdef MOZ_WIDGET_ANDROID
# define PAINTLOCK_EVENT_DELAY 250
#else
# define PAINTLOCK_EVENT_DELAY 5
#endif
class PresShell final : public nsIPresShell,
public nsISelectionController,
public nsIObserver,
public nsSupportsWeakReference {
typedef layers::FocusTarget FocusTarget;
public:
PresShell();
// nsISupports
NS_DECL_ISUPPORTS
static bool AccessibleCaretEnabled(nsIDocShell* aDocShell);
void Init(Document* aDocument, nsPresContext* aPresContext,
nsViewManager* aViewManager, UniquePtr<ServoStyleSet> aStyleSet);
void Destroy() override;
NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType,
dom::Selection** aSelection) override;
dom::Selection* GetSelection(RawSelectionType aRawSelectionType) override;
dom::Selection* GetCurrentSelection(SelectionType aSelectionType) override;
already_AddRefed<nsISelectionController>
GetSelectionControllerForFocusedContent(
nsIContent** aFocusedContent = nullptr) override;
NS_IMETHOD SetDisplaySelection(int16_t aToggle) override;
NS_IMETHOD GetDisplaySelection(int16_t* aToggle) override;
NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType,
SelectionRegion aRegion,
int16_t aFlags) override;
NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override;
nsresult Initialize() override;
nsresult ResizeReflow(
nscoord aWidth, nscoord aHeight, nscoord aOldWidth = 0,
nscoord aOldHeight = 0,
ResizeReflowOptions aOptions = ResizeReflowOptions::eBSizeExact) override;
nsresult ResizeReflowIgnoreOverride(
nscoord aWidth, nscoord aHeight, nscoord aOldWidth, nscoord aOldHeight,
ResizeReflowOptions aOptions = ResizeReflowOptions::eBSizeExact) override;
void DoFlushPendingNotifications(FlushType aType) override;
void DoFlushPendingNotifications(ChangesToFlush aType) override;
nsRectVisibility GetRectVisibility(nsIFrame* aFrame, const nsRect& aRect,
nscoord aMinTwips) const override;
nsresult CaptureHistoryState(
nsILayoutHistoryState** aLayoutHistoryState) override;
void UnsuppressPainting() override;
nsresult GetAgentStyleSheets(nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult SetAgentStyleSheets(
const nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult AddOverrideStyleSheet(StyleSheet* aSheet) override;
nsresult RemoveOverrideStyleSheet(StyleSheet* aSheet) override;
MOZ_CAN_RUN_SCRIPT_BOUNDARY
nsresult HandleEventWithTarget(
WidgetEvent* aEvent, nsIFrame* aFrame, nsIContent* aContent,
nsEventStatus* aEventStatus, bool aIsHandlingNativeEvent = false,
nsIContent** aTargetContent = nullptr,
nsIContent* aOverrideClickTarget = nullptr) override {
MOZ_ASSERT(aEvent);
EventHandler eventHandler(*this);
return eventHandler.HandleEventWithTarget(
aEvent, aFrame, aContent, aEventStatus, aIsHandlingNativeEvent,
aTargetContent, aOverrideClickTarget);
}
void ReconstructFrames(void) override;
void Freeze() override;
void Thaw() override;
void FireOrClearDelayedEvents(bool aFireEvents) override;
nsresult RenderDocument(const nsRect& aRect, uint32_t aFlags,
nscolor aBackgroundColor,
gfxContext* aThebesContext) override;
already_AddRefed<SourceSurface> RenderNode(nsINode* aNode,
const Maybe<CSSIntRegion>& aRegion,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
uint32_t aFlags) override;
already_AddRefed<SourceSurface> RenderSelection(
dom::Selection* aSelection, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, uint32_t aFlags) override;
already_AddRefed<nsPIDOMWindowOuter> GetRootWindow() override;
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow()
override;
LayerManager* GetLayerManager() override;
bool AsyncPanZoomEnabled() override;
void SetIgnoreViewportScrolling(bool aIgnore) override;
nsresult SetResolutionAndScaleTo(float aResolution,
ChangeOrigin aOrigin) override;
float GetCumulativeResolution() override;
float GetCumulativeNonRootScaleResolution() override;
void SetRestoreResolution(float aResolution,
LayoutDeviceIntSize aDisplaySize) override;
// nsIViewObserver interface
void Paint(nsView* aViewToPaint, const nsRegion& aDirtyRegion,
uint32_t aFlags) override;
MOZ_CAN_RUN_SCRIPT nsresult HandleEvent(nsIFrame* aFrame,
WidgetGUIEvent* aEvent,
bool aDontRetargetEvents,
nsEventStatus* aEventStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
WidgetEvent* aEvent,
nsEventStatus* aStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
dom::Event* aEvent,
nsEventStatus* aStatus) override;
bool ShouldIgnoreInvalidation() override;
void WillPaint() override;
void WillPaintWindow() override;
void DidPaintWindow() override;
void ScheduleViewManagerFlush(PaintType aType = PAINT_DEFAULT) override;
void ClearMouseCaptureOnView(nsView* aView) override;
bool IsVisible() override;
void SuppressDisplayport(bool aEnabled) override;
void RespectDisplayportSuppression(bool aEnabled) override;
bool IsDisplayportSuppressed() override;
// caret handling
NS_IMETHOD SetCaretEnabled(bool aInEnable) override;
NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override;
NS_IMETHOD GetCaretEnabled(bool* aOutEnabled) override;
NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override;
NS_IMETHOD GetCaretVisible(bool* _retval) override;
NS_IMETHOD SetSelectionFlags(int16_t aInEnable) override;
NS_IMETHOD GetSelectionFlags(int16_t* aOutEnable) override;
// nsISelectionController
NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount,
bool aExtend) override;
NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override;
NS_IMETHOD CharacterExtendForDelete() override;
NS_IMETHOD CharacterExtendForBackspace() override;
NS_IMETHOD WordMove(bool aForward, bool aExtend) override;
NS_IMETHOD WordExtendForDelete(bool aForward) override;
NS_IMETHOD LineMove(bool aForward, bool aExtend) override;
NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override;
MOZ_CAN_RUN_SCRIPT
NS_IMETHOD PageMove(bool aForward, bool aExtend) override;
NS_IMETHOD ScrollPage(bool aForward) override;
NS_IMETHOD ScrollLine(bool aForward) override;
NS_IMETHOD ScrollCharacter(bool aRight) override;
NS_IMETHOD CompleteScroll(bool aForward) override;
NS_IMETHOD CompleteMove(bool aForward, bool aExtend) override;
NS_IMETHOD SelectAll() override;
NS_IMETHOD CheckVisibility(nsINode* node, int16_t startOffset,
int16_t EndOffset, bool* _retval) override;
nsresult CheckVisibilityContent(nsIContent* aNode, int16_t aStartOffset,
int16_t aEndOffset, bool* aRetval) override;
// nsIDocumentObserver
NS_DECL_NSIDOCUMENTOBSERVER_BEGINLOAD
NS_DECL_NSIDOCUMENTOBSERVER_ENDLOAD
NS_DECL_NSIDOCUMENTOBSERVER_CONTENTSTATECHANGED
NS_DECL_NSIDOCUMENTOBSERVER_DOCUMENTSTATESCHANGED
// nsIMutationObserver
NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTEWILLCHANGE
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
NS_DECL_NSIOBSERVER
#ifdef MOZ_REFLOW_PERF
void DumpReflows() override;
void CountReflows(const char* aName, nsIFrame* aFrame) override;
void PaintCount(const char* aName, gfxContext* aRenderingContext,
nsPresContext* aPresContext, nsIFrame* aFrame,
const nsPoint& aOffset, uint32_t aColor) override;
void SetPaintFrameCount(bool aOn) override;
bool IsPaintingFrameCounts() override;
#endif
#ifdef DEBUG
void ListComputedStyles(FILE* out, int32_t aIndent = 0) override;
void ListStyleSheets(FILE* out, int32_t aIndent = 0) override;
#endif
void DisableNonTestMouseEvents(bool aDisable) override;
void UpdateCanvasBackground() override;
void AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList, nsIFrame* aFrame,
const nsRect& aBounds,
nscolor aBackstopColor,
uint32_t aFlags) override;
void AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList, nsIFrame* aFrame,
const nsRect& aBounds) override;
nscolor ComputeBackstopColor(nsView* aDisplayRoot) override;
nsresult SetIsActive(bool aIsActive) override;
bool GetIsViewportOverridden() override {
return (mMobileViewportManager != nullptr);
}
RefPtr<MobileViewportManager> GetMobileViewportManager() const override {
return mMobileViewportManager;
}
void UpdateViewportOverridden(bool aAfterInitialization) override;
bool IsLayoutFlushObserver() override {
return GetPresContext()->RefreshDriver()->IsLayoutFlushObserver(this);
}
void LoadComplete() override;
void AddSizeOfIncludingThis(nsWindowSizes& aWindowSizes) const override;
size_t SizeOfTextRuns(MallocSizeOf aMallocSizeOf) const;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking public API.
//////////////////////////////////////////////////////////////////////////////
void ScheduleApproximateFrameVisibilityUpdateSoon() override;
void ScheduleApproximateFrameVisibilityUpdateNow() override;
void RebuildApproximateFrameVisibilityDisplayList(
const nsDisplayList& aList) override;
void RebuildApproximateFrameVisibility(nsRect* aRect = nullptr,
bool aRemoveOnly = false) override;
void EnsureFrameInApproximatelyVisibleList(nsIFrame* aFrame) override;
void RemoveFrameFromApproximatelyVisibleList(nsIFrame* aFrame) override;
bool AssumeAllFramesVisible() override;
bool CanDispatchEvent(const WidgetGUIEvent* aEvent = nullptr) const override;
void SetNextPaintCompressed() { mNextPaintCompressed = true; }
bool HasHandledUserInput() const override { return mHasHandledUserInput; }
void FireResizeEvent() override;
static PresShell* GetShellForEventTarget(nsIFrame* aFrame,
nsIContent* aContent);
static PresShell* GetShellForTouchEvent(WidgetGUIEvent* aEvent);
private:
~PresShell();
friend class ::AutoPointerEventTargetUpdater;
/**
* Initialize cached font inflation preference values and do an initial
* computation to determine if font inflation is enabled.
*
* @see nsLayoutUtils::sFontSizeInflationEmPerLine
* @see nsLayoutUtils::sFontSizeInflationMinTwips
* @see nsLayoutUtils::sFontSizeInflationLineThreshold
*/
void SetupFontInflation();
struct RenderingState {
explicit RenderingState(PresShell* aPresShell)
: mResolution(aPresShell->mResolution),
mRenderFlags(aPresShell->mRenderFlags) {}
Maybe<float> mResolution;
RenderFlags mRenderFlags;
};
struct AutoSaveRestoreRenderingState {
explicit AutoSaveRestoreRenderingState(PresShell* aPresShell)
: mPresShell(aPresShell), mOldState(aPresShell) {}
~AutoSaveRestoreRenderingState() {
mPresShell->mRenderFlags = mOldState.mRenderFlags;
mPresShell->mResolution = mOldState.mResolution;
}
PresShell* mPresShell;
RenderingState mOldState;
};
static RenderFlags ChangeFlag(RenderFlags aFlags, bool aOnOff,
eRenderFlag aFlag) {
return aOnOff ? (aFlags | aFlag) : (aFlag & ~aFlag);
}
void SetRenderingState(const RenderingState& aState);
friend class ::nsPresShellEventCB;
bool mCaretEnabled;
// methods for painting a range to an offscreen buffer
// given a display list, clip the items within the list to
// the range
nsRect ClipListToRange(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
nsRange* aRange);
// create a RangePaintInfo for the range aRange containing the
// display list needed to paint the range to a surface
UniquePtr<RangePaintInfo> CreateRangePaintInfo(nsRange* aRange,
nsRect& aSurfaceRect,
bool aForPrimarySelection);
/*
* Paint the items to a new surface and return it.
*
* aSelection - selection being painted, if any
* aRegion - clip region, if any
* aArea - area that the surface occupies, relative to the root frame
* aPoint - reference point, typically the mouse position
* aScreenRect - [out] set to the area of the screen the painted area should
* be displayed at
* aFlags - set RENDER_AUTO_SCALE to scale down large images, but it must not
* be set if a custom image was specified
*/
already_AddRefed<SourceSurface> PaintRangePaintInfo(
const nsTArray<UniquePtr<RangePaintInfo>>& aItems,
dom::Selection* aSelection, const Maybe<CSSIntRegion>& aRegion,
nsRect aArea, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, uint32_t aFlags);
// Hide a view if it is a popup
void HideViewIfPopup(nsView* aView);
// Utility method to restore the root scrollframe state
void RestoreRootScrollPosition();
void MaybeReleaseCapturingContent();
class DelayedEvent {
public:
virtual ~DelayedEvent() {}
virtual void Dispatch() {}
virtual bool IsKeyPressEvent() { return false; }
};
class DelayedInputEvent : public DelayedEvent {
public:
void Dispatch() override;
protected:
DelayedInputEvent();
~DelayedInputEvent() override;
WidgetInputEvent* mEvent;
};
class DelayedMouseEvent : public DelayedInputEvent {
public:
explicit DelayedMouseEvent(WidgetMouseEvent* aEvent);
};
class DelayedKeyEvent : public DelayedInputEvent {
public:
explicit DelayedKeyEvent(WidgetKeyboardEvent* aEvent);
bool IsKeyPressEvent() override;
};
// Check if aEvent is a mouse event and record the mouse location for later
// synth mouse moves.
void RecordMouseLocation(WidgetGUIEvent* aEvent);
class nsSynthMouseMoveEvent final : public nsARefreshObserver {
public:
nsSynthMouseMoveEvent(PresShell* aPresShell, bool aFromScroll)
: mPresShell(aPresShell), mFromScroll(aFromScroll) {
NS_ASSERTION(mPresShell, "null parameter");
}
private:
// Private destructor, to discourage deletion outside of Release():
~nsSynthMouseMoveEvent() { Revoke(); }
public:
NS_INLINE_DECL_REFCOUNTING(nsSynthMouseMoveEvent, override)
void Revoke() {
if (mPresShell) {
mPresShell->GetPresContext()->RefreshDriver()->RemoveRefreshObserver(
this, FlushType::Display);
mPresShell = nullptr;
}
}
void WillRefresh(TimeStamp aTime) override {
if (mPresShell) {
RefPtr<PresShell> shell = mPresShell;
shell->ProcessSynthMouseMoveEvent(mFromScroll);
}
}
private:
PresShell* mPresShell;
bool mFromScroll;
};
void ProcessSynthMouseMoveEvent(bool aFromScroll);
void QueryIsActive();
nsresult UpdateImageLockingState();
already_AddRefed<nsIPresShell> GetParentPresShellForEventHandling();
/**
* EventHandler is implementation of nsIPresShell::HandleEvent().
*/
class MOZ_STACK_CLASS EventHandler final {
public:
EventHandler() = delete;
EventHandler(const EventHandler& aOther) = delete;
explicit EventHandler(PresShell& aPresShell) : mPresShell(aPresShell) {}
/**
* HandleEvent() may dispatch aGUIEvent. This may redirect the event to
* another PresShell, or the event may be handled by other classes like
* AccessibleCaretEventHub, or discarded.
*
* @param aFrame aFrame of nsIPresShell::HandleEvent().
* (Perhaps, should be root frame of
* PresShell.)
* @param aGUIEvent Event to be handled.
* @param aDontRetargetEvents true if this shouldn't redirect the
* event to different PresShell.
* false if this can redirect the event to
* different PresShell.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEvent(nsIFrame* aFrame, WidgetGUIEvent* aGUIEvent,
bool aDontRetargetEvents, nsEventStatus* aEventStatus);
/**
* HandleRetargetedEvent() dispatches aGUIEvent on the PresShell without
* retargetting. This should be used only when caller computes final
* target of aGUIEvent.
*
* @param aGUIEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aTarget The final target of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleRetargetedEvent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsIContent* aTarget) {
mPresShell->PushCurrentEventInfo(nullptr, nullptr);
mPresShell->mCurrentEventContent = aTarget;
nsresult rv = NS_OK;
if (mPresShell->GetCurrentEventFrame()) {
nsCOMPtr<nsIContent> overrideClickTarget;
rv = HandleEventInternal(aGUIEvent, aEventStatus, true,
overrideClickTarget);
}
mPresShell->PopCurrentEventInfo();
return rv;
}
/**
* HandleEventWithTarget() tries to dispatch aEvent on aContent after
* setting current event target content to aNewEventContent and current
* event frame to aNewEventFrame temporarily. Note that this supports
* WidgetEvent, not WidgetGUIEvent. So, you can dispatch a simple event
* with this.
*
* @param aEvent Event to be dispatched.
* @param aNewEventFrame Temporal new event frame.
* @param aNewEventContent Temporal new event content.
* @param aEventStatus [in/out] EventStuatus of aEvent.
* @param aIsHandlingNativeEvent true if aEvent represents a native
* event.
* @param aTargetContent This is used only when aEvent is a
* pointer event. If
* PresShell::mPointerEventTarget is
* changed during dispatching aEvent,
* this is set to the new target.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithTarget(WidgetEvent* aEvent,
nsIFrame* aNewEventFrame,
nsIContent* aNewEventContent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent** aTargetContent,
nsIContent* aOverrideClickTarget);
private:
static bool InZombieDocument(nsIContent* aContent);
static nsIFrame* GetNearestFrameContainingPresShell(
nsIPresShell* aPresShell);
static already_AddRefed<nsIURI> GetDocumentURIToCompareWithBlacklist(
PresShell& aPresShell);
/**
* GetCapturingContentFor() returns capturing content for aGUIEvent.
* If aGUIEvent is not related to capturing, this returns nullptr.
*/
static nsIContent* GetCapturingContentFor(WidgetGUIEvent* aGUIEvent);
MOZ_CAN_RUN_SCRIPT
nsresult RetargetEventToParent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* MaybeHandleEventWithAccessibleCaret() may handle aGUIEvent with
* AccessibleCaretEventHub if it's necessary.
*
* @param aGUIEvent Event may be handled by AccessibleCaretEventHub.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @return true if AccessibleCaretEventHub handled the
* event and caller shouldn't keep handling it.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAccessibleCaret(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* XXX Needs better name.
* HandleEventInternal() dispatches aEvent into the DOM tree and
* notify EventStateManager of that.
*
* @param aEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aIsHandlingNativeEvent true if aGUIEvent represents a native
* event.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventInternal(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent* aOverrideClickTarget);
/**
* This and the next two helper methods are used to target and position the
* context menu when the keyboard shortcut is used to open it.
*
* If another menu is open, the context menu is opened relative to the
* active menuitem within the menu, or the menu itself if no item is active.
* Otherwise, if the caret is visible, the menu is opened near the caret.
* Otherwise, if a selectable list such as a listbox is focused, the
* current item within the menu is opened relative to this item.
* Otherwise, the context menu is opened at the topleft corner of the
* view.
*
* Returns true if the context menu event should fire and false if it should
* not.
*/
bool AdjustContextMenuKeyEvent(WidgetMouseEvent* aMouseEvent);
bool PrepareToUseCaretPosition(nsIWidget* aEventWidget,
LayoutDeviceIntPoint& aTargetPt);
/**
* Get the selected item and coordinates in device pixels relative to root
* document's root view for element, first ensuring the element is onscreen.
*/
void GetCurrentItemAndPositionForElement(dom::Element* aFocusedElement,
nsIContent** aTargetToUse,
LayoutDeviceIntPoint& aTargetPt,
nsIWidget* aRootWidget);
nsIContent* GetOverrideClickTarget(WidgetGUIEvent* aGUIEvent,
nsIFrame* aFrame);
/**
* DispatchEventToDOM() actually dispatches aEvent into the DOM tree.
*
* @param aEvent Event to be dispatched into the DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the event moves
* from the default group to the system group.
*/
nsresult DispatchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB);
/**
* DispatchTouchEventToDOM() dispatches touch events into the DOM tree.
*
* @param aEvent The source of events to be dispatched into the
* DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the events move
* from the default group to the system group.
* @param aTouchIsNew Set this to true when the message is eTouchMove
* and it's newly touched. Then, the "touchmove"
* event becomes cancelable.
*/
void DispatchTouchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB,
bool aTouchIsNew);
/**
* Wrapper methods to access methods of mPresShell.
*/
nsPresContext* GetPresContext() const {
return mPresShell->GetPresContext();
}
Document* GetDocument() const { return mPresShell->GetDocument(); }
void PushCurrentEventInfo(nsIFrame* aFrame, nsIContent* aContent) {
mPresShell->PushCurrentEventInfo(aFrame, aContent);
}
nsCSSFrameConstructor* FrameConstructor() const {
return mPresShell->FrameConstructor();
}
void PopCurrentEventInfo() { mPresShell->PopCurrentEventInfo(); }
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow() {
return mPresShell->GetFocusedDOMWindowInOurWindow();
}
already_AddRefed<nsIPresShell> GetParentPresShellForEventHandling() {
return mPresShell->GetParentPresShellForEventHandling();
}
void PushDelayedEventIntoQueue(UniquePtr<DelayedEvent>&& aDelayedEvent) {
mPresShell->mDelayedEvents.AppendElement(std::move(aDelayedEvent));
}
OwningNonNull<PresShell> mPresShell;
static TimeStamp sLastInputCreated;
static TimeStamp sLastInputProcessed;
};
/**
* Helper method of EventHandler::HandleEvent(). This is called when the
* event is dispatched without ref-point and dispatched by
* EventHandler::HandleEvent().
*
* See EventHandler::HandleRetargetedEvent() for the detail of the arguments.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleRetargetedEvent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsIContent* aTarget) {
MOZ_ASSERT(aGUIEvent);
EventHandler eventHandler(*this);
return eventHandler.HandleRetargetedEvent(aGUIEvent, aEventStatus, aTarget);
}
void SynthesizeMouseMove(bool aFromScroll) override;
PresShell* GetRootPresShell();
nscolor GetDefaultBackgroundColorToDraw();
// The callback for the mPaintSuppressionTimer timer.
static void sPaintSuppressionCallback(nsITimer* aTimer, void* aPresShell);
// Widget notificiations
void WindowSizeMoveDone() override;
void SysColorChanged() override { mPresContext->SysColorChanged(); }
void ThemeChanged() override { mPresContext->ThemeChanged(); }
void BackingScaleFactorChanged() override {
mPresContext->UIResolutionChangedSync();
}
Document* GetPrimaryContentDocument() override;
void PausePainting() override;
void ResumePainting() override;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking implementation.
//////////////////////////////////////////////////////////////////////////////
void UpdateApproximateFrameVisibility();
void DoUpdateApproximateFrameVisibility(bool aRemoveOnly);
void ClearApproximatelyVisibleFramesList(
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
static void ClearApproximateFrameVisibilityVisited(nsView* aView,
bool aClear);
static void MarkFramesInListApproximatelyVisible(const nsDisplayList& aList);
void MarkFramesInSubtreeApproximatelyVisible(nsIFrame* aFrame,
const nsRect& aRect,
bool aRemoveOnly = false);
void DecApproximateVisibleCount(
VisibleFrames& aFrames,
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
nsRevocableEventPtr<nsRunnableMethod<PresShell>>
mUpdateApproximateFrameVisibilityEvent;
// A set of frames that were visible or could be visible soon at the time
// that we last did an approximate frame visibility update.
VisibleFrames mApproximatelyVisibleFrames;
nsresult SetResolutionImpl(float aResolution, bool aScaleToResolution,
nsAtom* aOrigin);
// This is used for synthetic mouse events that are sent when what is under
// the mouse pointer may have changed without the mouse moving (eg scrolling,
// change to the document contents).
// It is set only on a presshell for a root document, this value represents
// the last observed location of the mouse relative to that root document. It
// is set to (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if the mouse isn't
// over our window or there is no last observed mouse location for some
// reason.
nsPoint mMouseLocation;
// This is an APZ state variable that tracks the target guid for the last
// mouse event that was processed (corresponding to mMouseLocation). This is
// needed for the synthetic mouse events.
layers::ScrollableLayerGuid mMouseEventTargetGuid;
nsTArray<UniquePtr<DelayedEvent>> mDelayedEvents;
private:
nsRevocableEventPtr<nsSynthMouseMoveEvent> mSynthMouseMoveEvent;
TouchManager mTouchManager;
RefPtr<ZoomConstraintsClient> mZoomConstraintsClient;
RefPtr<MobileViewportManager> mMobileViewportManager;
// This timer controls painting suppression. Until it fires
// or all frames are constructed, we won't paint anything but
// our <body> background and scrollbars.
nsCOMPtr<nsITimer> mPaintSuppressionTimer;
nsCOMPtr<nsITimer> mDelayedPaintTimer;
TimeStamp mLoadBegin; // used to time loads
// Information about live content (which still stay in DOM tree).
// Used in case we need re-dispatch event after sending pointer event,
// when target of pointer event was deleted during executing user handlers.
nsCOMPtr<nsIContent> mPointerEventTarget;
int32_t mActiveSuppressDisplayport;
// The focus sequence number of the last processed input event
uint64_t mAPZFocusSequenceNumber;
// The focus information needed for async keyboard scrolling
FocusTarget mAPZFocusTarget;
bool mDocumentLoading : 1;
bool mNoDelayedMouseEvents : 1;
bool mNoDelayedKeyEvents : 1;
bool mApproximateFrameVisibilityVisited : 1;
bool mNextPaintCompressed : 1;
bool mHasCSSBackgroundColor : 1;
// Whether the last chrome-only escape key event is consumed.
bool mIsLastChromeOnlyEscapeKeyConsumed : 1;
// Whether the widget has received a paint message yet.
bool mHasReceivedPaintMessage : 1;
bool mIsLastKeyDownCanceled : 1;
// Whether we have ever handled a user input event
bool mHasHandledUserInput : 1;
// Whether we should dispatch keypress events even for non-printable keys
// for keeping backward compatibility.
bool mForceDispatchKeyPressEventsForNonPrintableKeys : 1;
// Whether we should set keyCode or charCode value of keypress events whose
// value is zero to the other value or not. When this is set to true, we
// should keep using legacy keyCode and charCode values (i.e., one of them
// is always 0).
bool mForceUseLegacyKeyCodeAndCharCodeValues : 1;
// Whether mForceDispatchKeyPressEventsForNonPrintableKeys and
// mForceUseLegacyKeyCodeAndCharCodeValues are initialized.
bool mInitializedWithKeyPressEventDispatchingBlacklist : 1;
static bool sDisableNonTestMouseEvents;
TimeStamp mLastOSWake;
static bool sProcessInteractable;
};
} // namespace mozilla
#endif // mozilla_PresShell_h