зеркало из https://github.com/mozilla/gecko-dev.git
159 строки
5.4 KiB
C++
159 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLTransformFeedback.h"
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namespace mozilla {
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// -------------------------------------------------------------------------
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// Buffer objects
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void
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WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size)
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{
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const char funcName[] = "copyBufferSubData";
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if (IsContextLost())
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return;
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const auto& readBuffer = ValidateBufferSelection(funcName, readTarget);
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if (!readBuffer)
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return;
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const auto& writeBuffer = ValidateBufferSelection(funcName, writeTarget);
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if (!writeBuffer)
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return;
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if (!ValidateNonNegative(funcName, "readOffset", readOffset) ||
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!ValidateNonNegative(funcName, "writeOffset", writeOffset) ||
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!ValidateNonNegative(funcName, "size", size))
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{
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return;
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}
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const auto fnValidateOffsetSize = [&](const char* info, GLintptr offset,
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const WebGLBuffer* buffer)
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{
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const auto neededBytes = CheckedInt<size_t>(offset) + size;
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if (!neededBytes.isValid() || neededBytes.value() > buffer->ByteLength()) {
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ErrorInvalidValue("%s: Invalid %s range.", funcName, info);
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return false;
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}
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return true;
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};
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if (!fnValidateOffsetSize("read", readOffset, readBuffer) ||
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!fnValidateOffsetSize("write", writeOffset, writeBuffer))
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{
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return;
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}
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if (readBuffer == writeBuffer) {
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MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(readOffset) + size).isValid());
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MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(writeOffset) + size).isValid());
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const bool separate = (readOffset + size <= writeOffset ||
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writeOffset + size <= readOffset);
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if (!separate) {
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ErrorInvalidValue("%s: ranges [readOffset, readOffset + size) and"
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" [writeOffset, writeOffset + size) overlap",
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funcName);
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return;
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}
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}
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const auto& readType = readBuffer->Content();
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const auto& writeType = writeBuffer->Content();
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MOZ_ASSERT(readType != WebGLBuffer::Kind::Undefined);
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MOZ_ASSERT(writeType != WebGLBuffer::Kind::Undefined);
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if (writeType != readType) {
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ErrorInvalidOperation("%s: Can't copy %s data to %s data.",
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funcName,
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(readType == WebGLBuffer::Kind::OtherData) ? "other"
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: "element",
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(writeType == WebGLBuffer::Kind::OtherData) ? "other"
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: "element");
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return;
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}
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gl->MakeCurrent();
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const ScopedLazyBind readBind(gl, readTarget, readBuffer);
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const ScopedLazyBind writeBind(gl, writeTarget, writeBuffer);
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gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
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}
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void
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WebGL2Context::GetBufferSubData(GLenum target, GLintptr srcByteOffset,
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const dom::ArrayBufferView& dstData, GLuint dstElemOffset,
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GLuint dstElemCountOverride)
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{
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const char funcName[] = "getBufferSubData";
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if (IsContextLost())
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return;
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if (!ValidateNonNegative(funcName, "srcByteOffset", srcByteOffset))
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return;
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uint8_t* bytes;
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size_t byteLen;
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if (!ValidateArrayBufferView(funcName, dstData, dstElemOffset, dstElemCountOverride,
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&bytes, &byteLen))
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{
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return;
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}
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////
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const auto& buffer = ValidateBufferSelection(funcName, target);
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if (!buffer)
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return;
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if (!buffer->ValidateRange(funcName, srcByteOffset, byteLen))
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return;
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////
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if (!CheckedInt<GLsizeiptr>(byteLen).isValid()) {
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ErrorOutOfMemory("%s: Size too large.", funcName);
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return;
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}
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const GLsizeiptr glByteLen(byteLen);
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////
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gl->MakeCurrent();
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const ScopedLazyBind readBind(gl, target, buffer);
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if (byteLen) {
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const bool isTF = (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER);
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GLenum mapTarget = target;
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if (isTF) {
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gl->fBindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, mEmptyTFO);
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gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, buffer->mGLName);
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mapTarget = LOCAL_GL_ARRAY_BUFFER;
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}
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const auto mappedBytes = gl->fMapBufferRange(mapTarget, srcByteOffset, glByteLen,
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LOCAL_GL_MAP_READ_BIT);
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memcpy(bytes, mappedBytes, byteLen);
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gl->fUnmapBuffer(mapTarget);
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if (isTF) {
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const GLuint vbo = (mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);
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gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, vbo);
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const GLuint tfo = (mBoundTransformFeedback ? mBoundTransformFeedback->mGLName
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: 0);
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gl->fBindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, tfo);
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}
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}
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}
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} // namespace mozilla
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