gecko-dev/servo/components/compositing/touch.rs

231 строка
7.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use euclid::{TypedPoint2D, TypedVector2D};
use euclid::ScaleFactor;
use script_traits::{EventResult, TouchId};
use self::TouchState::*;
use style_traits::DevicePixel;
/// Minimum number of `DeviceIndependentPixel` to begin touch scrolling.
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
pub struct TouchHandler {
pub state: TouchState,
pub active_touch_points: Vec<TouchPoint>,
}
#[derive(Clone, Copy, Debug)]
pub struct TouchPoint {
pub id: TouchId,
pub point: TypedPoint2D<f32, DevicePixel>
}
impl TouchPoint {
pub fn new(id: TouchId, point: TypedPoint2D<f32, DevicePixel>) -> Self {
TouchPoint { id: id, point: point }
}
}
/// The states of the touch input state machine.
///
/// TODO: Add support for "flinging" (scrolling inertia)
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum TouchState {
/// Not tracking any touch point
Nothing,
/// A touchstart event was dispatched to the page, but the response wasn't received yet.
/// Contains the initial touch point.
WaitingForScript,
/// Script is consuming the current touch sequence; don't perform default actions.
DefaultPrevented,
/// A single touch point is active and may perform click or pan default actions.
/// Contains the initial touch location.
Touching,
/// A single touch point is active and has started panning.
Panning,
/// A two-finger pinch zoom gesture is active.
Pinching,
/// A multi-touch gesture is in progress. Contains the number of active touch points.
MultiTouch,
}
/// The action to take in response to a touch event
#[derive(Clone, Copy, Debug)]
pub enum TouchAction {
/// Simulate a mouse click.
Click,
/// Scroll by the provided offset.
Scroll(TypedVector2D<f32, DevicePixel>),
/// Zoom by a magnification factor and scroll by the provided offset.
Zoom(f32, TypedVector2D<f32, DevicePixel>),
/// Send a JavaScript event to content.
DispatchEvent,
/// Don't do anything.
NoAction,
}
impl TouchHandler {
pub fn new() -> Self {
TouchHandler {
state: Nothing,
active_touch_points: Vec::new(),
}
}
pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
let point = TouchPoint::new(id, point);
self.active_touch_points.push(point);
self.state = match self.state {
Nothing => WaitingForScript,
Touching | Panning => Pinching,
WaitingForScript => WaitingForScript,
DefaultPrevented => DefaultPrevented,
Pinching | MultiTouch => MultiTouch,
};
}
pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>)
-> TouchAction {
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
Some(i) => i,
None => {
warn!("Got a touchmove event for a non-active touch point");
return TouchAction::NoAction;
}
};
let old_point = self.active_touch_points[idx].point;
let action = match self.state {
Touching => {
let delta = point - old_point;
if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
{
self.state = Panning;
TouchAction::Scroll(delta)
} else {
TouchAction::NoAction
}
}
Panning => {
let delta = point - old_point;
TouchAction::Scroll(delta)
}
DefaultPrevented => {
TouchAction::DispatchEvent
}
Pinching => {
let (d0, c0) = self.pinch_distance_and_center();
self.active_touch_points[idx].point = point;
let (d1, c1) = self.pinch_distance_and_center();
let magnification = d1 / d0;
let scroll_delta = c1 - c0 * ScaleFactor::new(magnification);
TouchAction::Zoom(magnification, scroll_delta)
}
WaitingForScript => TouchAction::NoAction,
MultiTouch => TouchAction::NoAction,
Nothing => unreachable!(),
};
// If we're still waiting to see whether this is a click or pan, remember the original
// location. Otherwise, update the touch point with the latest location.
if self.state != Touching && self.state != WaitingForScript {
self.active_touch_points[idx].point = point;
}
action
}
pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>)
-> TouchAction {
match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => {
self.active_touch_points.swap_remove(i);
}
None => {
warn!("Got a touch up event for a non-active touch point");
}
}
match self.state {
Touching => {
// FIXME: If the duration exceeds some threshold, send a contextmenu event instead.
// FIXME: Don't send a click if preventDefault is called on the touchend event.
self.state = Nothing;
TouchAction::Click
}
Nothing | Panning => {
self.state = Nothing;
TouchAction::NoAction
}
Pinching => {
self.state = Panning;
TouchAction::NoAction
}
WaitingForScript | DefaultPrevented | MultiTouch => {
if self.active_touch_points.is_empty() {
self.state = Nothing;
}
TouchAction::NoAction
}
}
}
pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>) {
match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => {
self.active_touch_points.swap_remove(i);
}
None => {
warn!("Got a touchcancel event for a non-active touch point");
return;
}
}
match self.state {
Nothing => {}
Touching | Panning => {
self.state = Nothing;
}
Pinching => {
self.state = Panning;
}
WaitingForScript | DefaultPrevented | MultiTouch => {
if self.active_touch_points.is_empty() {
self.state = Nothing;
}
}
}
}
pub fn on_event_processed(&mut self, result: EventResult) {
if let WaitingForScript = self.state {
self.state = match result {
EventResult::DefaultPrevented => DefaultPrevented,
EventResult::DefaultAllowed => match self.touch_count() {
1 => Touching,
2 => Pinching,
_ => MultiTouch,
}
}
}
}
fn touch_count(&self) -> usize {
self.active_touch_points.len()
}
fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<f32, DevicePixel>) {
debug_assert!(self.touch_count() == 2);
let p0 = self.active_touch_points[0].point;
let p1 = self.active_touch_points[1].point;
let center = p0.lerp(p1, 0.5);
let distance = (p0 - p1).length();
(distance, center)
}
}