gecko-dev/accessible/base/NotificationController.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_a11y_NotificationController_h_
#define mozilla_a11y_NotificationController_h_
#include "EventQueue.h"
#include "EventTree.h"
#include "mozilla/Tuple.h"
#include "nsCycleCollectionParticipant.h"
#include "nsRefreshDriver.h"
#include <utility>
#ifdef A11Y_LOG
# include "Logging.h"
#endif
namespace mozilla {
namespace a11y {
class DocAccessible;
/**
* Notification interface.
*/
class Notification {
public:
NS_INLINE_DECL_REFCOUNTING(mozilla::a11y::Notification)
/**
* Process notification.
*/
virtual void Process() = 0;
protected:
Notification() {}
/**
* Protected destructor, to discourage deletion outside of Release():
*/
virtual ~Notification() {}
private:
Notification(const Notification&);
Notification& operator=(const Notification&);
};
/**
* Template class for generic notification.
*
* @note Instance is kept as a weak ref, the caller must guarantee it exists
* longer than the document accessible owning the notification controller
* that this notification is processed by.
*/
template <class Class, class... Args>
class TNotification : public Notification {
public:
typedef void (Class::*Callback)(Args*...);
TNotification(Class* aInstance, Callback aCallback, Args*... aArgs)
: mInstance(aInstance), mCallback(aCallback), mArgs(aArgs...) {}
virtual ~TNotification() { mInstance = nullptr; }
virtual void Process() override {
ProcessHelper(std::index_sequence_for<Args...>{});
}
private:
TNotification(const TNotification&);
TNotification& operator=(const TNotification&);
template <size_t... Indices>
void ProcessHelper(std::index_sequence<Indices...>) {
(mInstance->*mCallback)(Get<Indices>(mArgs)...);
}
Class* mInstance;
Callback mCallback;
Tuple<RefPtr<Args>...> mArgs;
};
/**
* Used to process notifications from core for the document accessible.
*/
class NotificationController final : public EventQueue,
public nsARefreshObserver {
public:
NotificationController(DocAccessible* aDocument, nsIPresShell* aPresShell);
NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override;
NS_IMETHOD_(MozExternalRefCountType) Release(void) override;
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(NotificationController)
/**
* Shutdown the notification controller.
*/
void Shutdown();
/**
* Add an accessible event into the queue to process it later.
*/
void QueueEvent(AccEvent* aEvent) {
if (PushEvent(aEvent)) {
ScheduleProcessing();
}
}
/**
* Creates and adds a name change event into the queue for a container of
* the given accessible, if the accessible is a part of name computation of
* the container.
*/
void QueueNameChange(Accessible* aChangeTarget) {
if (PushNameChange(aChangeTarget)) {
ScheduleProcessing();
}
}
/**
* Returns existing event tree for the given the accessible or creates one if
* it doesn't exists yet.
*/
EventTree* QueueMutation(Accessible* aContainer);
class MoveGuard final {
public:
explicit MoveGuard(NotificationController* aController)
: mController(aController) {
#ifdef DEBUG
MOZ_ASSERT(!mController->mMoveGuardOnStack,
"Move guard is on stack already!");
mController->mMoveGuardOnStack = true;
#endif
}
~MoveGuard() {
#ifdef DEBUG
MOZ_ASSERT(mController->mMoveGuardOnStack, "No move guard on stack!");
mController->mMoveGuardOnStack = false;
#endif
mController->mPrecedingEvents.Clear();
}
private:
NotificationController* mController;
};
#ifdef A11Y_LOG
const EventTree& RootEventTree() const { return mEventTree; };
#endif
/**
* Queue a mutation event to emit if not coalesced away. Returns true if the
* event was queued and has not yet been coalesced.
*/
bool QueueMutationEvent(AccTreeMutationEvent* aEvent);
/**
* Coalesce all queued mutation events.
*/
void CoalesceMutationEvents();
/**
* Schedule binding the child document to the tree of this document.
*/
void ScheduleChildDocBinding(DocAccessible* aDocument);
/**
* Schedule the accessible tree update because of rendered text changes.
*/
inline void ScheduleTextUpdate(nsIContent* aTextNode) {
// Make sure we are not called with a node that is not in the DOM tree or
// not visible.
MOZ_ASSERT(aTextNode->GetParentNode(), "A text node is not in DOM");
MOZ_ASSERT(aTextNode->GetPrimaryFrame(),
"A text node doesn't have a frame");
MOZ_ASSERT(aTextNode->GetPrimaryFrame()->StyleVisibility()->IsVisible(),
"A text node is not visible");
mTextHash.PutEntry(aTextNode);
ScheduleProcessing();
}
/**
* Pend accessible tree update for content insertion.
*/
void ScheduleContentInsertion(nsIContent* aStartChildNode,
nsIContent* aEndChildNode);
/**
* Pend an accessible subtree relocation.
*/
void ScheduleRelocation(Accessible* aOwner) {
if (!mRelocations.Contains(aOwner) && mRelocations.AppendElement(aOwner)) {
ScheduleProcessing();
}
}
/**
* Start to observe refresh to make notifications and events processing after
* layout.
*/
void ScheduleProcessing();
/**
* Process the generic notification synchronously if there are no pending
* layout changes and no notifications are pending or being processed right
* now. Otherwise, queue it up to process asynchronously.
*
* @note The caller must guarantee that the given instance still exists when
* the notification is processed.
*/
template <class Class, class... Args>
inline void HandleNotification(
Class* aInstance,
typename TNotification<Class, Args...>::Callback aMethod,
Args*... aArgs) {
if (!IsUpdatePending()) {
#ifdef A11Y_LOG
if (mozilla::a11y::logging::IsEnabled(
mozilla::a11y::logging::eNotifications))
mozilla::a11y::logging::Text("sync notification processing");
#endif
(aInstance->*aMethod)(aArgs...);
return;
}
RefPtr<Notification> notification =
new TNotification<Class, Args...>(aInstance, aMethod, aArgs...);
if (notification && mNotifications.AppendElement(notification))
ScheduleProcessing();
}
/**
* Schedule the generic notification to process asynchronously.
*
* @note The caller must guarantee that the given instance still exists when
* the notification is processed.
*/
template <class Class>
inline void ScheduleNotification(
Class* aInstance, typename TNotification<Class>::Callback aMethod) {
RefPtr<Notification> notification =
new TNotification<Class>(aInstance, aMethod);
if (notification && mNotifications.AppendElement(notification))
ScheduleProcessing();
}
template <class Class, class Arg>
inline void ScheduleNotification(
Class* aInstance, typename TNotification<Class, Arg>::Callback aMethod,
Arg* aArg) {
RefPtr<Notification> notification =
new TNotification<Class, Arg>(aInstance, aMethod, aArg);
if (notification && mNotifications.AppendElement(notification)) {
ScheduleProcessing();
}
}
#ifdef DEBUG
bool IsUpdating() const {
return mObservingState == eRefreshProcessingForUpdate;
}
#endif
protected:
virtual ~NotificationController();
nsCycleCollectingAutoRefCnt mRefCnt;
NS_DECL_OWNINGTHREAD
/**
* Return true if the accessible tree state update is pending.
*/
bool IsUpdatePending();
/**
* Return true if we should wait for processing from the parent before we can
* process our own queue.
*/
bool WaitingForParent();
private:
NotificationController(const NotificationController&);
NotificationController& operator=(const NotificationController&);
// nsARefreshObserver
virtual void WillRefresh(mozilla::TimeStamp aTime) override;
/**
* Set and returns a hide event, paired with a show event, for the move.
*/
void WithdrawPrecedingEvents(nsTArray<RefPtr<AccHideEvent>>* aEvs) {
if (mPrecedingEvents.Length() > 0) {
aEvs->AppendElements(std::move(mPrecedingEvents));
}
}
void StorePrecedingEvent(AccHideEvent* aEv) {
MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
mPrecedingEvents.AppendElement(aEv);
}
void StorePrecedingEvents(nsTArray<RefPtr<AccHideEvent>>&& aEvs) {
MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
mPrecedingEvents.InsertElementsAt(0, aEvs);
}
private:
/**
* get rid of a mutation event that is no longer necessary.
*/
void DropMutationEvent(AccTreeMutationEvent* aEvent);
/**
* Fire all necessary mutation events.
*/
void ProcessMutationEvents();
/**
* Indicates whether we're waiting on an event queue processing from our
* notification controller to flush events.
*/
enum eObservingState {
eNotObservingRefresh,
eRefreshObserving,
eRefreshProcessing,
eRefreshProcessingForUpdate
};
eObservingState mObservingState;
/**
* The presshell of the document accessible.
*/
nsIPresShell* mPresShell;
/**
* Child documents that needs to be bound to the tree.
*/
nsTArray<RefPtr<DocAccessible>> mHangingChildDocuments;
/**
* Pending accessible tree update notifications for content insertions.
*/
nsClassHashtable<nsRefPtrHashKey<Accessible>, nsTArray<nsCOMPtr<nsIContent>>>
mContentInsertions;
template <class T>
class nsCOMPtrHashKey : public PLDHashEntryHdr {
public:
typedef T* KeyType;
typedef const T* KeyTypePointer;
explicit nsCOMPtrHashKey(const T* aKey) : mKey(const_cast<T*>(aKey)) {}
nsCOMPtrHashKey(nsCOMPtrHashKey<T>&& aOther)
: PLDHashEntryHdr(std::move(aOther)), mKey(std::move(aOther.mKey)) {}
~nsCOMPtrHashKey() {}
KeyType GetKey() const { return mKey; }
bool KeyEquals(KeyTypePointer aKey) const { return aKey == mKey; }
static KeyTypePointer KeyToPointer(KeyType aKey) { return aKey; }
static PLDHashNumber HashKey(KeyTypePointer aKey) {
return NS_PTR_TO_INT32(aKey) >> 2;
}
enum { ALLOW_MEMMOVE = true };
protected:
nsCOMPtr<T> mKey;
};
/**
* Pending accessible tree update notifications for rendered text changes.
*/
nsTHashtable<nsCOMPtrHashKey<nsIContent>> mTextHash;
/**
* Other notifications like DOM events. Don't make this an AutoTArray; we
* use SwapElements() on it.
*/
nsTArray<RefPtr<Notification>> mNotifications;
/**
* Holds all scheduled relocations.
*/
nsTArray<RefPtr<Accessible>> mRelocations;
/**
* Holds all mutation events.
*/
EventTree mEventTree;
/**
* A temporary collection of hide events that should be fired before related
* show event. Used by EventTree.
*/
nsTArray<RefPtr<AccHideEvent>> mPrecedingEvents;
#ifdef DEBUG
bool mMoveGuardOnStack;
#endif
friend class MoveGuard;
friend class EventTree;
/**
* A list of all mutation events we may want to emit. Ordered from the first
* event that should be emitted to the last one to emit.
*/
RefPtr<AccTreeMutationEvent> mFirstMutationEvent;
RefPtr<AccTreeMutationEvent> mLastMutationEvent;
/**
* A class to map an accessible and event type to an event.
*/
class EventMap {
public:
enum EventType {
ShowEvent = 0x0,
HideEvent = 0x1,
ReorderEvent = 0x2,
};
void PutEvent(AccTreeMutationEvent* aEvent);
AccTreeMutationEvent* GetEvent(Accessible* aTarget, EventType aType);
void RemoveEvent(AccTreeMutationEvent* aEvent);
void Clear() { mTable.Clear(); }
private:
EventType GetEventType(AccTreeMutationEvent* aEvent);
nsRefPtrHashtable<nsUint64HashKey, AccTreeMutationEvent> mTable;
};
EventMap mMutationMap;
uint32_t mEventGeneration;
};
} // namespace a11y
} // namespace mozilla
#endif // mozilla_a11y_NotificationController_h_