gecko-dev/dom/messagechannel/MessagePort.h

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6.4 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_MessagePort_h
#define mozilla_dom_MessagePort_h
#include "mozilla/Attributes.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "nsIIPCBackgroundChildCreateCallback.h"
#include "nsTArray.h"
#ifdef XP_WIN
#undef PostMessage
#endif
class nsPIDOMWindow;
namespace mozilla {
namespace dom {
class DispatchEventRunnable;
class MessagePortChild;
class MessagePortIdentifier;
class MessagePortMessage;
class SharedMessagePortMessage;
namespace workers {
class WorkerFeature;
} // namespace workers
class MessagePortBase : public DOMEventTargetHelper
{
protected:
explicit MessagePortBase(nsPIDOMWindow* aWindow);
MessagePortBase();
public:
virtual void
PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Optional<Sequence<JS::Value>>& aTransferable,
ErrorResult& aRv) = 0;
virtual void
Start() = 0;
virtual void
Close() = 0;
// The 'message' event handler has to call |Start()| method, so we
// cannot use IMPL_EVENT_HANDLER macro here.
virtual EventHandlerNonNull*
GetOnmessage() = 0;
virtual void
SetOnmessage(EventHandlerNonNull* aCallback) = 0;
// Duplicate this message port. This method is used by the Structured Clone
// Algorithm and populates a MessagePortIdentifier object with the information
// useful to create new MessagePort.
virtual bool
CloneAndDisentangle(MessagePortIdentifier& aIdentifier) = 0;
};
class MessagePort final : public MessagePortBase
, public nsIIPCBackgroundChildCreateCallback
, public nsIObserver
{
friend class DispatchEventRunnable;
public:
NS_DECL_NSIIPCBACKGROUNDCHILDCREATECALLBACK
NS_DECL_NSIOBSERVER
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(MessagePort,
MessagePortBase)
static already_AddRefed<MessagePort>
Create(nsPIDOMWindow* aWindow, const nsID& aUUID,
const nsID& aDestinationUUID, ErrorResult& aRv);
static already_AddRefed<MessagePort>
Create(nsPIDOMWindow* aWindow, const MessagePortIdentifier& aIdentifier,
ErrorResult& aRv);
static void
ForceClose(const MessagePortIdentifier& aIdentifier);
virtual JSObject*
WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
virtual void
PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Optional<Sequence<JS::Value>>& aTransferable,
ErrorResult& aRv) override;
virtual void Start() override;
virtual void Close() override;
virtual EventHandlerNonNull* GetOnmessage() override;
virtual void SetOnmessage(EventHandlerNonNull* aCallback) override;
// Non WebIDL methods
void UnshippedEntangle(MessagePort* aEntangledPort);
virtual bool CloneAndDisentangle(MessagePortIdentifier& aIdentifier) override;
// These methods are useful for MessagePortChild
void Entangled(nsTArray<MessagePortMessage>& aMessages);
void MessagesReceived(nsTArray<MessagePortMessage>& aMessages);
void StopSendingDataConfirmed();
void Closed();
private:
explicit MessagePort(nsPIDOMWindow* aWindow);
~MessagePort();
enum State {
// When a port is created by a MessageChannel it is entangled with the
// other. They both run on the same thread, same event loop and the
// messages are added to the queues without using PBackground actors.
// When one of the port is shipped, the state is changed to
// StateEntangling.
eStateUnshippedEntangled,
// If the port is closed or cloned when we are in this state, we set the
// mNextStep. This 'next' operation will be done when entangled() message
// is received.
eStateEntangling,
// When entangled() is received we send all the messages in the
// mMessagesForTheOtherPort to the actor and we change the state to
// StateEntangled. At this point the port is entangled with the other. We
// send and receive messages.
// If the port queue is not enabled, the received messages are stored in
// the mMessages.
eStateEntangled,
// When the port is cloned or disentangled we want to stop receiving
// messages. We call 'SendStopSendingData' to the actor and we wait for an
// answer. All the messages received between now and the
// 'StopSendingDataComfirmed are queued in the mMessages but not
// dispatched.
eStateDisentangling,
// When 'StopSendingDataConfirmed' is received, we can disentangle the port
// calling SendDisentangle in the actor because we are 100% sure that we
// don't receive any other message, so nothing will be lost.
// Disentangling the port we send all the messages from the mMessages
// though the actor.
eStateDisentangled
};
void Initialize(const nsID& aUUID, const nsID& aDestinationUUID,
uint32_t aSequenceID, bool mNeutered, State aState,
ErrorResult& aRv);
void ConnectToPBackground();
// Dispatch events from the Message Queue using a nsRunnable.
void Dispatch();
void StartDisentangling();
void Disentangle();
void RemoveDocFromBFCache();
// This method is meant to keep alive the MessagePort when this object is
// creating the actor and until the actor is entangled.
// We release the object when the port is closed or disentangled.
void UpdateMustKeepAlive();
bool IsCertainlyAliveForCC() const override
{
return mIsKeptAlive;
}
nsAutoPtr<workers::WorkerFeature> mWorkerFeature;
nsRefPtr<DispatchEventRunnable> mDispatchRunnable;
nsRefPtr<MessagePortChild> mActor;
nsRefPtr<MessagePort> mUnshippedEntangledPort;
nsTArray<nsRefPtr<SharedMessagePortMessage>> mMessages;
nsTArray<nsRefPtr<SharedMessagePortMessage>> mMessagesForTheOtherPort;
nsAutoPtr<MessagePortIdentifier> mIdentifier;
uint64_t mInnerID;
State mState;
// This 'nextStep' is used when we are waiting to be entangled but the
// content has called Clone() or Close().
enum {
eNextStepNone,
eNextStepDisentangle,
eNextStepClose
} mNextStep;
bool mMessageQueueEnabled;
bool mIsKeptAlive;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_MessagePort_h