зеркало из https://github.com/mozilla/gecko-dev.git
348 строки
9.2 KiB
C++
348 строки
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#pragma once
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#include <PP_Prefix.h>
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#include <LPane.h>
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#include "UStdBevels.h"
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#ifndef __TEXTEDIT__
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#include <TextEdit.h>
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#endif
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#ifndef __ICONS__
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#include <Icons.h>
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#endif
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enum {
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teFlushBottom = teFlushRight,
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teFlushTop = teFlushLeft
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};
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enum {
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wHiliteLight = 5,
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wHiliteDark,
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wTitleBarLight,
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wTitleBarDark,
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wDialogLight,
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wDialogDark,
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wTingeLight,
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wTingeDark
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};
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class CGWorld;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> Class UGraphicGizmos
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class UGraphicGizmos
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{
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public:
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static void LoadBevelTraits(
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ResIDT inBevelTraitsID,
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SBevelColorDesc& outBevelDesc);
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static void BevelRect(
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const Rect& inRect,
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Int16 inBevel,
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Int16 inTopColor,
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Int16 inBottomColor);
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static void BevelPartialRect(
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const Rect & inRect,
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Int16 inBevel,
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Int16 inTopColor,
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Int16 inBottomColor,
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const SBooleanRect& inSides);
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static void BevelRect(
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const Rect& inRect,
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Int16 inBevel,
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const RGBColor& inTopColor,
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const RGBColor& inBottomColor);
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static void BevelRectAGA(
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const Rect& inRect,
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Int16 inBevel,
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const RGBColor& inTopColor,
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const RGBColor& inBottomColor);
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static void BevelPartialRect(
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const Rect & inRect,
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Int16 inBevel,
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const RGBColor& inTopColor,
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const RGBColor& inBottomColor,
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const SBooleanRect& inSides);
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static void BevelTintRect(
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const Rect& inRect,
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Int16 inBevel,
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Uint16 inTopTint,
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Uint16 inBottomTint);
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static void BevelTintRoundRect(
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const Rect& inRect,
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Int16 inOvalWidth,
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Int16 inOvalHeight,
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Uint16 inTint,
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Boolean inLighten);
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static void BevelTintPartialRect(
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const Rect & inRect,
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Int16 inBevel,
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Uint16 inTopTint,
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Uint16 inBottomTint,
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const SBooleanRect& inSides);
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static void BevelTintLine(
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Int16 inStartX,
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Int16 inStartY,
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Int16 inEndX,
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Int16 inEndY,
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Uint16 inTint,
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Boolean inLighten);
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static void BevelTintPixel(
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Int16 inX,
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Int16 inY,
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Uint16 inTint,
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Boolean inLighten);
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static void RaiseColorVolume(
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const Rect& inRect,
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Uint16 inTint = 0x8000);
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static void LowerColorVolume(
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const Rect& inRect,
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Uint16 inTint = 0x8000);
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static void LowerRoundRectColorVolume(
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const Rect& inRect,
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Int16 inOvalWidth,
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Int16 inOvalHeight,
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Uint16 inTint = 0x8000);
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static void PaintDisabledRect(
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const Rect& inRect,
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Uint16 inTint = 0x8000,
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Boolean inMakeLighter = true);
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static void CenterRectOnRect(
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Rect& inRect,
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const Rect& inOnRect);
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static void AlignRectOnRect(
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Rect& inRect,
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const Rect& inOnRect,
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Uint16 inAlignment);
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static void PadAlignedRect(
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Rect& ioRect,
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Uint16 inPad,
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Uint16 inAlignment);
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static void CenterStringInRect(
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const StringPtr inString,
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const Rect &inRect);
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static void PlaceStringInRect(
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const StringPtr inString,
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const Rect &inRect,
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Int16 inHorizJustType = teCenter,
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Int16 inVertJustType = teCenter,
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const FontInfo* inFontInfo = NULL);
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static void PlaceTextInRect(
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const char* inText,
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Uint32 inTextLength,
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const Rect &inRect,
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Int16 inHorizJustType = teCenter,
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Int16 inVertJustType = teCenter,
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const FontInfo* inFontInfo = NULL,
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Boolean inDoTruncate = false,
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TruncCode inTruncWhere = truncMiddle);
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static void DrawUTF8TextString( const char* inText,
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const FontInfo* inFontInfo,
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SInt16 inMargin,
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const Rect& inBounds,
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SInt16 inJustification = teFlushLeft,
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Boolean doTruncate = true,
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TruncCode truncWhere = truncMiddle);
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static void PlaceUTF8TextInRect(
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const char* inText,
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Uint32 inTextLength,
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const Rect &inRect,
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Int16 inHorizJustType = teCenter,
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Int16 inVertJustType = teCenter,
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const FontInfo* inFontInfo = NULL,
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Boolean inDoTruncate = false,
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TruncCode inTruncWhere = truncMiddle);
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static int GetUTF8TextWidth(
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const char* inText,
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int inTextLength);
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static Point CalcStringPosition(
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const Rect &inRect,
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Int16 inStringWidth,
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Int16 inHorizJustType,
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Int16 inVertJustType,
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const FontInfo *inFontInfo);
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static void CalcWindowTingeColors(
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WindowPtr inWindowPtr,
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RGBColor &outLightTinge,
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RGBColor &outDarkTinge);
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static void FindInColorTable(
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CTabHandle inColorTable,
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Int16 inColorID,
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RGBColor& outColor);
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static void MixColor(
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const RGBColor& inLightColor,
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const RGBColor& inDarkColor,
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Int16 inShade,
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RGBColor& outColor);
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static void DrawArithPattern(
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const Rect& inFrame,
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const Pattern& inPattern,
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Uint16 inTint,
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Boolean inLighten);
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static void DrawPopupArrow(
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const Rect& inLocalFrame,
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Boolean inIsEnabled = true,
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Boolean inIsActive = true,
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Boolean inIsHilited = false);
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static RGBColor sLighter;
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static RGBColor sDarker;
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private:
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static Boolean GetTingeColorsFromColorTable (
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CTabHandle inColorTable,
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RGBColor &outLightTinge,
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RGBColor &outDarkTinge);
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};
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inline Int16 RectWidth(const Rect& inRect)
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{ return inRect.right - inRect.left; }
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inline Int16 RectHeight(const Rect& inRect)
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{ return inRect.bottom - inRect.top; }
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> Class CSicn
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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typedef Int16 SicnT[16];
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class CSicn
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{
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public:
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CSicn();
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CSicn(ResIDT inSicnID, Int16 inIndex = 0);
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void LoadSicnData(ResIDT inSicnID, Int16 inIndex = 0);
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void Plot(Int16 inMode = srcCopy);
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void Plot(const Rect &inRect, Int16 inMode = srcCopy);
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operator Rect*();
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operator Rect&();
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protected:
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void CopyImage(const Rect &inRect, Int16 inMode);
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SicnT mSicnData;
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Rect mSicnRect;
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};
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inline CSicn::operator Rect*()
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{ return &mSicnRect; }
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inline CSicn::operator Rect&()
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{ return mSicnRect; }
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <09> Class CIconFamily
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class CIconFamily
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{
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public:
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CIconFamily(ResIDT inFamilyID);
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~CIconFamily();
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void Plot(
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IconAlignmentType inAlign = atNone,
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IconTransformType inTransform = ttNone);
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void Plot(
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const Rect& inRect,
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IconAlignmentType inAlign = atNone,
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IconTransformType inTransform = ttNone);
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operator Rect*();
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operator Rect&();
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void CalcBestSize(const Rect& inContainer);
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protected:
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ResIDT mFamilyID;
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Rect mIconRect;
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private:
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CIconFamily(); // parameters required
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};
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inline CIconFamily::operator Rect*()
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{ return &mIconRect; }
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inline CIconFamily::operator Rect&()
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{ return mIconRect; }
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