зеркало из https://github.com/mozilla/gecko-dev.git
1222 строки
36 KiB
C++
1222 строки
36 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessManager.h"
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#include "gfxPrefs.h"
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#include "GPUProcessHost.h"
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#include "GPUProcessListener.h"
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#include "mozilla/MemoryReportingProcess.h"
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#include "mozilla/Sprintf.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/StaticPrefs.h"
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#include "mozilla/dom/ContentParent.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/APZCTreeManagerChild.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorManagerChild.h"
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/layers/CompositorOptions.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/layers/ImageBridgeParent.h"
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#include "mozilla/layers/InProcessCompositorSession.h"
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#include "mozilla/layers/LayerTreeOwnerTracker.h"
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#include "mozilla/layers/RemoteCompositorSession.h"
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#include "mozilla/widget/PlatformWidgetTypes.h"
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#include "nsAppRunner.h"
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#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
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# include "mozilla/widget/CompositorWidgetChild.h"
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#endif
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#include "nsBaseWidget.h"
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#include "nsContentUtils.h"
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#include "VRManagerChild.h"
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#include "VRManagerParent.h"
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#include "VsyncBridgeChild.h"
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#include "VsyncIOThreadHolder.h"
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#include "VsyncSource.h"
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#include "mozilla/dom/VideoDecoderManagerChild.h"
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#include "mozilla/dom/VideoDecoderManagerParent.h"
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#include "nsExceptionHandler.h"
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#include "nsPrintfCString.h"
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#if defined(MOZ_WIDGET_ANDROID)
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#include "mozilla/widget/AndroidUiThread.h"
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#include "mozilla/layers/UiCompositorControllerChild.h"
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#endif // defined(MOZ_WIDGET_ANDROID)
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namespace mozilla {
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namespace gfx {
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using namespace mozilla::layers;
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enum class FallbackType : uint32_t
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{
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NONE = 0,
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DECODINGDISABLED,
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DISABLED,
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};
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static StaticAutoPtr<GPUProcessManager> sSingleton;
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GPUProcessManager*
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GPUProcessManager::Get()
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{
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return sSingleton;
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}
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void
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GPUProcessManager::Initialize()
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{
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MOZ_ASSERT(XRE_IsParentProcess());
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sSingleton = new GPUProcessManager();
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}
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void
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GPUProcessManager::Shutdown()
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{
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sSingleton = nullptr;
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}
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GPUProcessManager::GPUProcessManager()
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: mTaskFactory(this),
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mNextNamespace(0),
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mIdNamespace(0),
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mResourceId(0),
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mNumProcessAttempts(0),
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mDeviceResetCount(0),
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mProcess(nullptr),
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mProcessToken(0),
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mGPUChild(nullptr)
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{
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MOZ_COUNT_CTOR(GPUProcessManager);
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mIdNamespace = AllocateNamespace();
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mObserver = new Observer(this);
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nsContentUtils::RegisterShutdownObserver(mObserver);
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mDeviceResetLastTime = TimeStamp::Now();
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LayerTreeOwnerTracker::Initialize();
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}
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GPUProcessManager::~GPUProcessManager()
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{
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MOZ_COUNT_DTOR(GPUProcessManager);
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LayerTreeOwnerTracker::Shutdown();
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// The GPU process should have already been shut down.
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MOZ_ASSERT(!mProcess && !mGPUChild);
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// We should have already removed observers.
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MOZ_ASSERT(!mObserver);
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}
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NS_IMPL_ISUPPORTS(GPUProcessManager::Observer, nsIObserver);
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GPUProcessManager::Observer::Observer(GPUProcessManager* aManager)
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: mManager(aManager)
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{
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}
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NS_IMETHODIMP
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GPUProcessManager::Observer::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aData)
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{
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if (!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID)) {
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mManager->OnXPCOMShutdown();
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}
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return NS_OK;
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}
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void
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GPUProcessManager::OnXPCOMShutdown()
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{
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if (mObserver) {
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nsContentUtils::UnregisterShutdownObserver(mObserver);
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mObserver = nullptr;
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}
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CleanShutdown();
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}
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void
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GPUProcessManager::LaunchGPUProcess()
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{
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if (mProcess) {
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return;
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}
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// Start the Vsync I/O thread so can use it as soon as the process launches.
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EnsureVsyncIOThread();
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mNumProcessAttempts++;
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std::vector<std::string> extraArgs;
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nsCString parentBuildID(mozilla::PlatformBuildID());
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extraArgs.push_back("-parentBuildID");
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extraArgs.push_back(parentBuildID.get());
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// The subprocess is launched asynchronously, so we wait for a callback to
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// acquire the IPDL actor.
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mProcess = new GPUProcessHost(this);
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if (!mProcess->Launch(extraArgs)) {
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DisableGPUProcess("Failed to launch GPU process");
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}
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}
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void
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GPUProcessManager::DisableGPUProcess(const char* aMessage)
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{
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if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
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return;
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}
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gfxConfig::SetFailed(Feature::GPU_PROCESS, FeatureStatus::Failed, aMessage);
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gfxCriticalNote << aMessage;
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gfxPlatform::NotifyGPUProcessDisabled();
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Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
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uint32_t(FallbackType::DISABLED));
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DestroyProcess();
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ShutdownVsyncIOThread();
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// We may have been in the middle of guaranteeing our various services are
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// available when one failed. Some callers may fallback to using the same
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// process equivalent, and we need to make sure those services are setup
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// correctly. We cannot re-enter DisableGPUProcess from this call because we
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// know that it is disabled in the config above.
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EnsureProtocolsReady();
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// If we disable the GPU process during reinitialization after a previous
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// crash, then we need to tell the content processes again, because they
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// need to rebind to the UI process.
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HandleProcessLost();
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// On Windows, always fallback to software.
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// The assumption is that something in the graphics driver is crashing.
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#if XP_WIN
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FallbackToSoftware("GPU Process is disabled, fallback to software solution.");
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#endif
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}
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bool
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GPUProcessManager::EnsureGPUReady()
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{
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if (mProcess && !mProcess->IsConnected()) {
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if (!mProcess->WaitForLaunch()) {
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// If this fails, we should have fired OnProcessLaunchComplete and
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// removed the process.
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MOZ_ASSERT(!mProcess && !mGPUChild);
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return false;
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}
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}
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if (mGPUChild) {
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if (mGPUChild->EnsureGPUReady()) {
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return true;
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}
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// If the initialization above fails, we likely have a GPU process teardown
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// waiting in our message queue (or will soon). We need to ensure we don't
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// restart it later because if we fail here, our callers assume they should
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// fall back to a combined UI/GPU process. This also ensures our internal
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// state is consistent (e.g. process token is reset).
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DisableGPUProcess("Failed to initialize GPU process");
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}
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return false;
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}
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void
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GPUProcessManager::EnsureProtocolsReady()
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{
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EnsureCompositorManagerChild();
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EnsureImageBridgeChild();
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EnsureVRManager();
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}
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void
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GPUProcessManager::EnsureCompositorManagerChild()
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{
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bool gpuReady = EnsureGPUReady();
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if (CompositorManagerChild::IsInitialized(mProcessToken)) {
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return;
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}
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if (!gpuReady) {
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CompositorManagerChild::InitSameProcess(AllocateNamespace(), mProcessToken);
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return;
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}
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ipc::Endpoint<PCompositorManagerParent> parentPipe;
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ipc::Endpoint<PCompositorManagerChild> childPipe;
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nsresult rv = PCompositorManager::CreateEndpoints(
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mGPUChild->OtherPid(),
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base::GetCurrentProcId(),
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&parentPipe,
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&childPipe);
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if (NS_FAILED(rv)) {
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DisableGPUProcess("Failed to create PCompositorManager endpoints");
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return;
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}
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mGPUChild->SendInitCompositorManager(std::move(parentPipe));
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CompositorManagerChild::Init(std::move(childPipe), AllocateNamespace(),
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mProcessToken);
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}
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void
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GPUProcessManager::EnsureImageBridgeChild()
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{
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if (ImageBridgeChild::GetSingleton()) {
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return;
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}
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if (!EnsureGPUReady()) {
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ImageBridgeChild::InitSameProcess(AllocateNamespace());
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return;
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}
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ipc::Endpoint<PImageBridgeParent> parentPipe;
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ipc::Endpoint<PImageBridgeChild> childPipe;
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nsresult rv = PImageBridge::CreateEndpoints(
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mGPUChild->OtherPid(),
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base::GetCurrentProcId(),
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&parentPipe,
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&childPipe);
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if (NS_FAILED(rv)) {
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DisableGPUProcess("Failed to create PImageBridge endpoints");
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return;
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}
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mGPUChild->SendInitImageBridge(std::move(parentPipe));
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ImageBridgeChild::InitWithGPUProcess(std::move(childPipe), AllocateNamespace());
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}
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void
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GPUProcessManager::EnsureVRManager()
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{
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if (VRManagerChild::IsCreated()) {
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return;
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}
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if (!EnsureGPUReady()) {
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VRManagerChild::InitSameProcess();
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return;
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}
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ipc::Endpoint<PVRManagerParent> parentPipe;
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ipc::Endpoint<PVRManagerChild> childPipe;
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nsresult rv = PVRManager::CreateEndpoints(
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mGPUChild->OtherPid(),
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base::GetCurrentProcId(),
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&parentPipe,
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&childPipe);
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if (NS_FAILED(rv)) {
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DisableGPUProcess("Failed to create PVRManager endpoints");
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return;
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}
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mGPUChild->SendInitVRManager(std::move(parentPipe));
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VRManagerChild::InitWithGPUProcess(std::move(childPipe));
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}
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#if defined(MOZ_WIDGET_ANDROID)
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already_AddRefed<UiCompositorControllerChild>
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GPUProcessManager::CreateUiCompositorController(nsBaseWidget* aWidget, const LayersId aId)
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{
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RefPtr<UiCompositorControllerChild> result;
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if (!EnsureGPUReady()) {
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result = UiCompositorControllerChild::CreateForSameProcess(aId);
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} else {
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ipc::Endpoint<PUiCompositorControllerParent> parentPipe;
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ipc::Endpoint<PUiCompositorControllerChild> childPipe;
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nsresult rv = PUiCompositorController::CreateEndpoints(
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mGPUChild->OtherPid(),
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base::GetCurrentProcId(),
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&parentPipe,
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&childPipe);
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if (NS_FAILED(rv)) {
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DisableGPUProcess("Failed to create PUiCompositorController endpoints");
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return nullptr;
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}
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mGPUChild->SendInitUiCompositorController(aId, std::move(parentPipe));
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result = UiCompositorControllerChild::CreateForGPUProcess(mProcessToken, std::move(childPipe));
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}
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if (result) {
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result->SetBaseWidget(aWidget);
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}
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return result.forget();
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}
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#endif // defined(MOZ_WIDGET_ANDROID)
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void
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GPUProcessManager::OnProcessLaunchComplete(GPUProcessHost* aHost)
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{
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MOZ_ASSERT(mProcess && mProcess == aHost);
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if (!mProcess->IsConnected()) {
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DisableGPUProcess("Failed to connect GPU process");
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return;
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}
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mGPUChild = mProcess->GetActor();
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mProcessToken = mProcess->GetProcessToken();
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Endpoint<PVsyncBridgeParent> vsyncParent;
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Endpoint<PVsyncBridgeChild> vsyncChild;
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nsresult rv = PVsyncBridge::CreateEndpoints(
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mGPUChild->OtherPid(),
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base::GetCurrentProcId(),
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&vsyncParent,
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&vsyncChild);
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if (NS_FAILED(rv)) {
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DisableGPUProcess("Failed to create PVsyncBridge endpoints");
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return;
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}
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mVsyncBridge = VsyncBridgeChild::Create(mVsyncIOThread, mProcessToken, std::move(vsyncChild));
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mGPUChild->SendInitVsyncBridge(std::move(vsyncParent));
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CrashReporter::AnnotateCrashReport(
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CrashReporter::Annotation::GPUProcessStatus, NS_LITERAL_CSTRING("Running"));
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CrashReporter::AnnotateCrashReport(
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CrashReporter::Annotation::GPUProcessLaunchCount,
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static_cast<int>(mNumProcessAttempts));
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}
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static bool
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ShouldLimitDeviceResets(uint32_t count, int32_t deltaMilliseconds)
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{
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// We decide to limit by comparing the amount of resets that have happened
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// and time since the last reset to two prefs.
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int32_t timeLimit = gfxPrefs::DeviceResetThresholdMilliseconds();
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int32_t countLimit = gfxPrefs::DeviceResetLimitCount();
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bool hasTimeLimit = timeLimit >= 0;
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bool hasCountLimit = countLimit >= 0;
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bool triggeredTime = deltaMilliseconds < timeLimit;
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bool triggeredCount = count > (uint32_t)countLimit;
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// If we have both prefs set then it needs to trigger both limits,
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// otherwise we only test the pref that is set or none
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if (hasTimeLimit && hasCountLimit) {
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return triggeredTime && triggeredCount;
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} else if (hasTimeLimit) {
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return triggeredTime;
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} else if (hasCountLimit) {
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return triggeredCount;
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}
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return false;
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}
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void
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GPUProcessManager::ResetCompositors()
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{
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// Note: this will recreate devices in addition to recreating compositors.
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// This isn't optimal, but this is only used on linux where acceleration
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// isn't enabled by default, and this way we don't need a new code path.
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SimulateDeviceReset();
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}
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void
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GPUProcessManager::SimulateDeviceReset()
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{
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// Make sure we rebuild environment and configuration for accelerated features.
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gfxPlatform::GetPlatform()->CompositorUpdated();
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if (mProcess) {
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GPUDeviceData data;
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if (mGPUChild->SendSimulateDeviceReset(&data)) {
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gfxPlatform::GetPlatform()->ImportGPUDeviceData(data);
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}
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OnRemoteProcessDeviceReset(mProcess);
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} else {
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OnInProcessDeviceReset();
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}
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}
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void
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GPUProcessManager::DisableWebRender(wr::WebRenderError aError)
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{
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if (!gfx::gfxVars::UseWebRender()) {
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return;
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}
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// Disable WebRender
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if (aError == wr::WebRenderError::INITIALIZE) {
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gfx::gfxConfig::GetFeature(gfx::Feature::WEBRENDER).ForceDisable(
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gfx::FeatureStatus::Unavailable,
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"WebRender initialization failed",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBRENDER_INITIALIZE"));
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} else if (aError == wr::WebRenderError::MAKE_CURRENT) {
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gfx::gfxConfig::GetFeature(gfx::Feature::WEBRENDER).ForceDisable(
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gfx::FeatureStatus::Unavailable,
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"Failed to make render context current",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBRENDER_MAKE_CURRENT"));
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} else if (aError == wr::WebRenderError::RENDER) {
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gfx::gfxConfig::GetFeature(gfx::Feature::WEBRENDER).ForceDisable(
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gfx::FeatureStatus::Unavailable,
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"Failed to render WebRender",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBRENDER_RENDER"));
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} else {
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MOZ_ASSERT_UNREACHABLE("Invalid value");
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}
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gfx::gfxVars::SetUseWebRender(false);
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if (mProcess) {
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OnRemoteProcessDeviceReset(mProcess);
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} else {
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OnInProcessDeviceReset();
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}
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}
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void
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GPUProcessManager::NotifyWebRenderError(wr::WebRenderError aError)
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{
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DisableWebRender(aError);
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}
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void
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GPUProcessManager::OnInProcessDeviceReset()
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{
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RebuildInProcessSessions();
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NotifyListenersOnCompositeDeviceReset();
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}
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void
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GPUProcessManager::OnRemoteProcessDeviceReset(GPUProcessHost* aHost)
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{
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// Detect whether the device is resetting too quickly or too much
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// indicating that we should give up and use software
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mDeviceResetCount++;
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auto newTime = TimeStamp::Now();
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auto delta = (int32_t)(newTime - mDeviceResetLastTime).ToMilliseconds();
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mDeviceResetLastTime = newTime;
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if (ShouldLimitDeviceResets(mDeviceResetCount, delta)) {
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DestroyProcess();
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DisableGPUProcess("GPU processed experienced too many device resets");
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HandleProcessLost();
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return;
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}
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RebuildRemoteSessions();
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NotifyListenersOnCompositeDeviceReset();
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}
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void
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GPUProcessManager::FallbackToSoftware(const char* aMessage)
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{
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gfxConfig::SetFailed(Feature::HW_COMPOSITING,
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FeatureStatus::Blocked,
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aMessage);
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gfxConfig::SetFailed(Feature::D3D11_COMPOSITING,
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FeatureStatus::Blocked,
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aMessage);
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gfxConfig::SetFailed(Feature::DIRECT2D,
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FeatureStatus::Blocked,
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aMessage);
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}
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void
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GPUProcessManager::NotifyListenersOnCompositeDeviceReset()
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{
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for (const auto& listener : mListeners) {
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listener->OnCompositorDeviceReset();
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}
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}
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void
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GPUProcessManager::OnProcessUnexpectedShutdown(GPUProcessHost* aHost)
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|
{
|
|
MOZ_ASSERT(mProcess && mProcess == aHost);
|
|
|
|
CompositorManagerChild::OnGPUProcessLost(aHost->GetProcessToken());
|
|
DestroyProcess();
|
|
|
|
if (mNumProcessAttempts > uint32_t(gfxPrefs::GPUProcessMaxRestarts())) {
|
|
char disableMessage[64];
|
|
SprintfLiteral(disableMessage, "GPU process disabled after %d attempts",
|
|
mNumProcessAttempts);
|
|
DisableGPUProcess(disableMessage);
|
|
} else if (mNumProcessAttempts > uint32_t(gfxPrefs::GPUProcessMaxRestartsWithDecoder()) &&
|
|
mDecodeVideoOnGpuProcess) {
|
|
mDecodeVideoOnGpuProcess = false;
|
|
Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
|
|
uint32_t(FallbackType::DECODINGDISABLED));
|
|
HandleProcessLost();
|
|
} else {
|
|
Telemetry::Accumulate(Telemetry::GPU_PROCESS_CRASH_FALLBACKS,
|
|
uint32_t(FallbackType::NONE));
|
|
HandleProcessLost();
|
|
}
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::HandleProcessLost()
|
|
{
|
|
if (gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
|
|
LaunchGPUProcess();
|
|
}
|
|
|
|
// The shutdown and restart sequence for the GPU process is as follows:
|
|
//
|
|
// (1) The GPU process dies. IPDL will enqueue an ActorDestroy message on
|
|
// each channel owning a bridge to the GPU process, on the thread
|
|
// owning that channel.
|
|
//
|
|
// (2) The first channel to process its ActorDestroy message will post a
|
|
// message to the main thread to call NotifyRemoteActorDestroyed on
|
|
// the GPUProcessManager, which calls OnProcessUnexpectedShutdown if
|
|
// it has not handled shutdown for this process yet.
|
|
//
|
|
// (3) We then notify each widget that its session with the compositor is
|
|
// now invalid. The widget is responsible for destroying its layer
|
|
// manager and CompositorBridgeChild. Note that at this stage, not
|
|
// all actors may have received ActorDestroy yet. CompositorBridgeChild
|
|
// may attempt to send messages, and if this happens, it will probably
|
|
// report a MsgDropped error. This is okay.
|
|
//
|
|
// (4) At this point, the UI process has a clean slate: no layers should
|
|
// exist for the old compositor. We may make a decision on whether or
|
|
// not to re-launch the GPU process. Currently, we do not relaunch it,
|
|
// and any new compositors will be created in-process and will default
|
|
// to software.
|
|
//
|
|
// (5) Next we notify each ContentParent of the lost connection. It will
|
|
// request new endpoints from the GPUProcessManager and forward them
|
|
// to its ContentChild. The parent-side of these endpoints may come
|
|
// from the compositor thread of the UI process, or the compositor
|
|
// thread of the GPU process. However, no actual compositors should
|
|
// exist yet.
|
|
//
|
|
// (6) Each ContentChild will receive new endpoints. It will destroy its
|
|
// Compositor/ImageBridgeChild singletons and recreate them, as well
|
|
// as invalidate all retained layers.
|
|
//
|
|
// (7) In addition, each ContentChild will ask each of its TabChildren
|
|
// to re-request association with the compositor for the window
|
|
// owning the tab. The sequence of calls looks like:
|
|
// (a) [CONTENT] ContentChild::RecvReinitRendering
|
|
// (b) [CONTENT] TabChild::ReinitRendering
|
|
// (c) [CONTENT] TabChild::SendEnsureLayersConnected
|
|
// (d) [UI] TabParent::RecvEnsureLayersConnected
|
|
// (e) [UI] RenderFrame::EnsureLayersConnected
|
|
// (f) [UI] CompositorBridgeChild::SendNotifyChildRecreated
|
|
//
|
|
// Note that at step (e), RenderFrame will call GetLayerManager
|
|
// on the nsIWidget owning the tab. This step ensures that a compositor
|
|
// exists for the window. If we decided to launch a new GPU Process,
|
|
// at this point we block until the process has launched and we're
|
|
// able to create a new window compositor. Otherwise, if compositing
|
|
// is now in-process, this will simply create a new
|
|
// CompositorBridgeParent in the UI process. If there are multiple tabs
|
|
// in the same window, additional tabs will simply return the already-
|
|
// established compositor.
|
|
//
|
|
// Finally, this step serves one other crucial function: tabs must be
|
|
// associated with a window compositor or else they can't forward
|
|
// layer transactions. So this step both ensures that a compositor
|
|
// exists, and that the tab can forward layers.
|
|
//
|
|
// (8) Last, if the window had no remote tabs, step (7) will not have
|
|
// applied, and the window will not have a new compositor just yet.
|
|
// The next refresh tick and paint will ensure that one exists, again
|
|
// via nsIWidget::GetLayerManager.
|
|
RebuildRemoteSessions();
|
|
|
|
// Notify content. This will ensure that each content process re-establishes
|
|
// a connection to the compositor thread (whether it's in-process or in a
|
|
// newly launched GPU process).
|
|
for (const auto& listener : mListeners) {
|
|
listener->OnCompositorUnexpectedShutdown();
|
|
}
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::RebuildRemoteSessions()
|
|
{
|
|
// Build a list of sessions to notify, since notification might delete
|
|
// entries from the list.
|
|
nsTArray<RefPtr<RemoteCompositorSession>> sessions;
|
|
for (auto& session : mRemoteSessions) {
|
|
sessions.AppendElement(session);
|
|
}
|
|
|
|
// Notify each widget that we have lost the GPU process. This will ensure
|
|
// that each widget destroys its layer manager and CompositorBridgeChild.
|
|
for (const auto& session : sessions) {
|
|
session->NotifySessionLost();
|
|
}
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::RebuildInProcessSessions()
|
|
{
|
|
// Build a list of sessions to notify, since notification might delete
|
|
// entries from the list.
|
|
nsTArray<RefPtr<InProcessCompositorSession>> sessions;
|
|
for (auto& session : mInProcessSessions) {
|
|
sessions.AppendElement(session);
|
|
}
|
|
|
|
// Notify each widget that we have lost the GPU process. This will ensure
|
|
// that each widget destroys its layer manager and CompositorBridgeChild.
|
|
for (const auto& session : sessions) {
|
|
session->NotifySessionLost();
|
|
}
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::NotifyRemoteActorDestroyed(const uint64_t& aProcessToken)
|
|
{
|
|
if (!NS_IsMainThread()) {
|
|
RefPtr<Runnable> task = mTaskFactory.NewRunnableMethod(
|
|
&GPUProcessManager::NotifyRemoteActorDestroyed, aProcessToken);
|
|
NS_DispatchToMainThread(task.forget());
|
|
return;
|
|
}
|
|
|
|
if (mProcessToken != aProcessToken) {
|
|
// This token is for an older process; we can safely ignore it.
|
|
return;
|
|
}
|
|
|
|
// One of the bridged top-level actors for the GPU process has been
|
|
// prematurely terminated, and we're receiving a notification. This
|
|
// can happen if the ActorDestroy for a bridged protocol fires
|
|
// before the ActorDestroy for PGPUChild.
|
|
OnProcessUnexpectedShutdown(mProcess);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::CleanShutdown()
|
|
{
|
|
DestroyProcess();
|
|
mVsyncIOThread = nullptr;
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::KillProcess()
|
|
{
|
|
if (!mProcess) {
|
|
return;
|
|
}
|
|
|
|
mProcess->KillProcess();
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::DestroyProcess()
|
|
{
|
|
if (!mProcess) {
|
|
return;
|
|
}
|
|
|
|
mProcess->Shutdown();
|
|
mProcessToken = 0;
|
|
mProcess = nullptr;
|
|
mGPUChild = nullptr;
|
|
if (mVsyncBridge) {
|
|
mVsyncBridge->Close();
|
|
mVsyncBridge = nullptr;
|
|
}
|
|
|
|
CrashReporter::AnnotateCrashReport(
|
|
CrashReporter::Annotation::GPUProcessStatus,
|
|
NS_LITERAL_CSTRING("Destroyed"));
|
|
}
|
|
|
|
already_AddRefed<CompositorSession>
|
|
GPUProcessManager::CreateTopLevelCompositor(nsBaseWidget* aWidget,
|
|
LayerManager* aLayerManager,
|
|
CSSToLayoutDeviceScale aScale,
|
|
const CompositorOptions& aOptions,
|
|
bool aUseExternalSurfaceSize,
|
|
const gfx::IntSize& aSurfaceSize,
|
|
bool* aRetryOut)
|
|
{
|
|
MOZ_ASSERT(aRetryOut);
|
|
|
|
LayersId layerTreeId = AllocateLayerTreeId();
|
|
|
|
EnsureProtocolsReady();
|
|
|
|
RefPtr<CompositorSession> session;
|
|
|
|
if (EnsureGPUReady()) {
|
|
session = CreateRemoteSession(
|
|
aWidget,
|
|
aLayerManager,
|
|
layerTreeId,
|
|
aScale,
|
|
aOptions,
|
|
aUseExternalSurfaceSize,
|
|
aSurfaceSize);
|
|
if (!session) {
|
|
// We couldn't create a remote compositor, so abort the process.
|
|
DisableGPUProcess("Failed to create remote compositor");
|
|
*aRetryOut = true;
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
session = InProcessCompositorSession::Create(
|
|
aWidget,
|
|
aLayerManager,
|
|
layerTreeId,
|
|
aScale,
|
|
aOptions,
|
|
aUseExternalSurfaceSize,
|
|
aSurfaceSize,
|
|
AllocateNamespace());
|
|
}
|
|
|
|
#if defined(MOZ_WIDGET_ANDROID)
|
|
if (session) {
|
|
// Nothing to do if controller gets a nullptr
|
|
RefPtr<UiCompositorControllerChild> controller = CreateUiCompositorController(aWidget, session->RootLayerTreeId());
|
|
session->SetUiCompositorControllerChild(controller);
|
|
}
|
|
#endif // defined(MOZ_WIDGET_ANDROID)
|
|
|
|
*aRetryOut = false;
|
|
return session.forget();
|
|
}
|
|
|
|
RefPtr<CompositorSession>
|
|
GPUProcessManager::CreateRemoteSession(nsBaseWidget* aWidget,
|
|
LayerManager* aLayerManager,
|
|
const LayersId& aRootLayerTreeId,
|
|
CSSToLayoutDeviceScale aScale,
|
|
const CompositorOptions& aOptions,
|
|
bool aUseExternalSurfaceSize,
|
|
const gfx::IntSize& aSurfaceSize)
|
|
{
|
|
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
|
|
CompositorWidgetInitData initData;
|
|
aWidget->GetCompositorWidgetInitData(&initData);
|
|
|
|
RefPtr<CompositorBridgeChild> child =
|
|
CompositorManagerChild::CreateWidgetCompositorBridge(
|
|
mProcessToken,
|
|
aLayerManager,
|
|
AllocateNamespace(),
|
|
aScale,
|
|
aOptions,
|
|
aUseExternalSurfaceSize,
|
|
aSurfaceSize);
|
|
if (!child) {
|
|
gfxCriticalNote << "Failed to create CompositorBridgeChild";
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CompositorVsyncDispatcher> dispatcher = aWidget->GetCompositorVsyncDispatcher();
|
|
RefPtr<CompositorWidgetVsyncObserver> observer =
|
|
new CompositorWidgetVsyncObserver(mVsyncBridge, aRootLayerTreeId);
|
|
|
|
CompositorWidgetChild* widget = new CompositorWidgetChild(dispatcher, observer);
|
|
if (!child->SendPCompositorWidgetConstructor(widget, initData)) {
|
|
return nullptr;
|
|
}
|
|
if (!child->SendInitialize(aRootLayerTreeId)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<APZCTreeManagerChild> apz = nullptr;
|
|
if (aOptions.UseAPZ()) {
|
|
PAPZCTreeManagerChild* papz = child->SendPAPZCTreeManagerConstructor(LayersId{0});
|
|
if (!papz) {
|
|
return nullptr;
|
|
}
|
|
apz = static_cast<APZCTreeManagerChild*>(papz);
|
|
|
|
PAPZInputBridgeChild* pinput = mGPUChild->SendPAPZInputBridgeConstructor(aRootLayerTreeId);
|
|
if (!pinput) {
|
|
return nullptr;
|
|
}
|
|
apz->SetInputBridge(static_cast<APZInputBridgeChild*>(pinput));
|
|
}
|
|
|
|
RefPtr<RemoteCompositorSession> session =
|
|
new RemoteCompositorSession(aWidget, child, widget, apz, aRootLayerTreeId);
|
|
return session.forget();
|
|
#else
|
|
gfxCriticalNote << "Platform does not support out-of-process compositing";
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::CreateContentBridges(base::ProcessId aOtherProcess,
|
|
ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
|
|
ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
|
|
ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
|
|
ipc::Endpoint<dom::PVideoDecoderManagerChild>* aOutVideoManager,
|
|
nsTArray<uint32_t>* aNamespaces)
|
|
{
|
|
if (!CreateContentCompositorManager(aOtherProcess, aOutCompositor) ||
|
|
!CreateContentImageBridge(aOtherProcess, aOutImageBridge) ||
|
|
!CreateContentVRManager(aOtherProcess, aOutVRBridge))
|
|
{
|
|
return false;
|
|
}
|
|
// VideoDeocderManager is only supported in the GPU process, so we allow this to be
|
|
// fallible.
|
|
CreateContentVideoDecoderManager(aOtherProcess, aOutVideoManager);
|
|
// Allocates 3 namespaces(for CompositorManagerChild, CompositorBridgeChild and ImageBridgeChild)
|
|
aNamespaces->AppendElement(AllocateNamespace());
|
|
aNamespaces->AppendElement(AllocateNamespace());
|
|
aNamespaces->AppendElement(AllocateNamespace());
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::CreateContentCompositorManager(base::ProcessId aOtherProcess,
|
|
ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint)
|
|
{
|
|
ipc::Endpoint<PCompositorManagerParent> parentPipe;
|
|
ipc::Endpoint<PCompositorManagerChild> childPipe;
|
|
|
|
base::ProcessId parentPid = EnsureGPUReady()
|
|
? mGPUChild->OtherPid()
|
|
: base::GetCurrentProcId();
|
|
|
|
nsresult rv = PCompositorManager::CreateEndpoints(
|
|
parentPid,
|
|
aOtherProcess,
|
|
&parentPipe,
|
|
&childPipe);
|
|
if (NS_FAILED(rv)) {
|
|
gfxCriticalNote << "Could not create content compositor manager: " << hexa(int(rv));
|
|
return false;
|
|
}
|
|
|
|
if (mGPUChild) {
|
|
mGPUChild->SendNewContentCompositorManager(std::move(parentPipe));
|
|
} else {
|
|
CompositorManagerParent::Create(std::move(parentPipe));
|
|
}
|
|
|
|
*aOutEndpoint = std::move(childPipe);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::CreateContentImageBridge(base::ProcessId aOtherProcess,
|
|
ipc::Endpoint<PImageBridgeChild>* aOutEndpoint)
|
|
{
|
|
EnsureImageBridgeChild();
|
|
|
|
base::ProcessId parentPid = EnsureGPUReady()
|
|
? mGPUChild->OtherPid()
|
|
: base::GetCurrentProcId();
|
|
|
|
ipc::Endpoint<PImageBridgeParent> parentPipe;
|
|
ipc::Endpoint<PImageBridgeChild> childPipe;
|
|
nsresult rv = PImageBridge::CreateEndpoints(
|
|
parentPid,
|
|
aOtherProcess,
|
|
&parentPipe,
|
|
&childPipe);
|
|
if (NS_FAILED(rv)) {
|
|
gfxCriticalNote << "Could not create content compositor bridge: " << hexa(int(rv));
|
|
return false;
|
|
}
|
|
|
|
if (mGPUChild) {
|
|
mGPUChild->SendNewContentImageBridge(std::move(parentPipe));
|
|
} else {
|
|
if (!ImageBridgeParent::CreateForContent(std::move(parentPipe))) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
*aOutEndpoint = std::move(childPipe);
|
|
return true;
|
|
}
|
|
|
|
base::ProcessId
|
|
GPUProcessManager::GPUProcessPid()
|
|
{
|
|
base::ProcessId gpuPid = mGPUChild
|
|
? mGPUChild->OtherPid()
|
|
: -1;
|
|
return gpuPid;
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::CreateContentVRManager(base::ProcessId aOtherProcess,
|
|
ipc::Endpoint<PVRManagerChild>* aOutEndpoint)
|
|
{
|
|
EnsureVRManager();
|
|
|
|
base::ProcessId parentPid = EnsureGPUReady()
|
|
? mGPUChild->OtherPid()
|
|
: base::GetCurrentProcId();
|
|
|
|
ipc::Endpoint<PVRManagerParent> parentPipe;
|
|
ipc::Endpoint<PVRManagerChild> childPipe;
|
|
nsresult rv = PVRManager::CreateEndpoints(
|
|
parentPid,
|
|
aOtherProcess,
|
|
&parentPipe,
|
|
&childPipe);
|
|
if (NS_FAILED(rv)) {
|
|
gfxCriticalNote << "Could not create content compositor bridge: " << hexa(int(rv));
|
|
return false;
|
|
}
|
|
|
|
if (mGPUChild) {
|
|
mGPUChild->SendNewContentVRManager(std::move(parentPipe));
|
|
} else {
|
|
if (!VRManagerParent::CreateForContent(std::move(parentPipe))) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
*aOutEndpoint = std::move(childPipe);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::CreateContentVideoDecoderManager(base::ProcessId aOtherProcess,
|
|
ipc::Endpoint<dom::PVideoDecoderManagerChild>* aOutEndpoint)
|
|
{
|
|
if (!EnsureGPUReady() ||
|
|
!StaticPrefs::MediaGpuProcessDecoder() ||
|
|
!mDecodeVideoOnGpuProcess) {
|
|
return;
|
|
}
|
|
|
|
ipc::Endpoint<dom::PVideoDecoderManagerParent> parentPipe;
|
|
ipc::Endpoint<dom::PVideoDecoderManagerChild> childPipe;
|
|
|
|
nsresult rv = dom::PVideoDecoderManager::CreateEndpoints(
|
|
mGPUChild->OtherPid(),
|
|
aOtherProcess,
|
|
&parentPipe,
|
|
&childPipe);
|
|
if (NS_FAILED(rv)) {
|
|
gfxCriticalNote << "Could not create content video decoder: " << hexa(int(rv));
|
|
return;
|
|
}
|
|
|
|
mGPUChild->SendNewContentVideoDecoderManager(std::move(parentPipe));
|
|
|
|
*aOutEndpoint = std::move(childPipe);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId)
|
|
{
|
|
LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwningId);
|
|
|
|
if (EnsureGPUReady()) {
|
|
mGPUChild->SendAddLayerTreeIdMapping(LayerTreeIdMapping(aLayersId, aOwningId));
|
|
}
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId)
|
|
{
|
|
LayerTreeOwnerTracker::Get()->Unmap(aLayersId, aOwningId);
|
|
|
|
if (EnsureGPUReady()) {
|
|
mGPUChild->SendRemoveLayerTreeIdMapping(LayerTreeIdMapping(aLayersId, aOwningId));
|
|
return;
|
|
}
|
|
CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId)
|
|
{
|
|
return LayerTreeOwnerTracker::Get()->IsMapped(aLayersId, aRequestingId);
|
|
}
|
|
|
|
LayersId
|
|
GPUProcessManager::AllocateLayerTreeId()
|
|
{
|
|
// Allocate tree id by using id namespace.
|
|
// By it, tree id does not conflict with external image id and
|
|
// async image pipeline id.
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
++mResourceId;
|
|
if (mResourceId == UINT32_MAX) {
|
|
// Move to next id namespace.
|
|
mIdNamespace = AllocateNamespace();
|
|
mResourceId = 1;
|
|
}
|
|
|
|
uint64_t layerTreeId = mIdNamespace;
|
|
layerTreeId = (layerTreeId << 32) | mResourceId;
|
|
return LayersId{layerTreeId};
|
|
}
|
|
|
|
uint32_t
|
|
GPUProcessManager::AllocateNamespace()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return ++mNextNamespace;
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::AllocateAndConnectLayerTreeId(PCompositorBridgeChild* aCompositorBridge,
|
|
base::ProcessId aOtherPid,
|
|
LayersId* aOutLayersId,
|
|
CompositorOptions* aOutCompositorOptions)
|
|
{
|
|
LayersId layersId = AllocateLayerTreeId();
|
|
*aOutLayersId = layersId;
|
|
|
|
if (!mGPUChild || !aCompositorBridge) {
|
|
// If we're not remoting to another process, or there is no compositor,
|
|
// then we'll send at most one message. In this case we can just keep
|
|
// the old behavior of making sure the mapping occurs, and maybe sending
|
|
// a creation notification.
|
|
MapLayerTreeId(layersId, aOtherPid);
|
|
if (!aCompositorBridge) {
|
|
return false;
|
|
}
|
|
return aCompositorBridge->SendNotifyChildCreated(layersId, aOutCompositorOptions);
|
|
}
|
|
|
|
// Use the combined message path.
|
|
LayerTreeOwnerTracker::Get()->Map(layersId, aOtherPid);
|
|
return aCompositorBridge->SendMapAndNotifyChildCreated(layersId, aOtherPid, aOutCompositorOptions);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::EnsureVsyncIOThread()
|
|
{
|
|
if (mVsyncIOThread) {
|
|
return;
|
|
}
|
|
|
|
mVsyncIOThread = new VsyncIOThreadHolder();
|
|
MOZ_RELEASE_ASSERT(mVsyncIOThread->Start());
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::ShutdownVsyncIOThread()
|
|
{
|
|
mVsyncIOThread = nullptr;
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::RegisterRemoteProcessSession(RemoteCompositorSession* aSession)
|
|
{
|
|
mRemoteSessions.AppendElement(aSession);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::UnregisterRemoteProcessSession(RemoteCompositorSession* aSession)
|
|
{
|
|
mRemoteSessions.RemoveElement(aSession);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::RegisterInProcessSession(InProcessCompositorSession* aSession)
|
|
{
|
|
mInProcessSessions.AppendElement(aSession);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::UnregisterInProcessSession(InProcessCompositorSession* aSession)
|
|
{
|
|
mInProcessSessions.RemoveElement(aSession);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::AddListener(GPUProcessListener* aListener)
|
|
{
|
|
mListeners.AppendElement(aListener);
|
|
}
|
|
|
|
void
|
|
GPUProcessManager::RemoveListener(GPUProcessListener* aListener)
|
|
{
|
|
mListeners.RemoveElement(aListener);
|
|
}
|
|
|
|
bool
|
|
GPUProcessManager::NotifyGpuObservers(const char* aTopic)
|
|
{
|
|
if (!EnsureGPUReady()) {
|
|
return false;
|
|
}
|
|
nsCString topic(aTopic);
|
|
mGPUChild->SendNotifyGpuObservers(topic);
|
|
return true;
|
|
}
|
|
|
|
class GPUMemoryReporter : public MemoryReportingProcess
|
|
{
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GPUMemoryReporter, override)
|
|
|
|
bool IsAlive() const override {
|
|
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
|
|
return !!gpm->GetGPUChild();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SendRequestMemoryReport(const uint32_t& aGeneration,
|
|
const bool& aAnonymize,
|
|
const bool& aMinimizeMemoryUsage,
|
|
const dom::MaybeFileDesc& aDMDFile) override
|
|
{
|
|
GPUChild* child = GetChild();
|
|
if (!child) {
|
|
return false;
|
|
}
|
|
|
|
return child->SendRequestMemoryReport(
|
|
aGeneration, aAnonymize, aMinimizeMemoryUsage, aDMDFile);
|
|
}
|
|
|
|
int32_t Pid() const override {
|
|
if (GPUChild* child = GetChild()) {
|
|
return (int32_t)child->OtherPid();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
private:
|
|
GPUChild* GetChild() const {
|
|
if (GPUProcessManager* gpm = GPUProcessManager::Get()) {
|
|
if (GPUChild* child = gpm->GetGPUChild()) {
|
|
return child;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
~GPUMemoryReporter() = default;
|
|
};
|
|
|
|
RefPtr<MemoryReportingProcess>
|
|
GPUProcessManager::GetProcessMemoryReporter()
|
|
{
|
|
if (!EnsureGPUReady()) {
|
|
return nullptr;
|
|
}
|
|
return new GPUMemoryReporter();
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|