зеркало из https://github.com/mozilla/gecko-dev.git
298 строки
10 KiB
C++
298 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_EFFECTS_H
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#define MOZILLA_LAYERS_EFFECTS_H
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for SamplingFilter, etc
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#include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nscore.h" // for nsACString
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#include "mozilla/EnumeratedArray.h"
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namespace mozilla {
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namespace layers {
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/**
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* Effects and effect chains are used by the compositor API (see Compositor.h).
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* An effect chain represents a rendering method, for example some shader and
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* the data required for that shader to run. An effect is some component of the
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* chain and its data.
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*
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* An effect chain consists of a primary effect - how the 'texture' memory
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* should be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary
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* effects
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* - any way in which rendering can be changed, e.g., applying a mask layer.
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*
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* During the rendering process, an effect chain is created by the layer being
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* rendered and the primary effect is added by the compositable host. Secondary
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* effects may be added by the layer or compositable. The effect chain is passed
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* to the compositor by the compositable host as a parameter to DrawQuad.
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*/
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struct TexturedEffect;
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struct Effect {
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NS_INLINE_DECL_REFCOUNTING(Effect)
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explicit Effect(EffectTypes aType) : mType(aType) {}
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EffectTypes mType;
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virtual TexturedEffect* AsTexturedEffect() { return nullptr; }
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;
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protected:
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virtual ~Effect() = default;
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};
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// Render from a texture
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struct TexturedEffect : public Effect {
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TexturedEffect(EffectTypes aType, TextureSource* aTexture,
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bool aPremultiplied, gfx::SamplingFilter aSamplingFilter)
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: Effect(aType),
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mTextureCoords(0, 0, 1.0f, 1.0f),
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mTexture(aTexture),
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mPremultiplied(aPremultiplied),
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mSamplingFilter(aSamplingFilter) {}
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TexturedEffect* AsTexturedEffect() override { return this; }
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virtual const char* Name() = 0;
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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gfx::Rect mTextureCoords;
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TextureSource* mTexture;
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bool mPremultiplied;
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gfx::SamplingFilter mSamplingFilter;
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};
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// Support an alpha mask.
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struct EffectMask : public Effect {
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EffectMask(TextureSource* aMaskTexture, gfx::IntSize aSize,
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const gfx::Matrix4x4& aMaskTransform)
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: Effect(EffectTypes::MASK),
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mMaskTexture(aMaskTexture),
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mSize(aSize),
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mMaskTransform(aMaskTransform) {}
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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TextureSource* mMaskTexture;
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gfx::IntSize mSize;
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gfx::Matrix4x4 mMaskTransform;
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};
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struct EffectBlendMode : public Effect {
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explicit EffectBlendMode(gfx::CompositionOp aBlendMode)
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: Effect(EffectTypes::BLEND_MODE), mBlendMode(aBlendMode) {}
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virtual const char* Name() { return "EffectBlendMode"; }
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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gfx::CompositionOp mBlendMode;
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};
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// Render to a render target rather than the screen.
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struct EffectRenderTarget : public TexturedEffect {
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explicit EffectRenderTarget(CompositingRenderTarget* aRenderTarget)
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: TexturedEffect(EffectTypes::RENDER_TARGET, aRenderTarget, true,
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gfx::SamplingFilter::LINEAR),
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mRenderTarget(aRenderTarget) {}
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const char* Name() override { return "EffectRenderTarget"; }
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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RefPtr<CompositingRenderTarget> mRenderTarget;
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protected:
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EffectRenderTarget(EffectTypes aType, CompositingRenderTarget* aRenderTarget)
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: TexturedEffect(aType, aRenderTarget, true, gfx::SamplingFilter::LINEAR),
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mRenderTarget(aRenderTarget) {}
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};
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// Render to a render target rather than the screen.
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struct EffectColorMatrix : public Effect {
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explicit EffectColorMatrix(gfx::Matrix5x4 aMatrix)
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: Effect(EffectTypes::COLOR_MATRIX), mColorMatrix(aMatrix) {}
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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const gfx::Matrix5x4 mColorMatrix;
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};
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struct EffectRGB : public TexturedEffect {
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EffectRGB(TextureSource* aTexture, bool aPremultiplied,
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gfx::SamplingFilter aSamplingFilter, bool aFlipped = false)
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: TexturedEffect(EffectTypes::RGB, aTexture, aPremultiplied,
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aSamplingFilter) {}
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const char* Name() override { return "EffectRGB"; }
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};
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struct EffectYCbCr : public TexturedEffect {
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EffectYCbCr(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorDepth aColorDepth, gfx::SamplingFilter aSamplingFilter)
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: TexturedEffect(EffectTypes::YCBCR, aSource, false, aSamplingFilter),
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mYUVColorSpace(aYUVColorSpace),
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mColorDepth(aColorDepth) {}
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const char* Name() override { return "EffectYCbCr"; }
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gfx::YUVColorSpace mYUVColorSpace;
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gfx::ColorDepth mColorDepth;
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};
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struct EffectNV12 : public EffectYCbCr {
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EffectNV12(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorDepth aColorDepth, gfx::SamplingFilter aSamplingFilter)
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: EffectYCbCr(aSource, aYUVColorSpace, aColorDepth, aSamplingFilter) {
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mType = EffectTypes::NV12;
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}
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const char* Name() override { return "EffectNV12"; }
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};
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struct EffectComponentAlpha : public TexturedEffect {
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EffectComponentAlpha(TextureSource* aOnBlack, TextureSource* aOnWhite,
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gfx::SamplingFilter aSamplingFilter)
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: TexturedEffect(EffectTypes::COMPONENT_ALPHA, nullptr, false,
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aSamplingFilter),
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mOnBlack(aOnBlack),
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mOnWhite(aOnWhite) {}
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const char* Name() override { return "EffectComponentAlpha"; }
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TextureSource* mOnBlack;
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TextureSource* mOnWhite;
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};
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struct EffectSolidColor : public Effect {
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explicit EffectSolidColor(const gfx::Color& aColor)
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: Effect(EffectTypes::SOLID_COLOR), mColor(aColor) {}
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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gfx::Color mColor;
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};
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struct EffectChain {
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EffectChain() : mLayerRef(nullptr) {}
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explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {}
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RefPtr<Effect> mPrimaryEffect;
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EnumeratedArray<EffectTypes, EffectTypes::MAX_SECONDARY, RefPtr<Effect>>
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mSecondaryEffects;
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void* mLayerRef; //!< For LayerScope logging
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};
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/**
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* Create a Textured effect corresponding to aFormat and using
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* aSource as the (first) texture source.
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*
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* Note that aFormat can be different form aSource->GetFormat if, we are
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* creating an effect that takes several texture sources (like with YCBCR
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* where aFormat would be FORMAT_YCBCR and each texture source would be
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* a one-channel A8 texture)
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*/
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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gfx::SurfaceFormat aFormat, TextureSource* aSource,
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const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) {
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MOZ_ASSERT(aSource);
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RefPtr<TexturedEffect> result;
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switch (aFormat) {
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case gfx::SurfaceFormat::B8G8R8A8:
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case gfx::SurfaceFormat::B8G8R8X8:
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case gfx::SurfaceFormat::R8G8B8X8:
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case gfx::SurfaceFormat::R5G6B5_UINT16:
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case gfx::SurfaceFormat::R8G8B8A8:
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result = new EffectRGB(aSource, isAlphaPremultiplied, aSamplingFilter);
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break;
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case gfx::SurfaceFormat::YUV:
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case gfx::SurfaceFormat::NV12:
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case gfx::SurfaceFormat::P010:
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case gfx::SurfaceFormat::P016:
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MOZ_ASSERT_UNREACHABLE(
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"gfx::SurfaceFormat::YUV/NV12/P010/P016 is invalid");
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break;
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default:
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NS_WARNING("unhandled program type");
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break;
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}
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return result.forget();
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}
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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TextureHost* aHost, TextureSource* aSource,
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const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) {
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MOZ_ASSERT(aHost);
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MOZ_ASSERT(aSource);
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RefPtr<TexturedEffect> result;
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switch (aHost->GetReadFormat()) {
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case gfx::SurfaceFormat::YUV:
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MOZ_ASSERT(aHost->GetYUVColorSpace() != gfx::YUVColorSpace::UNKNOWN);
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result = new EffectYCbCr(aSource, aHost->GetYUVColorSpace(),
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aHost->GetColorDepth(), aSamplingFilter);
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break;
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case gfx::SurfaceFormat::NV12:
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case gfx::SurfaceFormat::P010:
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case gfx::SurfaceFormat::P016:
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result = new EffectNV12(aSource, aHost->GetYUVColorSpace(),
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aHost->GetColorDepth(), aSamplingFilter);
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break;
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default:
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result = CreateTexturedEffect(aHost->GetReadFormat(), aSource,
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aSamplingFilter, isAlphaPremultiplied);
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break;
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}
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return result.forget();
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}
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/**
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* Create a textured effect based on aSource format and the presence of
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* aSourceOnWhite.
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*
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* aSourceOnWhite can be null.
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*/
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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TextureSource* aSource, TextureSource* aSourceOnWhite,
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const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) {
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MOZ_ASSERT(aSource);
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if (aSourceOnWhite) {
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MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 ||
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aSource->GetFormat() == gfx::SurfaceFormat::B8G8R8X8);
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MOZ_ASSERT(aSource->GetFormat() == aSourceOnWhite->GetFormat());
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return MakeAndAddRef<EffectComponentAlpha>(aSource, aSourceOnWhite,
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aSamplingFilter);
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}
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return CreateTexturedEffect(aSource->GetFormat(), aSource, aSamplingFilter,
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isAlphaPremultiplied);
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}
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/**
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* Create a textured effect based on aSource format.
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*
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* This version excudes the possibility of component alpha.
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*/
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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TextureSource* aTexture, const gfx::SamplingFilter aSamplingFilter) {
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return CreateTexturedEffect(aTexture, nullptr, aSamplingFilter, true);
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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