gecko-dev/servo/components/style/parallel.rs

280 строки
11 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Implements parallel traversal over the DOM tree.
//!
//! This traversal is based on Rayon, and therefore its safety is largely
//! verified by the type system.
//!
//! The primary trickiness and fine print for the above relates to the
//! thread safety of the DOM nodes themselves. Accessing a DOM element
//! concurrently on multiple threads is actually mostly "safe", since all
//! the mutable state is protected by an AtomicRefCell, and so we'll
//! generally panic if something goes wrong. Still, we try to to enforce our
//! thread invariants at compile time whenever possible. As such, TNode and
//! TElement are not Send, so ordinary style system code cannot accidentally
//! share them with other threads. In the parallel traversal, we explicitly
//! invoke |unsafe { SendNode::new(n) }| to put nodes in containers that may
//! be sent to other threads. This occurs in only a handful of places and is
//! easy to grep for. At the time of this writing, there is no other unsafe
//! code in the parallel traversal.
#![deny(missing_docs)]
use context::TraversalStatistics;
use dom::{OpaqueNode, SendNode, TElement, TNode};
use rayon;
use scoped_tls::ScopedTLS;
use smallvec::SmallVec;
use std::borrow::Borrow;
use std::mem;
use time;
use traversal::{DomTraversal, PerLevelTraversalData, PreTraverseToken};
/// The maximum number of child nodes that we will process as a single unit.
///
/// Larger values will increase style sharing cache hits and general DOM locality
/// at the expense of decreased opportunities for parallelism. This value has not
/// been measured and could potentially be tuned.
pub const WORK_UNIT_MAX: usize = 16;
/// A list of node pointers.
///
/// Note that the inline storage doesn't need to be sized to WORK_UNIT_MAX, but
/// it generally seems sensible to do so.
type NodeList<N> = SmallVec<[SendNode<N>; WORK_UNIT_MAX]>;
/// Entry point for the parallel traversal.
#[allow(unsafe_code)]
pub fn traverse_dom<E, D>(traversal: &D,
root: E,
token: PreTraverseToken,
queue: &rayon::ThreadPool)
where E: TElement,
D: DomTraversal<E>,
{
let dump_stats = traversal.shared_context().options.dump_style_statistics;
let start_time = if dump_stats { Some(time::precise_time_s()) } else { None };
let mut nodes = NodeList::<E::ConcreteNode>::new();
debug_assert!(traversal.is_parallel());
// Handle Gecko's eager initial styling. We don't currently support it
// in conjunction with bottom-up traversal. If we did, we'd need to put
// it on the context to make it available to the bottom-up phase.
let depth = if token.traverse_unstyled_children_only() {
debug_assert!(!D::needs_postorder_traversal());
for kid in root.as_node().traversal_children() {
if kid.as_element().map_or(false, |el| el.get_data().is_none()) {
nodes.push(unsafe { SendNode::new(kid) });
}
}
root.depth() + 1
} else {
nodes.push(unsafe { SendNode::new(root.as_node()) });
root.depth()
};
if nodes.is_empty() {
return;
}
let traversal_data = PerLevelTraversalData {
current_dom_depth: depth,
};
let tls = ScopedTLS::<D::ThreadLocalContext>::new(queue);
let root = root.as_node().opaque();
queue.install(|| {
rayon::scope(|scope| {
traverse_nodes(nodes,
DispatchMode::TailCall,
root,
traversal_data,
scope,
traversal,
&tls);
});
});
// Dump statistics to stdout if requested.
if dump_stats {
let slots = unsafe { tls.unsafe_get() };
let mut aggregate = slots.iter().fold(TraversalStatistics::default(), |acc, t| {
match *t.borrow() {
None => acc,
Some(ref cx) => &cx.borrow().statistics + &acc,
}
});
aggregate.finish(traversal, start_time.unwrap());
if aggregate.is_large_traversal() {
println!("{}", aggregate);
}
}
}
/// A callback to create our thread local context. This needs to be
/// out of line so we don't allocate stack space for the entire struct
/// in the caller.
#[inline(never)]
fn create_thread_local_context<'scope, E, D>(
traversal: &'scope D,
slot: &mut Option<D::ThreadLocalContext>)
where E: TElement + 'scope,
D: DomTraversal<E>
{
*slot = Some(traversal.create_thread_local_context())
}
/// A parallel top-down DOM traversal.
///
/// This algorithm traverses the DOM in a breadth-first, top-down manner. The
/// goals are:
/// * Never process a child before its parent (since child style depends on
/// parent style). If this were to happen, the styling algorithm would panic.
/// * Prioritize discovering nodes as quickly as possible to maximize
/// opportunities for parallelism.
/// * Style all the children of a given node (i.e. all sibling nodes) on
/// a single thread (with an upper bound to handle nodes with an
/// abnormally large number of children). This is important because we use
/// a thread-local cache to share styles between siblings.
#[inline(always)]
#[allow(unsafe_code)]
fn top_down_dom<'a, 'scope, E, D>(nodes: &'a [SendNode<E::ConcreteNode>],
root: OpaqueNode,
mut traversal_data: PerLevelTraversalData,
scope: &'a rayon::Scope<'scope>,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, D::ThreadLocalContext>)
where E: TElement + 'scope,
D: DomTraversal<E>,
{
debug_assert!(nodes.len() <= WORK_UNIT_MAX);
let mut discovered_child_nodes = NodeList::<E::ConcreteNode>::new();
{
// Scope the borrow of the TLS so that the borrow is dropped before
// a potential recursive call when we pass TailCall.
let mut tlc = tls.ensure(
|slot: &mut Option<D::ThreadLocalContext>| create_thread_local_context(traversal, slot));
for n in nodes {
// If the last node we processed produced children, spawn them off
// into a work item. We do this at the beginning of the loop (rather
// than at the end) so that we can traverse the children of the last
// sibling directly on this thread without a spawn call.
//
// This has the important effect of removing the allocation and
// context-switching overhead of the parallel traversal for perfectly
// linear regions of the DOM, i.e.:
//
// <russian><doll><tag><nesting></nesting></tag></doll></russian>
//
// Which are not at all uncommon.
if !discovered_child_nodes.is_empty() {
let children = mem::replace(&mut discovered_child_nodes, Default::default());
let mut traversal_data_copy = traversal_data.clone();
traversal_data_copy.current_dom_depth += 1;
traverse_nodes(children,
DispatchMode::NotTailCall,
root,
traversal_data_copy,
scope,
traversal,
tls);
}
let node = **n;
let mut children_to_process = 0isize;
traversal.process_preorder(&traversal_data, &mut *tlc, node);
if let Some(el) = node.as_element() {
traversal.traverse_children(&mut *tlc, el, |_tlc, kid| {
children_to_process += 1;
discovered_child_nodes.push(unsafe { SendNode::new(kid) })
});
}
traversal.handle_postorder_traversal(&mut *tlc, root, node,
children_to_process);
}
}
// Handle the children of the last element in this work unit. If any exist,
// we can process them (or at least one work unit's worth of them) directly
// on this thread by passing TailCall.
if !discovered_child_nodes.is_empty() {
traversal_data.current_dom_depth += 1;
traverse_nodes(discovered_child_nodes,
DispatchMode::TailCall,
root,
traversal_data,
scope,
traversal,
tls);
}
}
/// Controls whether traverse_nodes may make a recursive call to continue
/// doing work, or whether it should always dispatch work asynchronously.
#[derive(Clone, Copy, PartialEq)]
enum DispatchMode {
TailCall,
NotTailCall,
}
impl DispatchMode {
fn is_tail_call(&self) -> bool { matches!(*self, DispatchMode::TailCall) }
}
#[inline]
fn traverse_nodes<'a, 'scope, E, D>(nodes: NodeList<E::ConcreteNode>,
mode: DispatchMode,
root: OpaqueNode,
traversal_data: PerLevelTraversalData,
scope: &'a rayon::Scope<'scope>,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, D::ThreadLocalContext>)
where E: TElement + 'scope,
D: DomTraversal<E>,
{
debug_assert!(!nodes.is_empty());
// In the common case, our children fit within a single work unit, in which
// case we can pass the SmallVec directly and avoid extra allocation.
if nodes.len() <= WORK_UNIT_MAX {
if mode.is_tail_call() {
// If this is a tail call, bypass rayon and invoke top_down_dom directly.
top_down_dom(&nodes, root, traversal_data, scope, traversal, tls);
} else {
// The caller isn't done yet. Append to the queue and return synchronously.
scope.spawn(move |scope| {
let nodes = nodes;
top_down_dom(&nodes, root, traversal_data, scope, traversal, tls);
});
}
} else {
// FIXME(bholley): This should be an ArrayVec.
let mut first_chunk: Option<NodeList<E::ConcreteNode>> = None;
for chunk in nodes.chunks(WORK_UNIT_MAX) {
if mode.is_tail_call() && first_chunk.is_none() {
first_chunk = Some(chunk.iter().cloned().collect::<NodeList<E::ConcreteNode>>());
} else {
let boxed = chunk.iter().cloned().collect::<Vec<_>>().into_boxed_slice();
let traversal_data_copy = traversal_data.clone();
scope.spawn(move |scope| {
let b = boxed;
top_down_dom(&*b, root, traversal_data_copy, scope, traversal, tls)
});
}
}
// If this is a tail call, bypass rayon for the first chunk and invoke top_down_dom
// directly.
debug_assert_eq!(first_chunk.is_some(), mode.is_tail_call());
if let Some(c) = first_chunk {
debug_assert_eq!(c.len(), WORK_UNIT_MAX);
top_down_dom(&*c, root, traversal_data, scope, traversal, tls);
}
}
}