gecko-dev/servo/components/style/traversal.rs

939 строки
37 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Traversing the DOM tree; the bloom filter.
use atomic_refcell::AtomicRefCell;
use context::{SharedStyleContext, StyleContext, ThreadLocalStyleContext};
use data::{ElementData, ElementStyles, StoredRestyleHint};
use dom::{DirtyDescendants, NodeInfo, OpaqueNode, TElement, TNode};
use matching::{ChildCascadeRequirement, MatchMethods};
use restyle_hints::{CascadeHint, HintComputationContext, RECASCADE_SELF};
use restyle_hints::{RECASCADE_DESCENDANTS, RestyleHint};
use selector_parser::RestyleDamage;
use sharing::{StyleSharingBehavior, StyleSharingTarget};
#[cfg(feature = "servo")] use servo_config::opts;
use smallvec::SmallVec;
use std::borrow::BorrowMut;
/// A per-traversal-level chunk of data. This is sent down by the traversal, and
/// currently only holds the dom depth for the bloom filter.
///
/// NB: Keep this as small as possible, please!
#[derive(Clone, Debug)]
pub struct PerLevelTraversalData {
/// The current dom depth.
///
/// This is kept with cooperation from the traversal code and the bloom
/// filter.
pub current_dom_depth: usize,
}
bitflags! {
/// Flags that control the traversal process.
pub flags TraversalFlags: u8 {
/// Traverse only unstyled children.
const UNSTYLED_CHILDREN_ONLY = 0x01,
/// Traverse only elements for animation restyles.
const ANIMATION_ONLY = 0x02,
/// Traverse without generating any change hints.
const FOR_RECONSTRUCT = 0x04,
/// Traverse triggered by CSS rule changes.
/// Traverse and update all elements with CSS animations since
/// @keyframes rules may have changed
const FOR_CSS_RULE_CHANGES = 0x08,
/// Only include user agent style sheets when selector matching.
const FOR_DEFAULT_STYLES = 0x10,
}
}
impl TraversalFlags {
/// Returns true if the traversal is for animation-only restyles.
pub fn for_animation_only(&self) -> bool {
self.contains(ANIMATION_ONLY)
}
/// Returns true if the traversal is for unstyled children.
pub fn for_unstyled_children_only(&self) -> bool {
self.contains(UNSTYLED_CHILDREN_ONLY)
}
/// Returns true if the traversal is for a frame reconstruction.
pub fn for_reconstruct(&self) -> bool {
self.contains(FOR_RECONSTRUCT)
}
/// Returns true if the traversal is triggered by CSS rule changes.
pub fn for_css_rule_changes(&self) -> bool {
self.contains(FOR_CSS_RULE_CHANGES)
}
/// Returns true if the traversal is to compute the default computed
/// styles for an element.
pub fn for_default_styles(&self) -> bool {
self.contains(FOR_DEFAULT_STYLES)
}
}
/// This structure exists to enforce that callers invoke pre_traverse, and also
/// to pass information from the pre-traversal into the primary traversal.
pub struct PreTraverseToken {
traverse: bool,
unstyled_children_only: bool,
}
impl PreTraverseToken {
/// Whether we should traverse children.
pub fn should_traverse(&self) -> bool {
self.traverse
}
/// Whether we should traverse only unstyled children.
pub fn traverse_unstyled_children_only(&self) -> bool {
self.unstyled_children_only
}
}
/// Enum to prevent duplicate logging.
pub enum LogBehavior {
/// We should log.
MayLog,
/// We shouldn't log.
DontLog,
}
use self::LogBehavior::*;
impl LogBehavior {
fn allow(&self) -> bool { matches!(*self, MayLog) }
}
/// The kind of traversals we could perform.
#[derive(Debug, Copy, Clone)]
pub enum TraversalDriver {
/// A potentially parallel traversal.
Parallel,
/// A sequential traversal.
Sequential,
}
impl TraversalDriver {
/// Returns whether this represents a parallel traversal or not.
#[inline]
pub fn is_parallel(&self) -> bool {
matches!(*self, TraversalDriver::Parallel)
}
}
#[cfg(feature = "servo")]
fn is_servo_nonincremental_layout() -> bool {
opts::get().nonincremental_layout
}
#[cfg(not(feature = "servo"))]
fn is_servo_nonincremental_layout() -> bool {
false
}
/// A DOM Traversal trait, that is used to generically implement styling for
/// Gecko and Servo.
pub trait DomTraversal<E: TElement> : Sync {
/// The thread-local context, used to store non-thread-safe stuff that needs
/// to be used in the traversal, and of which we use one per worker, like
/// the bloom filter, for example.
type ThreadLocalContext: Send + BorrowMut<ThreadLocalStyleContext<E>>;
/// Process `node` on the way down, before its children have been processed.
fn process_preorder(&self,
data: &PerLevelTraversalData,
thread_local: &mut Self::ThreadLocalContext,
node: E::ConcreteNode);
/// Process `node` on the way up, after its children have been processed.
///
/// This is only executed if `needs_postorder_traversal` returns true.
fn process_postorder(&self,
thread_local: &mut Self::ThreadLocalContext,
node: E::ConcreteNode);
/// Boolean that specifies whether a bottom up traversal should be
/// performed.
///
/// If it's false, then process_postorder has no effect at all.
fn needs_postorder_traversal() -> bool { true }
/// Handles the postorder step of the traversal, if it exists, by bubbling
/// up the parent chain.
///
/// If we are the last child that finished processing, recursively process
/// our parent. Else, stop. Also, stop at the root.
///
/// Thus, if we start with all the leaves of a tree, we end up traversing
/// the whole tree bottom-up because each parent will be processed exactly
/// once (by the last child that finishes processing).
///
/// The only communication between siblings is that they both
/// fetch-and-subtract the parent's children count. This makes it safe to
/// call durign the parallel traversal.
fn handle_postorder_traversal(&self,
thread_local: &mut Self::ThreadLocalContext,
root: OpaqueNode,
mut node: E::ConcreteNode,
children_to_process: isize)
{
// If the postorder step is a no-op, don't bother.
if !Self::needs_postorder_traversal() {
return;
}
if children_to_process == 0 {
// We are a leaf. Walk up the chain.
loop {
self.process_postorder(thread_local, node);
if node.opaque() == root {
break;
}
let parent = node.traversal_parent().unwrap();
let remaining = parent.did_process_child();
if remaining != 0 {
// The parent has other unprocessed descendants. We only
// perform postorder processing after the last descendant
// has been processed.
break
}
node = parent.as_node();
}
} else {
// Otherwise record the number of children to process when the
// time comes.
node.as_element().unwrap()
.store_children_to_process(children_to_process);
}
}
/// Must be invoked before traversing the root element to determine whether
/// a traversal is needed. Returns a token that allows the caller to prove
/// that the call happened.
///
/// The traversal_flag is used in Gecko.
/// If traversal_flag::UNSTYLED_CHILDREN_ONLY is specified, style newly-
/// appended children without restyling the parent.
/// If traversal_flag::ANIMATION_ONLY is specified, style only elements for
/// animations.
fn pre_traverse(root: E,
shared_context: &SharedStyleContext,
traversal_flags: TraversalFlags)
-> PreTraverseToken
{
debug_assert!(!(traversal_flags.for_reconstruct() &&
traversal_flags.for_unstyled_children_only()),
"must not specify FOR_RECONSTRUCT in combination with UNSTYLED_CHILDREN_ONLY");
if traversal_flags.for_unstyled_children_only() {
if root.borrow_data().map_or(true, |d| d.has_styles() && d.styles().is_display_none()) {
return PreTraverseToken {
traverse: false,
unstyled_children_only: false,
};
}
return PreTraverseToken {
traverse: true,
unstyled_children_only: true,
};
}
// Expand the snapshot, if any. This is normally handled by the parent, so
// we need a special case for the root.
//
// Expanding snapshots here may create a LATER_SIBLINGS restyle hint, which
// we propagate to the next sibling element.
if let Some(mut data) = root.mutate_data() {
let later_siblings =
data.compute_final_hint(root,
shared_context,
HintComputationContext::Root);
if later_siblings {
if let Some(next) = root.next_sibling_element() {
if let Some(mut next_data) = next.mutate_data() {
let hint = StoredRestyleHint::subtree_and_later_siblings();
next_data.ensure_restyle().hint.insert(hint);
}
}
}
}
PreTraverseToken {
traverse: Self::node_needs_traversal(root.as_node(), traversal_flags),
unstyled_children_only: false,
}
}
/// Returns true if traversal should visit a text node. The style system never
/// processes text nodes, but Servo overrides this to visit them for flow
/// construction when necessary.
fn text_node_needs_traversal(node: E::ConcreteNode) -> bool {
debug_assert!(node.is_text_node());
false
}
/// Returns true if traversal is needed for the given node and subtree.
fn node_needs_traversal(node: E::ConcreteNode, traversal_flags: TraversalFlags) -> bool {
// Non-incremental layout visits every node.
if is_servo_nonincremental_layout() {
return true;
}
if traversal_flags.for_reconstruct() {
return true;
}
let el = match node.as_element() {
None => return Self::text_node_needs_traversal(node),
Some(el) => el,
};
// If the element is native-anonymous and an ancestor frame will
// be reconstructed, the child and all its descendants will be
// destroyed. In that case, we wouldn't need to traverse the
// subtree...
//
// Except if there could be transitions of pseudo-elements, in
// which
// case we still need to process them, unfortunately.
//
// We need to conservatively continue the traversal to style the
// pseudo-element in order to properly process potentially-new
// transitions that we won't see otherwise.
//
// But it may be that we no longer match, so detect that case
// and act appropriately here.
if el.is_native_anonymous() {
if let Some(parent) = el.traversal_parent() {
let parent_data = parent.borrow_data().unwrap();
let going_to_reframe = parent_data.get_restyle().map_or(false, |r| {
(r.damage | r.damage_handled())
.contains(RestyleDamage::reconstruct())
});
let mut is_before_or_after_pseudo = false;
if let Some(pseudo) = el.implemented_pseudo_element() {
if pseudo.is_before_or_after() {
is_before_or_after_pseudo = true;
let still_match =
parent_data.styles().pseudos.get(&pseudo).is_some();
if !still_match {
debug_assert!(going_to_reframe,
"We're removing a pseudo, so we \
should reframe!");
return false;
}
}
}
if going_to_reframe && !is_before_or_after_pseudo {
debug!("Element {:?} is in doomed NAC subtree, \
culling traversal", el);
return false;
}
}
}
// In case of animation-only traversal we need to traverse
// the element if the element has animation only dirty
// descendants bit, animation-only restyle hint or recascade.
if traversal_flags.for_animation_only() {
if el.has_animation_only_dirty_descendants() {
return true;
}
let data = match el.borrow_data() {
Some(d) => d,
None => return false,
};
return data.get_restyle()
.map_or(false, |r| r.hint.has_animation_hint() ||
r.hint.has_recascade_self());
}
// If the dirty descendants bit is set, we need to traverse no
// matter what. Skip examining the ElementData.
if el.has_dirty_descendants() {
return true;
}
// Check the element data. If it doesn't exist, we need to visit
// the element.
let data = match el.borrow_data() {
Some(d) => d,
None => return true,
};
// If we don't have any style data, we need to visit the element.
if !data.has_styles() {
return true;
}
// Check the restyle data.
if let Some(r) = data.get_restyle() {
// If we have a restyle hint or need to recascade, we need to
// visit the element.
//
// Note that this is different than checking has_current_styles(),
// since that can return true even if we have a restyle hint
// indicating that the element's descendants (but not necessarily
// the element) need restyling.
if !r.hint.is_empty() {
return true;
}
}
// Servo uses the post-order traversal for flow construction, so
// we need to traverse any element with damage so that we can perform
// fixup / reconstruction on our way back up the tree.
//
// We also need to traverse nodes with explicit damage and no other
// restyle data, so that this damage can be cleared.
if (cfg!(feature = "servo") || traversal_flags.for_reconstruct()) &&
data.get_restyle().map_or(false, |r| !r.damage.is_empty()) {
return true;
}
trace!("{:?} doesn't need traversal", el);
false
}
/// Returns true if traversal of this element's children is allowed. We use
/// this to cull traversal of various subtrees.
///
/// This may be called multiple times when processing an element, so we pass
/// a parameter to keep the logs tidy.
fn should_traverse_children(&self,
thread_local: &mut ThreadLocalStyleContext<E>,
parent: E,
parent_data: &ElementData,
log: LogBehavior) -> bool
{
// See the comment on `cascade_node` for why we allow this on Gecko.
debug_assert!(cfg!(feature = "gecko") || parent.has_current_styles(parent_data));
// If the parent computed display:none, we don't style the subtree.
if parent_data.styles().is_display_none() {
if log.allow() { debug!("Parent {:?} is display:none, culling traversal", parent); }
return false;
}
// Gecko-only XBL handling.
//
// If we're computing initial styles and the parent has a Gecko XBL
// binding, that binding may inject anonymous children and remap the
// explicit children to an insertion point (or hide them entirely). It
// may also specify a scoped stylesheet, which changes the rules that
// apply within the subtree. These two effects can invalidate the result
// of property inheritance and selector matching (respectively) within the
// subtree.
//
// To avoid wasting work, we defer initial styling of XBL subtrees
// until frame construction, which does an explicit traversal of the
// unstyled children after shuffling the subtree. That explicit
// traversal may in turn find other bound elements, which get handled
// in the same way.
//
// We explicitly avoid handling restyles here (explicitly removing or
// changing bindings), since that adds complexity and is rarer. If it
// happens, we may just end up doing wasted work, since Gecko
// recursively drops Servo ElementData when the XBL insertion parent of
// an Element is changed.
if cfg!(feature = "gecko") && thread_local.is_initial_style() &&
parent_data.styles().primary.values().has_moz_binding() {
if log.allow() { debug!("Parent {:?} has XBL binding, deferring traversal", parent); }
return false;
}
return true;
}
/// Helper for the traversal implementations to select the children that
/// should be enqueued for processing.
fn traverse_children<F>(&self, thread_local: &mut Self::ThreadLocalContext, parent: E, mut f: F)
where F: FnMut(&mut Self::ThreadLocalContext, E::ConcreteNode)
{
// Check if we're allowed to traverse past this element.
let should_traverse =
self.should_traverse_children(thread_local.borrow_mut(), parent,
&parent.borrow_data().unwrap(), MayLog);
thread_local.borrow_mut().end_element(parent);
if !should_traverse {
return;
}
for kid in parent.as_node().traversal_children() {
if Self::node_needs_traversal(kid, self.shared_context().traversal_flags) {
// If we are in a restyle for reconstruction, there is no need to
// perform a post-traversal, so we don't need to set the dirty
// descendants bit on the parent.
if !self.shared_context().traversal_flags.for_reconstruct() {
let el = kid.as_element();
if el.as_ref().and_then(|el| el.borrow_data())
.map_or(false, |d| d.has_styles()) {
unsafe { parent.set_dirty_descendants(); }
}
}
f(thread_local, kid);
}
}
}
/// Ensures the existence of the ElementData, and returns it. This can't live
/// on TNode because of the trait-based separation between Servo's script
/// and layout crates.
///
/// This is only safe to call in top-down traversal before processing the
/// children of |element|.
unsafe fn ensure_element_data(element: &E) -> &AtomicRefCell<ElementData>;
/// Clears the ElementData attached to this element, if any.
///
/// This is only safe to call in top-down traversal before processing the
/// children of |element|.
unsafe fn clear_element_data(element: &E);
/// Return the shared style context common to all worker threads.
fn shared_context(&self) -> &SharedStyleContext;
/// Creates a thread-local context.
fn create_thread_local_context(&self) -> Self::ThreadLocalContext;
/// Whether we're performing a parallel traversal.
///
/// NB: We do this check on runtime. We could guarantee correctness in this
/// regard via the type system via a `TraversalDriver` trait for this trait,
/// that could be one of two concrete types. It's not clear whether the
/// potential code size impact of that is worth it.
fn is_parallel(&self) -> bool;
}
/// Helper for the function below.
fn resolve_style_internal<E, F>(context: &mut StyleContext<E>,
element: E, ensure_data: &F)
-> Option<E>
where E: TElement,
F: Fn(E),
{
ensure_data(element);
let mut data = element.mutate_data().unwrap();
let mut display_none_root = None;
// If the Element isn't styled, we need to compute its style.
if data.get_styles().is_none() {
// Compute the parent style if necessary.
let parent = element.traversal_parent();
if let Some(p) = parent {
display_none_root = resolve_style_internal(context, p, ensure_data);
}
// Maintain the bloom filter. If it doesn't exist, we need to build it
// from scratch. Otherwise we just need to push the parent.
if context.thread_local.bloom_filter.is_empty() {
context.thread_local.bloom_filter.rebuild(element);
} else {
context.thread_local.bloom_filter.push(parent.unwrap());
context.thread_local.bloom_filter.assert_complete(element);
}
// Compute our style.
context.thread_local.begin_element(element, &data);
element.match_and_cascade(context,
&mut data,
StyleSharingBehavior::Disallow);
context.thread_local.end_element(element);
if !context.shared.traversal_flags.for_default_styles() {
// Conservatively mark us as having dirty descendants, since there might
// be other unstyled siblings we miss when walking straight up the parent
// chain. No need to do this if we're computing default styles, since
// resolve_default_style will want the tree to be left as it is.
unsafe { element.note_descendants::<DirtyDescendants>() };
}
}
// If we're display:none and none of our ancestors are, we're the root
// of a display:none subtree.
if display_none_root.is_none() && data.styles().is_display_none() {
display_none_root = Some(element);
}
return display_none_root
}
/// Manually resolve style by sequentially walking up the parent chain to the
/// first styled Element, ignoring pending restyles. The resolved style is
/// made available via a callback, and can be dropped by the time this function
/// returns in the display:none subtree case.
pub fn resolve_style<E, F, G, H>(context: &mut StyleContext<E>, element: E,
ensure_data: &F, clear_data: &G, callback: H)
where E: TElement,
F: Fn(E),
G: Fn(E),
H: FnOnce(&ElementStyles)
{
// Clear the bloom filter, just in case the caller is reusing TLS.
context.thread_local.bloom_filter.clear();
// Resolve styles up the tree.
let display_none_root = resolve_style_internal(context, element, ensure_data);
// Make them available for the scope of the callback. The callee may use the
// argument, or perform any other processing that requires the styles to exist
// on the Element.
callback(element.borrow_data().unwrap().styles());
// Clear any styles in display:none subtrees or subtrees not in the document,
// to leave the tree in a valid state. For display:none subtrees, we leave
// the styles on the display:none root, but for subtrees not in the document,
// we clear styles all the way up to the root of the disconnected subtree.
let in_doc = element.as_node().is_in_doc();
if !in_doc || display_none_root.is_some() {
let mut curr = element;
loop {
unsafe {
curr.unset_dirty_descendants();
curr.unset_animation_only_dirty_descendants();
}
if in_doc && curr == display_none_root.unwrap() {
break;
}
clear_data(curr);
curr = match curr.traversal_parent() {
Some(parent) => parent,
None => break,
};
}
}
}
/// Manually resolve default styles for the given Element, which are the styles
/// only taking into account user agent and user cascade levels. The resolved
/// style is made available via a callback, and will be dropped by the time this
/// function returns.
pub fn resolve_default_style<E, F, G, H>(context: &mut StyleContext<E>,
element: E,
ensure_data: &F,
set_data: &G,
callback: H)
where E: TElement,
F: Fn(E),
G: Fn(E, Option<ElementData>) -> Option<ElementData>,
H: FnOnce(&ElementStyles)
{
// Save and clear out element data from the element and its ancestors.
let mut old_data: SmallVec<[(E, Option<ElementData>); 8]> = SmallVec::new();
{
let mut e = element;
loop {
old_data.push((e, set_data(e, None)));
match e.traversal_parent() {
Some(parent) => e = parent,
None => break,
}
}
}
// Resolve styles up the tree.
resolve_style_internal(context, element, ensure_data);
// Make them available for the scope of the callback. The callee may use the
// argument, or perform any other processing that requires the styles to exist
// on the Element.
callback(element.borrow_data().unwrap().styles());
// Swap the old element data back into the element and its ancestors.
for entry in old_data {
set_data(entry.0, entry.1);
}
}
/// Calculates the style for a single node.
#[inline]
#[allow(unsafe_code)]
pub fn recalc_style_at<E, D>(traversal: &D,
traversal_data: &PerLevelTraversalData,
context: &mut StyleContext<E>,
element: E,
data: &mut ElementData)
where E: TElement,
D: DomTraversal<E>
{
context.thread_local.begin_element(element, data);
context.thread_local.statistics.elements_traversed += 1;
debug_assert!(!element.has_snapshot() || element.handled_snapshot(),
"Should've handled snapshots here already");
debug_assert!(data.get_restyle().map_or(true, |r| {
!r.has_sibling_invalidations()
}), "Should've computed the final hint and handled later_siblings already");
let compute_self = !element.has_current_styles(data);
let mut cascade_hint = CascadeHint::empty();
debug!("recalc_style_at: {:?} (compute_self={:?}, dirty_descendants={:?}, data={:?})",
element, compute_self, element.has_dirty_descendants(), data);
// Compute style for this element if necessary.
if compute_self {
match compute_style(traversal, traversal_data, context, element, data) {
ChildCascadeRequirement::MustCascadeChildren => {
cascade_hint |= RECASCADE_SELF;
}
ChildCascadeRequirement::MustCascadeDescendants => {
cascade_hint |= RECASCADE_SELF | RECASCADE_DESCENDANTS;
}
ChildCascadeRequirement::CanSkipCascade => {}
};
// We must always cascade native anonymous subtrees, since they inherit styles
// from their first non-NAC ancestor.
if element.is_native_anonymous() {
cascade_hint |= RECASCADE_SELF;
}
// If we're restyling this element to display:none, throw away all style
// data in the subtree, notify the caller to early-return.
if data.styles().is_display_none() {
debug!("{:?} style is display:none - clearing data from descendants.",
element);
clear_descendant_data(element, &|e| unsafe { D::clear_element_data(&e) });
}
}
// Now that matching and cascading is done, clear the bits corresponding to
// those operations and compute the propagated restyle hint.
let mut propagated_hint = match data.get_restyle_mut() {
None => StoredRestyleHint::empty(),
Some(r) => {
debug_assert!(context.shared.traversal_flags.for_animation_only() ||
!r.hint.has_animation_hint(),
"animation restyle hint should be handled during \
animation-only restyles");
r.hint.propagate(&context.shared.traversal_flags)
},
};
// FIXME(bholley): Need to handle explicitly-inherited reset properties
// somewhere.
propagated_hint.insert_cascade_hint(cascade_hint);
trace!("propagated_hint={:?}, cascade_hint={:?}, \
is_display_none={:?}, implementing_pseudo={:?}",
propagated_hint, cascade_hint,
data.styles().is_display_none(),
element.implemented_pseudo_element());
debug_assert!(element.has_current_styles(data) ||
context.shared.traversal_flags.for_animation_only(),
"Should have computed style or haven't yet valid computed \
style in case of animation-only restyle");
let has_dirty_descendants_for_this_restyle =
if context.shared.traversal_flags.for_animation_only() {
element.has_animation_only_dirty_descendants()
} else {
element.has_dirty_descendants()
};
// Preprocess children, propagating restyle hints and handling sibling relationships.
if traversal.should_traverse_children(&mut context.thread_local,
element,
&data,
DontLog) &&
(has_dirty_descendants_for_this_restyle ||
!propagated_hint.is_empty()) {
let damage_handled = data.get_restyle().map_or(RestyleDamage::empty(), |r| {
r.damage_handled() | r.damage.handled_for_descendants()
});
preprocess_children::<E, D>(context,
traversal_data,
element,
propagated_hint,
damage_handled);
}
// If we are in a restyle for reconstruction, drop the existing restyle
// data here, since we won't need to perform a post-traversal to pick up
// any change hints.
if context.shared.traversal_flags.for_reconstruct() {
data.clear_restyle();
}
if context.shared.traversal_flags.for_animation_only() {
unsafe { element.unset_animation_only_dirty_descendants(); }
}
// There are two cases when we want to clear the dity descendants bit
// here after styling this element.
//
// The first case is when this element is the root of a display:none
// subtree, even if the style didn't change (since, if the style did
// change, we'd have already cleared it above).
//
// This keeps the tree in a valid state without requiring the DOM to
// check display:none on the parent when inserting new children (which
// can be moderately expensive). Instead, DOM implementations can
// unconditionally set the dirty descendants bit on any styled parent,
// and let the traversal sort it out.
//
// The second case is when we are in a restyle for reconstruction,
// where we won't need to perform a post-traversal to pick up any
// change hints.
if data.styles().is_display_none() ||
context.shared.traversal_flags.for_reconstruct() {
unsafe { element.unset_dirty_descendants(); }
}
}
fn compute_style<E, D>(_traversal: &D,
traversal_data: &PerLevelTraversalData,
context: &mut StyleContext<E>,
element: E,
data: &mut ElementData)
-> ChildCascadeRequirement
where E: TElement,
D: DomTraversal<E>,
{
use data::RestyleKind::*;
use sharing::StyleSharingResult::*;
context.thread_local.statistics.elements_styled += 1;
let kind = data.restyle_kind();
match kind {
MatchAndCascade => {
// Ensure the bloom filter is up to date.
context.thread_local.bloom_filter
.insert_parents_recovering(element,
traversal_data.current_dom_depth);
context.thread_local.bloom_filter.assert_complete(element);
// Now that our bloom filter is set up, try the style sharing
// cache. If we get a match we can skip the rest of the work.
let target = StyleSharingTarget::new(element);
let sharing_result = target.share_style_if_possible(context, data);
if let StyleWasShared(index, had_damage) = sharing_result {
context.thread_local.statistics.styles_shared += 1;
context.thread_local.style_sharing_candidate_cache.touch(index);
return had_damage;
}
context.thread_local.statistics.elements_matched += 1;
// Perform the matching and cascading.
element.match_and_cascade(
context,
data,
StyleSharingBehavior::Allow
)
}
CascadeWithReplacements(flags) => {
let important_rules_changed = element.replace_rules(flags, context, data);
element.cascade_primary_and_pseudos(
context,
data,
important_rules_changed
)
}
CascadeOnly => {
element.cascade_primary_and_pseudos(
context,
data,
/* important_rules_changed = */ false
)
}
}
}
fn preprocess_children<E, D>(context: &mut StyleContext<E>,
parent_traversal_data: &PerLevelTraversalData,
element: E,
mut propagated_hint: StoredRestyleHint,
damage_handled: RestyleDamage)
where E: TElement,
D: DomTraversal<E>,
{
trace!("preprocess_children: {:?}", element);
// Loop over all the traversal children.
for child in element.as_node().traversal_children() {
// FIXME(bholley): Add TElement::element_children instead of this.
let child = match child.as_element() {
Some(el) => el,
None => continue,
};
let mut child_data =
unsafe { D::ensure_element_data(&child).borrow_mut() };
// If the child is unstyled, we don't need to set up any restyling.
if !child_data.has_styles() {
continue;
}
// Handle element snapshots and sibling restyle hints.
//
// NB: This will be a no-op if there's no restyle data and no snapshot.
let later_siblings =
child_data.compute_final_hint(child,
&context.shared,
HintComputationContext::Child {
local_context: &mut context.thread_local,
dom_depth: parent_traversal_data.current_dom_depth + 1,
});
trace!(" > {:?} -> {:?} + {:?}, pseudo: {:?}, later_siblings: {:?}",
child,
child_data.get_restyle().map(|r| &r.hint),
propagated_hint,
child.implemented_pseudo_element(),
later_siblings);
// If the child doesn't have pre-existing RestyleData and we don't have
// any reason to create one, avoid the useless allocation and move on to
// the next child.
if propagated_hint.is_empty() && damage_handled.is_empty() && !child_data.has_restyle() {
continue;
}
let mut restyle_data = child_data.ensure_restyle();
// Propagate the parent and sibling restyle hint.
restyle_data.hint.insert_from(&propagated_hint);
if later_siblings {
propagated_hint.insert(RestyleHint::subtree().into());
}
// Store the damage already handled by ancestors.
restyle_data.set_damage_handled(damage_handled);
}
}
/// Clear style data for all the subtree under `el`.
pub fn clear_descendant_data<E: TElement, F: Fn(E)>(el: E, clear_data: &F) {
for kid in el.as_node().traversal_children() {
if let Some(kid) = kid.as_element() {
// We maintain an invariant that, if an element has data, all its ancestors
// have data as well. By consequence, any element without data has no
// descendants with data.
if kid.get_data().is_some() {
clear_data(kid);
clear_descendant_data(kid, clear_data);
}
}
}
unsafe {
el.unset_dirty_descendants();
el.unset_animation_only_dirty_descendants();
}
}