зеркало из https://github.com/mozilla/gecko-dev.git
882 строки
32 KiB
Rust
882 строки
32 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! High-level interface to CSS selector matching.
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#![allow(unsafe_code)]
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#![deny(missing_docs)]
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use crate::context::{ElementCascadeInputs, QuirksMode, SelectorFlagsMap};
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use crate::context::{SharedStyleContext, StyleContext};
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use crate::data::ElementData;
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use crate::dom::TElement;
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use crate::invalidation::element::restyle_hints::RestyleHint;
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use crate::properties::longhands::display::computed_value::T as Display;
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use crate::properties::ComputedValues;
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use crate::rule_tree::{CascadeLevel, StrongRuleNode};
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use crate::selector_parser::{PseudoElement, RestyleDamage};
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use crate::style_resolver::ResolvedElementStyles;
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use crate::traversal_flags::TraversalFlags;
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use selectors::matching::ElementSelectorFlags;
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use servo_arc::{Arc, ArcBorrow};
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/// Represents the result of comparing an element's old and new style.
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#[derive(Debug)]
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pub struct StyleDifference {
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/// The resulting damage.
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pub damage: RestyleDamage,
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/// Whether any styles changed.
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pub change: StyleChange,
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}
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/// Represents whether or not the style of an element has changed.
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#[derive(Clone, Copy, Debug)]
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pub enum StyleChange {
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/// The style hasn't changed.
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Unchanged,
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/// The style has changed.
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Changed {
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/// Whether only reset structs changed.
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reset_only: bool,
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},
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}
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/// Whether or not newly computed values for an element need to be cascade
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/// to children.
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#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
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pub enum ChildCascadeRequirement {
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/// Old and new computed values were the same, or we otherwise know that
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/// we won't bother recomputing style for children, so we can skip cascading
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/// the new values into child elements.
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CanSkipCascade = 0,
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/// The same as `MustCascadeChildren`, but we only need to actually
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/// recascade if the child inherits any explicit reset style.
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MustCascadeChildrenIfInheritResetStyle = 1,
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/// Old and new computed values were different, so we must cascade the
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/// new values to children.
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MustCascadeChildren = 2,
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/// The same as `MustCascadeChildren`, but for the entire subtree. This is
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/// used to handle root font-size updates needing to recascade the whole
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/// document.
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MustCascadeDescendants = 3,
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}
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impl ChildCascadeRequirement {
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/// Whether we can unconditionally skip the cascade.
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pub fn can_skip_cascade(&self) -> bool {
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matches!(*self, ChildCascadeRequirement::CanSkipCascade)
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}
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}
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/// Determines which styles are being cascaded currently.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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enum CascadeVisitedMode {
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/// Cascade the regular, unvisited styles.
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Unvisited,
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/// Cascade the styles used when an element's relevant link is visited. A
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/// "relevant link" is the element being matched if it is a link or the
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/// nearest ancestor link.
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Visited,
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}
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trait PrivateMatchMethods: TElement {
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/// Updates the rule nodes without re-running selector matching, using just
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/// the rule tree, for a specific visited mode.
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///
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/// Returns true if an !important rule was replaced.
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fn replace_rules_internal(
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&self,
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replacements: RestyleHint,
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context: &mut StyleContext<Self>,
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cascade_visited: CascadeVisitedMode,
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cascade_inputs: &mut ElementCascadeInputs,
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) -> bool {
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use crate::properties::PropertyDeclarationBlock;
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use crate::shared_lock::Locked;
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debug_assert!(
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replacements.intersects(RestyleHint::replacements()) &&
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(replacements & !RestyleHint::replacements()).is_empty()
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);
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let stylist = &context.shared.stylist;
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let guards = &context.shared.guards;
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let primary_rules = match cascade_visited {
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CascadeVisitedMode::Unvisited => cascade_inputs.primary.rules.as_mut(),
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CascadeVisitedMode::Visited => cascade_inputs.primary.visited_rules.as_mut(),
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};
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let primary_rules = match primary_rules {
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Some(r) => r,
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None => return false,
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};
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let replace_rule_node = |level: CascadeLevel,
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pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
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path: &mut StrongRuleNode|
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-> bool {
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let mut important_rules_changed = false;
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let new_node = stylist.rule_tree().update_rule_at_level(
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level,
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pdb,
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path,
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guards,
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&mut important_rules_changed,
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);
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if let Some(n) = new_node {
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*path = n;
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}
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important_rules_changed
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};
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if !context.shared.traversal_flags.for_animation_only() {
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let mut result = false;
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if replacements.contains(RestyleHint::RESTYLE_STYLE_ATTRIBUTE) {
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let style_attribute = self.style_attribute();
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result |= replace_rule_node(
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CascadeLevel::StyleAttributeNormal,
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style_attribute,
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primary_rules,
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);
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result |= replace_rule_node(
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CascadeLevel::StyleAttributeImportant,
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style_attribute,
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primary_rules,
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);
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// FIXME(emilio): Still a hack!
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self.unset_dirty_style_attribute();
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}
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return result;
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}
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// Animation restyle hints are processed prior to other restyle
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// hints in the animation-only traversal.
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//
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// Non-animation restyle hints will be processed in a subsequent
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// normal traversal.
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if replacements.intersects(RestyleHint::for_animations()) {
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debug_assert!(context.shared.traversal_flags.for_animation_only());
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if replacements.contains(RestyleHint::RESTYLE_SMIL) {
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replace_rule_node(
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CascadeLevel::SMILOverride,
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self.smil_override(),
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primary_rules,
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);
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}
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if replacements.contains(RestyleHint::RESTYLE_CSS_TRANSITIONS) {
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replace_rule_node(
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CascadeLevel::Transitions,
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self.transition_rule().as_ref().map(|a| a.borrow_arc()),
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primary_rules,
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);
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}
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if replacements.contains(RestyleHint::RESTYLE_CSS_ANIMATIONS) {
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replace_rule_node(
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CascadeLevel::Animations,
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self.animation_rule().as_ref().map(|a| a.borrow_arc()),
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primary_rules,
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);
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}
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}
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false
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}
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/// If there is no transition rule in the ComputedValues, it returns None.
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#[cfg(feature = "gecko")]
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fn after_change_style(
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&self,
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context: &mut StyleContext<Self>,
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primary_style: &Arc<ComputedValues>,
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) -> Option<Arc<ComputedValues>> {
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use crate::context::CascadeInputs;
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use crate::style_resolver::{PseudoElementResolution, StyleResolverForElement};
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use crate::stylist::RuleInclusion;
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let rule_node = primary_style.rules();
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let without_transition_rules = context
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.shared
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.stylist
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.rule_tree()
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.remove_transition_rule_if_applicable(rule_node);
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if without_transition_rules == *rule_node {
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// We don't have transition rule in this case, so return None to let
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// the caller use the original ComputedValues.
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return None;
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}
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// FIXME(bug 868975): We probably need to transition visited style as
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// well.
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let inputs = CascadeInputs {
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rules: Some(without_transition_rules),
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visited_rules: primary_style.visited_rules().cloned(),
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};
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// Actually `PseudoElementResolution` doesn't really matter.
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let style = StyleResolverForElement::new(
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*self,
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context,
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RuleInclusion::All,
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PseudoElementResolution::IfApplicable,
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)
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.cascade_style_and_visited_with_default_parents(inputs);
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Some(style.0)
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}
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#[cfg(feature = "gecko")]
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fn needs_animations_update(
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&self,
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context: &mut StyleContext<Self>,
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old_style: Option<&ComputedValues>,
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new_style: &ComputedValues,
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) -> bool {
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let new_box_style = new_style.get_box();
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let new_style_specifies_animations = new_box_style.specifies_animations();
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let old_style = match old_style {
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Some(old) => old,
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None => return new_style_specifies_animations,
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};
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let has_animations = self.has_css_animations();
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if !new_style_specifies_animations && !has_animations {
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return false;
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}
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let old_box_style = old_style.get_box();
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let keyframes_could_have_changed = context
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.shared
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.traversal_flags
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.contains(TraversalFlags::ForCSSRuleChanges);
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// If the traversal is triggered due to changes in CSS rules changes, we
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// need to try to update all CSS animations on the element if the
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// element has or will have CSS animation style regardless of whether
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// the animation is running or not.
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//
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// TODO: We should check which @keyframes were added/changed/deleted and
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// update only animations corresponding to those @keyframes.
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if keyframes_could_have_changed {
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return true;
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}
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// If the animations changed, well...
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if !old_box_style.animations_equals(new_box_style) {
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return true;
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}
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let old_display = old_box_style.clone_display();
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let new_display = new_box_style.clone_display();
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// If we were display: none, we may need to trigger animations.
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if old_display == Display::None && new_display != Display::None {
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return new_style_specifies_animations;
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}
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// If we are becoming display: none, we may need to stop animations.
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if old_display != Display::None && new_display == Display::None {
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return has_animations;
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}
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// We might need to update animations if writing-mode or direction
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// changed, and any of the animations contained logical properties.
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//
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// We may want to be more granular, but it's probably not worth it.
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if new_style.writing_mode != old_style.writing_mode {
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return has_animations;
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}
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false
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}
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/// Create a SequentialTask for resolving descendants in a SMIL display
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/// property animation if the display property changed from none.
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#[cfg(feature = "gecko")]
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fn handle_display_change_for_smil_if_needed(
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&self,
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context: &mut StyleContext<Self>,
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old_values: Option<&ComputedValues>,
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new_values: &ComputedValues,
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restyle_hints: RestyleHint,
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) {
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use crate::context::PostAnimationTasks;
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if !restyle_hints.intersects(RestyleHint::RESTYLE_SMIL) {
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return;
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}
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if new_values.is_display_property_changed_from_none(old_values) {
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// When display value is changed from none to other, we need to
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// traverse descendant elements in a subsequent normal
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// traversal (we can't traverse them in this animation-only restyle
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// since we have no way to know whether the decendants
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// need to be traversed at the beginning of the animation-only
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// restyle).
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let task = ::context::SequentialTask::process_post_animation(
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*self,
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PostAnimationTasks::DISPLAY_CHANGED_FROM_NONE_FOR_SMIL,
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);
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context.thread_local.tasks.push(task);
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}
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}
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#[cfg(feature = "gecko")]
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fn process_animations(
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&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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restyle_hint: RestyleHint,
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important_rules_changed: bool,
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) {
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use crate::context::UpdateAnimationsTasks;
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if context.shared.traversal_flags.for_animation_only() {
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self.handle_display_change_for_smil_if_needed(
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context,
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old_values.as_ref().map(|v| &**v),
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new_values,
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restyle_hint,
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);
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return;
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}
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// Bug 868975: These steps should examine and update the visited styles
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// in addition to the unvisited styles.
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let mut tasks = UpdateAnimationsTasks::empty();
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if self.needs_animations_update(context, old_values.as_ref().map(|s| &**s), new_values) {
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tasks.insert(UpdateAnimationsTasks::CSS_ANIMATIONS);
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}
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let before_change_style = if self
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.might_need_transitions_update(old_values.as_ref().map(|s| &**s), new_values)
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{
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let after_change_style = if self.has_css_transitions() {
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self.after_change_style(context, new_values)
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} else {
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None
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};
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// In order to avoid creating a SequentialTask for transitions which
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// may not be updated, we check it per property to make sure Gecko
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// side will really update transition.
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let needs_transitions_update = {
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// We borrow new_values here, so need to add a scope to make
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// sure we release it before assigning a new value to it.
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let after_change_style_ref = after_change_style.as_ref().unwrap_or(&new_values);
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self.needs_transitions_update(old_values.as_ref().unwrap(), after_change_style_ref)
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};
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if needs_transitions_update {
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if let Some(values_without_transitions) = after_change_style {
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*new_values = values_without_transitions;
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}
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tasks.insert(UpdateAnimationsTasks::CSS_TRANSITIONS);
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// We need to clone old_values into SequentialTask, so we can
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// use it later.
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old_values.clone()
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} else {
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None
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}
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} else {
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None
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};
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if self.has_animations() {
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tasks.insert(UpdateAnimationsTasks::EFFECT_PROPERTIES);
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if important_rules_changed {
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tasks.insert(UpdateAnimationsTasks::CASCADE_RESULTS);
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}
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if new_values.is_display_property_changed_from_none(old_values.as_ref().map(|s| &**s)) {
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tasks.insert(UpdateAnimationsTasks::DISPLAY_CHANGED_FROM_NONE);
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}
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}
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if !tasks.is_empty() {
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let task =
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::context::SequentialTask::update_animations(*self, before_change_style, tasks);
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context.thread_local.tasks.push(task);
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}
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}
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#[cfg(feature = "servo")]
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fn process_animations(
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&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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_restyle_hint: RestyleHint,
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_important_rules_changed: bool,
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) {
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use crate::animation;
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use crate::dom::TNode;
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let mut possibly_expired_animations = vec![];
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let shared_context = context.shared;
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if let Some(ref mut old) = *old_values {
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// FIXME(emilio, #20116): This makes no sense.
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self.update_animations_for_cascade(
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shared_context,
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old,
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&mut possibly_expired_animations,
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&context.thread_local.font_metrics_provider,
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);
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}
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let new_animations_sender = &context.thread_local.new_animations_sender;
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let this_opaque = self.as_node().opaque();
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// Trigger any present animations if necessary.
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animation::maybe_start_animations(
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*self,
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&shared_context,
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new_animations_sender,
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this_opaque,
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&new_values,
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);
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// Trigger transitions if necessary. This will reset `new_values` back
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// to its old value if it did trigger a transition.
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if let Some(ref values) = *old_values {
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animation::start_transitions_if_applicable(
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new_animations_sender,
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this_opaque,
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&values,
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new_values,
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&shared_context.timer,
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&possibly_expired_animations,
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);
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}
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}
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|
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/// Computes and applies non-redundant damage.
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fn accumulate_damage_for(
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&self,
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shared_context: &SharedStyleContext,
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damage: &mut RestyleDamage,
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old_values: &ComputedValues,
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new_values: &ComputedValues,
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pseudo: Option<&PseudoElement>,
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) -> ChildCascadeRequirement {
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debug!("accumulate_damage_for: {:?}", self);
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debug_assert!(!shared_context
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.traversal_flags
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.contains(TraversalFlags::FinalAnimationTraversal));
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let difference = self.compute_style_difference(old_values, new_values, pseudo);
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*damage |= difference.damage;
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debug!(" > style difference: {:?}", difference);
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|
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// We need to cascade the children in order to ensure the correct
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// propagation of inherited computed value flags.
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if old_values.flags.maybe_inherited() != new_values.flags.maybe_inherited() {
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debug!(
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" > flags changed: {:?} != {:?}",
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old_values.flags, new_values.flags
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);
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return ChildCascadeRequirement::MustCascadeChildren;
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}
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|
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match difference.change {
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StyleChange::Unchanged => return ChildCascadeRequirement::CanSkipCascade,
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StyleChange::Changed { reset_only } => {
|
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// If inherited properties changed, the best we can do is
|
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// cascade the children.
|
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if !reset_only {
|
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return ChildCascadeRequirement::MustCascadeChildren;
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}
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},
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}
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|
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let old_display = old_values.get_box().clone_display();
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let new_display = new_values.get_box().clone_display();
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|
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// If we used to be a display: none element, and no longer are,
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// our children need to be restyled because they're unstyled.
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//
|
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// NOTE(emilio): Gecko has the special-case of -moz-binding, but
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// that gets handled on the frame constructor when processing
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// the reframe, so no need to handle that here.
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if old_display == Display::None && old_display != new_display {
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return ChildCascadeRequirement::MustCascadeChildren;
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}
|
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|
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// Blockification of children may depend on our display value,
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// so we need to actually do the recascade. We could potentially
|
|
// do better, but it doesn't seem worth it.
|
|
if old_display.is_item_container() != new_display.is_item_container() {
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
|
|
// Line break suppression may also be affected if the display
|
|
// type changes from ruby to non-ruby.
|
|
#[cfg(feature = "gecko")]
|
|
{
|
|
if old_display.is_ruby_type() != new_display.is_ruby_type() {
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
}
|
|
|
|
// Children with justify-items: auto may depend on our
|
|
// justify-items property value.
|
|
//
|
|
// Similarly, we could potentially do better, but this really
|
|
// seems not common enough to care about.
|
|
#[cfg(feature = "gecko")]
|
|
{
|
|
use crate::values::specified::align::AlignFlags;
|
|
|
|
let old_justify_items = old_values.get_position().clone_justify_items();
|
|
let new_justify_items = new_values.get_position().clone_justify_items();
|
|
|
|
let was_legacy_justify_items =
|
|
old_justify_items.computed.0.contains(AlignFlags::LEGACY);
|
|
|
|
let is_legacy_justify_items = new_justify_items.computed.0.contains(AlignFlags::LEGACY);
|
|
|
|
if is_legacy_justify_items != was_legacy_justify_items {
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
|
|
if was_legacy_justify_items && old_justify_items.computed != new_justify_items.computed
|
|
{
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "servo")]
|
|
{
|
|
// We may need to set or propagate the CAN_BE_FRAGMENTED bit
|
|
// on our children.
|
|
if old_values.is_multicol() != new_values.is_multicol() {
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
}
|
|
|
|
// We could prove that, if our children don't inherit reset
|
|
// properties, we can stop the cascade.
|
|
ChildCascadeRequirement::MustCascadeChildrenIfInheritResetStyle
|
|
}
|
|
|
|
// FIXME(emilio, #20116): It's not clear to me that the name of this method
|
|
// represents anything of what it does.
|
|
//
|
|
// Also, this function gets the old style, for some reason I don't really
|
|
// get, but the functions called (mainly update_style_for_animation) expects
|
|
// the new style, wtf?
|
|
#[cfg(feature = "servo")]
|
|
fn update_animations_for_cascade(
|
|
&self,
|
|
context: &SharedStyleContext,
|
|
style: &mut Arc<ComputedValues>,
|
|
possibly_expired_animations: &mut Vec<crate::animation::PropertyAnimation>,
|
|
font_metrics: &crate::font_metrics::FontMetricsProvider,
|
|
) {
|
|
use crate::animation::{self, Animation, AnimationUpdate};
|
|
use crate::dom::TNode;
|
|
|
|
// Finish any expired transitions.
|
|
let this_opaque = self.as_node().opaque();
|
|
animation::complete_expired_transitions(this_opaque, style, context);
|
|
|
|
// Merge any running animations into the current style, and cancel them.
|
|
let had_running_animations = context
|
|
.running_animations
|
|
.read()
|
|
.get(&this_opaque)
|
|
.is_some();
|
|
if !had_running_animations {
|
|
return;
|
|
}
|
|
|
|
let mut all_running_animations = context.running_animations.write();
|
|
for mut running_animation in all_running_animations.get_mut(&this_opaque).unwrap() {
|
|
if let Animation::Transition(_, _, ref frame) = *running_animation {
|
|
possibly_expired_animations.push(frame.property_animation.clone());
|
|
continue;
|
|
}
|
|
|
|
let update = animation::update_style_for_animation::<Self>(
|
|
context,
|
|
&mut running_animation,
|
|
style,
|
|
font_metrics,
|
|
);
|
|
|
|
match *running_animation {
|
|
Animation::Transition(..) => unreachable!(),
|
|
Animation::Keyframes(_, _, _, ref mut state) => match update {
|
|
AnimationUpdate::Regular => {},
|
|
AnimationUpdate::AnimationCanceled => {
|
|
state.expired = true;
|
|
},
|
|
},
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<E: TElement> PrivateMatchMethods for E {}
|
|
|
|
/// The public API that elements expose for selector matching.
|
|
pub trait MatchMethods: TElement {
|
|
/// Returns the closest parent element that doesn't have a display: contents
|
|
/// style (and thus generates a box).
|
|
///
|
|
/// This is needed to correctly handle blockification of flex and grid
|
|
/// items.
|
|
///
|
|
/// Returns itself if the element has no parent. In practice this doesn't
|
|
/// happen because the root element is blockified per spec, but it could
|
|
/// happen if we decide to not blockify for roots of disconnected subtrees,
|
|
/// which is a kind of dubious behavior.
|
|
fn layout_parent(&self) -> Self {
|
|
let mut current = self.clone();
|
|
loop {
|
|
current = match current.traversal_parent() {
|
|
Some(el) => el,
|
|
None => return current,
|
|
};
|
|
|
|
let is_display_contents = current
|
|
.borrow_data()
|
|
.unwrap()
|
|
.styles
|
|
.primary()
|
|
.is_display_contents();
|
|
|
|
if !is_display_contents {
|
|
return current;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Updates the styles with the new ones, diffs them, and stores the restyle
|
|
/// damage.
|
|
fn finish_restyle(
|
|
&self,
|
|
context: &mut StyleContext<Self>,
|
|
data: &mut ElementData,
|
|
mut new_styles: ResolvedElementStyles,
|
|
important_rules_changed: bool,
|
|
) -> ChildCascadeRequirement {
|
|
use std::cmp;
|
|
|
|
self.process_animations(
|
|
context,
|
|
&mut data.styles.primary,
|
|
&mut new_styles.primary.style.0,
|
|
data.hint,
|
|
important_rules_changed,
|
|
);
|
|
|
|
// First of all, update the styles.
|
|
let old_styles = data.set_styles(new_styles);
|
|
|
|
let new_primary_style = data.styles.primary.as_ref().unwrap();
|
|
|
|
let mut cascade_requirement = ChildCascadeRequirement::CanSkipCascade;
|
|
if self.is_root() && !self.is_in_native_anonymous_subtree() {
|
|
let device = context.shared.stylist.device();
|
|
let new_font_size = new_primary_style.get_font().clone_font_size();
|
|
|
|
if old_styles
|
|
.primary
|
|
.as_ref()
|
|
.map_or(true, |s| s.get_font().clone_font_size() != new_font_size)
|
|
{
|
|
debug_assert!(self.owner_doc_matches_for_testing(device));
|
|
device.set_root_font_size(new_font_size.size());
|
|
// If the root font-size changed since last time, and something
|
|
// in the document did use rem units, ensure we recascade the
|
|
// entire tree.
|
|
if device.used_root_font_size() {
|
|
cascade_requirement = ChildCascadeRequirement::MustCascadeDescendants;
|
|
}
|
|
}
|
|
}
|
|
|
|
if context.shared.stylist.quirks_mode() == QuirksMode::Quirks {
|
|
if self.is_html_document_body_element() {
|
|
// NOTE(emilio): We _could_ handle dynamic changes to it if it
|
|
// changes and before we reach our children the cascade stops,
|
|
// but we don't track right now whether we use the document body
|
|
// color, and nobody else handles that properly anyway.
|
|
|
|
let device = context.shared.stylist.device();
|
|
|
|
// Needed for the "inherit from body" quirk.
|
|
let text_color = new_primary_style.get_inherited_text().clone_color();
|
|
device.set_body_text_color(text_color);
|
|
}
|
|
}
|
|
|
|
// Don't accumulate damage if we're in the final animation traversal.
|
|
if context
|
|
.shared
|
|
.traversal_flags
|
|
.contains(TraversalFlags::FinalAnimationTraversal)
|
|
{
|
|
return ChildCascadeRequirement::MustCascadeChildren;
|
|
}
|
|
|
|
// Also, don't do anything if there was no style.
|
|
let old_primary_style = match old_styles.primary {
|
|
Some(s) => s,
|
|
None => return ChildCascadeRequirement::MustCascadeChildren,
|
|
};
|
|
|
|
cascade_requirement = cmp::max(
|
|
cascade_requirement,
|
|
self.accumulate_damage_for(
|
|
context.shared,
|
|
&mut data.damage,
|
|
&old_primary_style,
|
|
new_primary_style,
|
|
None,
|
|
),
|
|
);
|
|
|
|
if data.styles.pseudos.is_empty() && old_styles.pseudos.is_empty() {
|
|
// This is the common case; no need to examine pseudos here.
|
|
return cascade_requirement;
|
|
}
|
|
|
|
let pseudo_styles = old_styles
|
|
.pseudos
|
|
.as_array()
|
|
.iter()
|
|
.zip(data.styles.pseudos.as_array().iter());
|
|
|
|
for (i, (old, new)) in pseudo_styles.enumerate() {
|
|
match (old, new) {
|
|
(&Some(ref old), &Some(ref new)) => {
|
|
self.accumulate_damage_for(
|
|
context.shared,
|
|
&mut data.damage,
|
|
old,
|
|
new,
|
|
Some(&PseudoElement::from_eager_index(i)),
|
|
);
|
|
},
|
|
(&None, &None) => {},
|
|
_ => {
|
|
// It's possible that we're switching from not having
|
|
// ::before/::after at all to having styles for them but not
|
|
// actually having a useful pseudo-element. Check for that
|
|
// case.
|
|
let pseudo = PseudoElement::from_eager_index(i);
|
|
let new_pseudo_should_exist =
|
|
new.as_ref().map_or(false, |s| pseudo.should_exist(s));
|
|
let old_pseudo_should_exist =
|
|
old.as_ref().map_or(false, |s| pseudo.should_exist(s));
|
|
if new_pseudo_should_exist != old_pseudo_should_exist {
|
|
data.damage |= RestyleDamage::reconstruct();
|
|
return cascade_requirement;
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
cascade_requirement
|
|
}
|
|
|
|
/// Applies selector flags to an element, deferring mutations of the parent
|
|
/// until after the traversal.
|
|
///
|
|
/// TODO(emilio): This is somewhat inefficient, because it doesn't take
|
|
/// advantage of us knowing that the traversal is sequential.
|
|
fn apply_selector_flags(
|
|
&self,
|
|
map: &mut SelectorFlagsMap<Self>,
|
|
element: &Self,
|
|
flags: ElementSelectorFlags,
|
|
) {
|
|
// Handle flags that apply to the element.
|
|
let self_flags = flags.for_self();
|
|
if !self_flags.is_empty() {
|
|
if element == self {
|
|
// If this is the element we're styling, we have exclusive
|
|
// access to the element, and thus it's fine inserting them,
|
|
// even from the worker.
|
|
unsafe {
|
|
element.set_selector_flags(self_flags);
|
|
}
|
|
} else {
|
|
// Otherwise, this element is an ancestor of the current element
|
|
// we're styling, and thus multiple children could write to it
|
|
// if we did from here.
|
|
//
|
|
// Instead, we can read them, and post them if necessary as a
|
|
// sequential task in order for them to be processed later.
|
|
if !element.has_selector_flags(self_flags) {
|
|
map.insert_flags(*element, self_flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle flags that apply to the parent.
|
|
let parent_flags = flags.for_parent();
|
|
if !parent_flags.is_empty() {
|
|
if let Some(p) = element.parent_element() {
|
|
if !p.has_selector_flags(parent_flags) {
|
|
map.insert_flags(p, parent_flags);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Updates the rule nodes without re-running selector matching, using just
|
|
/// the rule tree.
|
|
///
|
|
/// Returns true if an !important rule was replaced.
|
|
fn replace_rules(
|
|
&self,
|
|
replacements: RestyleHint,
|
|
context: &mut StyleContext<Self>,
|
|
cascade_inputs: &mut ElementCascadeInputs,
|
|
) -> bool {
|
|
let mut result = false;
|
|
result |= self.replace_rules_internal(
|
|
replacements,
|
|
context,
|
|
CascadeVisitedMode::Unvisited,
|
|
cascade_inputs,
|
|
);
|
|
result |= self.replace_rules_internal(
|
|
replacements,
|
|
context,
|
|
CascadeVisitedMode::Visited,
|
|
cascade_inputs,
|
|
);
|
|
result
|
|
}
|
|
|
|
/// Given the old and new style of this element, and whether it's a
|
|
/// pseudo-element, compute the restyle damage used to determine which
|
|
/// kind of layout or painting operations we'll need.
|
|
fn compute_style_difference(
|
|
&self,
|
|
old_values: &ComputedValues,
|
|
new_values: &ComputedValues,
|
|
pseudo: Option<&PseudoElement>,
|
|
) -> StyleDifference {
|
|
debug_assert!(pseudo.map_or(true, |p| p.is_eager()));
|
|
RestyleDamage::compute_style_difference(old_values, new_values)
|
|
}
|
|
}
|
|
|
|
impl<E: TElement> MatchMethods for E {}
|