gecko-dev/servo/components/style/matching.rs

882 строки
32 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! High-level interface to CSS selector matching.
#![allow(unsafe_code)]
#![deny(missing_docs)]
use crate::context::{ElementCascadeInputs, QuirksMode, SelectorFlagsMap};
use crate::context::{SharedStyleContext, StyleContext};
use crate::data::ElementData;
use crate::dom::TElement;
use crate::invalidation::element::restyle_hints::RestyleHint;
use crate::properties::longhands::display::computed_value::T as Display;
use crate::properties::ComputedValues;
use crate::rule_tree::{CascadeLevel, StrongRuleNode};
use crate::selector_parser::{PseudoElement, RestyleDamage};
use crate::style_resolver::ResolvedElementStyles;
use crate::traversal_flags::TraversalFlags;
use selectors::matching::ElementSelectorFlags;
use servo_arc::{Arc, ArcBorrow};
/// Represents the result of comparing an element's old and new style.
#[derive(Debug)]
pub struct StyleDifference {
/// The resulting damage.
pub damage: RestyleDamage,
/// Whether any styles changed.
pub change: StyleChange,
}
/// Represents whether or not the style of an element has changed.
#[derive(Clone, Copy, Debug)]
pub enum StyleChange {
/// The style hasn't changed.
Unchanged,
/// The style has changed.
Changed {
/// Whether only reset structs changed.
reset_only: bool,
},
}
/// Whether or not newly computed values for an element need to be cascade
/// to children.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
pub enum ChildCascadeRequirement {
/// Old and new computed values were the same, or we otherwise know that
/// we won't bother recomputing style for children, so we can skip cascading
/// the new values into child elements.
CanSkipCascade = 0,
/// The same as `MustCascadeChildren`, but we only need to actually
/// recascade if the child inherits any explicit reset style.
MustCascadeChildrenIfInheritResetStyle = 1,
/// Old and new computed values were different, so we must cascade the
/// new values to children.
MustCascadeChildren = 2,
/// The same as `MustCascadeChildren`, but for the entire subtree. This is
/// used to handle root font-size updates needing to recascade the whole
/// document.
MustCascadeDescendants = 3,
}
impl ChildCascadeRequirement {
/// Whether we can unconditionally skip the cascade.
pub fn can_skip_cascade(&self) -> bool {
matches!(*self, ChildCascadeRequirement::CanSkipCascade)
}
}
/// Determines which styles are being cascaded currently.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum CascadeVisitedMode {
/// Cascade the regular, unvisited styles.
Unvisited,
/// Cascade the styles used when an element's relevant link is visited. A
/// "relevant link" is the element being matched if it is a link or the
/// nearest ancestor link.
Visited,
}
trait PrivateMatchMethods: TElement {
/// Updates the rule nodes without re-running selector matching, using just
/// the rule tree, for a specific visited mode.
///
/// Returns true if an !important rule was replaced.
fn replace_rules_internal(
&self,
replacements: RestyleHint,
context: &mut StyleContext<Self>,
cascade_visited: CascadeVisitedMode,
cascade_inputs: &mut ElementCascadeInputs,
) -> bool {
use crate::properties::PropertyDeclarationBlock;
use crate::shared_lock::Locked;
debug_assert!(
replacements.intersects(RestyleHint::replacements()) &&
(replacements & !RestyleHint::replacements()).is_empty()
);
let stylist = &context.shared.stylist;
let guards = &context.shared.guards;
let primary_rules = match cascade_visited {
CascadeVisitedMode::Unvisited => cascade_inputs.primary.rules.as_mut(),
CascadeVisitedMode::Visited => cascade_inputs.primary.visited_rules.as_mut(),
};
let primary_rules = match primary_rules {
Some(r) => r,
None => return false,
};
let replace_rule_node = |level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &mut StrongRuleNode|
-> bool {
let mut important_rules_changed = false;
let new_node = stylist.rule_tree().update_rule_at_level(
level,
pdb,
path,
guards,
&mut important_rules_changed,
);
if let Some(n) = new_node {
*path = n;
}
important_rules_changed
};
if !context.shared.traversal_flags.for_animation_only() {
let mut result = false;
if replacements.contains(RestyleHint::RESTYLE_STYLE_ATTRIBUTE) {
let style_attribute = self.style_attribute();
result |= replace_rule_node(
CascadeLevel::StyleAttributeNormal,
style_attribute,
primary_rules,
);
result |= replace_rule_node(
CascadeLevel::StyleAttributeImportant,
style_attribute,
primary_rules,
);
// FIXME(emilio): Still a hack!
self.unset_dirty_style_attribute();
}
return result;
}
// Animation restyle hints are processed prior to other restyle
// hints in the animation-only traversal.
//
// Non-animation restyle hints will be processed in a subsequent
// normal traversal.
if replacements.intersects(RestyleHint::for_animations()) {
debug_assert!(context.shared.traversal_flags.for_animation_only());
if replacements.contains(RestyleHint::RESTYLE_SMIL) {
replace_rule_node(
CascadeLevel::SMILOverride,
self.smil_override(),
primary_rules,
);
}
if replacements.contains(RestyleHint::RESTYLE_CSS_TRANSITIONS) {
replace_rule_node(
CascadeLevel::Transitions,
self.transition_rule().as_ref().map(|a| a.borrow_arc()),
primary_rules,
);
}
if replacements.contains(RestyleHint::RESTYLE_CSS_ANIMATIONS) {
replace_rule_node(
CascadeLevel::Animations,
self.animation_rule().as_ref().map(|a| a.borrow_arc()),
primary_rules,
);
}
}
false
}
/// If there is no transition rule in the ComputedValues, it returns None.
#[cfg(feature = "gecko")]
fn after_change_style(
&self,
context: &mut StyleContext<Self>,
primary_style: &Arc<ComputedValues>,
) -> Option<Arc<ComputedValues>> {
use crate::context::CascadeInputs;
use crate::style_resolver::{PseudoElementResolution, StyleResolverForElement};
use crate::stylist::RuleInclusion;
let rule_node = primary_style.rules();
let without_transition_rules = context
.shared
.stylist
.rule_tree()
.remove_transition_rule_if_applicable(rule_node);
if without_transition_rules == *rule_node {
// We don't have transition rule in this case, so return None to let
// the caller use the original ComputedValues.
return None;
}
// FIXME(bug 868975): We probably need to transition visited style as
// well.
let inputs = CascadeInputs {
rules: Some(without_transition_rules),
visited_rules: primary_style.visited_rules().cloned(),
};
// Actually `PseudoElementResolution` doesn't really matter.
let style = StyleResolverForElement::new(
*self,
context,
RuleInclusion::All,
PseudoElementResolution::IfApplicable,
)
.cascade_style_and_visited_with_default_parents(inputs);
Some(style.0)
}
#[cfg(feature = "gecko")]
fn needs_animations_update(
&self,
context: &mut StyleContext<Self>,
old_style: Option<&ComputedValues>,
new_style: &ComputedValues,
) -> bool {
let new_box_style = new_style.get_box();
let new_style_specifies_animations = new_box_style.specifies_animations();
let old_style = match old_style {
Some(old) => old,
None => return new_style_specifies_animations,
};
let has_animations = self.has_css_animations();
if !new_style_specifies_animations && !has_animations {
return false;
}
let old_box_style = old_style.get_box();
let keyframes_could_have_changed = context
.shared
.traversal_flags
.contains(TraversalFlags::ForCSSRuleChanges);
// If the traversal is triggered due to changes in CSS rules changes, we
// need to try to update all CSS animations on the element if the
// element has or will have CSS animation style regardless of whether
// the animation is running or not.
//
// TODO: We should check which @keyframes were added/changed/deleted and
// update only animations corresponding to those @keyframes.
if keyframes_could_have_changed {
return true;
}
// If the animations changed, well...
if !old_box_style.animations_equals(new_box_style) {
return true;
}
let old_display = old_box_style.clone_display();
let new_display = new_box_style.clone_display();
// If we were display: none, we may need to trigger animations.
if old_display == Display::None && new_display != Display::None {
return new_style_specifies_animations;
}
// If we are becoming display: none, we may need to stop animations.
if old_display != Display::None && new_display == Display::None {
return has_animations;
}
// We might need to update animations if writing-mode or direction
// changed, and any of the animations contained logical properties.
//
// We may want to be more granular, but it's probably not worth it.
if new_style.writing_mode != old_style.writing_mode {
return has_animations;
}
false
}
/// Create a SequentialTask for resolving descendants in a SMIL display
/// property animation if the display property changed from none.
#[cfg(feature = "gecko")]
fn handle_display_change_for_smil_if_needed(
&self,
context: &mut StyleContext<Self>,
old_values: Option<&ComputedValues>,
new_values: &ComputedValues,
restyle_hints: RestyleHint,
) {
use crate::context::PostAnimationTasks;
if !restyle_hints.intersects(RestyleHint::RESTYLE_SMIL) {
return;
}
if new_values.is_display_property_changed_from_none(old_values) {
// When display value is changed from none to other, we need to
// traverse descendant elements in a subsequent normal
// traversal (we can't traverse them in this animation-only restyle
// since we have no way to know whether the decendants
// need to be traversed at the beginning of the animation-only
// restyle).
let task = ::context::SequentialTask::process_post_animation(
*self,
PostAnimationTasks::DISPLAY_CHANGED_FROM_NONE_FOR_SMIL,
);
context.thread_local.tasks.push(task);
}
}
#[cfg(feature = "gecko")]
fn process_animations(
&self,
context: &mut StyleContext<Self>,
old_values: &mut Option<Arc<ComputedValues>>,
new_values: &mut Arc<ComputedValues>,
restyle_hint: RestyleHint,
important_rules_changed: bool,
) {
use crate::context::UpdateAnimationsTasks;
if context.shared.traversal_flags.for_animation_only() {
self.handle_display_change_for_smil_if_needed(
context,
old_values.as_ref().map(|v| &**v),
new_values,
restyle_hint,
);
return;
}
// Bug 868975: These steps should examine and update the visited styles
// in addition to the unvisited styles.
let mut tasks = UpdateAnimationsTasks::empty();
if self.needs_animations_update(context, old_values.as_ref().map(|s| &**s), new_values) {
tasks.insert(UpdateAnimationsTasks::CSS_ANIMATIONS);
}
let before_change_style = if self
.might_need_transitions_update(old_values.as_ref().map(|s| &**s), new_values)
{
let after_change_style = if self.has_css_transitions() {
self.after_change_style(context, new_values)
} else {
None
};
// In order to avoid creating a SequentialTask for transitions which
// may not be updated, we check it per property to make sure Gecko
// side will really update transition.
let needs_transitions_update = {
// We borrow new_values here, so need to add a scope to make
// sure we release it before assigning a new value to it.
let after_change_style_ref = after_change_style.as_ref().unwrap_or(&new_values);
self.needs_transitions_update(old_values.as_ref().unwrap(), after_change_style_ref)
};
if needs_transitions_update {
if let Some(values_without_transitions) = after_change_style {
*new_values = values_without_transitions;
}
tasks.insert(UpdateAnimationsTasks::CSS_TRANSITIONS);
// We need to clone old_values into SequentialTask, so we can
// use it later.
old_values.clone()
} else {
None
}
} else {
None
};
if self.has_animations() {
tasks.insert(UpdateAnimationsTasks::EFFECT_PROPERTIES);
if important_rules_changed {
tasks.insert(UpdateAnimationsTasks::CASCADE_RESULTS);
}
if new_values.is_display_property_changed_from_none(old_values.as_ref().map(|s| &**s)) {
tasks.insert(UpdateAnimationsTasks::DISPLAY_CHANGED_FROM_NONE);
}
}
if !tasks.is_empty() {
let task =
::context::SequentialTask::update_animations(*self, before_change_style, tasks);
context.thread_local.tasks.push(task);
}
}
#[cfg(feature = "servo")]
fn process_animations(
&self,
context: &mut StyleContext<Self>,
old_values: &mut Option<Arc<ComputedValues>>,
new_values: &mut Arc<ComputedValues>,
_restyle_hint: RestyleHint,
_important_rules_changed: bool,
) {
use crate::animation;
use crate::dom::TNode;
let mut possibly_expired_animations = vec![];
let shared_context = context.shared;
if let Some(ref mut old) = *old_values {
// FIXME(emilio, #20116): This makes no sense.
self.update_animations_for_cascade(
shared_context,
old,
&mut possibly_expired_animations,
&context.thread_local.font_metrics_provider,
);
}
let new_animations_sender = &context.thread_local.new_animations_sender;
let this_opaque = self.as_node().opaque();
// Trigger any present animations if necessary.
animation::maybe_start_animations(
*self,
&shared_context,
new_animations_sender,
this_opaque,
&new_values,
);
// Trigger transitions if necessary. This will reset `new_values` back
// to its old value if it did trigger a transition.
if let Some(ref values) = *old_values {
animation::start_transitions_if_applicable(
new_animations_sender,
this_opaque,
&values,
new_values,
&shared_context.timer,
&possibly_expired_animations,
);
}
}
/// Computes and applies non-redundant damage.
fn accumulate_damage_for(
&self,
shared_context: &SharedStyleContext,
damage: &mut RestyleDamage,
old_values: &ComputedValues,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>,
) -> ChildCascadeRequirement {
debug!("accumulate_damage_for: {:?}", self);
debug_assert!(!shared_context
.traversal_flags
.contains(TraversalFlags::FinalAnimationTraversal));
let difference = self.compute_style_difference(old_values, new_values, pseudo);
*damage |= difference.damage;
debug!(" > style difference: {:?}", difference);
// We need to cascade the children in order to ensure the correct
// propagation of inherited computed value flags.
if old_values.flags.maybe_inherited() != new_values.flags.maybe_inherited() {
debug!(
" > flags changed: {:?} != {:?}",
old_values.flags, new_values.flags
);
return ChildCascadeRequirement::MustCascadeChildren;
}
match difference.change {
StyleChange::Unchanged => return ChildCascadeRequirement::CanSkipCascade,
StyleChange::Changed { reset_only } => {
// If inherited properties changed, the best we can do is
// cascade the children.
if !reset_only {
return ChildCascadeRequirement::MustCascadeChildren;
}
},
}
let old_display = old_values.get_box().clone_display();
let new_display = new_values.get_box().clone_display();
// If we used to be a display: none element, and no longer are,
// our children need to be restyled because they're unstyled.
//
// NOTE(emilio): Gecko has the special-case of -moz-binding, but
// that gets handled on the frame constructor when processing
// the reframe, so no need to handle that here.
if old_display == Display::None && old_display != new_display {
return ChildCascadeRequirement::MustCascadeChildren;
}
// Blockification of children may depend on our display value,
// so we need to actually do the recascade. We could potentially
// do better, but it doesn't seem worth it.
if old_display.is_item_container() != new_display.is_item_container() {
return ChildCascadeRequirement::MustCascadeChildren;
}
// Line break suppression may also be affected if the display
// type changes from ruby to non-ruby.
#[cfg(feature = "gecko")]
{
if old_display.is_ruby_type() != new_display.is_ruby_type() {
return ChildCascadeRequirement::MustCascadeChildren;
}
}
// Children with justify-items: auto may depend on our
// justify-items property value.
//
// Similarly, we could potentially do better, but this really
// seems not common enough to care about.
#[cfg(feature = "gecko")]
{
use crate::values::specified::align::AlignFlags;
let old_justify_items = old_values.get_position().clone_justify_items();
let new_justify_items = new_values.get_position().clone_justify_items();
let was_legacy_justify_items =
old_justify_items.computed.0.contains(AlignFlags::LEGACY);
let is_legacy_justify_items = new_justify_items.computed.0.contains(AlignFlags::LEGACY);
if is_legacy_justify_items != was_legacy_justify_items {
return ChildCascadeRequirement::MustCascadeChildren;
}
if was_legacy_justify_items && old_justify_items.computed != new_justify_items.computed
{
return ChildCascadeRequirement::MustCascadeChildren;
}
}
#[cfg(feature = "servo")]
{
// We may need to set or propagate the CAN_BE_FRAGMENTED bit
// on our children.
if old_values.is_multicol() != new_values.is_multicol() {
return ChildCascadeRequirement::MustCascadeChildren;
}
}
// We could prove that, if our children don't inherit reset
// properties, we can stop the cascade.
ChildCascadeRequirement::MustCascadeChildrenIfInheritResetStyle
}
// FIXME(emilio, #20116): It's not clear to me that the name of this method
// represents anything of what it does.
//
// Also, this function gets the old style, for some reason I don't really
// get, but the functions called (mainly update_style_for_animation) expects
// the new style, wtf?
#[cfg(feature = "servo")]
fn update_animations_for_cascade(
&self,
context: &SharedStyleContext,
style: &mut Arc<ComputedValues>,
possibly_expired_animations: &mut Vec<crate::animation::PropertyAnimation>,
font_metrics: &crate::font_metrics::FontMetricsProvider,
) {
use crate::animation::{self, Animation, AnimationUpdate};
use crate::dom::TNode;
// Finish any expired transitions.
let this_opaque = self.as_node().opaque();
animation::complete_expired_transitions(this_opaque, style, context);
// Merge any running animations into the current style, and cancel them.
let had_running_animations = context
.running_animations
.read()
.get(&this_opaque)
.is_some();
if !had_running_animations {
return;
}
let mut all_running_animations = context.running_animations.write();
for mut running_animation in all_running_animations.get_mut(&this_opaque).unwrap() {
if let Animation::Transition(_, _, ref frame) = *running_animation {
possibly_expired_animations.push(frame.property_animation.clone());
continue;
}
let update = animation::update_style_for_animation::<Self>(
context,
&mut running_animation,
style,
font_metrics,
);
match *running_animation {
Animation::Transition(..) => unreachable!(),
Animation::Keyframes(_, _, _, ref mut state) => match update {
AnimationUpdate::Regular => {},
AnimationUpdate::AnimationCanceled => {
state.expired = true;
},
},
}
}
}
}
impl<E: TElement> PrivateMatchMethods for E {}
/// The public API that elements expose for selector matching.
pub trait MatchMethods: TElement {
/// Returns the closest parent element that doesn't have a display: contents
/// style (and thus generates a box).
///
/// This is needed to correctly handle blockification of flex and grid
/// items.
///
/// Returns itself if the element has no parent. In practice this doesn't
/// happen because the root element is blockified per spec, but it could
/// happen if we decide to not blockify for roots of disconnected subtrees,
/// which is a kind of dubious behavior.
fn layout_parent(&self) -> Self {
let mut current = self.clone();
loop {
current = match current.traversal_parent() {
Some(el) => el,
None => return current,
};
let is_display_contents = current
.borrow_data()
.unwrap()
.styles
.primary()
.is_display_contents();
if !is_display_contents {
return current;
}
}
}
/// Updates the styles with the new ones, diffs them, and stores the restyle
/// damage.
fn finish_restyle(
&self,
context: &mut StyleContext<Self>,
data: &mut ElementData,
mut new_styles: ResolvedElementStyles,
important_rules_changed: bool,
) -> ChildCascadeRequirement {
use std::cmp;
self.process_animations(
context,
&mut data.styles.primary,
&mut new_styles.primary.style.0,
data.hint,
important_rules_changed,
);
// First of all, update the styles.
let old_styles = data.set_styles(new_styles);
let new_primary_style = data.styles.primary.as_ref().unwrap();
let mut cascade_requirement = ChildCascadeRequirement::CanSkipCascade;
if self.is_root() && !self.is_in_native_anonymous_subtree() {
let device = context.shared.stylist.device();
let new_font_size = new_primary_style.get_font().clone_font_size();
if old_styles
.primary
.as_ref()
.map_or(true, |s| s.get_font().clone_font_size() != new_font_size)
{
debug_assert!(self.owner_doc_matches_for_testing(device));
device.set_root_font_size(new_font_size.size());
// If the root font-size changed since last time, and something
// in the document did use rem units, ensure we recascade the
// entire tree.
if device.used_root_font_size() {
cascade_requirement = ChildCascadeRequirement::MustCascadeDescendants;
}
}
}
if context.shared.stylist.quirks_mode() == QuirksMode::Quirks {
if self.is_html_document_body_element() {
// NOTE(emilio): We _could_ handle dynamic changes to it if it
// changes and before we reach our children the cascade stops,
// but we don't track right now whether we use the document body
// color, and nobody else handles that properly anyway.
let device = context.shared.stylist.device();
// Needed for the "inherit from body" quirk.
let text_color = new_primary_style.get_inherited_text().clone_color();
device.set_body_text_color(text_color);
}
}
// Don't accumulate damage if we're in the final animation traversal.
if context
.shared
.traversal_flags
.contains(TraversalFlags::FinalAnimationTraversal)
{
return ChildCascadeRequirement::MustCascadeChildren;
}
// Also, don't do anything if there was no style.
let old_primary_style = match old_styles.primary {
Some(s) => s,
None => return ChildCascadeRequirement::MustCascadeChildren,
};
cascade_requirement = cmp::max(
cascade_requirement,
self.accumulate_damage_for(
context.shared,
&mut data.damage,
&old_primary_style,
new_primary_style,
None,
),
);
if data.styles.pseudos.is_empty() && old_styles.pseudos.is_empty() {
// This is the common case; no need to examine pseudos here.
return cascade_requirement;
}
let pseudo_styles = old_styles
.pseudos
.as_array()
.iter()
.zip(data.styles.pseudos.as_array().iter());
for (i, (old, new)) in pseudo_styles.enumerate() {
match (old, new) {
(&Some(ref old), &Some(ref new)) => {
self.accumulate_damage_for(
context.shared,
&mut data.damage,
old,
new,
Some(&PseudoElement::from_eager_index(i)),
);
},
(&None, &None) => {},
_ => {
// It's possible that we're switching from not having
// ::before/::after at all to having styles for them but not
// actually having a useful pseudo-element. Check for that
// case.
let pseudo = PseudoElement::from_eager_index(i);
let new_pseudo_should_exist =
new.as_ref().map_or(false, |s| pseudo.should_exist(s));
let old_pseudo_should_exist =
old.as_ref().map_or(false, |s| pseudo.should_exist(s));
if new_pseudo_should_exist != old_pseudo_should_exist {
data.damage |= RestyleDamage::reconstruct();
return cascade_requirement;
}
},
}
}
cascade_requirement
}
/// Applies selector flags to an element, deferring mutations of the parent
/// until after the traversal.
///
/// TODO(emilio): This is somewhat inefficient, because it doesn't take
/// advantage of us knowing that the traversal is sequential.
fn apply_selector_flags(
&self,
map: &mut SelectorFlagsMap<Self>,
element: &Self,
flags: ElementSelectorFlags,
) {
// Handle flags that apply to the element.
let self_flags = flags.for_self();
if !self_flags.is_empty() {
if element == self {
// If this is the element we're styling, we have exclusive
// access to the element, and thus it's fine inserting them,
// even from the worker.
unsafe {
element.set_selector_flags(self_flags);
}
} else {
// Otherwise, this element is an ancestor of the current element
// we're styling, and thus multiple children could write to it
// if we did from here.
//
// Instead, we can read them, and post them if necessary as a
// sequential task in order for them to be processed later.
if !element.has_selector_flags(self_flags) {
map.insert_flags(*element, self_flags);
}
}
}
// Handle flags that apply to the parent.
let parent_flags = flags.for_parent();
if !parent_flags.is_empty() {
if let Some(p) = element.parent_element() {
if !p.has_selector_flags(parent_flags) {
map.insert_flags(p, parent_flags);
}
}
}
}
/// Updates the rule nodes without re-running selector matching, using just
/// the rule tree.
///
/// Returns true if an !important rule was replaced.
fn replace_rules(
&self,
replacements: RestyleHint,
context: &mut StyleContext<Self>,
cascade_inputs: &mut ElementCascadeInputs,
) -> bool {
let mut result = false;
result |= self.replace_rules_internal(
replacements,
context,
CascadeVisitedMode::Unvisited,
cascade_inputs,
);
result |= self.replace_rules_internal(
replacements,
context,
CascadeVisitedMode::Visited,
cascade_inputs,
);
result
}
/// Given the old and new style of this element, and whether it's a
/// pseudo-element, compute the restyle damage used to determine which
/// kind of layout or painting operations we'll need.
fn compute_style_difference(
&self,
old_values: &ComputedValues,
new_values: &ComputedValues,
pseudo: Option<&PseudoElement>,
) -> StyleDifference {
debug_assert!(pseudo.map_or(true, |p| p.is_eager()));
RestyleDamage::compute_style_difference(old_values, new_values)
}
}
impl<E: TElement> MatchMethods for E {}