gecko-dev/layout/xul/tree/nsTreeBodyFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsTreeBodyFrame_h
#define nsTreeBodyFrame_h
#include "mozilla/Attributes.h"
#include "nsLeafBoxFrame.h"
#include "nsITreeView.h"
#include "nsICSSPseudoComparator.h"
#include "nsIScrollbarMediator.h"
#include "nsITimer.h"
#include "nsIReflowCallback.h"
#include "nsTArray.h"
#include "nsTreeStyleCache.h"
#include "nsTreeColumns.h"
#include "nsAutoPtr.h"
#include "nsDataHashtable.h"
#include "imgIRequest.h"
#include "imgINotificationObserver.h"
#include "nsScrollbarFrame.h"
#include "nsThreadUtils.h"
#include "mozilla/LookAndFeel.h"
#include "nsIScrollbarOwner.h"
class nsOverflowChecker;
class nsTreeImageListener;
namespace mozilla {
namespace layout {
class ScrollbarActivity;
}
}
// An entry in the tree's image cache
struct nsTreeImageCacheEntry
{
nsTreeImageCacheEntry() {}
nsTreeImageCacheEntry(imgIRequest *aRequest, imgINotificationObserver *aListener)
: request(aRequest), listener(aListener) {}
nsCOMPtr<imgIRequest> request;
nsCOMPtr<imgINotificationObserver> listener;
};
// The actual frame that paints the cells and rows.
class nsTreeBodyFrame MOZ_FINAL
: public nsLeafBoxFrame
, public nsICSSPseudoComparator
, public nsIScrollbarMediator
, public nsIReflowCallback
, public nsIScrollbarOwner
{
public:
typedef mozilla::layout::ScrollbarActivity ScrollbarActivity;
nsTreeBodyFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
~nsTreeBodyFrame();
NS_DECL_QUERYFRAME_TARGET(nsTreeBodyFrame)
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// Callback handler methods for refresh driver based animations.
// Calls to these functions are forwarded from nsTreeImageListener. These
// mirror how nsImageFrame works.
nsresult OnImageIsAnimated(imgIRequest* aRequest);
// non-virtual signatures like nsITreeBodyFrame
already_AddRefed<nsTreeColumns> Columns() const
{
nsRefPtr<nsTreeColumns> cols = mColumns;
return cols.forget();
}
already_AddRefed<nsITreeView> GetExistingView() const
{
nsCOMPtr<nsITreeView> view = mView;
return view.forget();
}
nsresult GetView(nsITreeView **aView);
nsresult SetView(nsITreeView *aView);
nsresult GetFocused(bool *aFocused);
nsresult SetFocused(bool aFocused);
nsresult GetTreeBody(nsIDOMElement **aElement);
nsresult GetRowHeight(int32_t *aValue);
nsresult GetRowWidth(int32_t *aValue);
nsresult GetHorizontalPosition(int32_t *aValue);
nsresult GetSelectionRegion(nsIScriptableRegion **aRegion);
int32_t FirstVisibleRow() const { return mTopRowIndex; }
int32_t LastVisibleRow() const { return mTopRowIndex + mPageLength; }
int32_t PageLength() const { return mPageLength; }
nsresult EnsureRowIsVisible(int32_t aRow);
nsresult EnsureCellIsVisible(int32_t aRow, nsITreeColumn *aCol);
nsresult ScrollToRow(int32_t aRow);
nsresult ScrollByLines(int32_t aNumLines);
nsresult ScrollByPages(int32_t aNumPages);
nsresult ScrollToCell(int32_t aRow, nsITreeColumn *aCol);
nsresult ScrollToColumn(nsITreeColumn *aCol);
nsresult ScrollToHorizontalPosition(int32_t aValue);
nsresult Invalidate();
nsresult InvalidateColumn(nsITreeColumn *aCol);
nsresult InvalidateRow(int32_t aRow);
nsresult InvalidateCell(int32_t aRow, nsITreeColumn *aCol);
nsresult InvalidateRange(int32_t aStart, int32_t aEnd);
nsresult InvalidateColumnRange(int32_t aStart, int32_t aEnd,
nsITreeColumn *aCol);
nsresult GetRowAt(int32_t aX, int32_t aY, int32_t *aValue);
nsresult GetCellAt(int32_t aX, int32_t aY, int32_t *aRow,
nsITreeColumn **aCol, nsACString &aChildElt);
nsresult GetCoordsForCellItem(int32_t aRow, nsITreeColumn *aCol,
const nsACString &aElt,
int32_t *aX, int32_t *aY,
int32_t *aWidth, int32_t *aHeight);
nsresult IsCellCropped(int32_t aRow, nsITreeColumn *aCol, bool *aResult);
nsresult RowCountChanged(int32_t aIndex, int32_t aCount);
nsresult BeginUpdateBatch();
nsresult EndUpdateBatch();
nsresult ClearStyleAndImageCaches();
void ManageReflowCallback(const nsRect& aRect, nscoord aHorzWidth);
virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE;
virtual void SetBounds(nsBoxLayoutState& aBoxLayoutState, const nsRect& aRect,
bool aRemoveOverflowArea = false) MOZ_OVERRIDE;
// nsIReflowCallback
virtual bool ReflowFinished() MOZ_OVERRIDE;
virtual void ReflowCallbackCanceled() MOZ_OVERRIDE;
// nsICSSPseudoComparator
virtual bool PseudoMatches(nsCSSSelector* aSelector) MOZ_OVERRIDE;
// nsIScrollbarMediator
NS_IMETHOD PositionChanged(nsScrollbarFrame* aScrollbar, int32_t aOldIndex, int32_t& aNewIndex) MOZ_OVERRIDE;
NS_IMETHOD ScrollbarButtonPressed(nsScrollbarFrame* aScrollbar, int32_t aOldIndex, int32_t aNewIndex) MOZ_OVERRIDE;
NS_IMETHOD VisibilityChanged(bool aVisible) MOZ_OVERRIDE { Invalidate(); return NS_OK; }
// nsIScrollbarOwner
virtual nsIFrame* GetScrollbarBox(bool aVertical) MOZ_OVERRIDE {
ScrollParts parts = GetScrollParts();
return aVertical ? parts.mVScrollbar : parts.mHScrollbar;
}
// Overridden from nsIFrame to cache our pres context.
virtual void Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow) MOZ_OVERRIDE;
virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE;
NS_IMETHOD GetCursor(const nsPoint& aPoint,
nsIFrame::Cursor& aCursor) MOZ_OVERRIDE;
NS_IMETHOD HandleEvent(nsPresContext* aPresContext,
nsGUIEvent* aEvent,
nsEventStatus* aEventStatus) MOZ_OVERRIDE;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE;
virtual void DidSetStyleContext(nsStyleContext* aOldStyleContext) MOZ_OVERRIDE;
friend nsIFrame* NS_NewTreeBodyFrame(nsIPresShell* aPresShell);
friend class nsTreeColumn;
struct ScrollParts {
nsScrollbarFrame* mVScrollbar;
nsCOMPtr<nsIContent> mVScrollbarContent;
nsScrollbarFrame* mHScrollbar;
nsCOMPtr<nsIContent> mHScrollbarContent;
nsIFrame* mColumnsFrame;
nsIScrollableFrame* mColumnsScrollFrame;
};
void PaintTreeBody(nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsPoint aPt);
nsITreeBoxObject* GetTreeBoxObject() const { return mTreeBoxObject; }
// Get the base element, <tree> or <select>
nsIContent* GetBaseElement();
bool GetVerticalOverflow() const { return mVerticalOverflow; }
bool GetHorizontalOverflow() const {return mHorizontalOverflow; }
protected:
friend class nsOverflowChecker;
// This method paints a specific column background of the tree.
void PaintColumn(nsTreeColumn* aColumn,
const nsRect& aColumnRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
// This method paints a single row in the tree.
void PaintRow(int32_t aRowIndex,
const nsRect& aRowRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsPoint aPt);
// This method paints a single separator in the tree.
void PaintSeparator(int32_t aRowIndex,
const nsRect& aSeparatorRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
// This method paints a specific cell in a given row of the tree.
void PaintCell(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aCellRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nscoord& aCurrX,
nsPoint aPt);
// This method paints the twisty inside a cell in the primary column of an tree.
void PaintTwisty(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aTwistyRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nscoord& aRemainingWidth,
nscoord& aCurrX);
// This method paints the image inside the cell of an tree.
void PaintImage(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aImageRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nscoord& aRemainingWidth,
nscoord& aCurrX);
// This method paints the text string inside a particular cell of the tree.
void PaintText(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aTextRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nscoord& aCurrX,
bool aTextRTL);
// This method paints the checkbox inside a particular cell of the tree.
void PaintCheckbox(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aCheckboxRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
// This method paints the progress meter inside a particular cell of the tree.
void PaintProgressMeter(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aProgressMeterRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
// This method paints a drop feedback of the tree.
void PaintDropFeedback(const nsRect& aDropFeedbackRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsPoint aPt);
// This method is called with a specific style context and rect to
// paint the background rect as if it were a full-blown frame.
void PaintBackgroundLayer(nsStyleContext* aStyleContext,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aRect,
const nsRect& aDirtyRect);
// An internal hit test. aX and aY are expected to be in twips in the
// coordinate system of this frame.
int32_t GetRowAt(nscoord aX, nscoord aY);
// Check for bidi characters in the text, and if there are any, ensure
// that the prescontext is in bidi mode.
void CheckTextForBidi(nsAutoString& aText);
void AdjustForCellText(nsAutoString& aText,
int32_t aRowIndex, nsTreeColumn* aColumn,
nsRenderingContext& aRenderingContext,
nsRect& aTextRect);
// A helper used when hit testing.
nsIAtom* GetItemWithinCellAt(nscoord aX, const nsRect& aCellRect,
int32_t aRowIndex, nsTreeColumn* aColumn);
// An internal hit test. aX and aY are expected to be in twips in the
// coordinate system of this frame.
void GetCellAt(nscoord aX, nscoord aY, int32_t* aRow, nsTreeColumn** aCol,
nsIAtom** aChildElt);
// Retrieve the area for the twisty for a cell.
nsITheme* GetTwistyRect(int32_t aRowIndex,
nsTreeColumn* aColumn,
nsRect& aImageRect,
nsRect& aTwistyRect,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsStyleContext* aTwistyContext);
// Fetch an image from the image cache.
nsresult GetImage(int32_t aRowIndex, nsTreeColumn* aCol, bool aUseContext,
nsStyleContext* aStyleContext, bool& aAllowImageRegions, imgIContainer** aResult);
// Returns the size of a given image. This size *includes* border and
// padding. It does not include margins.
nsRect GetImageSize(int32_t aRowIndex, nsTreeColumn* aCol, bool aUseContext, nsStyleContext* aStyleContext);
// Returns the destination size of the image, not including borders and padding.
nsSize GetImageDestSize(nsStyleContext* aStyleContext, bool useImageRegion, imgIContainer* image);
// Returns the source rectangle of the image to be displayed.
nsRect GetImageSourceRect(nsStyleContext* aStyleContext, bool useImageRegion, imgIContainer* image);
// Returns the height of rows in the tree.
int32_t GetRowHeight();
// Returns our indentation width.
int32_t GetIndentation();
// Calculates our width/height once border and padding have been removed.
void CalcInnerBox();
// Calculate the total width of our scrollable portion
nscoord CalcHorzWidth(const ScrollParts& aParts);
// Looks up a style context in the style cache. On a cache miss we resolve
// the pseudo-styles passed in and place them into the cache.
nsStyleContext* GetPseudoStyleContext(nsIAtom* aPseudoElement);
// Retrieves the scrollbars and scrollview relevant to this treebody. We
// traverse the frame tree under our base element, in frame order, looking
// for the first relevant vertical scrollbar, horizontal scrollbar, and
// scrollable frame (with associated content and scrollable view). These
// are all volatile and should not be retained.
ScrollParts GetScrollParts();
// Update the curpos of the scrollbar.
void UpdateScrollbars(const ScrollParts& aParts);
// Update the maxpos of the scrollbar.
void InvalidateScrollbars(const ScrollParts& aParts, nsWeakFrame& aWeakColumnsFrame);
// Check overflow and generate events.
void CheckOverflow(const ScrollParts& aParts);
// Calls UpdateScrollbars, Invalidate aNeedsFullInvalidation if true,
// InvalidateScrollbars and finally CheckOverflow.
// returns true if the frame is still alive after the method call.
bool FullScrollbarsUpdate(bool aNeedsFullInvalidation);
// Use to auto-fill some of the common properties without the view having to do it.
// Examples include container, open, selected, and focus.
void PrefillPropertyArray(int32_t aRowIndex, nsTreeColumn* aCol);
// Our internal scroll method, used by all the public scroll methods.
nsresult ScrollInternal(const ScrollParts& aParts, int32_t aRow);
nsresult ScrollToRowInternal(const ScrollParts& aParts, int32_t aRow);
nsresult ScrollToColumnInternal(const ScrollParts& aParts, nsITreeColumn* aCol);
nsresult ScrollHorzInternal(const ScrollParts& aParts, int32_t aPosition);
nsresult EnsureRowIsVisibleInternal(const ScrollParts& aParts, int32_t aRow);
// Convert client pixels into appunits in our coordinate space.
nsPoint AdjustClientCoordsToBoxCoordSpace(int32_t aX, int32_t aY);
// Cache the box object
void EnsureBoxObject();
void EnsureView();
nsresult GetCellWidth(int32_t aRow, nsTreeColumn* aCol,
nsRenderingContext* aRenderingContext,
nscoord& aDesiredSize, nscoord& aCurrentSize);
nscoord CalcMaxRowWidth();
// Translate the given rect horizontally from tree coordinates into the
// coordinate system of our nsTreeBodyFrame. If clip is true, then clip the
// rect to its intersection with mInnerBox in the horizontal direction.
// Return whether the result has a nonempty intersection with mInnerBox
// after projecting both onto the horizontal coordinate axis.
bool OffsetForHorzScroll(nsRect& rect, bool clip);
bool CanAutoScroll(int32_t aRowIndex);
// Calc the row and above/below/on status given where the mouse currently is hovering.
// Also calc if we're in the region in which we want to auto-scroll the tree.
// A positive value of |aScrollLines| means scroll down, a negative value
// means scroll up, a zero value means that we aren't in drag scroll region.
void ComputeDropPosition(nsGUIEvent* aEvent, int32_t* aRow, int16_t* aOrient,
int16_t* aScrollLines);
// Mark ourselves dirty if we're a select widget
void MarkDirtyIfSelect();
void InvalidateDropFeedback(int32_t aRow, int16_t aOrientation) {
InvalidateRow(aRow);
if (aOrientation != nsITreeView::DROP_ON)
InvalidateRow(aRow + aOrientation);
}
public:
static
already_AddRefed<nsTreeColumn> GetColumnImpl(nsITreeColumn* aUnknownCol) {
if (!aUnknownCol)
return nullptr;
nsCOMPtr<nsTreeColumn> col = do_QueryInterface(aUnknownCol);
return col.forget();
}
/**
* Remove an nsITreeImageListener from being tracked by this frame. Only tree
* image listeners that are created by this frame are tracked.
*
* @param aListener A pointer to an nsTreeImageListener to no longer
* track.
*/
void RemoveTreeImageListener(nsTreeImageListener* aListener);
protected:
// Create a new timer. This method is used to delay various actions like
// opening/closing folders or tree scrolling.
// aID is type of the action, aFunc is the function to be called when
// the timer fires and aType is type of timer - one shot or repeating.
nsresult CreateTimer(const mozilla::LookAndFeel::IntID aID,
nsTimerCallbackFunc aFunc, int32_t aType,
nsITimer** aTimer);
static void OpenCallback(nsITimer *aTimer, void *aClosure);
static void CloseCallback(nsITimer *aTimer, void *aClosure);
static void LazyScrollCallback(nsITimer *aTimer, void *aClosure);
static void ScrollCallback(nsITimer *aTimer, void *aClosure);
class ScrollEvent : public nsRunnable {
public:
NS_DECL_NSIRUNNABLE
ScrollEvent(nsTreeBodyFrame *aInner) : mInner(aInner) {}
void Revoke() { mInner = nullptr; }
private:
nsTreeBodyFrame* mInner;
};
void PostScrollEvent();
void FireScrollEvent();
/**
* Clear the pointer to this frame for all nsTreeImageListeners that were
* created by this frame.
*/
void DetachImageListeners();
#ifdef ACCESSIBILITY
/**
* Fires 'treeRowCountChanged' event asynchronously. The event supports
* nsIDOMDataContainerEvent interface that is used to expose the following
* information structures.
*
* @param aIndex the row index rows are added/removed from
* @param aCount the number of added/removed rows (the sign points to
* an operation, plus - addition, minus - removing)
*/
void FireRowCountChangedEvent(int32_t aIndex, int32_t aCount);
/**
* Fires 'treeInvalidated' event asynchronously. The event supports
* nsIDOMDataContainerEvent interface that is used to expose the information
* structures described by method arguments.
*
* @param aStartRow the start index of invalidated rows, -1 means that
* columns have been invalidated only
* @param aEndRow the end index of invalidated rows, -1 means that columns
* have been invalidated only
* @param aStartCol the start invalidated column, nullptr means that only rows
* have been invalidated
* @param aEndCol the end invalidated column, nullptr means that rows have
* been invalidated only
*/
void FireInvalidateEvent(int32_t aStartRow, int32_t aEndRow,
nsITreeColumn *aStartCol, nsITreeColumn *aEndCol);
#endif
protected: // Data Members
class Slots {
public:
Slots() {
}
~Slots() {
if (mTimer)
mTimer->Cancel();
}
friend class nsTreeBodyFrame;
protected:
// If the drop is actually allowed here or not.
bool mDropAllowed;
// True while dragging over the tree.
bool mIsDragging;
// The row the mouse is hovering over during a drop.
int32_t mDropRow;
// Where we want to draw feedback (above/on this row/below) if allowed.
int16_t mDropOrient;
// Number of lines to be scrolled.
int16_t mScrollLines;
// The drag action that was received for this slot
uint32_t mDragAction;
// Timer for opening/closing spring loaded folders or scrolling the tree.
nsCOMPtr<nsITimer> mTimer;
// An array used to keep track of all spring loaded folders.
nsTArray<int32_t> mArray;
};
Slots* mSlots;
nsRevocableEventPtr<ScrollEvent> mScrollEvent;
nsRefPtr<ScrollbarActivity> mScrollbarActivity;
// The cached box object parent.
nsCOMPtr<nsITreeBoxObject> mTreeBoxObject;
// Cached column information.
nsRefPtr<nsTreeColumns> mColumns;
// The current view for this tree widget. We get all of our row and cell data
// from the view.
nsCOMPtr<nsITreeView> mView;
// A cache of all the style contexts we have seen for rows and cells of the tree. This is a mapping from
// a list of atoms to a corresponding style context. This cache stores every combination that
// occurs in the tree, so for n distinct properties, this cache could have 2 to the n entries
// (the power set of all row properties).
nsTreeStyleCache mStyleCache;
// A hashtable that maps from URLs to image request/listener pairs. The URL
// is provided by the view or by the style context. The style context
// represents a resolved :-moz-tree-cell-image (or twisty) pseudo-element.
// It maps directly to an imgIRequest.
nsDataHashtable<nsStringHashKey, nsTreeImageCacheEntry> mImageCache;
// A scratch array used when looking up cached style contexts.
AtomArray mScratchArray;
// The index of the first visible row and the # of rows visible onscreen.
// The tree only examines onscreen rows, starting from
// this index and going up to index+pageLength.
int32_t mTopRowIndex;
int32_t mPageLength;
// The horizontal scroll position
nscoord mHorzPosition;
// The original desired horizontal width before changing it and posting a
// reflow callback. In some cases, the desired horizontal width can first be
// different from the current desired horizontal width, only to return to
// the same value later during the same reflow. In this case, we can cancel
// the posted reflow callback and prevent an unnecessary reflow.
nscoord mOriginalHorzWidth;
// Our desired horizontal width (the width for which we actually have tree
// columns).
nscoord mHorzWidth;
// The amount by which to adjust the width of the last cell.
// This depends on whether or not the columnpicker and scrollbars are present.
nscoord mAdjustWidth;
// Cached heights and indent info.
nsRect mInnerBox; // 4-byte aligned
int32_t mRowHeight;
int32_t mIndentation;
nscoord mStringWidth;
int32_t mUpdateBatchNest;
// Cached row count.
int32_t mRowCount;
// The row the mouse is hovering over.
int32_t mMouseOverRow;
// Whether or not we're currently focused.
bool mFocused;
// Do we have a fixed number of onscreen rows?
bool mHasFixedRowCount;
bool mVerticalOverflow;
bool mHorizontalOverflow;
bool mReflowCallbackPosted;
// Hash table to keep track of which listeners we created and thus
// have pointers to us.
nsTHashtable<nsPtrHashKey<nsTreeImageListener> > mCreatedListeners;
}; // class nsTreeBodyFrame
#endif