gecko-dev/gfx/webrender_bindings
Glenn Watson 9354b07e60 Bug 1609913 - Fix memory leak of native compositor surfaces. r=sotaro
Differential Revision: https://phabricator.services.mozilla.com/D60379

--HG--
extra : moz-landing-system : lando
2020-01-19 22:14:58 +00:00
..
src Bug 1600472 - Disable allowing sacrificing subpixel anti-aliasing for small screens. r=jrmuizel 2020-01-10 16:57:55 +00:00
Cargo.toml Bug 1609049 - WebRender version bump. r=jrmuizel 2020-01-14 13:07:05 +00:00
DCLayerTree.cpp Bug 1609913 - Fix memory leak of native compositor surfaces. r=sotaro 2020-01-19 22:14:58 +00:00
DCLayerTree.h Bug 1607352 - Support DirectComposition virtual surface API. r=sotaro 2020-01-07 20:42:58 +00:00
Moz2DImageRenderer.cpp Bug 1609708 - Rename PROFILER_TRACING to PROFILER_TRACING_MARKER. r=gerald 2020-01-17 21:29:15 +00:00
README.webrender Bug 1563311 - Remove uses of MOZ_BUILD_WEBRENDER. r=aosmond 2019-07-05 11:05:17 +00:00
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderAndroidSurfaceTextureHostOGL.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1604684 - Make opacity a compositor surface property rather than a tile property. r=sotaro 2020-01-06 20:11:21 +00:00
RenderCompositor.h Bug 1604684 - Make opacity a compositor surface property rather than a tile property. r=sotaro 2020-01-06 20:11:21 +00:00
RenderCompositorANGLE.cpp Bug 1605963 - Do not create SwapChain when OS compositor is used on Windows r=gw 2020-01-05 19:10:12 +00:00
RenderCompositorANGLE.h Bug 1605963 - Do not create SwapChain when OS compositor is used on Windows r=gw 2020-01-05 19:10:12 +00:00
RenderCompositorEGL.cpp Bug 1605934 - Use nested namespaces r=sg 2020-01-18 13:48:34 +00:00
RenderCompositorEGL.h Bug 1581868 - Make webrender schedule a frame immediately on resume. r=sotaro 2020-01-10 02:01:30 +00:00
RenderCompositorOGL.cpp Bug 1606608 - Fix mTotalPixelCount bug and do some cleanup. r=gw 2020-01-08 16:30:18 +00:00
RenderCompositorOGL.h Bug 1606608 - Fix mTotalPixelCount bug and do some cleanup. r=gw 2020-01-08 16:30:18 +00:00
RenderD3D11TextureHostOGL.cpp Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderD3D11TextureHostOGL.h Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderEGLImageTextureHost.cpp Bug 1559524 - Reduce calls to GLLibraryEGL::Get(). r=lsalzman 2019-06-15 05:21:12 +00:00
RenderEGLImageTextureHost.h
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderThread.cpp Bug 1609708 - Rename PROFILER_TRACING to PROFILER_TRACING_MARKER. r=gerald 2020-01-17 21:29:15 +00:00
RenderThread.h Bug 1592044 - Reduce the frequency of IOSurface and framebuffer creation and destruction with the help of a surface pool. r=jgilbert 2019-12-18 21:01:51 +00:00
RenderWaylandDMABUFTextureHostOGL.cpp Bug 1605934 - Use nested namespaces r=sg 2020-01-18 13:48:34 +00:00
RenderWaylandDMABUFTextureHostOGL.h Bug 1599016 [Wayland] Don't use GL_TEXTURE_EXTERNAL_OES textures with DMA BUF backend, r=sotaro 2019-11-26 11:15:48 +00:00
RendererOGL.cpp Bug 1607129 - Use gfxCriticalNoteOnce in wr_renderer_lock_external_image() r=nical 2020-01-06 10:56:37 +00:00
RendererOGL.h Bug 1599887 - Update frame is when WR rendering is skipped r=nical 2019-12-06 13:06:21 +00:00
RendererScreenshotGrabber.cpp Bug 1562642 - Part 2 - Add missing MPL2 headers r=Gijs 2019-07-08 09:27:47 +00:00
RendererScreenshotGrabber.h Bug 1547472 - Ref count the ProfilerScreenshots structure r=gerald,jesup 2019-05-24 23:53:28 +00:00
WebRenderAPI.cpp Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
WebRenderAPI.h Bug 1600472 - Disable allowing sacrificing subpixel anti-aliasing for small screens. r=jrmuizel 2020-01-10 16:57:55 +00:00
WebRenderTypes.cpp
WebRenderTypes.h Bug 1601531 - Tag image descriptors with PREFER_COMPOSITOR_SURFACE where appropriate r=gw 2019-12-06 06:53:57 +00:00
cbindgen.toml Bug 1602317 - Switch WR bindings to use associated-constants-in-body. r=jrmuizel 2019-12-08 21:09:37 +00:00
moz.build Bug 1583731 - [Wayland] Implement RenderWaylandDMABUFTextureHostOGL based on WaylandDMABUFSurface, r=sotaro 2019-10-17 11:28:56 +00:00
rustfmt.toml
webrender_ffi.h Bug 1602317 - More reliably workaround some silly windows.h defines. r=nical 2019-12-09 12:14:16 +00:00

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs