зеркало из https://github.com/mozilla/gecko-dev.git
246 строки
7.8 KiB
C++
246 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsTArray.h"
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#include "nsAudioAvailableEventManager.h"
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#include "VideoUtils.h"
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static const nsTArray< nsCOMPtr<nsIRunnable> >::size_type MAX_PENDING_EVENTS = 100;
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using namespace mozilla;
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class nsAudioAvailableEventRunner : public nsRunnable
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{
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private:
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nsCOMPtr<nsBuiltinDecoder> mDecoder;
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nsAutoArrayPtr<float> mFrameBuffer;
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public:
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nsAudioAvailableEventRunner(nsBuiltinDecoder* aDecoder, float* aFrameBuffer,
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PRUint32 aFrameBufferLength, float aTime) :
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mDecoder(aDecoder),
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mFrameBuffer(aFrameBuffer),
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mFrameBufferLength(aFrameBufferLength),
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mTime(aTime)
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{
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MOZ_COUNT_CTOR(nsAudioAvailableEventRunner);
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}
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~nsAudioAvailableEventRunner() {
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MOZ_COUNT_DTOR(nsAudioAvailableEventRunner);
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}
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NS_IMETHOD Run()
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{
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mDecoder->AudioAvailable(mFrameBuffer.forget(), mFrameBufferLength, mTime);
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return NS_OK;
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}
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const PRUint32 mFrameBufferLength;
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// Start time of the buffer data (in seconds).
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const float mTime;
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};
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nsAudioAvailableEventManager::nsAudioAvailableEventManager(nsBuiltinDecoder* aDecoder) :
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mDecoder(aDecoder),
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mSignalBuffer(new float[mDecoder->GetFrameBufferLength()]),
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mSignalBufferLength(mDecoder->GetFrameBufferLength()),
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mNewSignalBufferLength(mSignalBufferLength),
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mSignalBufferPosition(0),
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mReentrantMonitor("media.audioavailableeventmanager"),
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mHasListener(false)
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{
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MOZ_COUNT_CTOR(nsAudioAvailableEventManager);
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}
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nsAudioAvailableEventManager::~nsAudioAvailableEventManager()
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{
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MOZ_COUNT_DTOR(nsAudioAvailableEventManager);
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}
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void nsAudioAvailableEventManager::Init(PRUint32 aChannels, PRUint32 aRate)
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{
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NS_ASSERTION(aChannels != 0 && aRate != 0, "Audio metadata not known.");
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mSamplesPerSecond = static_cast<float>(aChannels * aRate);
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}
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void nsAudioAvailableEventManager::DispatchPendingEvents(PRUint64 aCurrentTime)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mHasListener) {
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return;
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}
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while (mPendingEvents.Length() > 0) {
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nsAudioAvailableEventRunner* e =
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(nsAudioAvailableEventRunner*)mPendingEvents[0].get();
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if (e->mTime * USECS_PER_S > aCurrentTime) {
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break;
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}
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nsCOMPtr<nsIRunnable> event = mPendingEvents[0];
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mPendingEvents.RemoveElementAt(0);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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}
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}
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void nsAudioAvailableEventManager::QueueWrittenAudioData(AudioDataValue* aAudioData,
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PRUint32 aAudioDataLength,
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PRUint64 aEndTimeSampleOffset)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mHasListener) {
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return;
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}
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PRUint32 currentBufferSize = mNewSignalBufferLength;
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if (currentBufferSize == 0) {
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NS_WARNING("Decoder framebuffer length not set.");
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return;
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}
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if (!mSignalBuffer ||
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(mSignalBufferPosition == 0 && mSignalBufferLength != currentBufferSize)) {
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if (!mSignalBuffer || (mSignalBufferLength < currentBufferSize)) {
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// Only resize if buffer is empty or smaller.
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mSignalBuffer = new float[currentBufferSize];
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}
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mSignalBufferLength = currentBufferSize;
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}
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AudioDataValue* audioData = aAudioData;
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PRUint32 audioDataLength = aAudioDataLength;
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PRUint32 signalBufferTail = mSignalBufferLength - mSignalBufferPosition;
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// Group audio samples into optimal size for event dispatch, and queue.
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while (signalBufferTail <= audioDataLength) {
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float time = 0.0;
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// Guard against unsigned number overflow during first frame time calculation.
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if (aEndTimeSampleOffset > mSignalBufferPosition + audioDataLength) {
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time = (aEndTimeSampleOffset - mSignalBufferPosition - audioDataLength) /
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mSamplesPerSecond;
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}
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// Fill the signalBuffer.
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PRUint32 i;
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float *signalBuffer = mSignalBuffer.get() + mSignalBufferPosition;
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if (audioData) {
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for (i = 0; i < signalBufferTail; ++i) {
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signalBuffer[i] = MOZ_CONVERT_AUDIO_SAMPLE(audioData[i]);
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}
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} else {
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memset(signalBuffer, 0, signalBufferTail*sizeof(signalBuffer[0]));
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}
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if (audioData) {
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audioData += signalBufferTail;
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}
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NS_ASSERTION(audioDataLength >= signalBufferTail,
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"audioDataLength about to wrap past zero to +infinity!");
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audioDataLength -= signalBufferTail;
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if (mPendingEvents.Length() > 0) {
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// Check last event timecode to make sure that all queued events
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// are in non-descending sequence.
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nsAudioAvailableEventRunner* lastPendingEvent =
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(nsAudioAvailableEventRunner*)mPendingEvents[mPendingEvents.Length() - 1].get();
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if (lastPendingEvent->mTime > time) {
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// Clear the queue to start a fresh sequence.
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mPendingEvents.Clear();
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} else if (mPendingEvents.Length() >= MAX_PENDING_EVENTS) {
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NS_WARNING("Hit audio event queue max.");
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mPendingEvents.RemoveElementsAt(0, mPendingEvents.Length() - MAX_PENDING_EVENTS + 1);
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}
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}
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// Inform the element that we've written audio data.
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nsCOMPtr<nsIRunnable> event =
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new nsAudioAvailableEventRunner(mDecoder, mSignalBuffer.forget(),
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mSignalBufferLength, time);
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mPendingEvents.AppendElement(event);
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// Reset the buffer
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mSignalBufferLength = currentBufferSize;
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mSignalBuffer = new float[currentBufferSize];
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mSignalBufferPosition = 0;
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signalBufferTail = currentBufferSize;
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}
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NS_ASSERTION(mSignalBufferPosition + audioDataLength < mSignalBufferLength,
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"Intermediate signal buffer must fit at least one more item.");
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if (audioDataLength > 0) {
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// Add data to the signalBuffer.
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PRUint32 i;
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float *signalBuffer = mSignalBuffer.get() + mSignalBufferPosition;
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if (audioData) {
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for (i = 0; i < audioDataLength; ++i) {
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signalBuffer[i] = MOZ_CONVERT_AUDIO_SAMPLE(audioData[i]);
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}
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} else {
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memset(signalBuffer, 0, audioDataLength*sizeof(signalBuffer[0]));
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}
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mSignalBufferPosition += audioDataLength;
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}
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}
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void nsAudioAvailableEventManager::Clear()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mPendingEvents.Clear();
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mSignalBufferPosition = 0;
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}
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void nsAudioAvailableEventManager::Drain(PRUint64 aEndTime)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mHasListener) {
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return;
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}
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// Force all pending events to go now.
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for (PRUint32 i = 0; i < mPendingEvents.Length(); ++i) {
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nsCOMPtr<nsIRunnable> event = mPendingEvents[i];
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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}
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mPendingEvents.Clear();
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// If there is anything left in the signal buffer, put it in an event and fire.
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if (0 == mSignalBufferPosition)
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return;
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// Zero-pad the end of the signal buffer so it's complete.
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memset(mSignalBuffer.get() + mSignalBufferPosition, 0,
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(mSignalBufferLength - mSignalBufferPosition) * sizeof(float));
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// Force this last event to go now.
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float time = (aEndTime / static_cast<float>(USECS_PER_S)) -
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(mSignalBufferPosition / mSamplesPerSecond);
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nsCOMPtr<nsIRunnable> lastEvent =
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new nsAudioAvailableEventRunner(mDecoder, mSignalBuffer.forget(),
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mSignalBufferLength, time);
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NS_DispatchToMainThread(lastEvent, NS_DISPATCH_NORMAL);
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mSignalBufferPosition = 0;
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}
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void nsAudioAvailableEventManager::SetSignalBufferLength(PRUint32 aLength)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mNewSignalBufferLength = aLength;
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}
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void nsAudioAvailableEventManager::NotifyAudioAvailableListener()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mHasListener = true;
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}
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