gecko-dev/services/sync/modules/policies.js

1092 строки
35 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
var EXPORTED_SYMBOLS = ["ErrorHandler", "SyncScheduler"];
const { XPCOMUtils } = ChromeUtils.import(
"resource://gre/modules/XPCOMUtils.jsm"
);
const { Services } = ChromeUtils.import("resource://gre/modules/Services.jsm");
const { Log } = ChromeUtils.import("resource://gre/modules/Log.jsm");
const {
CREDENTIALS_CHANGED,
ENGINE_APPLY_FAIL,
ENGINE_UNKNOWN_FAIL,
IDLE_OBSERVER_BACK_DELAY,
LOGIN_FAILED_INVALID_PASSPHRASE,
LOGIN_FAILED_LOGIN_REJECTED,
LOGIN_FAILED_NETWORK_ERROR,
LOGIN_FAILED_NO_PASSPHRASE,
LOGIN_SUCCEEDED,
MASTER_PASSWORD_LOCKED,
MASTER_PASSWORD_LOCKED_RETRY_INTERVAL,
MAX_ERROR_COUNT_BEFORE_BACKOFF,
MINIMUM_BACKOFF_INTERVAL,
MULTI_DEVICE_THRESHOLD,
NO_SYNC_NODE_FOUND,
NO_SYNC_NODE_INTERVAL,
OVER_QUOTA,
RESPONSE_OVER_QUOTA,
SCORE_UPDATE_DELAY,
SERVER_MAINTENANCE,
SINGLE_USER_THRESHOLD,
STATUS_OK,
SYNC_FAILED_PARTIAL,
SYNC_SUCCEEDED,
kSyncBackoffNotMet,
kSyncMasterPasswordLocked,
} = ChromeUtils.import("resource://services-sync/constants.js");
const { Svc, Utils } = ChromeUtils.import("resource://services-sync/util.js");
const { LogManager } = ChromeUtils.import(
"resource://services-common/logmanager.js"
);
const { Async } = ChromeUtils.import("resource://services-common/async.js");
const { CommonUtils } = ChromeUtils.import(
"resource://services-common/utils.js"
);
ChromeUtils.defineModuleGetter(
this,
"Status",
"resource://services-sync/status.js"
);
ChromeUtils.defineModuleGetter(
this,
"AddonManager",
"resource://gre/modules/AddonManager.jsm"
);
ChromeUtils.defineModuleGetter(
this,
"fxAccounts",
"resource://gre/modules/FxAccounts.jsm"
);
XPCOMUtils.defineLazyServiceGetter(
this,
"IdleService",
"@mozilla.org/widget/idleservice;1",
"nsIIdleService"
);
XPCOMUtils.defineLazyServiceGetter(
this,
"CaptivePortalService",
"@mozilla.org/network/captive-portal-service;1",
"nsICaptivePortalService"
);
// Get the value for an interval that's stored in preferences. To save users
// from themselves (and us from them!) the minimum time they can specify
// is 60s.
function getThrottledIntervalPreference(prefName) {
return Math.max(Svc.Prefs.get(prefName), 60) * 1000;
}
function SyncScheduler(service) {
this.service = service;
this.init();
}
SyncScheduler.prototype = {
_log: Log.repository.getLogger("Sync.SyncScheduler"),
_fatalLoginStatus: [
LOGIN_FAILED_NO_PASSPHRASE,
LOGIN_FAILED_INVALID_PASSPHRASE,
LOGIN_FAILED_LOGIN_REJECTED,
],
/**
* The nsITimer object that schedules the next sync. See scheduleNextSync().
*/
syncTimer: null,
setDefaults: function setDefaults() {
this._log.trace("Setting SyncScheduler policy values to defaults.");
this.singleDeviceInterval = getThrottledIntervalPreference(
"scheduler.fxa.singleDeviceInterval"
);
this.idleInterval = getThrottledIntervalPreference(
"scheduler.idleInterval"
);
this.activeInterval = getThrottledIntervalPreference(
"scheduler.activeInterval"
);
this.immediateInterval = getThrottledIntervalPreference(
"scheduler.immediateInterval"
);
// A user is non-idle on startup by default.
this.idle = false;
this.hasIncomingItems = false;
// This is the last number of clients we saw when previously updating the
// client mode. If this != currentNumClients (obtained from prefs written
// by the clients engine) then we need to transition to and from
// single and multi-device mode.
this.numClientsLastSync = 0;
this._resyncs = 0;
this.clearSyncTriggers();
},
// nextSync is in milliseconds, but prefs can't hold that much
get nextSync() {
return Svc.Prefs.get("nextSync", 0) * 1000;
},
set nextSync(value) {
Svc.Prefs.set("nextSync", Math.floor(value / 1000));
},
get missedFxACommandsFetchInterval() {
return Services.prefs.getIntPref(
"identity.fxaccounts.commands.missed.fetch_interval"
);
},
get missedFxACommandsLastFetch() {
return Services.prefs.getIntPref(
"identity.fxaccounts.commands.missed.last_fetch",
0
);
},
set missedFxACommandsLastFetch(val) {
Services.prefs.setIntPref(
"identity.fxaccounts.commands.missed.last_fetch",
val
);
},
get syncInterval() {
return this._syncInterval;
},
set syncInterval(value) {
if (value != this._syncInterval) {
Services.prefs.setIntPref("services.sync.syncInterval", value);
}
},
get syncThreshold() {
return this._syncThreshold;
},
set syncThreshold(value) {
if (value != this._syncThreshold) {
Services.prefs.setIntPref("services.sync.syncThreshold", value);
}
},
get globalScore() {
return this._globalScore;
},
set globalScore(value) {
if (this._globalScore != value) {
Services.prefs.setIntPref("services.sync.globalScore", value);
}
},
// Managed by the clients engine (by way of prefs)
get numClients() {
return this.numDesktopClients + this.numMobileClients;
},
set numClients(value) {
throw new Error("Don't set numClients - the clients engine manages it.");
},
get offline() {
// Services.io.offline has slowly become fairly useless over the years - it
// no longer attempts to track the actual network state by default, but one
// thing stays true: if it says we're offline then we are definitely not online.
//
// We also ask the captive portal service if we are behind a locked captive
// portal.
//
// We don't check on the NetworkLinkService however, because it gave us
// false positives in the past in a vm environment.
try {
if (
Services.io.offline ||
CaptivePortalService.state == CaptivePortalService.LOCKED_PORTAL
) {
return true;
}
} catch (ex) {
this._log.warn("Could not determine network status.", ex);
}
return false;
},
_initPrefGetters() {
XPCOMUtils.defineLazyPreferenceGetter(
this,
"idleTime",
"services.sync.scheduler.idleTime"
);
XPCOMUtils.defineLazyPreferenceGetter(
this,
"maxResyncs",
"services.sync.maxResyncs",
0
);
// The number of clients we have is maintained in preferences via the
// clients engine, and only updated after a successsful sync.
XPCOMUtils.defineLazyPreferenceGetter(
this,
"numDesktopClients",
"services.sync.clients.devices.desktop",
0
);
XPCOMUtils.defineLazyPreferenceGetter(
this,
"numMobileClients",
"services.sync.clients.devices.mobile",
0
);
// Scheduler state that seems to be read more often than it's written.
// We also check if the value has changed before writing in the setters.
XPCOMUtils.defineLazyPreferenceGetter(
this,
"_syncThreshold",
"services.sync.syncThreshold",
SINGLE_USER_THRESHOLD
);
XPCOMUtils.defineLazyPreferenceGetter(
this,
"_syncInterval",
"services.sync.syncInterval",
this.singleDeviceInterval
);
XPCOMUtils.defineLazyPreferenceGetter(
this,
"_globalScore",
"services.sync.globalScore",
0
);
},
init: function init() {
this._log.manageLevelFromPref("services.sync.log.logger.service.main");
this.setDefaults();
this._initPrefGetters();
Svc.Obs.add("weave:engine:score:updated", this);
Svc.Obs.add("network:offline-status-changed", this);
Svc.Obs.add("network:link-status-changed", this);
Svc.Obs.add("captive-portal-detected", this);
Svc.Obs.add("weave:service:sync:start", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:engine:sync:finish", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:logout:finish", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:backoff:interval", this);
Svc.Obs.add("weave:service:ready", this);
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:service:setup-complete", this);
Svc.Obs.add("weave:service:start-over", this);
Svc.Obs.add("FxA:hawk:backoff:interval", this);
if (Status.checkSetup() == STATUS_OK) {
Svc.Obs.add("wake_notification", this);
Svc.Obs.add("captive-portal-login-success", this);
Svc.Obs.add("sleep_notification", this);
IdleService.addIdleObserver(this, this.idleTime);
}
},
// eslint-disable-next-line complexity
observe: function observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch (topic) {
case "weave:engine:score:updated":
if (Status.login == LOGIN_SUCCEEDED) {
CommonUtils.namedTimer(
this.calculateScore,
SCORE_UPDATE_DELAY,
this,
"_scoreTimer"
);
}
break;
case "network:link-status-changed":
// Note: NetworkLinkService is unreliable, we get false negatives for it
// in cases such as VMs (bug 1420802), so we don't want to use it in
// `get offline`, but we assume that it's probably reliable if we're
// getting status changed events. (We might be wrong about this, but
// if that's true, then the only downside is that we won't sync as
// promptly).
let isOffline = this.offline;
this._log.debug(
`Network link status changed to "${data}". Offline?`,
isOffline
);
// Data may be one of `up`, `down`, `change`, or `unknown`. We only want
// to sync if it's "up".
if (data == "up" && !isOffline) {
this._log.debug("Network link looks up. Syncing.");
this.scheduleNextSync(0, { why: topic });
} else if (data == "down") {
// Unschedule pending syncs if we know we're going down. We don't do
// this via `checkSyncStatus`, since link status isn't reflected in
// `this.offline`.
this.clearSyncTriggers();
}
break;
case "network:offline-status-changed":
case "captive-portal-detected":
// Whether online or offline, we'll reschedule syncs
this._log.trace("Network offline status change: " + data);
this.checkSyncStatus();
break;
case "weave:service:sync:start":
// Clear out any potentially pending syncs now that we're syncing
this.clearSyncTriggers();
// reset backoff info, if the server tells us to continue backing off,
// we'll handle that later
Status.resetBackoff();
this.globalScore = 0;
break;
case "weave:service:sync:finish":
this.nextSync = 0;
this.adjustSyncInterval();
if (Status.service == SYNC_FAILED_PARTIAL && this.requiresBackoff) {
this.requiresBackoff = false;
this.handleSyncError();
return;
}
let sync_interval;
let nextSyncReason = "schedule";
this.updateGlobalScore();
if (
this.globalScore > this.syncThreshold &&
Status.service == STATUS_OK
) {
// The global score should be 0 after a sync. If it's not, either
// items were changed during the last sync (and we should schedule an
// immediate follow-up sync), or an engine skipped
this._resyncs++;
if (this._resyncs <= this.maxResyncs) {
sync_interval = 0;
nextSyncReason = "resync";
} else {
this._log.warn(
`Resync attempt ${this._resyncs} exceeded ` +
`maximum ${this.maxResyncs}`
);
Svc.Obs.notify("weave:service:resyncs-finished");
}
} else {
this._resyncs = 0;
Svc.Obs.notify("weave:service:resyncs-finished");
}
this._syncErrors = 0;
if (Status.sync == NO_SYNC_NODE_FOUND) {
// If we don't have a Sync node, override the interval, even if we've
// scheduled a follow-up sync.
this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND.");
sync_interval = NO_SYNC_NODE_INTERVAL;
}
this.scheduleNextSync(sync_interval, { why: nextSyncReason });
break;
case "weave:engine:sync:finish":
if (data == "clients") {
// Update the client mode because it might change what we sync.
this.updateClientMode();
}
break;
case "weave:engine:sync:error":
// `subject` is the exception thrown by an engine's sync() method.
let exception = subject;
if (exception.status >= 500 && exception.status <= 504) {
this.requiresBackoff = true;
}
break;
case "weave:service:login:error":
this.clearSyncTriggers();
if (Status.login == MASTER_PASSWORD_LOCKED) {
// Try again later, just as if we threw an error... only without the
// error count.
this._log.debug("Couldn't log in: master password is locked.");
this._log.trace(
"Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL"
);
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
} else if (!this._fatalLoginStatus.includes(Status.login)) {
// Not a fatal login error, just an intermittent network or server
// issue. Keep on syncin'.
this.checkSyncStatus();
}
break;
case "weave:service:logout:finish":
// Start or cancel the sync timer depending on if
// logged in or logged out
this.checkSyncStatus();
break;
case "weave:service:sync:error":
// There may be multiple clients but if the sync fails, client mode
// should still be updated so that the next sync has a correct interval.
this.updateClientMode();
this.adjustSyncInterval();
this.nextSync = 0;
this.handleSyncError();
break;
case "FxA:hawk:backoff:interval":
case "weave:service:backoff:interval":
let requested_interval = subject * 1000;
this._log.debug(
"Got backoff notification: " + requested_interval + "ms"
);
// Leave up to 25% more time for the back off.
let interval = requested_interval * (1 + Math.random() * 0.25);
Status.backoffInterval = interval;
Status.minimumNextSync = Date.now() + requested_interval;
this._log.debug("Fuzzed minimum next sync: " + Status.minimumNextSync);
break;
case "weave:service:ready":
// Applications can specify this preference if they want autoconnect
// to happen after a fixed delay.
let delay = Svc.Prefs.get("autoconnectDelay");
if (delay) {
this.delayedAutoConnect(delay);
}
break;
case "weave:engine:sync:applied":
let numItems = subject.succeeded;
this._log.trace(
"Engine " + data + " successfully applied " + numItems + " items."
);
if (numItems) {
this.hasIncomingItems = true;
}
if (subject.newFailed) {
this._log.error(
`Engine ${data} found ${subject.newFailed} new records that failed to apply`
);
}
break;
case "weave:service:setup-complete":
Services.prefs.savePrefFile(null);
IdleService.addIdleObserver(this, this.idleTime);
Svc.Obs.add("wake_notification", this);
Svc.Obs.add("captive-portal-login-success", this);
Svc.Obs.add("sleep_notification", this);
break;
case "weave:service:start-over":
this.setDefaults();
try {
IdleService.removeIdleObserver(this, this.idleTime);
} catch (ex) {
if (ex.result != Cr.NS_ERROR_FAILURE) {
throw ex;
}
// In all likelihood we didn't have an idle observer registered yet.
// It's all good.
}
break;
case "idle":
this._log.trace("We're idle.");
this.idle = true;
// Adjust the interval for future syncs. This won't actually have any
// effect until the next pending sync (which will happen soon since we
// were just active.)
this.adjustSyncInterval();
break;
case "active":
this._log.trace("Received notification that we're back from idle.");
this.idle = false;
CommonUtils.namedTimer(
function onBack() {
if (this.idle) {
this._log.trace(
"... and we're idle again. " +
"Ignoring spurious back notification."
);
return;
}
this._log.trace("Genuine return from idle. Syncing.");
// Trigger a sync if we have multiple clients.
if (this.numClients > 1) {
this.scheduleNextSync(0, { why: topic });
}
},
IDLE_OBSERVER_BACK_DELAY,
this,
"idleDebouncerTimer"
);
break;
case "wake_notification":
this._log.debug("Woke from sleep.");
CommonUtils.nextTick(() => {
// Trigger a sync if we have multiple clients. We give it 2 seconds
// so the browser can recover from the wake and do more important
// operations first (timers etc).
if (this.numClients > 1) {
if (!this.offline) {
this._log.debug("Online, will sync in 2s.");
this.scheduleNextSync(2000, { why: topic });
}
}
});
break;
case "captive-portal-login-success":
this._log.debug("Captive portal login success. Scheduling a sync.");
CommonUtils.nextTick(() => {
this.scheduleNextSync(3000, { why: topic });
});
break;
case "sleep_notification":
if (this.service.engineManager.get("tabs")._tracker.modified) {
this._log.debug("Going to sleep, doing a quick sync.");
this.scheduleNextSync(0, { engines: ["tabs"], why: "sleep" });
}
break;
}
},
adjustSyncInterval: function adjustSyncInterval() {
if (this.numClients <= 1) {
this._log.trace("Adjusting syncInterval to singleDeviceInterval.");
this.syncInterval = this.singleDeviceInterval;
return;
}
// Only MULTI_DEVICE clients will enter this if statement
// since SINGLE_USER clients will be handled above.
if (this.idle) {
this._log.trace("Adjusting syncInterval to idleInterval.");
this.syncInterval = this.idleInterval;
return;
}
if (this.hasIncomingItems) {
this._log.trace("Adjusting syncInterval to immediateInterval.");
this.hasIncomingItems = false;
this.syncInterval = this.immediateInterval;
} else {
this._log.trace("Adjusting syncInterval to activeInterval.");
this.syncInterval = this.activeInterval;
}
},
updateGlobalScore() {
let engines = [this.service.clientsEngine].concat(
this.service.engineManager.getEnabled()
);
let globalScore = this.globalScore;
for (let i = 0; i < engines.length; i++) {
this._log.trace(engines[i].name + ": score: " + engines[i].score);
globalScore += engines[i].score;
engines[i]._tracker.resetScore();
}
this.globalScore = globalScore;
this._log.trace("Global score updated: " + globalScore);
},
calculateScore() {
this.updateGlobalScore();
this.checkSyncStatus();
},
/**
* Query the number of known clients to figure out what mode to be in
*/
updateClientMode: function updateClientMode() {
// Nothing to do if it's the same amount
let numClients = this.numClients;
if (numClients == this.numClientsLastSync) {
return;
}
this._log.debug(
`Client count: ${this.numClientsLastSync} -> ${numClients}`
);
this.numClientsLastSync = numClients;
if (numClients <= 1) {
this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD");
this.syncThreshold = SINGLE_USER_THRESHOLD;
} else {
this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD");
this.syncThreshold = MULTI_DEVICE_THRESHOLD;
}
this.adjustSyncInterval();
},
/**
* Check if we should be syncing and schedule the next sync, if it's not scheduled
*/
checkSyncStatus: function checkSyncStatus() {
// Should we be syncing now, if not, cancel any sync timers and return
// if we're in backoff, we'll schedule the next sync.
let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked];
let skip = this.service._checkSync(ignore);
this._log.trace('_checkSync returned "' + skip + '".');
if (skip) {
this.clearSyncTriggers();
return;
}
let why = "schedule";
// Only set the wait time to 0 if we need to sync right away
let wait;
if (this.globalScore > this.syncThreshold) {
this._log.debug("Global Score threshold hit, triggering sync.");
wait = 0;
why = "score";
}
this.scheduleNextSync(wait, { why });
},
/**
* Call sync() if Master Password is not locked.
*
* Otherwise, reschedule a sync for later.
*/
syncIfMPUnlocked(engines, why) {
// No point if we got kicked out by the master password dialog.
if (Status.login == MASTER_PASSWORD_LOCKED && Utils.mpLocked()) {
this._log.debug("Not initiating sync: Login status is " + Status.login);
// If we're not syncing now, we need to schedule the next one.
this._log.trace(
"Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL"
);
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
return;
}
if (!Async.isAppReady()) {
this._log.debug("Not initiating sync: app is shutting down");
return;
}
Services.tm.dispatchToMainThread(() => {
this.service.sync({ engines, why });
const now = Math.round(new Date().getTime() / 1000);
// Only fetch missed messages in a "scheduled" sync so we don't race against
// the Push service reconnecting on a network link change for example.
if (
why == "schedule" &&
now >=
this.missedFxACommandsLastFetch + this.missedFxACommandsFetchInterval
) {
fxAccounts.commands
.pollDeviceCommands()
.then(() => {
this.missedFxACommandsLastFetch = now;
})
.catch(e => {
this._log.error("Fetching missed remote commands failed.", e);
});
}
});
},
/**
* Set a timer for the next sync
*/
scheduleNextSync(interval, { engines = null, why = null } = {}) {
// If no interval was specified, use the current sync interval.
if (interval == null) {
interval = this.syncInterval;
}
// Ensure the interval is set to no less than the backoff.
if (Status.backoffInterval && interval < Status.backoffInterval) {
this._log.trace(
"Requested interval " +
interval +
" ms is smaller than the backoff interval. " +
"Using backoff interval " +
Status.backoffInterval +
" ms instead."
);
interval = Status.backoffInterval;
}
let nextSync = this.nextSync;
if (nextSync != 0) {
// There's already a sync scheduled. Don't reschedule if there's already
// a timer scheduled for sooner than requested.
let currentInterval = nextSync - Date.now();
this._log.trace(
"There's already a sync scheduled in " + currentInterval + " ms."
);
if (currentInterval < interval && this.syncTimer) {
this._log.trace(
"Ignoring scheduling request for next sync in " + interval + " ms."
);
return;
}
}
// Start the sync right away if we're already late.
if (interval <= 0) {
this._log.trace(`Requested sync should happen right away. (why=${why})`);
this.syncIfMPUnlocked(engines, why);
return;
}
this._log.debug(`Next sync in ${interval} ms. (why=${why})`);
CommonUtils.namedTimer(
() => {
this.syncIfMPUnlocked(engines, why);
},
interval,
this,
"syncTimer"
);
// Save the next sync time in-case sync is disabled (logout/offline/etc.)
this.nextSync = Date.now() + interval;
},
/**
* Incorporates the backoff/retry logic used in error handling and elective
* non-syncing.
*/
scheduleAtInterval: function scheduleAtInterval(minimumInterval) {
let interval = Utils.calculateBackoff(
this._syncErrors,
MINIMUM_BACKOFF_INTERVAL,
Status.backoffInterval
);
if (minimumInterval) {
interval = Math.max(minimumInterval, interval);
}
this._log.debug(
"Starting client-initiated backoff. Next sync in " + interval + " ms."
);
this.scheduleNextSync(interval, { why: "client-backoff-schedule" });
},
/**
* Automatically start syncing after the given delay (in seconds).
*
* Applications can define the `services.sync.autoconnectDelay` preference
* to have this called automatically during start-up with the pref value as
* the argument. Alternatively, they can call it themselves to control when
* Sync should first start to sync.
*/
delayedAutoConnect: function delayedAutoConnect(delay) {
if (this.service._checkSetup() == STATUS_OK) {
CommonUtils.namedTimer(
this.autoConnect,
delay * 1000,
this,
"_autoTimer"
);
}
},
autoConnect: function autoConnect() {
if (this.service._checkSetup() == STATUS_OK && !this.service._checkSync()) {
// Schedule a sync based on when a previous sync was scheduled.
// scheduleNextSync() will do the right thing if that time lies in
// the past.
this.scheduleNextSync(this.nextSync - Date.now(), { why: "startup" });
}
// Once autoConnect is called we no longer need _autoTimer.
if (this._autoTimer) {
this._autoTimer.clear();
}
},
_syncErrors: 0,
/**
* Deal with sync errors appropriately
*/
handleSyncError: function handleSyncError() {
this._log.trace("In handleSyncError. Error count: " + this._syncErrors);
this._syncErrors++;
// Do nothing on the first couple of failures, if we're not in
// backoff due to 5xx errors.
if (!Status.enforceBackoff) {
if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) {
this.scheduleNextSync(null, { why: "reschedule" });
return;
}
this._log.debug(
"Sync error count has exceeded " +
MAX_ERROR_COUNT_BEFORE_BACKOFF +
"; enforcing backoff."
);
Status.enforceBackoff = true;
}
this.scheduleAtInterval();
},
/**
* Remove any timers/observers that might trigger a sync
*/
clearSyncTriggers: function clearSyncTriggers() {
this._log.debug("Clearing sync triggers and the global score.");
this.globalScore = this.nextSync = 0;
// Clear out any scheduled syncs
if (this.syncTimer) {
this.syncTimer.clear();
}
},
};
function ErrorHandler(service) {
this.service = service;
this.init();
}
ErrorHandler.prototype = {
init() {
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:service:start-over:finish", this);
this.initLogs();
},
initLogs: function initLogs() {
// Set the root Sync logger level based on a pref. All other logs will
// inherit this level unless they specifically override it.
Log.repository
.getLogger("Sync")
.manageLevelFromPref(`services.sync.log.logger`);
// And allow our specific log to have a custom level via a pref.
this._log = Log.repository.getLogger("Sync.ErrorHandler");
this._log.manageLevelFromPref("services.sync.log.logger.service.main");
let logs = [
"Sync",
"Services.Common",
"FirefoxAccounts",
"Hawk",
"browserwindow.syncui",
"BookmarkSyncUtils",
"addons.xpi",
];
this._logManager = new LogManager(Svc.Prefs, logs, "sync");
},
observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch (topic) {
case "weave:engine:sync:applied":
if (subject.newFailed) {
// An engine isn't able to apply one or more incoming records.
// We don't fail hard on this, but it usually indicates a bug,
// so for now treat it as sync error (c.f. Service._syncEngine())
Status.engines = [data, ENGINE_APPLY_FAIL];
this._log.debug(data + " failed to apply some records.");
}
break;
case "weave:engine:sync:error": {
let exception = subject; // exception thrown by engine's sync() method
let engine_name = data; // engine name that threw the exception
this.checkServerError(exception);
Status.engines = [
engine_name,
exception.failureCode || ENGINE_UNKNOWN_FAIL,
];
if (Async.isShutdownException(exception)) {
this._log.debug(
engine_name +
" was interrupted due to the application shutting down"
);
} else {
this._log.debug(engine_name + " failed", exception);
}
break;
}
case "weave:service:login:error":
this._log.error("Sync encountered a login error");
this.resetFileLog();
break;
case "weave:service:sync:error": {
if (Status.sync == CREDENTIALS_CHANGED) {
this.service.logout();
}
let exception = subject;
if (Async.isShutdownException(exception)) {
// If we are shutting down we just log the fact, attempt to flush
// the log file and get out of here!
this._log.error(
"Sync was interrupted due to the application shutting down"
);
this.resetFileLog();
break;
}
// Not a shutdown related exception...
this._log.error("Sync encountered an error", exception);
this.resetFileLog();
break;
}
case "weave:service:sync:finish":
this._log.trace("Status.service is " + Status.service);
// Check both of these status codes: in the event of a failure in one
// engine, Status.service will be SYNC_FAILED_PARTIAL despite
// Status.sync being SYNC_SUCCEEDED.
// *facepalm*
if (Status.sync == SYNC_SUCCEEDED && Status.service == STATUS_OK) {
// Great. Let's clear our mid-sync 401 note.
this._log.trace("Clearing lastSyncReassigned.");
Svc.Prefs.reset("lastSyncReassigned");
}
if (Status.service == SYNC_FAILED_PARTIAL) {
this._log.error("Some engines did not sync correctly.");
}
this.resetFileLog();
break;
case "weave:service:start-over:finish":
// ensure we capture any logs between the last sync and the reset completing.
this.resetFileLog()
.then(() => {
// although for privacy reasons we also delete all logs (but we allow
// a preference to avoid this to help with debugging.)
if (!Svc.Prefs.get("log.keepLogsOnReset", false)) {
return this._logManager.removeAllLogs().then(() => {
Svc.Obs.notify("weave:service:remove-file-log");
});
}
return null;
})
.catch(err => {
// So we failed to delete the logs - take the ironic option of
// writing this error to the logs we failed to delete!
this._log.error("Failed to delete logs on reset", err);
});
break;
}
},
async _dumpAddons() {
// Just dump the items that sync may be concerned with. Specifically,
// active extensions that are not hidden.
let addons = [];
try {
addons = await AddonManager.getAddonsByTypes(["extension"]);
} catch (e) {
this._log.warn("Failed to dump addons", e);
}
let relevantAddons = addons.filter(x => x.isActive && !x.hidden);
this._log.trace("Addons installed", relevantAddons.length);
for (let addon of relevantAddons) {
this._log.trace(" - ${name}, version ${version}, id ${id}", addon);
}
},
/**
* Generate a log file for the sync that just completed
* and refresh the input & output streams.
*/
async resetFileLog() {
// If we're writing an error log, dump extensions that may be causing problems.
if (this._logManager.sawError) {
await this._dumpAddons();
}
const logType = await this._logManager.resetFileLog();
if (logType == this._logManager.ERROR_LOG_WRITTEN) {
Cu.reportError(
"Sync encountered an error - see about:sync-log for the log file."
);
}
Svc.Obs.notify("weave:service:reset-file-log");
},
/**
* Handle HTTP response results or exceptions and set the appropriate
* Status.* bits.
*
* This method also looks for "side-channel" warnings.
*/
checkServerError(resp) {
// In this case we were passed a resolved value of Resource#_doRequest.
switch (resp.status) {
case 400:
if (resp == RESPONSE_OVER_QUOTA) {
Status.sync = OVER_QUOTA;
}
break;
case 401:
this.service.logout();
this._log.info("Got 401 response; resetting clusterURL.");
this.service.clusterURL = null;
let delay = 0;
if (Svc.Prefs.get("lastSyncReassigned")) {
// We got a 401 in the middle of the previous sync, and we just got
// another. Login must have succeeded in order for us to get here, so
// the password should be correct.
// This is likely to be an intermittent server issue, so back off and
// give it time to recover.
this._log.warn("Last sync also failed for 401. Delaying next sync.");
delay = MINIMUM_BACKOFF_INTERVAL;
} else {
this._log.debug("New mid-sync 401 failure. Making a note.");
Svc.Prefs.set("lastSyncReassigned", true);
}
this._log.info("Attempting to schedule another sync.");
this.service.scheduler.scheduleNextSync(delay, { why: "reschedule" });
break;
case 500:
case 502:
case 503:
case 504:
Status.enforceBackoff = true;
if (resp.status == 503 && resp.headers["retry-after"]) {
let retryAfter = resp.headers["retry-after"];
this._log.debug("Got Retry-After: " + retryAfter);
if (this.service.isLoggedIn) {
Status.sync = SERVER_MAINTENANCE;
} else {
Status.login = SERVER_MAINTENANCE;
}
Svc.Obs.notify(
"weave:service:backoff:interval",
parseInt(retryAfter, 10)
);
}
break;
}
// In this other case we were passed a rejection value.
switch (resp.result) {
case Cr.NS_ERROR_UNKNOWN_HOST:
case Cr.NS_ERROR_CONNECTION_REFUSED:
case Cr.NS_ERROR_NET_TIMEOUT:
case Cr.NS_ERROR_NET_RESET:
case Cr.NS_ERROR_NET_INTERRUPT:
case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED:
// The constant says it's about login, but in fact it just
// indicates general network error.
if (this.service.isLoggedIn) {
Status.sync = LOGIN_FAILED_NETWORK_ERROR;
} else {
Status.login = LOGIN_FAILED_NETWORK_ERROR;
}
break;
}
},
};