зеркало из https://github.com/mozilla/gecko-dev.git
1767 строки
56 KiB
C++
1767 строки
56 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DrawTargetSkia.h"
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#include "SourceSurfaceSkia.h"
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#include "ScaledFontBase.h"
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#include "ScaledFontCairo.h"
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#include "skia/include/core/SkBitmapDevice.h"
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#include "FilterNodeSoftware.h"
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#include "HelpersSkia.h"
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#include "skia/include/core/SkSurface.h"
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#include "skia/include/core/SkTypeface.h"
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#include "skia/include/effects/SkGradientShader.h"
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#include "skia/include/core/SkColorFilter.h"
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#include "skia/include/effects/SkBlurImageFilter.h"
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#include "skia/include/effects/SkLayerRasterizer.h"
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#include "Blur.h"
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#include "Logging.h"
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#include "Tools.h"
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#include "DataSurfaceHelpers.h"
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#include <algorithm>
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#ifdef USE_SKIA_GPU
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#include "GLDefs.h"
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#include "skia/include/gpu/SkGr.h"
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#include "skia/include/gpu/GrContext.h"
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#include "skia/include/gpu/gl/GrGLInterface.h"
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#endif
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#ifdef MOZ_WIDGET_COCOA
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#include <ApplicationServices/ApplicationServices.h>
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#include "mozilla/Vector.h"
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#include "ScaledFontMac.h"
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#include "DrawTargetCG.h"
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#include "CGTextDrawing.h"
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#endif
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namespace mozilla {
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namespace gfx {
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class GradientStopsSkia : public GradientStops
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia)
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GradientStopsSkia(const std::vector<GradientStop>& aStops, uint32_t aNumStops, ExtendMode aExtendMode)
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: mCount(aNumStops)
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, mExtendMode(aExtendMode)
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{
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if (mCount == 0) {
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return;
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}
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// Skia gradients always require a stop at 0.0 and 1.0, insert these if
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// we don't have them.
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uint32_t shift = 0;
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if (aStops[0].offset != 0) {
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mCount++;
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shift = 1;
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}
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if (aStops[aNumStops-1].offset != 1) {
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mCount++;
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}
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mColors.resize(mCount);
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mPositions.resize(mCount);
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if (aStops[0].offset != 0) {
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mColors[0] = ColorToSkColor(aStops[0].color, 1.0);
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mPositions[0] = 0;
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}
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for (uint32_t i = 0; i < aNumStops; i++) {
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mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0);
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mPositions[i + shift] = SkFloatToScalar(aStops[i].offset);
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}
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if (aStops[aNumStops-1].offset != 1) {
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mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0);
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mPositions[mCount-1] = SK_Scalar1;
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}
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}
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BackendType GetBackendType() const { return BackendType::SKIA; }
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std::vector<SkColor> mColors;
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std::vector<SkScalar> mPositions;
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int mCount;
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ExtendMode mExtendMode;
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};
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/**
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* When constructing a temporary SkBitmap via GetBitmapForSurface, we may also
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* have to construct a temporary DataSourceSurface, which must live as long as
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* the SkBitmap. We attach this temporary surface to the bitmap's pixelref, so
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* that it can be released once the pixelref is freed.
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*/
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static void
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ReleaseTemporarySurface(void* aPixels, void* aContext)
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{
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DataSourceSurface* surf = static_cast<DataSourceSurface*>(aContext);
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if (surf) {
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surf->Release();
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}
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}
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static SkBitmap
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GetBitmapForSurface(SourceSurface* aSurface)
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{
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SkBitmap bitmap;
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if (!aSurface) {
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gfxDebug() << "Creating empty Skia bitmap from null SourceSurface";
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return bitmap;
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}
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if (aSurface->GetType() == SurfaceType::SKIA) {
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bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
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return bitmap;
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}
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DataSourceSurface* surf = aSurface->GetDataSurface().take();
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if (!surf) {
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gfxDevCrash(LogReason::SourceSurfaceIncompatible) << "Non-Skia SourceSurfaces need to be DataSourceSurfaces";
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return bitmap;
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}
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if (!bitmap.installPixels(MakeSkiaImageInfo(surf->GetSize(), surf->GetFormat()),
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surf->GetData(), surf->Stride(), nullptr,
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ReleaseTemporarySurface, surf)) {
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gfxDebug() << "Failed installing pixels on Skia bitmap for temporary surface";
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}
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return bitmap;
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}
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DrawTargetSkia::DrawTargetSkia()
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: mSnapshot(nullptr)
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#ifdef MOZ_WIDGET_COCOA
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, mCG(nullptr)
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, mColorSpace(nullptr)
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, mCanvasData(nullptr)
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, mCGSize(0, 0)
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#endif
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{
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}
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DrawTargetSkia::~DrawTargetSkia()
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{
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#ifdef MOZ_WIDGET_COCOA
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if (mCG) {
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CGContextRelease(mCG);
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mCG = nullptr;
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}
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if (mColorSpace) {
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CGColorSpaceRelease(mColorSpace);
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mColorSpace = nullptr;
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}
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#endif
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}
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already_AddRefed<SourceSurface>
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DrawTargetSkia::Snapshot()
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{
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RefPtr<SourceSurfaceSkia> snapshot = mSnapshot;
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if (!snapshot) {
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snapshot = new SourceSurfaceSkia();
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mSnapshot = snapshot;
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if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this))
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return nullptr;
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}
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return snapshot.forget();
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}
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bool
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DrawTargetSkia::LockBits(uint8_t** aData, IntSize* aSize,
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int32_t* aStride, SurfaceFormat* aFormat,
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IntPoint* aOrigin)
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{
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// Ensure the layer is at the origin if required.
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SkIPoint origin = mCanvas->getTopDevice()->getOrigin();
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if (!aOrigin && !origin.isZero()) {
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return false;
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}
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/* Test if the canvas' device has accessible pixels first, as actually
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* accessing the pixels may trigger side-effects, even if it fails.
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*/
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if (!mCanvas->peekPixels(nullptr)) {
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return false;
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}
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SkImageInfo info;
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size_t rowBytes;
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void* pixels = mCanvas->accessTopLayerPixels(&info, &rowBytes);
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if (!pixels) {
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return false;
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}
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MarkChanged();
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*aData = reinterpret_cast<uint8_t*>(pixels);
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*aSize = IntSize(info.width(), info.height());
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*aStride = int32_t(rowBytes);
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*aFormat = SkiaColorTypeToGfxFormat(info.colorType());
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if (aOrigin) {
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*aOrigin = IntPoint(origin.x(), origin.y());
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}
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return true;
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}
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void
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DrawTargetSkia::ReleaseBits(uint8_t* aData)
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{
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}
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static void
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SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0)
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{
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switch (aPattern.GetType()) {
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case PatternType::COLOR: {
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Color color = static_cast<const ColorPattern&>(aPattern).mColor;
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aPaint.setColor(ColorToSkColor(color, aAlpha));
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break;
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}
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case PatternType::LINEAR_GRADIENT: {
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const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
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GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
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SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH);
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if (stops->mCount < 2 ||
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!pat.mBegin.IsFinite() || !pat.mEnd.IsFinite()) {
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aPaint.setColor(SK_ColorTRANSPARENT);
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} else {
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SkPoint points[2];
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points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y));
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points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y));
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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sk_sp<SkShader> shader = SkGradientShader::MakeLinear(points,
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&stops->mColors.front(),
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&stops->mPositions.front(),
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stops->mCount,
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mode, 0, &mat);
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aPaint.setShader(shader);
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}
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break;
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}
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case PatternType::RADIAL_GRADIENT: {
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const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
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GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
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SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH);
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if (stops->mCount < 2 ||
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!pat.mCenter1.IsFinite() || !IsFinite(pat.mRadius1) ||
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!pat.mCenter2.IsFinite() || !IsFinite(pat.mRadius2)) {
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aPaint.setColor(SK_ColorTRANSPARENT);
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} else {
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SkPoint points[2];
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points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y));
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points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y));
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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sk_sp<SkShader> shader = SkGradientShader::MakeTwoPointConical(points[0],
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SkFloatToScalar(pat.mRadius1),
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points[1],
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SkFloatToScalar(pat.mRadius2),
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&stops->mColors.front(),
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&stops->mPositions.front(),
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stops->mCount,
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mode, 0, &mat);
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aPaint.setShader(shader);
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}
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break;
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}
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case PatternType::SURFACE: {
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const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
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SkBitmap bitmap = GetBitmapForSurface(pat.mSurface);
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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if (!pat.mSamplingRect.IsEmpty()) {
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SkIRect rect = IntRectToSkIRect(pat.mSamplingRect);
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bitmap.extractSubset(&bitmap, rect);
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mat.preTranslate(rect.x(), rect.y());
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}
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SkShader::TileMode xTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::X_AXIS);
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SkShader::TileMode yTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::Y_AXIS);
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sk_sp<SkShader> shader = SkShader::MakeBitmapShader(bitmap, xTileMode, yTileMode, &mat);
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aPaint.setShader(shader);
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if (pat.mSamplingFilter == SamplingFilter::POINT) {
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aPaint.setFilterQuality(kNone_SkFilterQuality);
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}
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break;
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}
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}
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}
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static inline Rect
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GetClipBounds(SkCanvas *aCanvas)
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{
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SkRect clipBounds;
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if (!aCanvas->getClipBounds(&clipBounds)) {
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return Rect();
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}
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return SkRectToRect(clipBounds);
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}
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struct AutoPaintSetup {
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AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr)
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: mNeedsRestore(false), mAlpha(1.0)
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{
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Init(aCanvas, aOptions, aMaskBounds);
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SetPaintPattern(mPaint, aPattern, mAlpha);
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}
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AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr)
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: mNeedsRestore(false), mAlpha(1.0)
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{
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Init(aCanvas, aOptions, aMaskBounds);
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}
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~AutoPaintSetup()
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{
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if (mNeedsRestore) {
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mCanvas->restore();
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}
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}
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void Init(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds)
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{
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mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
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mCanvas = aCanvas;
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//TODO: Can we set greyscale somehow?
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if (aOptions.mAntialiasMode != AntialiasMode::NONE) {
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mPaint.setAntiAlias(true);
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} else {
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mPaint.setAntiAlias(false);
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}
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bool needsGroup = !IsOperatorBoundByMask(aOptions.mCompositionOp) &&
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(!aMaskBounds || !aMaskBounds->Contains(GetClipBounds(aCanvas)));
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// TODO: We could skip the temporary for operator_source and just
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// clear the clip rect. The other operators would be harder
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// but could be worth it to skip pushing a group.
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if (needsGroup) {
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mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
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SkPaint temp;
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temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
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temp.setAlpha(ColorFloatToByte(aOptions.mAlpha));
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//TODO: Get a rect here
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mCanvas->saveLayer(nullptr, &temp);
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mNeedsRestore = true;
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} else {
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mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha));
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mAlpha = aOptions.mAlpha;
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}
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mPaint.setFilterQuality(kLow_SkFilterQuality);
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}
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// TODO: Maybe add an operator overload to access this easier?
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SkPaint mPaint;
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bool mNeedsRestore;
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SkCanvas* mCanvas;
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Float mAlpha;
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};
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void
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DrawTargetSkia::Flush()
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{
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mCanvas->flush();
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}
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void
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DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions)
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{
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RefPtr<SourceSurface> dataSurface;
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if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) {
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dataSurface = aSurface->GetDataSurface();
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if (!dataSurface) {
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gfxDebug() << *this << ": DrawSurface() can't draw surface";
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return;
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}
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aSurface = dataSurface.get();
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}
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if (aSource.IsEmpty()) {
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return;
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}
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MarkChanged();
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SkRect destRect = RectToSkRect(aDest);
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SkRect sourceRect = RectToSkRect(aSource);
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SkBitmap bitmap = GetBitmapForSurface(aSurface);
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AutoPaintSetup paint(mCanvas.get(), aOptions, &aDest);
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if (aSurfOptions.mSamplingFilter == SamplingFilter::POINT) {
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paint.mPaint.setFilterQuality(kNone_SkFilterQuality);
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}
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mCanvas->drawBitmapRect(bitmap, sourceRect, destRect, &paint.mPaint);
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}
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DrawTargetType
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DrawTargetSkia::GetType() const
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{
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#ifdef USE_SKIA_GPU
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if (mGrContext) {
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return DrawTargetType::HARDWARE_RASTER;
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}
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#endif
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return DrawTargetType::SOFTWARE_RASTER;
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}
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void
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DrawTargetSkia::DrawFilter(FilterNode *aNode,
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const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions)
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{
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FilterNodeSoftware* filter = static_cast<FilterNodeSoftware*>(aNode);
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filter->Draw(this, aSourceRect, aDestPoint, aOptions);
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}
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void
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DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator)
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{
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if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA) ||
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aSurface->GetSize().IsEmpty()) {
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return;
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}
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MarkChanged();
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mCanvas->save();
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mCanvas->resetMatrix();
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SkBitmap bitmap = GetBitmapForSurface(aSurface);
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SkPaint paint;
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paint.setXfermodeMode(GfxOpToSkiaOp(aOperator));
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// bug 1201272
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// We can't use the SkDropShadowImageFilter here because it applies the xfer
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// mode first to render the bitmap to a temporary layer, and then implicitly
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// uses src-over to composite the resulting shadow.
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// The canvas spec, however, states that the composite op must be used to
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// composite the resulting shadow, so we must instead use a SkBlurImageFilter
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// to blur the image ourselves.
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SkPaint shadowPaint;
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shadowPaint.setXfermodeMode(GfxOpToSkiaOp(aOperator));
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IntPoint shadowDest = RoundedToInt(aDest + aOffset);
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SkBitmap blurMask;
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if (!UsingSkiaGPU() &&
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bitmap.extractAlpha(&blurMask)) {
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// Prefer using our own box blur instead of Skia's when we're
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// not using the GPU. It currently performs much better than
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// SkBlurImageFilter or SkBlurMaskFilter on the CPU.
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AlphaBoxBlur blur(Rect(0, 0, blurMask.width(), blurMask.height()),
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int32_t(blurMask.rowBytes()),
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aSigma, aSigma);
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blurMask.lockPixels();
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blur.Blur(reinterpret_cast<uint8_t*>(blurMask.getPixels()));
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blurMask.unlockPixels();
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blurMask.notifyPixelsChanged();
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shadowPaint.setColor(ColorToSkColor(aColor, 1.0f));
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mCanvas->drawBitmap(blurMask, shadowDest.x, shadowDest.y, &shadowPaint);
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} else {
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sk_sp<SkImageFilter> blurFilter(SkBlurImageFilter::Make(aSigma, aSigma, nullptr));
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sk_sp<SkColorFilter> colorFilter(
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SkColorFilter::MakeModeFilter(ColorToSkColor(aColor, 1.0f), SkXfermode::kSrcIn_Mode));
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shadowPaint.setImageFilter(blurFilter);
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shadowPaint.setColorFilter(colorFilter);
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mCanvas->drawBitmap(bitmap, shadowDest.x, shadowDest.y, &shadowPaint);
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}
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// Composite the original image after the shadow
|
|
IntPoint dest = RoundedToInt(aDest);
|
|
mCanvas->drawBitmap(bitmap, dest.x, dest.y, &paint);
|
|
|
|
mCanvas->restore();
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::FillRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
SkRect rect = RectToSkRect(aRect);
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern, &aRect);
|
|
|
|
mCanvas->drawRect(rect, paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::Stroke(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
MOZ_ASSERT(aPath, "Null path");
|
|
if (aPath->GetBackendType() != BackendType::SKIA) {
|
|
return;
|
|
}
|
|
|
|
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
|
|
|
|
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
|
|
return;
|
|
}
|
|
|
|
if (!skiaPath->GetPath().isFinite()) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::StrokeRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::StrokeLine(const Point &aStart,
|
|
const Point &aEnd,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y),
|
|
SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y),
|
|
paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
if (aPath->GetBackendType() != BackendType::SKIA) {
|
|
return;
|
|
}
|
|
|
|
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
|
|
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
|
|
if (!skiaPath->GetPath().isFinite()) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::ShouldLCDRenderText(FontType aFontType, AntialiasMode aAntialiasMode)
|
|
{
|
|
// For non-opaque surfaces, only allow subpixel AA if explicitly permitted.
|
|
if (!IsOpaque(mFormat) && !mPermitSubpixelAA) {
|
|
return false;
|
|
}
|
|
|
|
if (aAntialiasMode == AntialiasMode::DEFAULT) {
|
|
switch (aFontType) {
|
|
case FontType::MAC:
|
|
case FontType::GDI:
|
|
case FontType::DWRITE:
|
|
return true;
|
|
default:
|
|
// TODO: Figure out what to do for the other platforms.
|
|
return false;
|
|
}
|
|
}
|
|
return (aAntialiasMode == AntialiasMode::SUBPIXEL);
|
|
}
|
|
|
|
#ifdef MOZ_WIDGET_COCOA
|
|
class CGClipApply : public SkCanvas::ClipVisitor {
|
|
public:
|
|
explicit CGClipApply(CGContextRef aCGContext)
|
|
: mCG(aCGContext) {}
|
|
void clipRect(const SkRect& aRect, SkRegion::Op op, bool antialias) override {
|
|
CGRect rect = CGRectMake(aRect.x(), aRect.y(), aRect.width(), aRect.height());
|
|
CGContextClipToRect(mCG, rect);
|
|
}
|
|
|
|
void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) override {
|
|
SkPath path;
|
|
path.addRRect(rrect);
|
|
clipPath(path, op, antialias);
|
|
}
|
|
|
|
void clipPath(const SkPath& aPath, SkRegion::Op, bool antialias) override {
|
|
SkPath::Iter iter(aPath, true);
|
|
SkPoint source[4];
|
|
SkPath::Verb verb;
|
|
RefPtr<PathBuilderCG> pathBuilder =
|
|
new PathBuilderCG(GetFillRule(aPath.getFillType()));
|
|
|
|
while ((verb = iter.next(source)) != SkPath::kDone_Verb) {
|
|
switch (verb) {
|
|
case SkPath::kMove_Verb:
|
|
{
|
|
SkPoint dest = source[0];
|
|
pathBuilder->MoveTo(Point(dest.fX, dest.fY));
|
|
break;
|
|
}
|
|
case SkPath::kLine_Verb:
|
|
{
|
|
// The first point should be the end point of whatever
|
|
// verb we got to get here.
|
|
SkPoint second = source[1];
|
|
pathBuilder->LineTo(Point(second.fX, second.fY));
|
|
break;
|
|
}
|
|
case SkPath::kQuad_Verb:
|
|
{
|
|
SkPoint second = source[1];
|
|
SkPoint third = source[2];
|
|
|
|
pathBuilder->QuadraticBezierTo(Point(second.fX, second.fY),
|
|
Point(third.fX, third.fY));
|
|
break;
|
|
}
|
|
case SkPath::kCubic_Verb:
|
|
{
|
|
SkPoint second = source[1];
|
|
SkPoint third = source[2];
|
|
SkPoint fourth = source[2];
|
|
|
|
pathBuilder->BezierTo(Point(second.fX, second.fY),
|
|
Point(third.fX, third.fY),
|
|
Point(fourth.fX, fourth.fY));
|
|
break;
|
|
}
|
|
case SkPath::kClose_Verb:
|
|
{
|
|
pathBuilder->Close();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
SkDEBUGFAIL("unknown verb");
|
|
break;
|
|
}
|
|
} // end switch
|
|
} // end while
|
|
|
|
RefPtr<Path> path = pathBuilder->Finish();
|
|
PathCG* cgPath = static_cast<PathCG*>(path.get());
|
|
|
|
// Weirdly, CoreGraphics clips empty paths as all shown
|
|
// but empty rects as all clipped. We detect this situation and
|
|
// workaround it appropriately
|
|
if (CGPathIsEmpty(cgPath->GetPath())) {
|
|
CGContextClipToRect(mCG, CGRectZero);
|
|
return;
|
|
}
|
|
|
|
CGContextBeginPath(mCG);
|
|
CGContextAddPath(mCG, cgPath->GetPath());
|
|
|
|
if (cgPath->GetFillRule() == FillRule::FILL_EVEN_ODD) {
|
|
CGContextEOClip(mCG);
|
|
} else {
|
|
CGContextClip(mCG);
|
|
}
|
|
}
|
|
|
|
private:
|
|
CGContextRef mCG;
|
|
};
|
|
|
|
/***
|
|
* We have to do a lot of work to draw glyphs with CG because
|
|
* CG assumes that the origin of rects are in the bottom left
|
|
* while every other DrawTarget assumes the top left is the origin.
|
|
* This means we have to transform the CGContext to have rects
|
|
* actually be applied in top left fashion. We do this by:
|
|
*
|
|
* 1) Translating the context up by the height of the canvas
|
|
* 2) Flipping the context by the Y axis so it's upside down.
|
|
*
|
|
* These two transforms put the origin in the top left.
|
|
* Transforms are better understood thinking about them from right to left order (mathematically).
|
|
*
|
|
* Consider a point we want to draw at (0, 10) in normal cartesian planes with
|
|
* a box of (100, 100). in CG terms, this would be at (0, 10).
|
|
* Positive Y values point up.
|
|
* In our DrawTarget terms, positive Y values point down, so (0, 10) would be
|
|
* at (0, 90) in cartesian plane terms. That means our point at (0, 10) in DrawTarget
|
|
* terms should end up at (0, 90). How does this work with the current transforms?
|
|
*
|
|
* Going right to left with the transforms, a CGPoint of (0, 10) has cartesian coordinates
|
|
* of (0, 10). The first flip of the Y axis puts the point now at (0, -10);
|
|
* Next, we translate the context up by the size of the canvas (Positive Y values go up in CG
|
|
* coordinates but down in our draw target coordinates). Since our canvas size is (100, 100),
|
|
* the resulting coordinate becomes (0, 90), which is what we expect from our DrawTarget code.
|
|
* These two transforms put the CG context equal to what every other DrawTarget expects.
|
|
*
|
|
* Next, we need two more transforms for actual text. IF we left the transforms as is,
|
|
* the text would be drawn upside down, so we need another flip of the Y axis
|
|
* to draw the text right side up. However, with only the flip, the text would be drawn
|
|
* in the wrong place. Thus we also have to invert the Y position of the glyphs to get them
|
|
* in the right place.
|
|
*
|
|
* Thus we have the following transforms:
|
|
* 1) Translation of the context up
|
|
* 2) Flipping the context around the Y axis
|
|
* 3) Flipping the context around the Y axis
|
|
* 4) Inverting the Y position of each glyph
|
|
*
|
|
* We cannot cancel out (2) and (3) as we have to apply the clips and transforms
|
|
* of DrawTargetSkia between (2) and (3).
|
|
*
|
|
* Consider the example letter P, drawn at (0, 20) in CG coordinates in a (100, 100) rect.
|
|
* Again, going right to left of the transforms. We'd get:
|
|
*
|
|
* 1) The letter P drawn at (0, -20) due to the inversion of the Y axis
|
|
* 2) The letter P upside down (b) at (0, 20) due to the second flip
|
|
* 3) The letter P right side up at (0, -20) due to the first flip
|
|
* 4) The letter P right side up at (0, 80) due to the translation
|
|
*
|
|
* tl;dr - CGRects assume origin is bottom left, DrawTarget rects assume top left.
|
|
*/
|
|
static bool
|
|
SetupCGContext(DrawTargetSkia* aDT,
|
|
CGContextRef aCGContext,
|
|
RefPtrSkia<SkCanvas> aCanvas)
|
|
{
|
|
// DrawTarget expects the origin to be at the top left, but CG
|
|
// expects it to be at the bottom left. Transform to set the origin to
|
|
// the top left. Have to set this before we do anything else.
|
|
// This is transform (1) up top
|
|
CGContextTranslateCTM(aCGContext, 0, aDT->GetSize().height);
|
|
|
|
// Transform (2) from the comments.
|
|
CGContextScaleCTM(aCGContext, 1, -1);
|
|
|
|
// Want to apply clips BEFORE the transform since the transform
|
|
// will apply to the clips we apply.
|
|
// CGClipApply applies clips in device space, so it would be a mistake
|
|
// to transform these clips.
|
|
CGClipApply clipApply(aCGContext);
|
|
aCanvas->replayClips(&clipApply);
|
|
|
|
CGContextConcatCTM(aCGContext, GfxMatrixToCGAffineTransform(aDT->GetTransform()));
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
SetupCGGlyphs(CGContextRef aCGContext,
|
|
const GlyphBuffer& aBuffer,
|
|
Vector<CGGlyph,32>& aGlyphs,
|
|
Vector<CGPoint,32>& aPositions)
|
|
{
|
|
// Flip again so we draw text in right side up. Transform (3) from the top
|
|
CGContextScaleCTM(aCGContext, 1, -1);
|
|
|
|
if (!aGlyphs.resizeUninitialized(aBuffer.mNumGlyphs) ||
|
|
!aPositions.resizeUninitialized(aBuffer.mNumGlyphs)) {
|
|
gfxDevCrash(LogReason::GlyphAllocFailedCG) << "glyphs/positions allocation failed";
|
|
return false;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
|
|
aGlyphs[i] = aBuffer.mGlyphs[i].mIndex;
|
|
|
|
// Flip the y coordinates so that text ends up in the right spot after the (3) flip
|
|
// Inversion from (4) in the comments.
|
|
aPositions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x,
|
|
-aBuffer.mGlyphs[i].mPosition.y);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// End long comment about transforms. SetupCGContext and SetupCGGlyphs should stay
|
|
// next to each other.
|
|
|
|
// The context returned from this method will have the origin
|
|
// in the top left and will hvae applied all the neccessary clips
|
|
// and transforms to the CGContext. See the comment above
|
|
// SetupCGContext.
|
|
CGContextRef
|
|
DrawTargetSkia::BorrowCGContext(const DrawOptions &aOptions)
|
|
{
|
|
int32_t stride;
|
|
SurfaceFormat format;
|
|
IntSize size;
|
|
|
|
uint8_t* aSurfaceData = nullptr;
|
|
if (!LockBits(&aSurfaceData, &size, &stride, &format)) {
|
|
NS_WARNING("Could not lock skia bits to wrap CG around");
|
|
return nullptr;
|
|
}
|
|
|
|
if ((aSurfaceData == mCanvasData) && mCG && (mCGSize == size)) {
|
|
// If our canvas data still points to the same data,
|
|
// we can reuse the CG Context
|
|
CGContextSaveGState(mCG);
|
|
CGContextSetAlpha(mCG, aOptions.mAlpha);
|
|
SetupCGContext(this, mCG, mCanvas);
|
|
return mCG;
|
|
}
|
|
|
|
if (!mColorSpace) {
|
|
mColorSpace = CGColorSpaceCreateDeviceRGB();
|
|
}
|
|
|
|
if (mCG) {
|
|
// Release the old CG context since it's no longer valid.
|
|
CGContextRelease(mCG);
|
|
}
|
|
|
|
mCanvasData = aSurfaceData;
|
|
mCGSize = size;
|
|
|
|
mCG = CGBitmapContextCreateWithData(mCanvasData,
|
|
mCGSize.width,
|
|
mCGSize.height,
|
|
8, /* bits per component */
|
|
stride,
|
|
mColorSpace,
|
|
kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst,
|
|
NULL, /* Callback when released */
|
|
NULL);
|
|
if (!mCG) {
|
|
ReleaseBits(mCanvasData);
|
|
NS_WARNING("Could not create bitmap around skia data\n");
|
|
return nullptr;
|
|
}
|
|
|
|
CGContextSetAlpha(mCG, aOptions.mAlpha);
|
|
CGContextSetShouldAntialias(mCG, aOptions.mAntialiasMode != AntialiasMode::NONE);
|
|
CGContextSetShouldSmoothFonts(mCG, true);
|
|
CGContextSetTextDrawingMode(mCG, kCGTextFill);
|
|
CGContextSaveGState(mCG);
|
|
SetupCGContext(this, mCG, mCanvas);
|
|
return mCG;
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::ReturnCGContext(CGContextRef aCGContext)
|
|
{
|
|
MOZ_ASSERT(aCGContext == mCG);
|
|
ReleaseBits(mCanvasData);
|
|
CGContextRestoreGState(aCGContext);
|
|
}
|
|
|
|
static void
|
|
SetFontColor(CGContextRef aCGContext, CGColorSpaceRef aColorSpace, const Pattern& aPattern)
|
|
{
|
|
const Color& color = static_cast<const ColorPattern&>(aPattern).mColor;
|
|
CGColorRef textColor = ColorToCGColor(aColorSpace, color);
|
|
CGContextSetFillColorWithColor(aCGContext, textColor);
|
|
CGColorRelease(textColor);
|
|
}
|
|
|
|
/***
|
|
* We need this to support subpixel AA text on OS X in two cases:
|
|
* text in DrawTargets that are not opaque and text over vibrant backgrounds.
|
|
* Skia normally doesn't support subpixel AA text on transparent backgrounds.
|
|
* To get around this, we have to wrap the Skia bytes with a CGContext and ask
|
|
* CG to draw the text.
|
|
* In vibrancy cases, we have to use a private API,
|
|
* CGContextSetFontSmoothingBackgroundColor, which sets the expected
|
|
* background color the text will draw onto so that CG can render the text
|
|
* properly. After that, we have to go back and fixup the pixels
|
|
* such that their alpha values are correct.
|
|
*/
|
|
bool
|
|
DrawTargetSkia::FillGlyphsWithCG(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions,
|
|
const GlyphRenderingOptions *aRenderingOptions)
|
|
{
|
|
MOZ_ASSERT(aFont->GetType() == FontType::MAC);
|
|
MOZ_ASSERT(aPattern.GetType() == PatternType::COLOR);
|
|
|
|
CGContextRef cgContext = BorrowCGContext(aOptions);
|
|
if (!cgContext) {
|
|
return false;
|
|
}
|
|
|
|
Vector<CGGlyph,32> glyphs;
|
|
Vector<CGPoint,32> positions;
|
|
if (!SetupCGGlyphs(cgContext, aBuffer, glyphs, positions)) {
|
|
ReturnCGContext(cgContext);
|
|
return false;
|
|
}
|
|
|
|
SetFontSmoothingBackgroundColor(cgContext, mColorSpace, aRenderingOptions);
|
|
SetFontColor(cgContext, mColorSpace, aPattern);
|
|
|
|
ScaledFontMac* macFont = static_cast<ScaledFontMac*>(aFont);
|
|
if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) {
|
|
ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, glyphs.begin(),
|
|
positions.begin(),
|
|
aBuffer.mNumGlyphs, cgContext);
|
|
} else {
|
|
CGContextSetFont(cgContext, macFont->mFont);
|
|
CGContextSetFontSize(cgContext, macFont->mSize);
|
|
CGContextShowGlyphsAtPositions(cgContext, glyphs.begin(), positions.begin(),
|
|
aBuffer.mNumGlyphs);
|
|
}
|
|
|
|
// Calculate the area of the text we just drew
|
|
CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs];
|
|
CTFontGetBoundingRectsForGlyphs(macFont->mCTFont, kCTFontDefaultOrientation,
|
|
glyphs.begin(), bboxes, aBuffer.mNumGlyphs);
|
|
CGRect extents = ComputeGlyphsExtents(bboxes, positions.begin(), aBuffer.mNumGlyphs, 1.0f);
|
|
delete[] bboxes;
|
|
|
|
CGAffineTransform cgTransform = CGContextGetCTM(cgContext);
|
|
extents = CGRectApplyAffineTransform(extents, cgTransform);
|
|
|
|
// Have to round it out to ensure we fully cover all pixels
|
|
Rect rect(extents.origin.x, extents.origin.y, extents.size.width, extents.size.height);
|
|
rect.RoundOut();
|
|
extents = CGRectMake(rect.x, rect.y, rect.width, rect.height);
|
|
|
|
EnsureValidPremultipliedData(cgContext, extents);
|
|
|
|
ReturnCGContext(cgContext);
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
HasFontSmoothingBackgroundColor(const GlyphRenderingOptions* aRenderingOptions)
|
|
{
|
|
// This should generally only be true if we have a popup context menu
|
|
if (aRenderingOptions && aRenderingOptions->GetType() == FontType::MAC) {
|
|
Color fontSmoothingBackgroundColor =
|
|
static_cast<const GlyphRenderingOptionsCG*>(aRenderingOptions)->FontSmoothingBackgroundColor();
|
|
return fontSmoothingBackgroundColor.a > 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool
|
|
ShouldUseCGToFillGlyphs(const GlyphRenderingOptions* aOptions, const Pattern& aPattern)
|
|
{
|
|
return HasFontSmoothingBackgroundColor(aOptions) &&
|
|
aPattern.GetType() == PatternType::COLOR;
|
|
}
|
|
|
|
#endif
|
|
|
|
void
|
|
DrawTargetSkia::FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions,
|
|
const GlyphRenderingOptions *aRenderingOptions)
|
|
{
|
|
if (aFont->GetType() != FontType::MAC &&
|
|
aFont->GetType() != FontType::SKIA &&
|
|
aFont->GetType() != FontType::GDI &&
|
|
aFont->GetType() != FontType::DWRITE) {
|
|
return;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
#ifdef MOZ_WIDGET_COCOA
|
|
if (ShouldUseCGToFillGlyphs(aRenderingOptions, aPattern)) {
|
|
if (FillGlyphsWithCG(aFont, aBuffer, aPattern, aOptions, aRenderingOptions)) {
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ScaledFontBase* skiaFont = static_cast<ScaledFontBase*>(aFont);
|
|
SkTypeface* typeface = skiaFont->GetSkTypeface();
|
|
if (!typeface) {
|
|
return;
|
|
}
|
|
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
paint.mPaint.setTypeface(typeface);
|
|
paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize));
|
|
paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
|
|
|
|
bool shouldLCDRenderText = ShouldLCDRenderText(aFont->GetType(), aOptions.mAntialiasMode);
|
|
paint.mPaint.setLCDRenderText(shouldLCDRenderText);
|
|
|
|
if (aRenderingOptions && aRenderingOptions->GetType() == FontType::CAIRO) {
|
|
const GlyphRenderingOptionsCairo* cairoOptions =
|
|
static_cast<const GlyphRenderingOptionsCairo*>(aRenderingOptions);
|
|
|
|
paint.mPaint.setHinting(GfxHintingToSkiaHinting(cairoOptions->GetHinting()));
|
|
|
|
if (cairoOptions->GetAutoHinting()) {
|
|
paint.mPaint.setAutohinted(true);
|
|
}
|
|
|
|
if (cairoOptions->GetAntialiasMode() == AntialiasMode::NONE) {
|
|
paint.mPaint.setAntiAlias(false);
|
|
}
|
|
} else {
|
|
// SkFontHost_cairo does not support subpixel text positioning,
|
|
// so only enable it for other font hosts.
|
|
paint.mPaint.setSubpixelText(true);
|
|
|
|
if (aFont->GetType() == FontType::MAC &&
|
|
aOptions.mAntialiasMode == AntialiasMode::GRAY) {
|
|
// Normally, Skia enables LCD FontSmoothing which creates thicker fonts
|
|
// and also enables subpixel AA. CoreGraphics without font smoothing
|
|
// explicitly creates thinner fonts and grayscale AA.
|
|
// CoreGraphics doesn't support a configuration that produces thicker
|
|
// fonts with grayscale AA as LCD Font Smoothing enables or disables both.
|
|
// However, Skia supports it by enabling font smoothing (producing subpixel AA)
|
|
// and converts it to grayscale AA. Since Skia doesn't support subpixel AA on
|
|
// transparent backgrounds, we still want font smoothing for the thicker fonts,
|
|
// even if it is grayscale AA.
|
|
//
|
|
// With explicit Grayscale AA (from -moz-osx-font-smoothing:grayscale),
|
|
// we want to have grayscale AA with no smoothing at all. This means
|
|
// disabling the LCD font smoothing behaviour.
|
|
// To accomplish this we have to explicitly disable hinting,
|
|
// and disable LCDRenderText.
|
|
paint.mPaint.setHinting(SkPaint::kNo_Hinting);
|
|
} else {
|
|
paint.mPaint.setHinting(SkPaint::kNormal_Hinting);
|
|
}
|
|
}
|
|
|
|
if (!shouldLCDRenderText && aFont->GetType() == FontType::GDI) {
|
|
// If we have non LCD GDI text, Cairo currently always uses cleartype fonts and
|
|
// converts them to grayscale. Force Skia to do the same, otherwise we use
|
|
// GDI fonts with the ANTIALIASED_QUALITY which is generally bolder than
|
|
// Cleartype fonts.
|
|
paint.mPaint.setFlags(paint.mPaint.getFlags() | SkPaint::kGenA8FromLCD_Flag);
|
|
}
|
|
|
|
std::vector<uint16_t> indices;
|
|
std::vector<SkPoint> offsets;
|
|
indices.resize(aBuffer.mNumGlyphs);
|
|
offsets.resize(aBuffer.mNumGlyphs);
|
|
|
|
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
|
|
indices[i] = aBuffer.mGlyphs[i].mIndex;
|
|
offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x);
|
|
offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y);
|
|
}
|
|
|
|
mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
|
|
|
|
SkPaint maskPaint;
|
|
SetPaintPattern(maskPaint, aMask);
|
|
|
|
SkLayerRasterizer::Builder builder;
|
|
builder.addLayer(maskPaint);
|
|
sk_sp<SkLayerRasterizer> raster(builder.detach());
|
|
paint.mPaint.setRasterizer(raster);
|
|
|
|
mCanvas->drawPaint(paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::MaskSurface(const Pattern &aSource,
|
|
SourceSurface *aMask,
|
|
Point aOffset,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aMask);
|
|
if (bitmap.colorType() != kAlpha_8_SkColorType &&
|
|
!bitmap.extractAlpha(&bitmap)) {
|
|
gfxDebug() << *this << ": MaskSurface() failed to extract alpha for mask";
|
|
return;
|
|
}
|
|
|
|
if (aOffset != Point(0, 0) &&
|
|
paint.mPaint.getShader()) {
|
|
SkMatrix transform;
|
|
transform.setTranslate(PointToSkPoint(-aOffset));
|
|
sk_sp<SkShader> matrixShader = paint.mPaint.getShader()->makeWithLocalMatrix(transform);
|
|
paint.mPaint.setShader(matrixShader);
|
|
}
|
|
|
|
mCanvas->drawBitmap(bitmap, aOffset.x, aOffset.y, &paint.mPaint);
|
|
}
|
|
|
|
bool
|
|
DrawTarget::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix)
|
|
{
|
|
// Composite the 3D transform with the DT's transform.
|
|
Matrix4x4 fullMat = aMatrix * Matrix4x4::From2D(mTransform);
|
|
if (fullMat.IsSingular()) {
|
|
return false;
|
|
}
|
|
// Transform the surface bounds and clip to this DT.
|
|
IntRect xformBounds =
|
|
RoundedOut(
|
|
fullMat.TransformAndClipBounds(Rect(Point(0, 0), Size(aSurface->GetSize())),
|
|
Rect(Point(0, 0), Size(GetSize()))));
|
|
if (xformBounds.IsEmpty()) {
|
|
return true;
|
|
}
|
|
// Offset the matrix by the transformed origin.
|
|
fullMat.PostTranslate(-xformBounds.x, -xformBounds.y, 0);
|
|
|
|
// Read in the source data.
|
|
SkBitmap srcBitmap = GetBitmapForSurface(aSurface);
|
|
|
|
// Set up an intermediate destination surface only the size of the transformed bounds.
|
|
// Try to pass through the source's format unmodified in both the BGRA and ARGB cases.
|
|
RefPtr<DataSourceSurface> dstSurf =
|
|
Factory::CreateDataSourceSurface(xformBounds.Size(),
|
|
srcBitmap.alphaType() == kPremul_SkAlphaType ?
|
|
aSurface->GetFormat() : SurfaceFormat::A8R8G8B8_UINT32,
|
|
true);
|
|
if (!dstSurf) {
|
|
return false;
|
|
}
|
|
SkAutoTUnref<SkCanvas> dstCanvas(
|
|
SkCanvas::NewRasterDirect(
|
|
SkImageInfo::Make(xformBounds.width, xformBounds.height,
|
|
srcBitmap.alphaType() == kPremul_SkAlphaType ?
|
|
srcBitmap.colorType() : kBGRA_8888_SkColorType,
|
|
kPremul_SkAlphaType),
|
|
dstSurf->GetData(), dstSurf->Stride()));
|
|
if (!dstCanvas) {
|
|
return false;
|
|
}
|
|
|
|
// Do the transform.
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setFilterQuality(kLow_SkFilterQuality);
|
|
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
|
|
|
SkMatrix xform;
|
|
GfxMatrixToSkiaMatrix(fullMat, xform);
|
|
dstCanvas->setMatrix(xform);
|
|
|
|
dstCanvas->drawBitmap(srcBitmap, 0, 0, &paint);
|
|
dstCanvas->flush();
|
|
|
|
// Temporarily reset the DT's transform, since it has already been composed above.
|
|
Matrix origTransform = mTransform;
|
|
SetTransform(Matrix());
|
|
|
|
// Draw the transformed surface within the transformed bounds.
|
|
DrawSurface(dstSurf, Rect(xformBounds), Rect(Point(0, 0), Size(xformBounds.Size())));
|
|
|
|
SetTransform(origTransform);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix)
|
|
{
|
|
if (aMatrix.IsSingular()) {
|
|
return false;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aSurface);
|
|
|
|
mCanvas->save();
|
|
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setFilterQuality(kLow_SkFilterQuality);
|
|
|
|
SkMatrix xform;
|
|
GfxMatrixToSkiaMatrix(aMatrix, xform);
|
|
mCanvas->concat(xform);
|
|
|
|
mCanvas->drawBitmap(bitmap, 0, 0, &paint);
|
|
|
|
mCanvas->restore();
|
|
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia();
|
|
|
|
if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
|
|
gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize;
|
|
return nullptr;
|
|
}
|
|
|
|
return newSurf.forget();
|
|
}
|
|
|
|
already_AddRefed<DrawTarget>
|
|
DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<DrawTargetSkia> target = new DrawTargetSkia();
|
|
#ifdef USE_SKIA_GPU
|
|
if (UsingSkiaGPU()) {
|
|
// Try to create a GPU draw target first if we're currently using the GPU.
|
|
// Mark the DT as cached so that shadow DTs, extracted subrects, and similar can be reused.
|
|
if (target->InitWithGrContext(mGrContext.get(), aSize, aFormat, true)) {
|
|
return target.forget();
|
|
}
|
|
// Otherwise, just fall back to a software draw target.
|
|
}
|
|
#endif
|
|
if (!target->Init(aSize, aFormat)) {
|
|
return nullptr;
|
|
}
|
|
return target.forget();
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::UsingSkiaGPU() const
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
return !!mGrContext;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
if (UsingSkiaGPU()) {
|
|
// Check if the underlying SkBitmap already has an associated GrTexture.
|
|
if (aSurface->GetType() == SurfaceType::SKIA &&
|
|
static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap().getTexture()) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aSurface);
|
|
|
|
// Upload the SkBitmap to a GrTexture otherwise.
|
|
SkAutoTUnref<GrTexture> texture(
|
|
GrRefCachedBitmapTexture(mGrContext.get(), bitmap, GrTextureParams::ClampBilerp()));
|
|
|
|
if (texture) {
|
|
// Create a new SourceSurfaceSkia whose SkBitmap contains the GrTexture.
|
|
RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia();
|
|
if (surface->InitFromGrTexture(texture, aSurface->GetSize(), aSurface->GetFormat())) {
|
|
return surface.forget();
|
|
}
|
|
}
|
|
|
|
// The data was too big to fit in a GrTexture.
|
|
if (aSurface->GetType() == SurfaceType::SKIA) {
|
|
// It is already a Skia source surface, so just reuse it as-is.
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
// Wrap it in a Skia source surface so that can do tiled uploads on-demand.
|
|
RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia();
|
|
surface->InitFromBitmap(bitmap);
|
|
return surface.forget();
|
|
}
|
|
#endif
|
|
|
|
if (aSurface->GetType() == SurfaceType::SKIA) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
// If we're not using skia-gl then drawing doesn't require any
|
|
// uploading, so any data surface is fine. Call GetDataSurface
|
|
// to trigger any required readback so that it only happens
|
|
// once.
|
|
return aSurface->GetDataSurface();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const
|
|
{
|
|
#if USE_SKIA_GPU
|
|
if (aSurface.mType == NativeSurfaceType::OPENGL_TEXTURE && UsingSkiaGPU()) {
|
|
// Wrap the OpenGL texture id in a Skia texture handle.
|
|
GrBackendTextureDesc texDesc;
|
|
texDesc.fWidth = aSurface.mSize.width;
|
|
texDesc.fHeight = aSurface.mSize.height;
|
|
texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
|
|
texDesc.fConfig = GfxFormatToGrConfig(aSurface.mFormat);
|
|
|
|
GrGLTextureInfo texInfo;
|
|
texInfo.fTarget = LOCAL_GL_TEXTURE_2D;
|
|
texInfo.fID = (GrGLuint)(uintptr_t)aSurface.mSurface;
|
|
texDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&texInfo);
|
|
|
|
SkAutoTUnref<GrTexture> texture(mGrContext->textureProvider()->wrapBackendTexture(texDesc));
|
|
|
|
RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia();
|
|
if (newSurf->InitFromGrTexture(texture, aSurface.mSize, aSurface.mFormat)) {
|
|
return newSurf.forget();
|
|
}
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::CopySurface(SourceSurface *aSurface,
|
|
const IntRect& aSourceRect,
|
|
const IntPoint &aDestination)
|
|
{
|
|
if (aSurface->GetType() != SurfaceType::SKIA && aSurface->GetType() != SurfaceType::DATA) {
|
|
return;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aSurface);
|
|
|
|
mCanvas->save();
|
|
mCanvas->setMatrix(SkMatrix::MakeTrans(SkIntToScalar(aDestination.x), SkIntToScalar(aDestination.y)));
|
|
mCanvas->clipRect(SkRect::MakeIWH(aSourceRect.width, aSourceRect.height), SkRegion::kReplace_Op);
|
|
|
|
SkPaint paint;
|
|
if (!bitmap.isOpaque()) {
|
|
// Keep the xfermode as SOURCE_OVER for opaque bitmaps
|
|
// http://code.google.com/p/skia/issues/detail?id=628
|
|
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
|
}
|
|
// drawBitmap with A8 bitmaps ends up doing a mask operation
|
|
// so we need to clear before
|
|
if (bitmap.colorType() == kAlpha_8_SkColorType) {
|
|
mCanvas->clear(SK_ColorTRANSPARENT);
|
|
}
|
|
mCanvas->drawBitmap(bitmap, -SkIntToScalar(aSourceRect.x), -SkIntToScalar(aSourceRect.y), &paint);
|
|
mCanvas->restore();
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat)
|
|
{
|
|
if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) {
|
|
return false;
|
|
}
|
|
|
|
// we need to have surfaces that have a stride aligned to 4 for interop with cairo
|
|
int stride = (BytesPerPixel(aFormat)*aSize.width + (4-1)) & -4;
|
|
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), stride);
|
|
if (!bitmap.tryAllocPixels()) {
|
|
return false;
|
|
}
|
|
|
|
bitmap.eraseColor(SK_ColorTRANSPARENT);
|
|
|
|
mCanvas.adopt(new SkCanvas(bitmap));
|
|
mSize = aSize;
|
|
|
|
mFormat = aFormat;
|
|
return true;
|
|
}
|
|
|
|
#ifdef USE_SKIA_GPU
|
|
/** Indicating a DT should be cached means that space will be reserved in Skia's cache
|
|
* for the render target at creation time, with any unused resources exceeding the cache
|
|
* limits being purged. When the DT is freed, it will then be guaranteed to be kept around
|
|
* for subsequent allocations until it gets incidentally purged.
|
|
*
|
|
* If it is not marked as cached, no space will be purged to make room for the render
|
|
* target in the cache. When the DT is freed, If there is space within the resource limits
|
|
* it may be added to the cache, otherwise it will be freed immediately if the cache is
|
|
* already full.
|
|
*
|
|
* If you want to ensure that the resources will be kept around for reuse, it is better
|
|
* to mark them as cached. Such resources should be short-lived to ensure they don't
|
|
* permanently tie up cache resource limits. Long-lived resources should generally be
|
|
* left as uncached.
|
|
*
|
|
* In neither case will cache resource limits affect whether the resource allocation
|
|
* succeeds. The amount of in-use GPU resources is allowed to exceed the size of the cache.
|
|
* Thus, only hard GPU out-of-memory conditions will cause resource allocation to fail.
|
|
*/
|
|
bool
|
|
DrawTargetSkia::InitWithGrContext(GrContext* aGrContext,
|
|
const IntSize &aSize,
|
|
SurfaceFormat aFormat,
|
|
bool aCached)
|
|
{
|
|
MOZ_ASSERT(aGrContext, "null GrContext");
|
|
|
|
if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) {
|
|
return false;
|
|
}
|
|
|
|
// Create a GPU rendertarget/texture using the supplied GrContext.
|
|
// NewRenderTarget also implicitly clears the underlying texture on creation.
|
|
sk_sp<SkSurface> gpuSurface =
|
|
SkSurface::MakeRenderTarget(aGrContext,
|
|
SkBudgeted(aCached),
|
|
MakeSkiaImageInfo(aSize, aFormat));
|
|
if (!gpuSurface) {
|
|
return false;
|
|
}
|
|
|
|
mGrContext = aGrContext;
|
|
mSize = aSize;
|
|
mFormat = aFormat;
|
|
|
|
mCanvas = gpuSurface->getCanvas();
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
bool
|
|
VerifyRGBXFormat(uint8_t* aData, const IntSize &aSize, const int32_t aStride, SurfaceFormat aFormat)
|
|
{
|
|
// We should've initialized the data to be opaque already
|
|
// On debug builds, verify that this is actually true.
|
|
int height = aSize.height;
|
|
int width = aSize.width;
|
|
|
|
for (int row = 0; row < height; ++row) {
|
|
for (int column = 0; column < width; column += 4) {
|
|
#ifdef IS_BIG_ENDIAN
|
|
MOZ_ASSERT(aData[column] == 0xFF);
|
|
#else
|
|
MOZ_ASSERT(aData[column + 3] == 0xFF);
|
|
#endif
|
|
}
|
|
aData += aStride;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat, bool aUninitialized)
|
|
{
|
|
MOZ_ASSERT((aFormat != SurfaceFormat::B8G8R8X8) ||
|
|
aUninitialized || VerifyRGBXFormat(aData, aSize, aStride, aFormat));
|
|
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), aStride);
|
|
bitmap.setPixels(aData);
|
|
|
|
mCanvas.adopt(new SkCanvas(bitmap));
|
|
|
|
mSize = aSize;
|
|
mFormat = aFormat;
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::SetTransform(const Matrix& aTransform)
|
|
{
|
|
SkMatrix mat;
|
|
GfxMatrixToSkiaMatrix(aTransform, mat);
|
|
mCanvas->setMatrix(mat);
|
|
mTransform = aTransform;
|
|
}
|
|
|
|
void*
|
|
DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType)
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
if (aType == NativeSurfaceType::OPENGL_TEXTURE) {
|
|
// Get the current texture backing the GPU device.
|
|
// Beware - this texture is only guaranteed to valid after a draw target flush.
|
|
GrRenderTarget* rt = mCanvas->getDevice()->accessRenderTarget();
|
|
if (rt) {
|
|
GrTexture* tex = rt->asTexture();
|
|
if (tex) {
|
|
return (void*)(uintptr_t)reinterpret_cast<GrGLTextureInfo *>(tex->getTextureHandle())->fID;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
already_AddRefed<PathBuilder>
|
|
DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
return MakeAndAddRef<PathBuilderSkia>(aFillRule);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::ClearRect(const Rect &aRect)
|
|
{
|
|
MarkChanged();
|
|
mCanvas->save();
|
|
mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true);
|
|
mCanvas->clear(SK_ColorTRANSPARENT);
|
|
mCanvas->restore();
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PushClip(const Path *aPath)
|
|
{
|
|
if (aPath->GetBackendType() != BackendType::SKIA) {
|
|
return;
|
|
}
|
|
|
|
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
|
|
mCanvas->save();
|
|
mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PushClipRect(const Rect& aRect)
|
|
{
|
|
SkRect rect = RectToSkRect(aRect);
|
|
|
|
mCanvas->save();
|
|
mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PopClip()
|
|
{
|
|
mCanvas->restore();
|
|
}
|
|
|
|
// Image filter that just passes the source through to the result unmodified.
|
|
class CopyLayerImageFilter : public SkImageFilter
|
|
{
|
|
public:
|
|
CopyLayerImageFilter()
|
|
: SkImageFilter(0, nullptr)
|
|
{}
|
|
|
|
virtual bool onFilterImageDeprecated(Proxy*, const SkBitmap& src, const Context&,
|
|
SkBitmap* result, SkIPoint* offset) const override {
|
|
*result = src;
|
|
offset->set(0, 0);
|
|
return true;
|
|
}
|
|
|
|
SK_TO_STRING_OVERRIDE()
|
|
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(CopyLayerImageFilter)
|
|
};
|
|
|
|
sk_sp<SkFlattenable>
|
|
CopyLayerImageFilter::CreateProc(SkReadBuffer& buffer)
|
|
{
|
|
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0);
|
|
return sk_make_sp<CopyLayerImageFilter>();
|
|
}
|
|
|
|
#ifndef SK_IGNORE_TO_STRING
|
|
void
|
|
CopyLayerImageFilter::toString(SkString* str) const
|
|
{
|
|
str->append("CopyLayerImageFilter: ()");
|
|
}
|
|
#endif
|
|
|
|
void
|
|
DrawTargetSkia::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
|
|
const Matrix& aMaskTransform, const IntRect& aBounds,
|
|
bool aCopyBackground)
|
|
{
|
|
PushedLayer layer(GetPermitSubpixelAA(), aOpaque, aOpacity, aMask, aMaskTransform);
|
|
mPushedLayers.push_back(layer);
|
|
|
|
SkPaint paint;
|
|
|
|
// If we have a mask, set the opacity to 0 so that SkCanvas::restore skips
|
|
// implicitly drawing the layer so that we can properly mask it in PopLayer.
|
|
paint.setAlpha(aMask ? 0 : ColorFloatToByte(aOpacity));
|
|
|
|
SkRect bounds = IntRectToSkRect(aBounds);
|
|
|
|
SkAutoTUnref<SkImageFilter> backdrop(aCopyBackground ? new CopyLayerImageFilter : nullptr);
|
|
|
|
SkCanvas::SaveLayerRec saveRec(aBounds.IsEmpty() ? nullptr : &bounds,
|
|
&paint,
|
|
backdrop.get(),
|
|
aOpaque ? SkCanvas::kIsOpaque_SaveLayerFlag : 0);
|
|
|
|
mCanvas->saveLayer(saveRec);
|
|
|
|
SetPermitSubpixelAA(aOpaque);
|
|
|
|
#ifdef MOZ_WIDGET_COCOA
|
|
CGContextRelease(mCG);
|
|
mCG = nullptr;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PopLayer()
|
|
{
|
|
MarkChanged();
|
|
|
|
MOZ_ASSERT(mPushedLayers.size());
|
|
const PushedLayer& layer = mPushedLayers.back();
|
|
|
|
if (layer.mMask) {
|
|
// If we have a mask, take a reference to the layer's bitmap device so that
|
|
// we can mask it ourselves. This assumes we forced SkCanvas::restore to
|
|
// skip implicitly drawing the layer.
|
|
SkAutoTUnref<SkBaseDevice> layerDevice(SkSafeRef(mCanvas->getTopDevice()));
|
|
SkIRect layerBounds = layerDevice->getGlobalBounds();
|
|
SkBitmap layerBitmap = layerDevice->accessBitmap(false);
|
|
|
|
// Restore the background with the layer's device left alive.
|
|
mCanvas->restore();
|
|
|
|
SkPaint paint;
|
|
paint.setAlpha(ColorFloatToByte(layer.mOpacity));
|
|
|
|
SkMatrix maskMat, layerMat;
|
|
// Get the total transform affecting the mask, considering its pattern
|
|
// transform and the current canvas transform.
|
|
GfxMatrixToSkiaMatrix(layer.mMaskTransform, maskMat);
|
|
maskMat.postConcat(mCanvas->getTotalMatrix());
|
|
if (!maskMat.invert(&layerMat)) {
|
|
gfxDebug() << *this << ": PopLayer() failed to invert mask transform";
|
|
} else {
|
|
// The layer should not be affected by the current canvas transform,
|
|
// even though the mask is. So first we use the inverse of the transform
|
|
// affecting the mask, then add back on the layer's origin.
|
|
layerMat.preTranslate(layerBounds.x(), layerBounds.y());
|
|
sk_sp<SkShader> shader = SkShader::MakeBitmapShader(layerBitmap,
|
|
SkShader::kClamp_TileMode,
|
|
SkShader::kClamp_TileMode,
|
|
&layerMat);
|
|
paint.setShader(shader);
|
|
|
|
SkBitmap mask = GetBitmapForSurface(layer.mMask);
|
|
if (mask.colorType() != kAlpha_8_SkColorType &&
|
|
!mask.extractAlpha(&mask)) {
|
|
gfxDebug() << *this << ": PopLayer() failed to extract alpha for mask";
|
|
} else {
|
|
mCanvas->save();
|
|
|
|
// The layer may be smaller than the canvas size, so make sure drawing is
|
|
// clipped to within the bounds of the layer.
|
|
mCanvas->resetMatrix();
|
|
mCanvas->clipRect(SkRect::Make(layerBounds));
|
|
|
|
mCanvas->setMatrix(maskMat);
|
|
mCanvas->drawBitmap(mask, 0, 0, &paint);
|
|
|
|
mCanvas->restore();
|
|
}
|
|
}
|
|
} else {
|
|
mCanvas->restore();
|
|
}
|
|
|
|
SetPermitSubpixelAA(layer.mOldPermitSubpixelAA);
|
|
|
|
mPushedLayers.pop_back();
|
|
|
|
#ifdef MOZ_WIDGET_COCOA
|
|
CGContextRelease(mCG);
|
|
mCG = nullptr;
|
|
#endif
|
|
}
|
|
|
|
already_AddRefed<GradientStops>
|
|
DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const
|
|
{
|
|
std::vector<GradientStop> stops;
|
|
stops.resize(aNumStops);
|
|
for (uint32_t i = 0; i < aNumStops; i++) {
|
|
stops[i] = aStops[i];
|
|
}
|
|
std::stable_sort(stops.begin(), stops.end());
|
|
|
|
return MakeAndAddRef<GradientStopsSkia>(stops, aNumStops, aExtendMode);
|
|
}
|
|
|
|
already_AddRefed<FilterNode>
|
|
DrawTargetSkia::CreateFilter(FilterType aType)
|
|
{
|
|
return FilterNodeSoftware::Create(aType);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::MarkChanged()
|
|
{
|
|
if (mSnapshot) {
|
|
mSnapshot->DrawTargetWillChange();
|
|
mSnapshot = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::SnapshotDestroyed()
|
|
{
|
|
mSnapshot = nullptr;
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|