зеркало из https://github.com/mozilla/gecko-dev.git
48 строки
1.2 KiB
C++
48 строки
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
|
|
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
|
|
|
|
#include "mozilla/DebugOnly.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "mozilla/WeakPtr.h"
|
|
#include "nsCOMPtr.h"
|
|
|
|
class nsIThread;
|
|
class nsITimer;
|
|
|
|
namespace mozilla {
|
|
class WebGLContext;
|
|
|
|
class WebGLContextLossHandler
|
|
: public RefCounted<WebGLContextLossHandler>
|
|
{
|
|
WeakPtr<WebGLContext> mWeakWebGL;
|
|
nsCOMPtr<nsITimer> mTimer;
|
|
bool mIsTimerRunning;
|
|
bool mShouldRunTimerAgain;
|
|
bool mIsDisabled;
|
|
DebugOnly<nsIThread*> mThread;
|
|
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLContextLossHandler)
|
|
|
|
explicit WebGLContextLossHandler(WebGLContext* aWebgl);
|
|
~WebGLContextLossHandler();
|
|
|
|
void RunTimer();
|
|
void DisableTimer();
|
|
|
|
protected:
|
|
void StartTimer(unsigned long delayMS);
|
|
static void StaticTimerCallback(nsITimer*, void* tempRefForTimer);
|
|
void TimerCallback();
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|