gecko-dev/media/libogg
Paul Adenot fa478cfce0 Bug 1823953 - Create libgkcodecs, move libvorbis and libogg to it. r=firefox-build-system-reviewers,geckoview-reviewers,glandium,owlish
We need to use libvorbis both from libavcodec and libxul during a transition
period while re-architecturing things, so this moves libvorbis and libogg (a
dependency) to a separate shared lib, linked when needed.

Differential Revision: https://phabricator.services.mozilla.com/D173458
2023-08-08 12:12:39 +00:00
..
geckoextra/include
include/ogg
src
AUTHORS
CHANGES
COPYING
README
memory-reporting.patch
moz.build
moz.yaml
ogg-fuzzing.patch
solaris-types.patch
sources.mozbuild

README

# Ogg

[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg)
[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg)

Ogg project codecs use the Ogg bitstream format to arrange the raw,
compressed bitstream into a more robust, useful form. For example,
the Ogg bitstream makes seeking, time stamping and error recovery
possible, as well as mixing several sepearate, concurrent media
streams into a single physical bitstream.

## What's here ##
This source distribution includes libogg and nothing else. Other modules
(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec,
libtheora for the Theora video codec) contain the codec libraries for
use with Ogg bitstreams.

Directory:

- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format

- `include` Library API headers

- `doc` Ogg specification and libogg API documents

- `win32` Win32 projects and build automation

- `macosx` Mac OS X project and build files

## Contact ##

The Ogg homepage is located at https://www.xiph.org/ogg/ .
Up to date technical documents, contact information, source code and
pre-built utilities may be found there.

## Building ##

#### Building from tarball distributions ####

    ./configure
    make

and optionally (as root):

    make install

This will install the Ogg libraries (static and shared) into
/usr/local/lib, includes into /usr/local/include and API
documentation into /usr/local/share/doc.

#### Building from repository source ####

A standard svn build should consist of nothing more than:

    ./autogen.sh
    ./configure
    make

and as root if desired :

    make install

#### Building on Windows ####

Use the project file in the win32 directory. It should compile out of the box.

#### Cross-compiling from Linux to Windows ####

It is also possible to cross compile from Linux to windows using the MinGW
cross tools and even to run the test suite under Wine, the Linux/*nix
windows emulator.

On Debian and Ubuntu systems, these cross compiler tools can be installed
by doing:

    sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine

Once these tools are installed its possible to compile and test by
executing the following commands, or something similar depending on
your system:

    ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux
    make
    make check

(Build instructions for Ogg codecs such as vorbis are similar and may
be found in those source modules' README files)

## Building with CMake ##

Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform.
To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html):

    cmake -G YOUR-PROJECT-GENERATOR .

Note that by default cmake generates projects that will build static libraries.
To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this:

    cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .

After projects are generated use them as usual

#### Building on Windows ####

Use proper generator for your Visual Studio version like:

    cmake -G "Visual Studio 12 2013" .

#### Building on Mac OS X ####

Use Xcode generator. To build framework run:

    cmake -G Xcode -DBUILD_FRAMEWORK=1 .

#### Building on Linux ####

Use Makefile generator which is default one.

    cmake .
    make

## License ##

THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.
USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.

THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2015
by the Xiph.Org Foundation https://www.xiph.org/