зеркало из https://github.com/mozilla/gecko-dev.git
327 строки
10 KiB
C++
327 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DMABufSurface_h__
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#define DMABufSurface_h__
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#include <stdint.h>
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#include "mozilla/widget/nsWaylandDisplay.h"
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#include "mozilla/widget/va_drmcommon.h"
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#include "GLTypes.h"
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typedef void* EGLImageKHR;
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typedef void* EGLSyncKHR;
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#define DMABUF_BUFFER_PLANES 4
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namespace mozilla {
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namespace gfx {
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class SourceSurface;
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}
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namespace layers {
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class SurfaceDescriptor;
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class SurfaceDescriptorDMABuf;
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} // namespace layers
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namespace gl {
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class GLContext;
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}
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} // namespace mozilla
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typedef enum {
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// Use alpha pixel format
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DMABUF_ALPHA = 1 << 0,
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// Surface is used as texture and may be also shared
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DMABUF_TEXTURE = 1 << 1,
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// Use modifiers. Such dmabuf surface may have more planes
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// and complex internal structure (tiling/compression/etc.)
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// so we can't do direct rendering to it.
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DMABUF_USE_MODIFIERS = 1 << 3,
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} DMABufSurfaceFlags;
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class DMABufSurfaceRGBA;
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class DMABufSurfaceYUV;
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class DMABufSurface {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DMABufSurface)
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enum SurfaceType {
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SURFACE_RGBA,
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SURFACE_NV12,
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SURFACE_YUV420,
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};
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// Import surface from SurfaceDescriptor. This is usually
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// used to copy surface from another process over IPC.
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// When a global reference counter was created for the surface
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// (see bellow) it's automatically referenced.
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static already_AddRefed<DMABufSurface> CreateDMABufSurface(
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const mozilla::layers::SurfaceDescriptor& aDesc);
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// Export surface to another process via. SurfaceDescriptor.
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virtual bool Serialize(
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mozilla::layers::SurfaceDescriptor& aOutDescriptor) = 0;
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virtual int GetWidth(int aPlane = 0) = 0;
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virtual int GetHeight(int aPlane = 0) = 0;
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virtual mozilla::gfx::SurfaceFormat GetFormat() = 0;
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virtual mozilla::gfx::SurfaceFormat GetFormatGL() = 0;
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virtual bool CreateTexture(mozilla::gl::GLContext* aGLContext,
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int aPlane = 0) = 0;
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virtual void ReleaseTextures() = 0;
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virtual GLuint GetTexture(int aPlane = 0) = 0;
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virtual EGLImageKHR GetEGLImage(int aPlane = 0) = 0;
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SurfaceType GetSurfaceType() { return mSurfaceType; };
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virtual int GetTextureCount() = 0;
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bool IsMapped(int aPlane = 0) { return (mMappedRegion[aPlane] != nullptr); };
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void Unmap(int aPlane = 0);
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virtual DMABufSurfaceRGBA* GetAsDMABufSurfaceRGBA() { return nullptr; }
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virtual DMABufSurfaceYUV* GetAsDMABufSurfaceYUV() { return nullptr; }
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virtual mozilla::gfx::YUVColorSpace GetYUVColorSpace() {
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return mozilla::gfx::YUVColorSpace::Default;
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};
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bool IsFullRange() { return mColorRange == mozilla::gfx::ColorRange::FULL; };
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void SetColorRange(mozilla::gfx::ColorRange aColorRange) {
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mColorRange = aColorRange;
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};
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void FenceSet();
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void FenceWait();
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void FenceDelete();
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// Set and get a global surface UID. The UID is shared across process
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// and it's used to track surface lifetime in various parts of rendering
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// engine.
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uint32_t GetUID() const { return mUID; };
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// Creates a global reference counter objects attached to the surface.
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// It's created as unreferenced, i.e. IsGlobalRefSet() returns false
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// right after GlobalRefCountCreate() call.
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//
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// The counter is shared by all surface instances across processes
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// so it tracks global surface usage.
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//
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// The counter is automatically referenced when a new surface instance is
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// created with SurfaceDescriptor (usually copied to another process over IPC)
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// and it's unreferenced when surface is deleted.
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//
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// So without any additional GlobalRefAdd()/GlobalRefRelease() calls
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// the IsGlobalRefSet() returns true if any other process use the surface.
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void GlobalRefCountCreate();
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// If global reference counter was created by GlobalRefCountCreate()
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// returns true when there's an active surface reference.
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bool IsGlobalRefSet() const;
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// Add/Remove additional reference to the surface global reference counter.
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void GlobalRefAdd();
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void GlobalRefRelease();
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// Release all underlying data.
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virtual void ReleaseSurface() = 0;
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#ifdef DEBUG
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virtual void DumpToFile(const char* pFile){};
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#endif
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DMABufSurface(SurfaceType aSurfaceType);
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protected:
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virtual bool Create(const mozilla::layers::SurfaceDescriptor& aDesc) = 0;
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bool FenceImportFromFd();
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void GlobalRefCountImport(int aFd);
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void GlobalRefCountDelete();
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void ReleaseDMABuf();
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void* MapInternal(uint32_t aX, uint32_t aY, uint32_t aWidth, uint32_t aHeight,
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uint32_t* aStride, int aGbmFlags, int aPlane = 0);
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// We want to keep number of opened file descriptors low so open/close
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// DMABuf file handles only when we need them, i.e. when DMABuf is exported
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// to another process or to EGL.
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virtual bool OpenFileDescriptorForPlane(
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const mozilla::MutexAutoLock& aProofOfLock, int aPlane) = 0;
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virtual void CloseFileDescriptorForPlane(
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const mozilla::MutexAutoLock& aProofOfLock, int aPlane,
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bool aForceClose = false) = 0;
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bool OpenFileDescriptors(const mozilla::MutexAutoLock& aProofOfLock);
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void CloseFileDescriptors(const mozilla::MutexAutoLock& aProofOfLock,
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bool aForceClose = false);
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virtual ~DMABufSurface();
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SurfaceType mSurfaceType;
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uint64_t mBufferModifier;
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int mBufferPlaneCount;
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int mDmabufFds[DMABUF_BUFFER_PLANES];
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uint32_t mDrmFormats[DMABUF_BUFFER_PLANES];
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uint32_t mStrides[DMABUF_BUFFER_PLANES];
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uint32_t mOffsets[DMABUF_BUFFER_PLANES];
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struct gbm_bo* mGbmBufferObject[DMABUF_BUFFER_PLANES];
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void* mMappedRegion[DMABUF_BUFFER_PLANES];
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void* mMappedRegionData[DMABUF_BUFFER_PLANES];
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uint32_t mMappedRegionStride[DMABUF_BUFFER_PLANES];
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int mSyncFd;
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EGLSyncKHR mSync;
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RefPtr<mozilla::gl::GLContext> mGL;
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int mGlobalRefCountFd;
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uint32_t mUID;
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mozilla::Mutex mSurfaceLock;
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mozilla::gfx::ColorRange mColorRange = mozilla::gfx::ColorRange::LIMITED;
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};
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class DMABufSurfaceRGBA : public DMABufSurface {
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public:
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static already_AddRefed<DMABufSurfaceRGBA> CreateDMABufSurface(
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int aWidth, int aHeight, int aDMABufSurfaceFlags);
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bool Serialize(mozilla::layers::SurfaceDescriptor& aOutDescriptor);
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DMABufSurfaceRGBA* GetAsDMABufSurfaceRGBA() { return this; }
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void Clear();
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void ReleaseSurface();
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bool CopyFrom(class DMABufSurface* aSourceSurface);
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int GetWidth(int aPlane = 0) { return mWidth; };
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int GetHeight(int aPlane = 0) { return mHeight; };
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mozilla::gfx::SurfaceFormat GetFormat();
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mozilla::gfx::SurfaceFormat GetFormatGL();
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bool HasAlpha();
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void* MapReadOnly(uint32_t aX, uint32_t aY, uint32_t aWidth, uint32_t aHeight,
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uint32_t* aStride = nullptr);
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void* MapReadOnly(uint32_t* aStride = nullptr);
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void* Map(uint32_t aX, uint32_t aY, uint32_t aWidth, uint32_t aHeight,
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uint32_t* aStride = nullptr);
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void* Map(uint32_t* aStride = nullptr);
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void* GetMappedRegion(int aPlane = 0) { return mMappedRegion[aPlane]; };
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uint32_t GetMappedRegionStride(int aPlane = 0) {
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return mMappedRegionStride[aPlane];
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};
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bool CreateTexture(mozilla::gl::GLContext* aGLContext, int aPlane = 0);
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void ReleaseTextures();
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GLuint GetTexture(int aPlane = 0) { return mTexture; };
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EGLImageKHR GetEGLImage(int aPlane = 0) { return mEGLImage; };
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bool CreateWlBuffer();
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void ReleaseWlBuffer();
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wl_buffer* GetWlBuffer() { return mWlBuffer; };
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int GetTextureCount() { return 1; };
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#ifdef DEBUG
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virtual void DumpToFile(const char* pFile);
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#endif
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DMABufSurfaceRGBA();
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private:
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~DMABufSurfaceRGBA();
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bool Create(int aWidth, int aHeight, int aDMABufSurfaceFlags);
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bool Create(const mozilla::layers::SurfaceDescriptor& aDesc);
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bool ImportSurfaceDescriptor(const mozilla::layers::SurfaceDescriptor& aDesc);
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bool OpenFileDescriptorForPlane(const mozilla::MutexAutoLock& aProofOfLock,
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int aPlane);
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void CloseFileDescriptorForPlane(const mozilla::MutexAutoLock& aProofOfLock,
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int aPlane, bool aForceClose);
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private:
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int mSurfaceFlags;
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int mWidth;
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int mHeight;
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mozilla::widget::GbmFormat* mGmbFormat;
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EGLImageKHR mEGLImage;
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GLuint mTexture;
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uint32_t mGbmBufferFlags;
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wl_buffer* mWlBuffer;
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};
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class DMABufSurfaceYUV : public DMABufSurface {
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public:
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static already_AddRefed<DMABufSurfaceYUV> CreateYUVSurface(
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int aWidth, int aHeight, void** aPixelData = nullptr,
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int* aLineSizes = nullptr);
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static already_AddRefed<DMABufSurfaceYUV> CreateYUVSurface(
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const VADRMPRIMESurfaceDescriptor& aDesc);
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bool Serialize(mozilla::layers::SurfaceDescriptor& aOutDescriptor);
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DMABufSurfaceYUV* GetAsDMABufSurfaceYUV() { return this; };
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int GetWidth(int aPlane = 0) { return mWidth[aPlane]; }
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int GetHeight(int aPlane = 0) { return mHeight[aPlane]; }
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mozilla::gfx::SurfaceFormat GetFormat();
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mozilla::gfx::SurfaceFormat GetFormatGL();
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bool CreateTexture(mozilla::gl::GLContext* aGLContext, int aPlane = 0);
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void ReleaseTextures();
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void ReleaseSurface();
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GLuint GetTexture(int aPlane = 0) { return mTexture[aPlane]; };
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EGLImageKHR GetEGLImage(int aPlane = 0) { return mEGLImage[aPlane]; };
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int GetTextureCount();
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void SetYUVColorSpace(mozilla::gfx::YUVColorSpace aColorSpace) {
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mColorSpace = aColorSpace;
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}
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mozilla::gfx::YUVColorSpace GetYUVColorSpace() { return mColorSpace; }
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DMABufSurfaceYUV();
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bool UpdateYUVData(void** aPixelData, int* aLineSizes);
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bool UpdateYUVData(const VADRMPRIMESurfaceDescriptor& aDesc);
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private:
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~DMABufSurfaceYUV();
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bool Create(const mozilla::layers::SurfaceDescriptor& aDesc);
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bool Create(int aWidth, int aHeight, void** aPixelData, int* aLineSizes);
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bool CreateYUVPlane(int aPlane, int aWidth, int aHeight, int aDrmFormat);
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void UpdateYUVPlane(int aPlane, void* aPixelData, int aLineSize);
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bool ImportSurfaceDescriptor(
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const mozilla::layers::SurfaceDescriptorDMABuf& aDesc);
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bool OpenFileDescriptorForPlane(const mozilla::MutexAutoLock& aProofOfLock,
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int aPlane);
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void CloseFileDescriptorForPlane(const mozilla::MutexAutoLock& aProofOfLock,
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int aPlane, bool aForceClose);
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int mWidth[DMABUF_BUFFER_PLANES];
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int mHeight[DMABUF_BUFFER_PLANES];
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EGLImageKHR mEGLImage[DMABUF_BUFFER_PLANES];
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GLuint mTexture[DMABUF_BUFFER_PLANES];
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mozilla::gfx::YUVColorSpace mColorSpace =
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mozilla::gfx::YUVColorSpace::Default;
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};
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#endif
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