gecko-dev/gfx/layers/CanvasTranslator.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CanvasTranslator_h
#define mozilla_layers_CanvasTranslator_h
#include <unordered_map>
#include <vector>
#include "mozilla/gfx/InlineTranslator.h"
#include "mozilla/layers/CanvasDrawEventRecorder.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/ipc/CrossProcessSemaphore.h"
#include "mozilla/Monitor.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
namespace layers {
class TextureData;
class CanvasTranslator final : public gfx::InlineTranslator {
public:
/**
* Create an uninitialized CanvasTranslator. This must be initialized via the
* Init function before any translation can occur. We need this to be able
* to create the CanvasTranslator on a different thread where we will need
* to call WaitForSurfaceDescriptor. Otherwise we have a race between the
* CanvasTranslator being created on the canvas thread and the first texture
* being required on the Compositor thread.
*
* @returns the new CanvasTranslator
*/
static UniquePtr<CanvasTranslator> Create();
~CanvasTranslator();
/**
* Initializes a canvas translator for a particular TextureType, which
* translates events from a CanvasEventRingBuffer.
*
* @param aTextureType the TextureType the translator will create
* @param aReadHandle handle to the shared memory for the
* CanvasEventRingBuffer
* @param aReaderSem reading blocked semaphore for the CanvasEventRingBuffer
* @param aWriterSem writing blocked semaphore for the CanvasEventRingBuffer
* @param aReaderServices provides functions required by the reader
* @returns true if the initialization works, false otherwise
*/
bool Init(const TextureType& aTextureType,
const ipc::SharedMemoryBasic::Handle& aReadHandle,
const CrossProcessSemaphoreHandle& aReaderSem,
const CrossProcessSemaphoreHandle& aWriterSem,
UniquePtr<CanvasEventRingBuffer::ReaderServices> aReaderServices);
bool IsValid() { return mIsValid; }
/**
* Translates events until no more are available or the end of a transaction
* If this returns false the caller of this is responsible for re-calling
* this function.
*
* @returns true if all events are processed and false otherwise.
*/
bool TranslateRecording();
/**
* Marks the beginning of rendering for a transaction. While in a transaction
* the translator will wait for a short time for events before returning.
* When not in a transaction the translator will only translate one event at a
* time.
*/
void BeginTransaction();
/**
* Marks the end of a transaction.
*/
void EndTransaction();
/**
* Flushes canvas drawing, for example to a device.
*/
void Flush();
/**
* Used to send data back to the writer. This is done through the same shared
* memory so the writer must wait and read the response after it has submitted
* the event that uses this.
*
* @param aData the data to be written back to the writer
* @param aSize the number of chars to write
*/
void ReturnWrite(const char* aData, size_t aSize) {
mStream.ReturnWrite(aData, aSize);
}
/**
* Used during playback of events to create DrawTargets. For the
* CanvasTranslator this means creating TextureDatas and getting the
* DrawTargets from those.
*
* @param aRefPtr the key to store the created DrawTarget against
* @param aSize the size of the DrawTarget
* @param aFormat the surface format for the DrawTarget
* @returns the new DrawTarget
*/
already_AddRefed<gfx::DrawTarget> CreateDrawTarget(
gfx::ReferencePtr aRefPtr, const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) final;
/**
* Get the TextureData associated with a DrawTarget from another process.
*
* @param aDrawTarget the key used to find the TextureData
* @returns the TextureData found
*/
TextureData* LookupTextureData(gfx::ReferencePtr aDrawTarget);
/**
* Waits for the SurfaceDescriptor associated with a DrawTarget from another
* process to be created and then returns it.
*
* @param aDrawTarget the key used to find the TextureData
* @returns the SurfaceDescriptor found
*/
UniquePtr<SurfaceDescriptor> WaitForSurfaceDescriptor(
gfx::ReferencePtr aDrawTarget);
/**
* Removes the DrawTarget and other objects associated with a DrawTarget from
* another process.
*
* @param aDrawTarget the key to the objects to remove
*/
void RemoveDrawTarget(gfx::ReferencePtr aDrawTarget) final;
/**
* Removes the SourceSurface and other objects associated with a SourceSurface
* from another process.
*
* @param aRefPtr the key to the objects to remove
*/
void RemoveSourceSurface(gfx::ReferencePtr aRefPtr) final {
RemoveDataSurface(aRefPtr);
InlineTranslator::RemoveSourceSurface(aRefPtr);
}
/**
* Gets the cached DataSourceSurface, if it exists, associated with a
* SourceSurface from another process.
*
* @param aRefPtr the key used to find the DataSourceSurface
* @returns the DataSourceSurface or nullptr if not found
*/
gfx::DataSourceSurface* LookupDataSurface(gfx::ReferencePtr aRefPtr);
/**
* Used to cache the DataSourceSurface from a SourceSurface associated with a
* SourceSurface from another process. This is to improve performance if we
* require the data for that SourceSurface.
*
* @param aRefPtr the key used to store the DataSourceSurface
* @param aSurface the DataSourceSurface to store
*/
void AddDataSurface(gfx::ReferencePtr aRefPtr,
RefPtr<gfx::DataSourceSurface>&& aSurface);
/**
* Gets the cached DataSourceSurface, if it exists, associated with a
* SourceSurface from another process.
*
* @param aRefPtr the key used to find the DataSourceSurface
* @returns the DataSourceSurface or nullptr if not found
*/
void RemoveDataSurface(gfx::ReferencePtr aRefPtr);
/**
* Sets a ScopedMap, to be used in a later event.
*
* @param aSurface the associated surface in the other process
* @param aMap the ScopedMap to store
*/
void SetPreparedMap(gfx::ReferencePtr aSurface,
UniquePtr<gfx::DataSourceSurface::ScopedMap> aMap);
/**
* Gets the ScopedMap stored using SetPreparedMap.
*
* @param aSurface must match the surface from the SetPreparedMap call
* @returns the ScopedMap if aSurface matches otherwise nullptr
*/
UniquePtr<gfx::DataSourceSurface::ScopedMap> GetPreparedMap(
gfx::ReferencePtr aSurface);
private:
CanvasTranslator();
void AddSurfaceDescriptor(gfx::ReferencePtr aRefPtr,
TextureData* atextureData);
bool HandleExtensionEvent(int32_t aType);
CanvasEventRingBuffer mStream;
TextureType mTextureType = TextureType::Unknown;
UniquePtr<TextureData> mReferenceTextureData;
typedef std::unordered_map<void*, UniquePtr<TextureData>> TextureMap;
TextureMap mTextureDatas;
nsRefPtrHashtable<nsPtrHashKey<void>, gfx::DataSourceSurface> mDataSurfaces;
gfx::ReferencePtr mMappedSurface;
UniquePtr<gfx::DataSourceSurface::ScopedMap> mPreparedMap;
typedef std::unordered_map<void*, UniquePtr<SurfaceDescriptor>> DescriptorMap;
DescriptorMap mSurfaceDescriptors;
Monitor mSurfaceDescriptorsMonitor{
"CanvasTranslator::mSurfaceDescriptorsMonitor"};
bool mIsValid = true;
bool mIsInTransaction = false;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CanvasTranslator_h