зеркало из https://github.com/mozilla/gecko-dev.git
1492 строки
50 KiB
JavaScript
1492 строки
50 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/**
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* Toolkit glue for the remote debugging protocol, loaded into the
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* debugging global.
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*/
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var { Ci, Cc } = require("chrome");
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var Services = require("Services");
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var { Pool } = require("devtools/shared/protocol");
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var { ActorRegistry } = require("devtools/server/actors/utils/actor-registry");
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var DevToolsUtils = require("devtools/shared/DevToolsUtils");
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var { dumpn } = DevToolsUtils;
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loader.lazyRequireGetter(this, "Authentication", "devtools/shared/security/auth");
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loader.lazyRequireGetter(this, "LocalDebuggerTransport", "devtools/shared/transport/local-transport", true);
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loader.lazyRequireGetter(this, "ChildDebuggerTransport", "devtools/shared/transport/child-transport", true);
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loader.lazyRequireGetter(this, "WorkerThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true);
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loader.lazyRequireGetter(this, "MainThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true);
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loader.lazyGetter(this, "generateUUID", () => {
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// eslint-disable-next-line no-shadow
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const { generateUUID } = Cc["@mozilla.org/uuid-generator;1"]
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.getService(Ci.nsIUUIDGenerator);
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return generateUUID;
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});
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const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT =
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"resource://devtools/server/startup/content-process.js";
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loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
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/**
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* Public API
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*/
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var DebuggerServer = {
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_listeners: [],
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_initialized: false,
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// Flag to check if the content process server startup script was already loaded.
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_contentProcessServerStartupScriptLoaded: false,
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// Map of global actor names to actor constructors.
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globalActorFactories: {},
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// Map of target-scoped actor names to actor constructors.
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targetScopedActorFactories: {},
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LONG_STRING_LENGTH: 10000,
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LONG_STRING_INITIAL_LENGTH: 1000,
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LONG_STRING_READ_LENGTH: 65 * 1024,
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/**
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* The windowtype of the chrome window to use for actors that use the global
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* window (i.e the global style editor). Set this to your main window type,
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* for example "navigator:browser".
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*/
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chromeWindowType: "navigator:browser",
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/**
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* Allow debugging chrome of (parent or child) processes.
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*/
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allowChromeProcess: false,
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/**
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* Flag used to check if the server can be destroyed when all connections have been
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* removed. Firefox on Android runs a single shared DebuggerServer, and should not be
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* closed even if no client is connected.
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*/
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keepAlive: false,
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/**
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* We run a special server in child process whose main actor is an instance
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* of FrameTargetActor, but that isn't a root actor. Instead there is no root
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* actor registered on DebuggerServer.
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*/
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get rootlessServer() {
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return !this.createRootActor;
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},
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/**
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* Initialize the debugger server.
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*/
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init() {
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if (this.initialized) {
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return;
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}
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this._connections = {};
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ActorRegistry.init(this._connections);
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this._nextConnID = 0;
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this._initialized = true;
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this._onSocketListenerAccepted = this._onSocketListenerAccepted.bind(this);
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},
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get protocol() {
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return require("devtools/shared/protocol");
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},
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get initialized() {
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return this._initialized;
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},
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hasConnection() {
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return Object.keys(this._connections).length > 0;
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},
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/**
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* Performs cleanup tasks before shutting down the debugger server. Such tasks
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* include clearing any actor constructors added at runtime. This method
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* should be called whenever a debugger server is no longer useful, to avoid
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* memory leaks. After this method returns, the debugger server must be
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* initialized again before use.
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*/
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destroy() {
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if (!this._initialized) {
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return;
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}
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for (const connID of Object.getOwnPropertyNames(this._connections)) {
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this._connections[connID].close();
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}
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ActorRegistry.destroy();
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this.closeAllSocketListeners();
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this._initialized = false;
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dumpn("Debugger server is shut down.");
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},
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/**
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* Raises an exception if the server has not been properly initialized.
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*/
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_checkInit() {
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if (!this._initialized) {
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throw new Error("DebuggerServer has not been initialized.");
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}
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if (!this.rootlessServer && !this.createRootActor) {
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throw new Error("Use DebuggerServer.setRootActor() to add a root actor " +
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"implementation.");
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}
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},
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/**
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* Register different type of actors. Only register the one that are not already
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* registered.
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*
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* @param root boolean
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* Registers the root actor from webbrowser module, which is used to
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* connect to and fetch any other actor.
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* @param browser boolean
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* Registers all the parent process actors useful for debugging the
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* runtime itself, like preferences and addons actors.
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* @param target boolean
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* Registers all the target-scoped actors like console, script, etc.
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* for debugging a target context.
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*/
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registerActors({ root, browser, target }) {
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if (browser) {
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ActorRegistry.addBrowserActors();
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}
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if (root) {
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const { createRootActor } = require("devtools/server/actors/webbrowser");
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this.setRootActor(createRootActor);
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}
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if (target) {
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ActorRegistry.addTargetScopedActors();
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}
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},
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/**
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* Register all possible actors for this DebuggerServer.
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*/
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registerAllActors() {
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this.registerActors({ root: true, browser: true, target: true });
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},
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get listeningSockets() {
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return this._listeners.length;
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},
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/**
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* Add a SocketListener instance to the server's set of active
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* SocketListeners. This is called by a SocketListener after it is opened.
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*/
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addSocketListener(listener) {
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if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
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throw new Error("Can't add a SocketListener, remote debugging disabled");
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}
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this._checkInit();
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listener.on("accepted", this._onSocketListenerAccepted);
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this._listeners.push(listener);
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},
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/**
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* Remove a SocketListener instance from the server's set of active
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* SocketListeners. This is called by a SocketListener after it is closed.
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*/
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removeSocketListener(listener) {
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// Remove connections that were accepted in the listener.
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for (const connID of Object.getOwnPropertyNames(this._connections)) {
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const connection = this._connections[connID];
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if (connection.isAcceptedBy(listener)) {
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connection.close();
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}
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}
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this._listeners = this._listeners.filter(l => l !== listener);
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listener.off("accepted", this._onSocketListenerAccepted);
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},
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/**
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* Closes and forgets all previously opened listeners.
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*
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* @return boolean
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* Whether any listeners were actually closed.
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*/
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closeAllSocketListeners() {
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if (!this.listeningSockets) {
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return false;
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}
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for (const listener of this._listeners) {
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listener.close();
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}
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return true;
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},
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_onSocketListenerAccepted(transport, listener) {
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this._onConnection(transport, null, false, listener);
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},
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/**
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* Creates a new connection to the local debugger speaking over a fake
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* transport. This connection results in straightforward calls to the onPacket
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* handlers of each side.
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*
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* @param prefix string [optional]
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* If given, all actors in this connection will have names starting
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* with |prefix + '/'|.
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* @returns a client-side DebuggerTransport for communicating with
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* the newly-created connection.
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*/
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connectPipe(prefix) {
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this._checkInit();
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const serverTransport = new LocalDebuggerTransport();
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const clientTransport = new LocalDebuggerTransport(serverTransport);
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serverTransport.other = clientTransport;
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const connection = this._onConnection(serverTransport, prefix);
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// I'm putting this here because I trust you.
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//
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// There are times, when using a local connection, when you're going
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// to be tempted to just get direct access to the server. Resist that
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// temptation! If you succumb to that temptation, you will make the
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// fine developers that work on Fennec and Firefox OS sad. They're
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// professionals, they'll try to act like they understand, but deep
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// down you'll know that you hurt them.
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//
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// This reference allows you to give in to that temptation. There are
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// times this makes sense: tests, for example, and while porting a
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// previously local-only codebase to the remote protocol.
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//
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// But every time you use this, you will feel the shame of having
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// used a property that starts with a '_'.
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clientTransport._serverConnection = connection;
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return clientTransport;
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},
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/**
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* In a content child process, create a new connection that exchanges
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* nsIMessageSender messages with our parent process.
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*
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* @param prefix
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* The prefix we should use in our nsIMessageSender message names and
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* actor names. This connection will use messages named
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* "debug:<prefix>:packet", and all its actors will have names
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* beginning with "<prefix>/".
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*/
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connectToParent(prefix, scopeOrManager) {
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this._checkInit();
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const transport = isWorker ?
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new WorkerThreadWorkerDebuggerTransport(scopeOrManager, prefix) :
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new ChildDebuggerTransport(scopeOrManager, prefix);
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return this._onConnection(transport, prefix, true);
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},
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/**
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* Start a DevTools server in a content process (representing the entire process, not
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* just a single frame) and add it as a child server for an active connection.
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*/
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connectToContentProcess(connection, mm, onDestroy) {
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return new Promise(resolve => {
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const prefix = connection.allocID("content-process");
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let actor, childTransport;
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mm.addMessageListener("debug:content-process-actor", function listener(msg) {
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// Arbitrarily choose the first content process to reply
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// XXX: This code needs to be updated if we use more than one content process
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mm.removeMessageListener("debug:content-process-actor", listener);
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// Pipe Debugger message from/to parent/child via the message manager
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childTransport = new ChildDebuggerTransport(mm, prefix);
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childTransport.hooks = {
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onPacket: connection.send.bind(connection),
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onClosed() {},
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};
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childTransport.ready();
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connection.setForwarding(prefix, childTransport);
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dumpn(`Start forwarding for process with prefix ${prefix}`);
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actor = msg.json.actor;
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resolve(actor);
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});
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// Load the content process server startup script only once.
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if (!this._contentProcessServerStartupScriptLoaded) {
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// Load the process script that will receive the debug:init-content-server message
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Services.ppmm.loadProcessScript(CONTENT_PROCESS_SERVER_STARTUP_SCRIPT, true);
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this._contentProcessServerStartupScriptLoaded = true;
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}
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// Send a message to the content process server startup script to forward it the
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// prefix.
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mm.sendAsyncMessage("debug:init-content-server", {
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prefix: prefix,
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});
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function onClose() {
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Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
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EventEmitter.off(connection, "closed", onClose);
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if (childTransport) {
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// If we have a child transport, the actor has already
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// been created. We need to stop using this message manager.
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childTransport.close();
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childTransport = null;
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connection.cancelForwarding(prefix);
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// ... and notify the child process to clean the target-scoped actors.
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try {
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mm.sendAsyncMessage("debug:content-process-destroy");
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} catch (e) {
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// Nothing to do
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}
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}
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if (onDestroy) {
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onDestroy(mm);
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}
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}
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const onMessageManagerClose =
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DevToolsUtils.makeInfallible((subject, topic, data) => {
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if (subject == mm) {
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onClose();
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connection.send({ from: actor.actor, type: "tabDetached" });
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}
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});
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Services.obs.addObserver(onMessageManagerClose,
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"message-manager-close");
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EventEmitter.on(connection, "closed", onClose);
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});
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},
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/**
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* Start a DevTools server in a worker and add it as a child server for an active
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* connection.
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*/
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connectToWorker(connection, dbg, id, options) {
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return new Promise((resolve, reject) => {
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// Step 1: Ensure the worker debugger is initialized.
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if (!dbg.isInitialized) {
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dbg.initialize("resource://devtools/server/startup/worker.js");
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// Create a listener for rpc requests from the worker debugger. Only do
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// this once, when the worker debugger is first initialized, rather than
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// for each connection.
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const listener = {
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onClose: () => {
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dbg.removeListener(listener);
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},
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onMessage: (message) => {
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message = JSON.parse(message);
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if (message.type !== "rpc") {
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if (message.type == "attached") {
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// The thread actor has finished attaching and can hit installed
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// breakpoints. Allow content to begin executing in the worker.
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dbg.setDebuggerReady(true);
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}
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return;
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}
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Promise.resolve().then(() => {
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const method = {
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"fetch": DevToolsUtils.fetch,
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}[message.method];
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if (!method) {
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throw Error("Unknown method: " + message.method);
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}
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return method.apply(undefined, message.params);
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}).then((value) => {
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dbg.postMessage(JSON.stringify({
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type: "rpc",
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result: value,
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error: null,
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id: message.id,
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}));
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}, (reason) => {
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dbg.postMessage(JSON.stringify({
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type: "rpc",
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result: null,
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error: reason,
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id: message.id,
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}));
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});
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},
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};
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dbg.addListener(listener);
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}
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// Step 2: Send a connect request to the worker debugger.
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dbg.postMessage(JSON.stringify({
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type: "connect",
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id,
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options,
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}));
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// Steps 3-5 are performed on the worker thread (see worker.js).
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// Step 6: Wait for a connection response from the worker debugger.
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const listener = {
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onClose: () => {
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dbg.removeListener(listener);
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reject("closed");
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},
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onMessage: (message) => {
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message = JSON.parse(message);
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if (message.type !== "connected" || message.id !== id) {
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return;
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}
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// The initial connection message has been received, don't
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// need to listen any longer
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dbg.removeListener(listener);
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// Step 7: Create a transport for the connection to the worker.
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const transport = new MainThreadWorkerDebuggerTransport(dbg, id);
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transport.ready();
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transport.hooks = {
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onClosed: () => {
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if (!dbg.isClosed) {
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// If the worker happens to be shutting down while we are trying
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// to close the connection, there is a small interval during
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// which no more runnables can be dispatched to the worker, but
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// the worker debugger has not yet been closed. In that case,
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// the call to postMessage below will fail. The onClosed hook on
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// DebuggerTransport is not supposed to throw exceptions, so we
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// need to make sure to catch these early.
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try {
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dbg.postMessage(JSON.stringify({
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type: "disconnect",
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id,
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}));
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} catch (e) {
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// We can safely ignore these exceptions. The only time the
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// call to postMessage can fail is if the worker is either
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// shutting down, or has finished shutting down. In both
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// cases, there is nothing to clean up, so we don't care
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// whether this message arrives or not.
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}
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}
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connection.cancelForwarding(id);
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},
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onPacket: (packet) => {
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// Ensure that any packets received from the server on the worker
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// thread are forwarded to the client on the main thread, as if
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// they had been sent by the server on the main thread.
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connection.send(packet);
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},
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};
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// Ensure that any packets received from the client on the main thread
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// to actors on the worker thread are forwarded to the server on the
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// worker thread.
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connection.setForwarding(id, transport);
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resolve({
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threadActor: message.threadActor,
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consoleActor: message.consoleActor,
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transport: transport,
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});
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},
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};
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dbg.addListener(listener);
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});
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},
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/**
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* Check if the server is running in the child process.
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*/
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get isInChildProcess() {
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return Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT;
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},
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/**
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* In a chrome parent process, ask all content child processes
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* to execute a given module setup helper.
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*
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* @param module
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* The module to be required
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* @param setupChild
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* The name of the setup helper exported by the above module
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* (setup helper signature: function ({mm}) { ... })
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* @param waitForEval (optional)
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* If true, the returned promise only resolves once code in child
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* is evaluated
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*/
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setupInChild({ module, setupChild, args, waitForEval }) {
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if (this._childMessageManagers.size == 0) {
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return Promise.resolve();
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}
|
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return new Promise(done => {
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// If waitForEval is set, pass a unique id and expect child.js to send
|
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// a message back once the code in child is evaluated.
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if (typeof (waitForEval) != "boolean") {
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waitForEval = false;
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}
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let count = this._childMessageManagers.size;
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const id = waitForEval ? generateUUID().toString() : null;
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|
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this._childMessageManagers.forEach(mm => {
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if (waitForEval) {
|
|
// Listen for the end of each child execution
|
|
const evalListener = msg => {
|
|
if (msg.data.id !== id) {
|
|
return;
|
|
}
|
|
mm.removeMessageListener("debug:setup-in-child-response", evalListener);
|
|
if (--count === 0) {
|
|
done();
|
|
}
|
|
};
|
|
mm.addMessageListener("debug:setup-in-child-response", evalListener);
|
|
}
|
|
mm.sendAsyncMessage("debug:setup-in-child", {
|
|
module: module,
|
|
setupChild: setupChild,
|
|
args: args,
|
|
id: id,
|
|
});
|
|
});
|
|
|
|
if (!waitForEval) {
|
|
done();
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Live list of all currenctly attached child's message managers.
|
|
*/
|
|
_childMessageManagers: new Set(),
|
|
|
|
/**
|
|
* Start a DevTools server in a remote frame's process and add it as a child server for
|
|
* an active connection.
|
|
*
|
|
* @param object connection
|
|
* The debugger server connection to use.
|
|
* @param Element frame
|
|
* The frame element with remote content to connect to.
|
|
* @param function [onDestroy]
|
|
* Optional function to invoke when the child process closes or the connection
|
|
* shuts down. (Need to forget about the related target actor.)
|
|
* @return object
|
|
* A promise object that is resolved once the connection is established.
|
|
*/
|
|
connectToFrame(connection, frame, onDestroy, {addonId} = {}) {
|
|
return new Promise(resolve => {
|
|
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
|
|
// or else fallback to asking the frameLoader itself.
|
|
let mm = frame.messageManager || frame.frameLoader.messageManager;
|
|
mm.loadFrameScript("resource://devtools/server/startup/frame.js", false);
|
|
|
|
const trackMessageManager = () => {
|
|
frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap);
|
|
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
|
|
mm.addMessageListener("debug:spawn-actor-in-parent", onSpawnActorInParent);
|
|
if (!actor) {
|
|
mm.addMessageListener("debug:actor", onActorCreated);
|
|
}
|
|
DebuggerServer._childMessageManagers.add(mm);
|
|
};
|
|
|
|
const untrackMessageManager = () => {
|
|
frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap);
|
|
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
|
|
mm.removeMessageListener("debug:spawn-actor-in-parent", onSpawnActorInParent);
|
|
if (!actor) {
|
|
mm.removeMessageListener("debug:actor", onActorCreated);
|
|
}
|
|
DebuggerServer._childMessageManagers.delete(mm);
|
|
};
|
|
|
|
let actor, childTransport;
|
|
const prefix = connection.allocID("child");
|
|
// Compute the same prefix that's used by DebuggerServerConnection
|
|
const connPrefix = prefix + "/";
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
const parentModules = [];
|
|
const onSetupInParent = function(msg) {
|
|
// We may have multiple connectToFrame instance running for the same frame and
|
|
// need to filter the messages.
|
|
if (msg.json.prefix != connPrefix) {
|
|
return false;
|
|
}
|
|
|
|
const { module, setupParent } = msg.json;
|
|
let m;
|
|
|
|
try {
|
|
m = require(module);
|
|
|
|
if (!(setupParent in m)) {
|
|
dumpn(`ERROR: module '${module}' does not export '${setupParent}'`);
|
|
return false;
|
|
}
|
|
|
|
parentModules.push(m[setupParent]({ mm, prefix: connPrefix }));
|
|
|
|
return true;
|
|
} catch (e) {
|
|
const errorMessage =
|
|
"Exception during actor module setup running in the parent process: ";
|
|
DevToolsUtils.reportException(errorMessage + e);
|
|
dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
|
|
`setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(e)}`);
|
|
return false;
|
|
}
|
|
};
|
|
|
|
const parentActors = [];
|
|
const onSpawnActorInParent = function(msg) {
|
|
// We may have multiple connectToFrame instance running for the same tab
|
|
// and need to filter the messages.
|
|
if (msg.json.prefix != connPrefix) {
|
|
return;
|
|
}
|
|
|
|
const { module, constructor, args, spawnedByActorID } = msg.json;
|
|
let m;
|
|
|
|
try {
|
|
m = require(module);
|
|
|
|
if (!(constructor in m)) {
|
|
dump(`ERROR: module '${module}' does not export '${constructor}'`);
|
|
return;
|
|
}
|
|
|
|
const Constructor = m[constructor];
|
|
// Bind the actor to parent process connection so that these actors
|
|
// directly communicates with the client as regular actors instanciated from
|
|
// parent process
|
|
const instance = new Constructor(connection, ...args, mm);
|
|
instance.conn = connection;
|
|
instance.parentID = spawnedByActorID;
|
|
|
|
// Manually set the actor ID in order to insert parent actorID as prefix
|
|
// in order to help identifying actor hiearchy via actor IDs.
|
|
// Remove `/` as it may confuse message forwarding between processes.
|
|
const contentPrefix = spawnedByActorID.replace(connection.prefix, "")
|
|
.replace("/", "-");
|
|
instance.actorID = connection.allocID(contentPrefix + "/" + instance.typeName);
|
|
connection.addActor(instance);
|
|
|
|
mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", {
|
|
prefix: connPrefix,
|
|
actorID: instance.actorID,
|
|
});
|
|
|
|
parentActors.push(instance);
|
|
} catch (e) {
|
|
const errorMessage =
|
|
"Exception during actor module setup running in the parent process: ";
|
|
DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack);
|
|
dumpn(`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
|
|
`constructor: '${constructor}'\n${DevToolsUtils.safeErrorString(e)}`);
|
|
}
|
|
};
|
|
|
|
const onActorCreated = DevToolsUtils.makeInfallible(function(msg) {
|
|
if (msg.json.prefix != prefix) {
|
|
return;
|
|
}
|
|
mm.removeMessageListener("debug:actor", onActorCreated);
|
|
|
|
// Pipe Debugger message from/to parent/child via the message manager
|
|
childTransport = new ChildDebuggerTransport(mm, prefix);
|
|
childTransport.hooks = {
|
|
// Pipe all the messages from content process actors back to the client
|
|
// through the parent process connection.
|
|
onPacket: connection.send.bind(connection),
|
|
onClosed() {},
|
|
};
|
|
childTransport.ready();
|
|
|
|
connection.setForwarding(prefix, childTransport);
|
|
|
|
dumpn(`Start forwarding for frame with prefix ${prefix}`);
|
|
|
|
actor = msg.json.actor;
|
|
resolve(actor);
|
|
}).bind(this);
|
|
|
|
// Listen for browser frame swap
|
|
const onBrowserSwap = ({ detail: newFrame }) => {
|
|
// Remove listeners from old frame and mm
|
|
untrackMessageManager();
|
|
// Update frame and mm to point to the new browser frame
|
|
frame = newFrame;
|
|
// Get messageManager from XUL browser (which might be a specialized tunnel for
|
|
// RDM) or else fallback to asking the frameLoader itself.
|
|
mm = frame.messageManager || frame.frameLoader.messageManager;
|
|
// Add listeners to new frame and mm
|
|
trackMessageManager();
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
parentModules.forEach(mod => {
|
|
if (mod.onBrowserSwap) {
|
|
mod.onBrowserSwap(mm);
|
|
}
|
|
});
|
|
|
|
// Also notify actors spawned in the parent process about the new message manager.
|
|
parentActors.forEach(parentActor => {
|
|
if (parentActor.onBrowserSwap) {
|
|
parentActor.onBrowserSwap(mm);
|
|
}
|
|
});
|
|
|
|
if (childTransport) {
|
|
childTransport.swapBrowser(mm);
|
|
}
|
|
};
|
|
|
|
const destroy = DevToolsUtils.makeInfallible(function() {
|
|
EventEmitter.off(connection, "closed", destroy);
|
|
Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
|
|
|
|
// provides hook to actor modules that need to exchange messages
|
|
// between e10s parent and child processes
|
|
parentModules.forEach(mod => {
|
|
if (mod.onDisconnected) {
|
|
mod.onDisconnected();
|
|
}
|
|
});
|
|
// TODO: Remove this deprecated path once it's no longer needed by add-ons.
|
|
DebuggerServer.emit("disconnected-from-child:" + connPrefix,
|
|
{ mm, prefix: connPrefix });
|
|
|
|
if (childTransport) {
|
|
// If we have a child transport, the actor has already
|
|
// been created. We need to stop using this message manager.
|
|
childTransport.close();
|
|
childTransport = null;
|
|
connection.cancelForwarding(prefix);
|
|
|
|
// ... and notify the child process to clean the target-scoped actors.
|
|
try {
|
|
// Bug 1169643: Ignore any exception as the child process
|
|
// may already be destroyed by now.
|
|
mm.sendAsyncMessage("debug:disconnect", { prefix });
|
|
} catch (e) {
|
|
// Nothing to do
|
|
}
|
|
} else {
|
|
// Otherwise, the frame has been closed before the actor
|
|
// had a chance to be created, so we are not able to create
|
|
// the actor.
|
|
resolve(null);
|
|
}
|
|
if (actor) {
|
|
// The FrameTargetActor within the child process doesn't necessary
|
|
// have time to uninitialize itself when the frame is closed/killed.
|
|
// So ensure telling the client that the related actor is detached.
|
|
connection.send({ from: actor.actor, type: "tabDetached" });
|
|
actor = null;
|
|
}
|
|
|
|
if (onDestroy) {
|
|
onDestroy(mm);
|
|
}
|
|
|
|
// Cleanup all listeners
|
|
untrackMessageManager();
|
|
});
|
|
|
|
// Listen for various messages and frame events
|
|
trackMessageManager();
|
|
|
|
// Listen for app process exit
|
|
const onMessageManagerClose = function(subject, topic, data) {
|
|
if (subject == mm) {
|
|
destroy();
|
|
}
|
|
};
|
|
Services.obs.addObserver(onMessageManagerClose,
|
|
"message-manager-close");
|
|
|
|
// Listen for connection close to cleanup things
|
|
// when user unplug the device or we lose the connection somehow.
|
|
EventEmitter.on(connection, "closed", destroy);
|
|
|
|
mm.sendAsyncMessage("debug:connect", { prefix, addonId });
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Create a new debugger connection for the given transport. Called after
|
|
* connectPipe(), from connectToParent, or from an incoming socket
|
|
* connection handler.
|
|
*
|
|
* If present, |forwardingPrefix| is a forwarding prefix that a parent
|
|
* server is using to recognizes messages intended for this server. Ensure
|
|
* that all our actors have names beginning with |forwardingPrefix + '/'|.
|
|
* In particular, the root actor's name will be |forwardingPrefix + '/root'|.
|
|
*/
|
|
_onConnection(transport, forwardingPrefix, noRootActor = false, socketListener = null) {
|
|
let connID;
|
|
if (forwardingPrefix) {
|
|
connID = forwardingPrefix + "/";
|
|
} else {
|
|
// Multiple servers can be started at the same time, and when that's the
|
|
// case, they are loaded in separate devtools loaders.
|
|
// So, use the current loader ID to prefix the connection ID and make it
|
|
// unique.
|
|
connID = "server" + loader.id + ".conn" + this._nextConnID++ + ".";
|
|
}
|
|
|
|
const conn = new DebuggerServerConnection(connID, transport, socketListener);
|
|
this._connections[connID] = conn;
|
|
|
|
// Create a root actor for the connection and send the hello packet.
|
|
if (!noRootActor) {
|
|
conn.rootActor = this.createRootActor(conn);
|
|
if (forwardingPrefix) {
|
|
conn.rootActor.actorID = forwardingPrefix + "/root";
|
|
} else {
|
|
conn.rootActor.actorID = "root";
|
|
}
|
|
conn.addActor(conn.rootActor);
|
|
transport.send(conn.rootActor.sayHello());
|
|
}
|
|
transport.ready();
|
|
|
|
this.emit("connectionchange", "opened", conn);
|
|
return conn;
|
|
},
|
|
|
|
/**
|
|
* Remove the connection from the debugging server.
|
|
*/
|
|
_connectionClosed(connection) {
|
|
delete this._connections[connection.prefix];
|
|
this.emit("connectionchange", "closed", connection);
|
|
},
|
|
|
|
// DebuggerServer extension API.
|
|
|
|
setRootActor(actorFactory) {
|
|
this.createRootActor = actorFactory;
|
|
},
|
|
|
|
/**
|
|
* Called when DevTools are unloaded to remove the contend process server startup script
|
|
* for the list of scripts loaded for each new content process. Will also remove message
|
|
* listeners from already loaded scripts.
|
|
*/
|
|
removeContentServerScript() {
|
|
Services.ppmm.removeDelayedProcessScript(CONTENT_PROCESS_SERVER_STARTUP_SCRIPT);
|
|
try {
|
|
Services.ppmm.broadcastAsyncMessage("debug:close-content-server");
|
|
} catch (e) {
|
|
// Nothing to do
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Searches all active connections for an actor matching an ID.
|
|
*
|
|
* ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠`
|
|
*
|
|
* This is helpful for some tests which depend on reaching into the server to check some
|
|
* properties of an actor, and it is also used by the actors related to the
|
|
* DevTools WebExtensions API to be able to interact with the actors created for the
|
|
* panels natively provided by the DevTools Toolbox.
|
|
*/
|
|
searchAllConnectionsForActor(actorID) {
|
|
// NOTE: the actor IDs are generated with the following format:
|
|
//
|
|
// `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}`
|
|
//
|
|
// as an optimization we can come up with a regexp to query only
|
|
// the right connection via its id.
|
|
for (const connID of Object.getOwnPropertyNames(this._connections)) {
|
|
const actor = this._connections[connID].getActor(actorID);
|
|
if (actor) {
|
|
return actor;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
};
|
|
|
|
// Expose these to save callers the trouble of importing DebuggerSocket
|
|
DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => {
|
|
return Authentication.Authenticators;
|
|
});
|
|
DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => {
|
|
return Authentication.AuthenticationResult;
|
|
});
|
|
|
|
EventEmitter.decorate(DebuggerServer);
|
|
|
|
exports.DebuggerServer = DebuggerServer;
|
|
|
|
/**
|
|
* Creates a DebuggerServerConnection.
|
|
*
|
|
* Represents a connection to this debugging global from a client.
|
|
* Manages a set of actors and actor pools, allocates actor ids, and
|
|
* handles incoming requests.
|
|
*
|
|
* @param prefix string
|
|
* All actor IDs created by this connection should be prefixed
|
|
* with prefix.
|
|
* @param transport transport
|
|
* Packet transport for the debugging protocol.
|
|
* @param socketListener SocketListener
|
|
* SocketListener which accepted the transport.
|
|
* If this is null, the transport is not that was accepted by SocketListener.
|
|
*/
|
|
function DebuggerServerConnection(prefix, transport, socketListener) {
|
|
this._prefix = prefix;
|
|
this._transport = transport;
|
|
this._transport.hooks = this;
|
|
this._nextID = 1;
|
|
this._socketListener = socketListener;
|
|
|
|
this._actorPool = new Pool(this);
|
|
this._extraPools = [this._actorPool];
|
|
|
|
// Responses to a given actor must be returned the the client
|
|
// in the same order as the requests that they're replying to, but
|
|
// Implementations might finish serving requests in a different
|
|
// order. To keep things in order we generate a promise for each
|
|
// request, chained to the promise for the request before it.
|
|
// This map stores the latest request promise in the chain, keyed
|
|
// by an actor ID string.
|
|
this._actorResponses = new Map();
|
|
|
|
/*
|
|
* We can forward packets to other servers, if the actors on that server
|
|
* all use a distinct prefix on their names. This is a map from prefixes
|
|
* to transports: it maps a prefix P to a transport T if T conveys
|
|
* packets to the server whose actors' names all begin with P + "/".
|
|
*/
|
|
this._forwardingPrefixes = new Map();
|
|
}
|
|
exports.DebuggerServerConnection = DebuggerServerConnection;
|
|
|
|
DebuggerServerConnection.prototype = {
|
|
_prefix: null,
|
|
get prefix() {
|
|
return this._prefix;
|
|
},
|
|
|
|
_transport: null,
|
|
get transport() {
|
|
return this._transport;
|
|
},
|
|
|
|
/**
|
|
* Message manager used to communicate with the parent process,
|
|
* set by child.js. Is only defined for connections instantiated
|
|
* within a child process.
|
|
*/
|
|
parentMessageManager: null,
|
|
|
|
close() {
|
|
if (this._transport) {
|
|
this._transport.close();
|
|
}
|
|
},
|
|
|
|
send(packet) {
|
|
this.transport.send(packet);
|
|
},
|
|
|
|
/**
|
|
* Used when sending a bulk reply from an actor.
|
|
* @see DebuggerTransport.prototype.startBulkSend
|
|
*/
|
|
startBulkSend(header) {
|
|
return this.transport.startBulkSend(header);
|
|
},
|
|
|
|
allocID(prefix) {
|
|
return this.prefix + (prefix || "") + this._nextID++;
|
|
},
|
|
|
|
/**
|
|
* Add a map of actor IDs to the connection.
|
|
*/
|
|
addActorPool(actorPool) {
|
|
this._extraPools.push(actorPool);
|
|
},
|
|
|
|
/**
|
|
* Remove a previously-added pool of actors to the connection.
|
|
*
|
|
* @param ActorPool actorPool
|
|
* The ActorPool instance you want to remove.
|
|
* @param boolean noCleanup [optional]
|
|
* True if you don't want to destroy each actor from the pool, false
|
|
* otherwise.
|
|
*/
|
|
removeActorPool(actorPool, noCleanup) {
|
|
// When a connection is closed, it removes each of its actor pools. When an
|
|
// actor pool is removed, it calls the destroy method on each of its
|
|
// actors. Some actors, such as ThreadActor, manage their own actor pools.
|
|
// When the destroy method is called on these actors, they manually
|
|
// remove their actor pools. Consequently, this method is reentrant.
|
|
//
|
|
// In addition, some actors, such as ThreadActor, perform asynchronous work
|
|
// (in the case of ThreadActor, because they need to resume), before they
|
|
// remove each of their actor pools. Since we don't wait for this work to
|
|
// be completed, we can end up in this function recursively after the
|
|
// connection already set this._extraPools to null.
|
|
//
|
|
// This is a bug: if the destroy method can perform asynchronous work,
|
|
// then we should wait for that work to be completed before setting this.
|
|
// _extraPools to null. As a temporary solution, it should be acceptable
|
|
// to just return early (if this._extraPools has been set to null, all
|
|
// actors pools for this connection should already have been removed).
|
|
if (this._extraPools === null) {
|
|
return;
|
|
}
|
|
const index = this._extraPools.lastIndexOf(actorPool);
|
|
if (index > -1) {
|
|
const pool = this._extraPools.splice(index, 1);
|
|
if (!noCleanup) {
|
|
pool.forEach(p => p.destroy());
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add an actor to the default actor pool for this connection.
|
|
*/
|
|
addActor(actor) {
|
|
this._actorPool.manage(actor);
|
|
},
|
|
|
|
/**
|
|
* Remove an actor to the default actor pool for this connection.
|
|
*/
|
|
removeActor(actor) {
|
|
this._actorPool.unmanage(actor);
|
|
},
|
|
|
|
/**
|
|
* Match the api expected by the protocol library.
|
|
*/
|
|
unmanage(actor) {
|
|
return this.removeActor(actor);
|
|
},
|
|
|
|
/**
|
|
* Look up an actor implementation for an actorID. Will search
|
|
* all the actor pools registered with the connection.
|
|
*
|
|
* @param actorID string
|
|
* Actor ID to look up.
|
|
*/
|
|
getActor(actorID) {
|
|
const pool = this.poolFor(actorID);
|
|
if (pool) {
|
|
return pool.get(actorID);
|
|
}
|
|
|
|
if (actorID === "root") {
|
|
return this.rootActor;
|
|
}
|
|
|
|
return null;
|
|
},
|
|
|
|
_getOrCreateActor(actorID) {
|
|
try {
|
|
const actor = this.getActor(actorID);
|
|
if (!actor) {
|
|
this.transport.send({ from: actorID ? actorID : "root",
|
|
error: "noSuchActor",
|
|
message: "No such actor for ID: " + actorID });
|
|
return null;
|
|
}
|
|
|
|
if (typeof (actor) !== "object") {
|
|
// ActorPools should now contain only actor instances (i.e. objects)
|
|
throw new Error("Unexpected actor constructor/function in ActorPool " +
|
|
"for actorID=" + actorID + ".");
|
|
}
|
|
|
|
return actor;
|
|
} catch (error) {
|
|
const prefix = `Error occurred while creating actor' ${actorID}`;
|
|
this.transport.send(this._unknownError(actorID, prefix, error));
|
|
}
|
|
return null;
|
|
},
|
|
|
|
poolFor(actorID) {
|
|
for (const pool of this._extraPools) {
|
|
if (pool.has(actorID)) {
|
|
return pool;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
|
|
_unknownError(from, prefix, error) {
|
|
const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error);
|
|
reportError(errorString);
|
|
dumpn(errorString);
|
|
return {
|
|
from,
|
|
error: "unknownError",
|
|
message: errorString,
|
|
};
|
|
},
|
|
|
|
_queueResponse: function(from, type, responseOrPromise) {
|
|
const pendingResponse = this._actorResponses.get(from) || Promise.resolve(null);
|
|
const responsePromise = pendingResponse.then(() => {
|
|
return responseOrPromise;
|
|
}).then(response => {
|
|
if (!this.transport) {
|
|
throw new Error(`Connection closed, pending response from ${from}, ` +
|
|
`type ${type} failed`);
|
|
}
|
|
if (!response.from) {
|
|
response.from = from;
|
|
}
|
|
this.transport.send(response);
|
|
}).catch((error) => {
|
|
if (!this.transport) {
|
|
throw new Error(`Connection closed, pending error from ${from}, ` +
|
|
`type ${type} failed`);
|
|
}
|
|
|
|
const prefix = "error occurred while processing '" + type;
|
|
this.transport.send(this._unknownError(from, prefix, error));
|
|
});
|
|
|
|
this._actorResponses.set(from, responsePromise);
|
|
},
|
|
|
|
/**
|
|
* This function returns whether the connection was accepted by passed SocketListener.
|
|
*
|
|
* @param {SocketListener} socketListener
|
|
* @return {Boolean} return true if this connection was accepted by socketListener,
|
|
* else returns false.
|
|
*/
|
|
isAcceptedBy(socketListener) {
|
|
return this._socketListener === socketListener;
|
|
},
|
|
|
|
/* Forwarding packets to other transports based on actor name prefixes. */
|
|
|
|
/*
|
|
* Arrange to forward packets to another server. This is how we
|
|
* forward debugging connections to child processes.
|
|
*
|
|
* If we receive a packet for an actor whose name begins with |prefix|
|
|
* followed by '/', then we will forward that packet to |transport|.
|
|
*
|
|
* This overrides any prior forwarding for |prefix|.
|
|
*
|
|
* @param prefix string
|
|
* The actor name prefix, not including the '/'.
|
|
* @param transport object
|
|
* A packet transport to which we should forward packets to actors
|
|
* whose names begin with |(prefix + '/').|
|
|
*/
|
|
setForwarding(prefix, transport) {
|
|
this._forwardingPrefixes.set(prefix, transport);
|
|
},
|
|
|
|
/*
|
|
* Stop forwarding messages to actors whose names begin with
|
|
* |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
|
|
*/
|
|
cancelForwarding(prefix) {
|
|
this._forwardingPrefixes.delete(prefix);
|
|
|
|
// Notify the client that forwarding in now cancelled for this prefix.
|
|
// There could be requests in progress that the client should abort rather leaving
|
|
// handing indefinitely.
|
|
if (this.rootActor) {
|
|
this.send(this.rootActor.forwardingCancelled(prefix));
|
|
}
|
|
},
|
|
|
|
sendActorEvent(actorID, eventName, event = {}) {
|
|
event.from = actorID;
|
|
event.type = eventName;
|
|
this.send(event);
|
|
},
|
|
|
|
// Transport hooks.
|
|
|
|
/**
|
|
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
|
|
*
|
|
* @param packet object
|
|
* The incoming packet.
|
|
*/
|
|
onPacket(packet) {
|
|
// If the actor's name begins with a prefix we've been asked to
|
|
// forward, do so.
|
|
//
|
|
// Note that the presence of a prefix alone doesn't indicate that
|
|
// forwarding is needed: in DebuggerServerConnection instances in child
|
|
// processes, every actor has a prefixed name.
|
|
if (this._forwardingPrefixes.size > 0) {
|
|
let to = packet.to;
|
|
let separator = to.lastIndexOf("/");
|
|
while (separator >= 0) {
|
|
to = to.substring(0, separator);
|
|
const forwardTo = this._forwardingPrefixes.get(packet.to.substring(0, separator));
|
|
if (forwardTo) {
|
|
forwardTo.send(packet);
|
|
return;
|
|
}
|
|
separator = to.lastIndexOf("/");
|
|
}
|
|
}
|
|
|
|
const actor = this._getOrCreateActor(packet.to);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
let ret = null;
|
|
|
|
// handle "requestTypes" RDP request.
|
|
if (packet.type == "requestTypes") {
|
|
ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) };
|
|
} else if (actor.requestTypes && actor.requestTypes[packet.type]) {
|
|
// Dispatch the request to the actor.
|
|
try {
|
|
this.currentPacket = packet;
|
|
ret = actor.requestTypes[packet.type].bind(actor)(packet, this);
|
|
} catch (error) {
|
|
const prefix = "error occurred while processing '" + packet.type;
|
|
this.transport.send(this._unknownError(actor.actorID, prefix, error));
|
|
} finally {
|
|
this.currentPacket = undefined;
|
|
}
|
|
} else {
|
|
ret = { error: "unrecognizedPacketType",
|
|
message: ("Actor " + actor.actorID +
|
|
" does not recognize the packet type " +
|
|
packet.type) };
|
|
}
|
|
|
|
// There will not be a return value if a bulk reply is sent.
|
|
if (ret) {
|
|
this._queueResponse(packet.to, packet.type, ret);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called by the DebuggerTransport to dispatch incoming bulk packets as
|
|
* appropriate.
|
|
*
|
|
* @param packet object
|
|
* The incoming packet, which contains:
|
|
* * actor: Name of actor that will receive the packet
|
|
* * type: Name of actor's method that should be called on receipt
|
|
* * length: Size of the data to be read
|
|
* * stream: This input stream should only be used directly if you can
|
|
* ensure that you will read exactly |length| bytes and will
|
|
* not close the stream when reading is complete
|
|
* * done: If you use the stream directly (instead of |copyTo|
|
|
* below), you must signal completion by resolving /
|
|
* rejecting this deferred. If it's rejected, the transport
|
|
* will be closed. If an Error is supplied as a rejection
|
|
* value, it will be logged via |dumpn|. If you do use
|
|
* |copyTo|, resolving is taken care of for you when copying
|
|
* completes.
|
|
* * copyTo: A helper function for getting your data out of the stream
|
|
* that meets the stream handling requirements above, and has
|
|
* the following signature:
|
|
* @param output nsIAsyncOutputStream
|
|
* The stream to copy to.
|
|
* @return Promise
|
|
* The promise is resolved when copying completes or rejected
|
|
* if any (unexpected) errors occur.
|
|
* This object also emits "progress" events for each chunk
|
|
* that is copied. See stream-utils.js.
|
|
*/
|
|
onBulkPacket(packet) {
|
|
const { actor: actorKey, type } = packet;
|
|
|
|
const actor = this._getOrCreateActor(actorKey);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
// Dispatch the request to the actor.
|
|
let ret;
|
|
if (actor.requestTypes && actor.requestTypes[type]) {
|
|
try {
|
|
ret = actor.requestTypes[type].call(actor, packet);
|
|
} catch (error) {
|
|
const prefix = "error occurred while processing bulk packet '" + type;
|
|
this.transport.send(this._unknownError(actorKey, prefix, error));
|
|
packet.done.reject(error);
|
|
}
|
|
} else {
|
|
const message = "Actor " + actorKey +
|
|
" does not recognize the bulk packet type " + type;
|
|
ret = { error: "unrecognizedPacketType",
|
|
message: message };
|
|
packet.done.reject(new Error(message));
|
|
}
|
|
|
|
// If there is a JSON response, queue it for sending back to the client.
|
|
if (ret) {
|
|
this._queueResponse(actorKey, type, ret);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called by DebuggerTransport when the underlying stream is closed.
|
|
*
|
|
* @param status nsresult
|
|
* The status code that corresponds to the reason for closing
|
|
* the stream.
|
|
*/
|
|
onClosed(status) {
|
|
dumpn("Cleaning up connection.");
|
|
if (!this._actorPool) {
|
|
// Ignore this call if the connection is already closed.
|
|
return;
|
|
}
|
|
this._actorPool = null;
|
|
|
|
EventEmitter.emit(this, "closed", status);
|
|
|
|
this._extraPools.forEach(p => p.destroy());
|
|
this._extraPools = null;
|
|
|
|
this.rootActor = null;
|
|
this._transport = null;
|
|
DebuggerServer._connectionClosed(this);
|
|
},
|
|
|
|
/*
|
|
* Debugging helper for inspecting the state of the actor pools.
|
|
*/
|
|
_dumpPools() {
|
|
dumpn("/-------------------- dumping pools:");
|
|
if (this._actorPool) {
|
|
dumpn("--------------------- actorPool actors: " +
|
|
uneval(Object.keys(this._actorPool._actors)));
|
|
}
|
|
for (const pool of this._extraPools) {
|
|
if (pool !== this._actorPool) {
|
|
dumpn("--------------------- extraPool actors: " +
|
|
uneval(Object.keys(pool._actors)));
|
|
}
|
|
}
|
|
},
|
|
|
|
/*
|
|
* Debugging helper for inspecting the state of an actor pool.
|
|
*/
|
|
_dumpPool(pool) {
|
|
dumpn("/-------------------- dumping pool:");
|
|
dumpn("--------------------- actorPool actors: " +
|
|
uneval(Object.keys(pool._actors)));
|
|
},
|
|
|
|
/**
|
|
* In a content child process, ask the DebuggerServer in the parent process
|
|
* to execute a given module setup helper.
|
|
*
|
|
* @param module
|
|
* The module to be required
|
|
* @param setupParent
|
|
* The name of the setup helper exported by the above module
|
|
* (setup helper signature: function ({mm}) { ... })
|
|
* @return boolean
|
|
* true if the setup helper returned successfully
|
|
*/
|
|
setupInParent({ module, setupParent }) {
|
|
if (!this.parentMessageManager) {
|
|
return false;
|
|
}
|
|
|
|
return this.parentMessageManager.sendSyncMessage("debug:setup-in-parent", {
|
|
prefix: this.prefix,
|
|
module: module,
|
|
setupParent: setupParent,
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Instanciates a protocol.js actor in the parent process, from the content process
|
|
* module is the absolute path to protocol.js actor module
|
|
*
|
|
* @param spawnByActorID string
|
|
* The actor ID of the actor that is requesting an actor to be created.
|
|
* This is used as a prefix to compute the actor id of the actor created
|
|
* in the parent process.
|
|
* @param module string
|
|
* Absolute path for the actor module to load.
|
|
* @param constructor string
|
|
* The symbol exported by this module that implements Actor.
|
|
* @param args array
|
|
* Arguments to pass to its constructor
|
|
*/
|
|
spawnActorInParentProcess(spawnedByActorID, { module, constructor, args }) {
|
|
if (!this.parentMessageManager) {
|
|
return null;
|
|
}
|
|
|
|
const mm = this.parentMessageManager;
|
|
|
|
const onResponse = new Promise(done => {
|
|
const listener = msg => {
|
|
if (msg.json.prefix != this.prefix) {
|
|
return;
|
|
}
|
|
mm.removeMessageListener("debug:spawn-actor-in-parent:actor", listener);
|
|
done(msg.json.actorID);
|
|
};
|
|
mm.addMessageListener("debug:spawn-actor-in-parent:actor", listener);
|
|
});
|
|
|
|
mm.sendAsyncMessage("debug:spawn-actor-in-parent", {
|
|
prefix: this.prefix,
|
|
module,
|
|
constructor,
|
|
args,
|
|
spawnedByActorID,
|
|
});
|
|
|
|
return onResponse;
|
|
},
|
|
};
|