зеркало из https://github.com/mozilla/gecko-dev.git
243 строки
7.1 KiB
C++
243 строки
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_Queue_h
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#define mozilla_Queue_h
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#include "mozilla/MemoryReporting.h"
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namespace mozilla {
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// define to turn on additional (DEBUG) asserts
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// #define EXTRA_ASSERTS 1
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// A queue implements a singly linked list of pages, each of which contains some
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// number of elements. Since the queue needs to store a "next" pointer, the
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// actual number of elements per page won't be quite as many as were requested.
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//
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// This class should only be used if it's valid to construct T elements from all
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// zeroes. The class also fails to call the destructor on items. However, it
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// will only destroy items after it has moved out their contents. The queue is
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// required to be empty when it is destroyed.
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//
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// Each page consists of N entries. We use the head buffer as a circular buffer
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// if it's the only buffer; if we have more than one buffer when the head is
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// empty we release it. This avoids occasional freeing and reallocating buffers
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// every N entries. We'll still allocate and free every N if the normal queue
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// depth is greated than N. A fancier solution would be to move an empty Head
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// buffer to be an empty tail buffer, freeing if we have multiple empty tails,
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// but that probably isn't worth it.
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//
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// Cases:
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// a) single buffer, circular
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// Push: if not full:
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// Add to tail, bump tail and reset to 0 if at end
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// full:
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// Add new page, insert there and set tail to 1
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// Pop:
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// take entry and bump head, reset to 0 if at end
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// b) multiple buffers:
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// Push: if not full:
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// Add to tail, bump tail
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// full:
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// Add new page, insert there and set tail to 1
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// Pop:
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// take entry and bump head, reset to 0 if at end
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// if buffer is empty, free head buffer and promote next to head
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//
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template <class T, size_t RequestedItemsPerPage = 256>
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class Queue {
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public:
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Queue() = default;
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~Queue() {
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MOZ_ASSERT(IsEmpty());
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if (mHead) {
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free(mHead);
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}
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}
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T& Push(T&& aElement) {
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#if defined(EXTRA_ASSERTS) && DEBUG
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size_t original_length = Count();
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#endif
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if (!mHead) {
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mHead = NewPage();
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MOZ_ASSERT(mHead);
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mTail = mHead;
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T& eltLocation = mTail->mEvents[0];
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eltLocation = std::move(aElement);
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mOffsetHead = 0;
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mHeadLength = 1;
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#ifdef EXTRA_ASSERTS
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MOZ_ASSERT(Count() == original_length + 1);
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#endif
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return eltLocation;
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}
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if ((mHead == mTail && mHeadLength == ItemsPerPage) ||
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(mHead != mTail && mTailLength == ItemsPerPage)) {
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// either we have one (circular) buffer and it's full, or
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// we have multiple buffers and the last buffer is full
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Page* page = NewPage();
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MOZ_ASSERT(page);
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mTail->mNext = page;
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mTail = page;
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T& eltLocation = page->mEvents[0];
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eltLocation = std::move(aElement);
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mTailLength = 1;
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#ifdef EXTRA_ASSERTS
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MOZ_ASSERT(Count() == original_length + 1);
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#endif
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return eltLocation;
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}
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if (mHead == mTail) {
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// we have space in the (single) head buffer
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uint16_t offset = (mOffsetHead + mHeadLength++) % ItemsPerPage;
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T& eltLocation = mTail->mEvents[offset];
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eltLocation = std::move(aElement);
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#ifdef EXTRA_ASSERTS
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MOZ_ASSERT(Count() == original_length + 1);
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#endif
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return eltLocation;
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}
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// else we have space to insert into last buffer
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T& eltLocation = mTail->mEvents[mTailLength++];
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eltLocation = std::move(aElement);
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#ifdef EXTRA_ASSERTS
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MOZ_ASSERT(Count() == original_length + 1);
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#endif
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return eltLocation;
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}
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bool IsEmpty() const {
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return !mHead || (mHead == mTail && mHeadLength == 0);
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}
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T Pop() {
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#if defined(EXTRA_ASSERTS) && DEBUG
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size_t original_length = Count();
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#endif
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MOZ_ASSERT(!IsEmpty());
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T result = std::move(mHead->mEvents[mOffsetHead]);
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mOffsetHead = (mOffsetHead + 1) % ItemsPerPage;
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mHeadLength -= 1;
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// Check if mHead points to empty (circular) Page and we have more
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// pages
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if (mHead != mTail && mHeadLength == 0) {
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Page* dead = mHead;
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mHead = mHead->mNext;
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free(dead);
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mOffsetHead = 0;
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// if there are still >1 pages, the new head is full.
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if (mHead != mTail) {
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mHeadLength = ItemsPerPage;
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} else {
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mHeadLength = mTailLength;
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mTailLength = 0;
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}
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}
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#ifdef EXTRA_ASSERTS
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MOZ_ASSERT(Count() == original_length - 1);
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#endif
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return result;
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}
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T& FirstElement() {
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MOZ_ASSERT(!IsEmpty());
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return mHead->mEvents[mOffsetHead];
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}
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const T& FirstElement() const {
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MOZ_ASSERT(!IsEmpty());
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return mHead->mEvents[mOffsetHead];
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}
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T& LastElement() {
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MOZ_ASSERT(!IsEmpty());
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uint16_t offset =
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mHead == mTail ? mOffsetHead + mHeadLength - 1 : mTailLength - 1;
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return mTail->mEvents[offset];
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}
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const T& LastElement() const {
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MOZ_ASSERT(!IsEmpty());
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uint16_t offset =
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mHead == mTail ? mOffsetHead + mHeadLength - 1 : mTailLength - 1;
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return mTail->mEvents[offset];
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}
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size_t Count() const {
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// It is obvious count is 0 when the queue is empty.
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if (!mHead) {
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return 0;
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}
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// Compute full (intermediate) pages; Doesn't count first or last page
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int count = 0;
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// 1 buffer will have mHead == mTail; 2 will have mHead->mNext == mTail
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for (Page* page = mHead; page != mTail && page->mNext != mTail;
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page = page->mNext) {
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count += ItemsPerPage;
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}
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// add first and last page
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count += mHeadLength + mTailLength;
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MOZ_ASSERT(count >= 0);
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return count;
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}
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size_t ShallowSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
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size_t n = 0;
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if (mHead) {
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for (Page* page = mHead; page != mTail; page = page->mNext) {
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n += aMallocSizeOf(page);
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}
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}
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return n;
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}
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size_t ShallowSizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
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return aMallocSizeOf(this) + ShallowSizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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static_assert(
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(RequestedItemsPerPage & (RequestedItemsPerPage - 1)) == 0,
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"RequestedItemsPerPage should be a power of two to avoid heap slop.");
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// Since a Page must also contain a "next" pointer, we use one of the items to
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// store this pointer. If sizeof(T) > sizeof(Page*), then some space will be
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// wasted. So be it.
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static const size_t ItemsPerPage = RequestedItemsPerPage - 1;
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// Page objects are linked together to form a simple deque.
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struct Page {
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struct Page* mNext;
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T mEvents[ItemsPerPage];
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};
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static Page* NewPage() {
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return static_cast<Page*>(moz_xcalloc(1, sizeof(Page)));
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}
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Page* mHead = nullptr;
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Page* mTail = nullptr;
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uint16_t mOffsetHead = 0; // Read position in head page
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uint16_t mHeadLength = 0; // Number of items in the head page
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uint16_t mTailLength = 0; // Number of items in the tail page
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};
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} // namespace mozilla
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#endif // mozilla_Queue_h
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