gecko-dev/xpcom/threads/SpinEventLoopUntil.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef xpcom_threads_SpinEventLoopUntil_h__
#define xpcom_threads_SpinEventLoopUntil_h__
#include "MainThreadUtils.h"
#include "mozilla/Maybe.h"
#include "nsThreadUtils.h"
#include "xpcpublic.h"
class nsIThread;
// A wrapper for nested event loops.
//
// This function is intended to make code more obvious (do you remember
// what NS_ProcessNextEvent(nullptr, true) means?) and slightly more
// efficient, as people often pass nullptr or NS_GetCurrentThread to
// NS_ProcessNextEvent, which results in needless querying of the current
// thread every time through the loop.
//
// You should use this function in preference to NS_ProcessNextEvent inside
// a loop unless one of the following is true:
//
// * You need to pass `false` to NS_ProcessNextEvent; or
// * You need to do unusual things around the call to NS_ProcessNextEvent,
// such as unlocking mutexes that you are holding.
//
// If you *do* need to call NS_ProcessNextEvent manually, please do call
// NS_GetCurrentThread() outside of your loop and pass the returned pointer
// into NS_ProcessNextEvent for a tiny efficiency win.
namespace mozilla {
// You should normally not need to deal with this template parameter. If
// you enjoy esoteric event loop details, read on.
//
// If you specify that NS_ProcessNextEvent wait for an event, it is possible
// for NS_ProcessNextEvent to return false, i.e. to indicate that an event
// was not processed. This can only happen when the thread has been shut
// down by another thread, but is still attempting to process events outside
// of a nested event loop.
//
// This behavior is admittedly strange. The scenario it deals with is the
// following:
//
// * The current thread has been shut down by some owner thread.
// * The current thread is spinning an event loop waiting for some condition
// to become true.
// * Said condition is actually being fulfilled by another thread, so there
// are timing issues in play.
//
// Thus, there is a small window where the current thread's event loop
// spinning can check the condition, find it false, and call
// NS_ProcessNextEvent to wait for another event. But we don't actually
// want it to wait indefinitely, because there might not be any other events
// in the event loop, and the current thread can't accept dispatched events
// because it's being shut down. Thus, actually blocking would hang the
// thread, which is bad. The solution, then, is to detect such a scenario
// and not actually block inside NS_ProcessNextEvent.
//
// But this is a problem, because we want to return the status of
// NS_ProcessNextEvent to the caller of SpinEventLoopUntil if possible. In
// the above scenario, however, we'd stop spinning prematurely and cause
// all sorts of havoc. We therefore have this template parameter to
// control whether errors are ignored or passed out to the caller of
// SpinEventLoopUntil. The latter is the default; if you find yourself
// wanting to use the former, you should think long and hard before doing
// so, and write a comment like this defending your choice.
enum class ProcessFailureBehavior {
IgnoreAndContinue,
ReportToCaller,
};
template <
ProcessFailureBehavior Behavior = ProcessFailureBehavior::ReportToCaller,
typename Pred>
bool SpinEventLoopUntil(Pred&& aPredicate, nsIThread* aThread = nullptr) {
nsIThread* thread = aThread ? aThread : NS_GetCurrentThread();
// From a latency perspective, spinning the event loop is like leaving script
// and returning to the event loop. Tell the watchdog we stopped running
// script (until we return).
mozilla::Maybe<xpc::AutoScriptActivity> asa;
if (NS_IsMainThread()) {
asa.emplace(false);
}
while (!aPredicate()) {
bool didSomething = NS_ProcessNextEvent(thread, true);
if (Behavior == ProcessFailureBehavior::IgnoreAndContinue) {
// Don't care what happened, continue on.
continue;
} else if (!didSomething) {
return false;
}
}
return true;
}
} // namespace mozilla
#endif // xpcom_threads_SpinEventLoopUntil_h__