зеркало из https://github.com/mozilla/gecko-dev.git
127 строки
3.9 KiB
C++
127 строки
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsWrapperCache.h"
|
|
|
|
#include "mozilla/HoldDropJSObjects.h"
|
|
#include "mozilla/dom/GamepadPoseBinding.h"
|
|
#include "mozilla/dom/GamepadPose.h"
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState)
|
|
: Pose(aParent),
|
|
mPoseState(aState)
|
|
{
|
|
mozilla::HoldJSObjects(this);
|
|
}
|
|
|
|
GamepadPose::GamepadPose(nsISupports* aParent)
|
|
: Pose(aParent)
|
|
{
|
|
mozilla::HoldJSObjects(this);
|
|
mPoseState.Clear();
|
|
}
|
|
|
|
GamepadPose::~GamepadPose()
|
|
{
|
|
mozilla::DropJSObjects(this);
|
|
}
|
|
|
|
/* virtual */ JSObject*
|
|
GamepadPose::WrapObject(JSContext* aJSContext, JS::Handle<JSObject*> aGivenProto)
|
|
{
|
|
return GamepadPose_Binding::Wrap(aJSContext, this, aGivenProto);
|
|
}
|
|
|
|
bool
|
|
GamepadPose::HasOrientation() const
|
|
{
|
|
return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation);
|
|
}
|
|
|
|
bool
|
|
GamepadPose::HasPosition() const
|
|
{
|
|
return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetPosition(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mPosition,
|
|
mPoseState.isPositionValid ? mPoseState.position : nullptr, 3,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetLinearVelocity(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mLinearVelocity,
|
|
mPoseState.isPositionValid ? mPoseState.linearVelocity : nullptr, 3,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetLinearAcceleration(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mLinearAcceleration,
|
|
mPoseState.isPositionValid ? mPoseState.linearAcceleration : nullptr, 3,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_LinearAcceleration), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetOrientation(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mOrientation,
|
|
mPoseState.isOrientationValid ? mPoseState.orientation : nullptr, 4,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetAngularVelocity(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mAngularVelocity,
|
|
mPoseState.isOrientationValid ? mPoseState.angularVelocity : nullptr, 3,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::GetAngularAcceleration(JSContext* aJSContext,
|
|
JS::MutableHandle<JSObject*> aRetval,
|
|
ErrorResult& aRv)
|
|
{
|
|
SetFloat32Array(aJSContext, aRetval, mAngularAcceleration,
|
|
mPoseState.isOrientationValid ? mPoseState.angularAcceleration : nullptr, 3,
|
|
bool(mPoseState.flags & GamepadCapabilityFlags::Cap_AngularAcceleration), aRv);
|
|
}
|
|
|
|
void
|
|
GamepadPose::SetPoseState(const GamepadPoseState& aPose)
|
|
{
|
|
mPoseState = aPose;
|
|
}
|
|
|
|
const GamepadPoseState&
|
|
GamepadPose::GetPoseState()
|
|
{
|
|
return mPoseState;
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|