gecko-dev/devtools/shared/client/deprecated-thread-client.js

443 строки
11 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
arg,
DebuggerClient,
} = require("devtools/shared/client/debugger-client");
const EventEmitter = require("devtools/shared/event-emitter");
const { ThreadStateTypes } = require("devtools/shared/client/constants");
loader.lazyRequireGetter(
this,
"ObjectClient",
"devtools/shared/client/object-client"
);
loader.lazyRequireGetter(
this,
"SourceFront",
"devtools/shared/fronts/source",
true
);
/**
* Creates a thread client for the remote debugging protocol server. This client
* is a front to the thread actor created in the server side, hiding the
* protocol details in a traditional JavaScript API.
*
* @param client DebuggerClient
* @param actor string
* The actor ID for this thread.
*/
function ThreadClient(client, actor) {
this.client = client;
this._actor = actor;
this._pauseGrips = {};
this._threadGrips = {};
this.request = this.client.request;
}
ThreadClient.prototype = {
_state: "paused",
get state() {
return this._state;
},
get paused() {
return this._state === "paused";
},
_actor: null,
get actor() {
return this._actor;
},
get _transport() {
return this.client._transport;
},
_assertPaused: function(command) {
if (!this.paused) {
throw Error(
command + " command sent while not paused. Currently " + this._state
);
}
},
/**
* Resume a paused thread. If the optional limit parameter is present, then
* the thread will also pause when that limit is reached.
*
* @param [optional] object limit
* An object with a type property set to the appropriate limit (next,
* step, or finish) per the remote debugging protocol specification.
* Use null to specify no limit.
* @param bool aRewind
* Whether execution should rewind until the limit is reached, rather
* than proceeding forwards. This parameter has no effect if the
* server does not support rewinding.
*/
_doResume: DebuggerClient.requester(
{
type: "resume",
resumeLimit: arg(0),
rewind: arg(1),
},
{
before: function(packet) {
this._assertPaused("resume");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._previousState = this._state;
this._state = "resuming";
return packet;
},
after: function(response) {
if (response.error && this._state == "resuming") {
// There was an error resuming, update the state to the new one
// reported by the server, if given (only on wrongState), otherwise
// reset back to the previous state.
if (response.state) {
this._state = ThreadStateTypes[response.state];
} else {
this._state = this._previousState;
}
}
delete this._previousState;
return response;
},
}
),
/**
* Reconfigure the thread actor.
*
* @param object options
* A dictionary object of the new options to use in the thread actor.
*/
reconfigure: DebuggerClient.requester({
type: "reconfigure",
options: arg(0),
}),
/**
* Resume a paused thread.
*/
resume: function() {
return this._doResume(null, false);
},
/**
* Resume then pause without stepping.
*
*/
resumeThenPause: function() {
return this._doResume({ type: "break" }, false);
},
/**
* Rewind a thread until a breakpoint is hit.
*/
rewind: function() {
return this._doResume(null, true);
},
/**
* Step over a function call.
*/
stepOver: function() {
return this._doResume({ type: "next" }, false);
},
/**
* Step into a function call.
*/
stepIn: function() {
return this._doResume({ type: "step" }, false);
},
/**
* Step out of a function call.
*/
stepOut: function() {
return this._doResume({ type: "finish" }, false);
},
/**
* Rewind step over a function call.
*/
reverseStepOver: function() {
return this._doResume({ type: "next" }, true);
},
/**
* Immediately interrupt a running thread.
*/
interrupt: function() {
return this._doInterrupt(null);
},
/**
* Pause execution right before the next JavaScript bytecode is executed.
*/
breakOnNext: function() {
return this._doInterrupt("onNext");
},
/**
* Warp through time to an execution point in the past or future.
*
* @param object aTarget
* Description of the warp destination.
*/
timeWarp: function(target) {
const warp = () => {
this._doResume({ type: "warp", target }, true);
};
if (this.paused) {
return warp();
}
return this.interrupt().then(warp);
},
/**
* Interrupt a running thread.
*/
_doInterrupt: DebuggerClient.requester({
type: "interrupt",
when: arg(0),
}),
/**
* Enable or disable pausing when an exception is thrown.
*
* @param boolean pauseOnExceptions
* Enables pausing if true, disables otherwise.
* @param boolean ignoreCaughtExceptions
* Whether to ignore caught exceptions
*/
pauseOnExceptions: DebuggerClient.requester({
type: "pauseOnExceptions",
pauseOnExceptions: arg(0),
ignoreCaughtExceptions: arg(1),
}),
/**
* Detach from the thread actor.
*/
detach: DebuggerClient.requester({
type: "detach",
}),
destroy: function() {
return this.detach();
},
/**
* attach to the thread actor.
*/
attach: DebuggerClient.requester({
type: "attach",
options: arg(0),
}),
/**
* Promote multiple pause-lifetime object actors to thread-lifetime ones.
*
* @param array actors
* An array with actor IDs to promote.
*/
threadGrips: DebuggerClient.requester({
type: "threadGrips",
actors: arg(0),
}),
/**
* Request the loaded sources for the current thread.
*/
getSources: DebuggerClient.requester({
type: "sources",
}),
/**
* Request frames from the callstack for the current thread.
*
* @param start integer
* The number of the youngest stack frame to return (the youngest
* frame is 0).
* @param count integer
* The maximum number of frames to return, or null to return all
* frames.
*/
getFrames: DebuggerClient.requester({
type: "frames",
start: arg(0),
count: arg(1),
}),
/**
* Toggle pausing via breakpoints in the server.
*
* @param skip boolean
* Whether the server should skip pausing via breakpoints
*/
skipBreakpoints: DebuggerClient.requester({
type: "skipBreakpoints",
skip: arg(0),
}),
/**
* Request the frame environment.
*
* @param frameId string
*/
getEnvironment: function(frameId) {
return this.request({ to: frameId, type: "getEnvironment" });
},
/**
* Return a ObjectClient object for the given object grip.
*
* @param grip object
* A pause-lifetime object grip returned by the protocol.
*/
pauseGrip: function(grip) {
if (grip.actor in this._pauseGrips) {
return this._pauseGrips[grip.actor];
}
const client = new ObjectClient(this.client, grip);
this._pauseGrips[grip.actor] = client;
return client;
},
/**
* Clear and invalidate all the grip clients from the given cache.
*
* @param gripCacheName
* The property name of the grip cache we want to clear.
*/
_clearObjectClients: function(gripCacheName) {
for (const id in this[gripCacheName]) {
this[gripCacheName][id].valid = false;
}
this[gripCacheName] = {};
},
/**
* Invalidate pause-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearPauseGrips: function() {
this._clearObjectClients("_pauseGrips");
},
/**
* Invalidate thread-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearThreadGrips: function() {
this._clearObjectClients("_threadGrips");
},
/**
* Handle thread state change by doing necessary cleanup and notifying all
* registered listeners.
*/
_onThreadState: function(packet) {
this._state = ThreadStateTypes[packet.type];
// The debugger UI may not be initialized yet so we want to keep
// the packet around so it knows what to pause state to display
// when it's initialized
this._lastPausePacket = packet.type === "resumed" ? null : packet;
this._clearPauseGrips();
packet.type === ThreadStateTypes.detached && this._clearThreadGrips();
this.client._eventsEnabled && this.emit(packet.type, packet);
},
getLastPausePacket: function() {
return this._lastPausePacket;
},
setBreakpoint: DebuggerClient.requester({
type: "setBreakpoint",
location: arg(0),
options: arg(1),
}),
removeBreakpoint: DebuggerClient.requester({
type: "removeBreakpoint",
location: arg(0),
}),
/**
* Requests to set XHR breakpoint
* @param string path
* pause when url contains `path`
* @param string method
* pause when method of request is `method`
*/
setXHRBreakpoint: DebuggerClient.requester({
type: "setXHRBreakpoint",
path: arg(0),
method: arg(1),
}),
/**
* Request to remove XHR breakpoint
* @param string path
* @param string method
*/
removeXHRBreakpoint: DebuggerClient.requester({
type: "removeXHRBreakpoint",
path: arg(0),
method: arg(1),
}),
/**
* Request to get the set of available event breakpoints.
*/
getAvailableEventBreakpoints: DebuggerClient.requester({
type: "getAvailableEventBreakpoints",
}),
/**
* Request to get the IDs of the active event breakpoints.
*/
getActiveEventBreakpoints: DebuggerClient.requester({
type: "getActiveEventBreakpoints",
}),
/**
* Request to set the IDs of the active event breakpoints.
*/
setActiveEventBreakpoints: DebuggerClient.requester({
type: "setActiveEventBreakpoints",
ids: arg(0),
}),
/**
* Return an instance of SourceFront for the given source actor form.
*/
source: function(form) {
if (form.actor in this._threadGrips) {
return this._threadGrips[form.actor];
}
this._threadGrips[form.actor] = new SourceFront(this.client, form);
return this._threadGrips[form.actor];
},
events: ["newSource", "progress"],
};
EventEmitter.decorate(ThreadClient.prototype);
module.exports = ThreadClient;