gecko-dev/devtools/shared/layout/utils.js

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Ci, Cc } = require("chrome");
const nodeFilterConstants = require("devtools/shared/dom-node-filter-constants");
const SHEET_TYPE = {
agent: "AGENT_SHEET",
user: "USER_SHEET",
author: "AUTHOR_SHEET",
};
// eslint-disable-next-line no-unused-vars
loader.lazyRequireGetter(
this,
"setIgnoreLayoutChanges",
"devtools/server/actors/reflow",
true
);
exports.setIgnoreLayoutChanges = (...args) =>
this.setIgnoreLayoutChanges(...args);
const ReplayInspector = require("devtools/server/actors/replay/inspector");
/**
* Returns the `DOMWindowUtils` for the window given.
*
* @param {DOMWindow} win
* @returns {DOMWindowUtils}
*/
const utilsCache = new WeakMap();
function utilsFor(win) {
// XXXbz Given that we now have a direct getter for the DOMWindowUtils, is
// this weakmap cache path any faster than just calling the getter?
if (!utilsCache.has(win)) {
utilsCache.set(win, win.windowUtils);
}
return utilsCache.get(win);
}
/**
* Returns `true` is the window given is a top level window.
* like win.top === win, but goes through mozbrowsers and mozapps iframes.
*
* @param {DOMWindow} win
* @return {Boolean}
*/
const isTopWindow = win => win && win.top === win;
exports.isTopWindow = isTopWindow;
/**
* Check a window is part of the boundary window given.
*
* @param {DOMWindow} boundaryWindow
* @param {DOMWindow} win
* @return {Boolean}
*/
function isWindowIncluded(boundaryWindow, win) {
if (win === boundaryWindow) {
return true;
}
const parent = win.parent;
if (!parent || parent === win) {
return false;
}
return isWindowIncluded(boundaryWindow, parent);
}
exports.isWindowIncluded = isWindowIncluded;
/**
* like win.frameElement, but goes through mozbrowsers and mozapps iframes.
*
* @param {DOMWindow} win
* The window to get the frame for
* @return {DOMNode}
* The element in which the window is embedded.
*/
const getFrameElement = win =>
isTopWindow(win) ? null : utilsFor(win).containerElement;
exports.getFrameElement = getFrameElement;
/**
* Get the x/y offsets for of all the parent frames of a given node, limited to
* the boundary window given.
*
* @param {DOMWindow} boundaryWindow
* The window where to stop to iterate. If `null` is given, the top
* window is used.
* @param {DOMNode} node
* The node for which we are to get the offset
* @return {Array}
* The frame offset [x, y]
*/
function getFrameOffsets(boundaryWindow, node) {
let xOffset = 0;
let yOffset = 0;
let frameWin = getWindowFor(node);
const scale = getCurrentZoom(node);
if (boundaryWindow === null) {
boundaryWindow = frameWin.top;
} else if (typeof boundaryWindow === "undefined") {
throw new Error("No boundaryWindow given. Use null for the default one.");
}
while (frameWin !== boundaryWindow) {
const frameElement = getFrameElement(frameWin);
if (!frameElement) {
break;
}
// We are in an iframe.
// We take into account the parent iframe position and its
// offset (borders and padding).
const frameRect = frameElement.getBoundingClientRect();
const [offsetTop, offsetLeft] = getFrameContentOffset(frameElement);
xOffset += frameRect.left + offsetLeft;
yOffset += frameRect.top + offsetTop;
frameWin = frameWin.parent;
}
return [xOffset * scale, yOffset * scale];
}
exports.getFrameOffsets = getFrameOffsets;
/**
* Get box quads adjusted for iframes and zoom level.
*
* Warning: this function returns things that look like DOMQuad objects but
* aren't (they resemble an old version of the spec). Unlike the return value
* of node.getBoxQuads, they have a .bounds property and not a .getBounds()
* method.
*
* @param {DOMWindow} boundaryWindow
* The window where to stop to iterate. If `null` is given, the top
* window is used.
* @param {DOMNode} node
* The node for which we are to get the box model region
* quads.
* @param {String} region
* The box model region to return: "content", "padding", "border" or
* "margin".
* @param {Object} [options.ignoreZoom=false]
* Ignore zoom used in the context of e.g. canvas.
* @return {Array}
* An array of objects that have the same structure as quads returned by
* getBoxQuads. An empty array if the node has no quads or is invalid.
*/
function getAdjustedQuads(boundaryWindow, node, region, { ignoreZoom } = {}) {
if (!node || !node.getBoxQuads) {
return [];
}
const quads = node.getBoxQuads({
box: region,
relativeTo: boundaryWindow.document,
});
if (!quads.length) {
return [];
}
const scale = ignoreZoom ? 1 : getCurrentZoom(node);
const { scrollX, scrollY } = boundaryWindow;
const xOffset = scrollX * scale;
const yOffset = scrollY * scale;
const adjustedQuads = [];
for (const quad of quads) {
const bounds = quad.getBounds();
adjustedQuads.push({
p1: {
w: quad.p1.w * scale,
x: quad.p1.x * scale + xOffset,
y: quad.p1.y * scale + yOffset,
z: quad.p1.z * scale,
},
p2: {
w: quad.p2.w * scale,
x: quad.p2.x * scale + xOffset,
y: quad.p2.y * scale + yOffset,
z: quad.p2.z * scale,
},
p3: {
w: quad.p3.w * scale,
x: quad.p3.x * scale + xOffset,
y: quad.p3.y * scale + yOffset,
z: quad.p3.z * scale,
},
p4: {
w: quad.p4.w * scale,
x: quad.p4.x * scale + xOffset,
y: quad.p4.y * scale + yOffset,
z: quad.p4.z * scale,
},
bounds: {
bottom: bounds.bottom * scale + yOffset,
height: bounds.height * scale,
left: bounds.left * scale + xOffset,
right: bounds.right * scale + xOffset,
top: bounds.top * scale + yOffset,
width: bounds.width * scale,
x: bounds.x * scale + xOffset,
y: bounds.y * scale + yOffset,
},
});
}
return adjustedQuads;
}
exports.getAdjustedQuads = getAdjustedQuads;
/**
* Compute the absolute position and the dimensions of a node, relativalely
* to the root window.
* @param {DOMWindow} boundaryWindow
* The window where to stop to iterate. If `null` is given, the top
* window is used.
* @param {DOMNode} node
* a DOM element to get the bounds for
* @param {DOMWindow} contentWindow
* the content window holding the node
* @return {Object}
* A rect object with the {top, left, width, height} properties
*/
function getRect(boundaryWindow, node, contentWindow) {
let frameWin = node.ownerDocument.defaultView;
const clientRect = node.getBoundingClientRect();
if (boundaryWindow === null) {
boundaryWindow = frameWin.top;
} else if (typeof boundaryWindow === "undefined") {
throw new Error("No boundaryWindow given. Use null for the default one.");
}
// Go up in the tree of frames to determine the correct rectangle.
// clientRect is read-only, we need to be able to change properties.
const rect = {
top: clientRect.top + contentWindow.pageYOffset,
left: clientRect.left + contentWindow.pageXOffset,
width: clientRect.width,
height: clientRect.height,
};
// We iterate through all the parent windows.
while (frameWin !== boundaryWindow) {
const frameElement = getFrameElement(frameWin);
if (!frameElement) {
break;
}
// We are in an iframe.
// We take into account the parent iframe position and its
// offset (borders and padding).
const frameRect = frameElement.getBoundingClientRect();
const [offsetTop, offsetLeft] = getFrameContentOffset(frameElement);
rect.top += frameRect.top + offsetTop;
rect.left += frameRect.left + offsetLeft;
frameWin = frameWin.parent;
}
return rect;
}
exports.getRect = getRect;
/**
* Get the 4 bounding points for a node taking iframes into account.
* Note that for transformed nodes, this will return the untransformed bound.
*
* @param {DOMWindow} boundaryWindow
* The window where to stop to iterate. If `null` is given, the top
* window is used.
* @param {DOMNode} node
* @return {Object}
* An object with p1,p2,p3,p4 properties being {x,y} objects
*/
function getNodeBounds(boundaryWindow, node) {
if (!node) {
return null;
}
const { scrollX, scrollY } = boundaryWindow;
const scale = getCurrentZoom(node);
// Find out the offset of the node in its current frame
let offsetLeft = 0;
let offsetTop = 0;
let el = node;
while (el && el.parentNode) {
offsetLeft += el.offsetLeft;
offsetTop += el.offsetTop;
el = el.offsetParent;
}
// Also take scrolled containers into account
el = node;
while (el && el.parentNode) {
if (el.scrollTop) {
offsetTop -= el.scrollTop;
}
if (el.scrollLeft) {
offsetLeft -= el.scrollLeft;
}
el = el.parentNode;
}
// And add the potential frame offset if the node is nested
let [xOffset, yOffset] = getFrameOffsets(boundaryWindow, node);
xOffset += (offsetLeft + scrollX) * scale;
yOffset += (offsetTop + scrollY) * scale;
// Get the width and height
const width = node.offsetWidth * scale;
const height = node.offsetHeight * scale;
return {
p1: { x: xOffset, y: yOffset },
p2: { x: xOffset + width, y: yOffset },
p3: { x: xOffset + width, y: yOffset + height },
p4: { x: xOffset, y: yOffset + height },
top: yOffset,
right: xOffset + width,
bottom: yOffset + height,
left: xOffset,
width,
height,
};
}
exports.getNodeBounds = getNodeBounds;
/**
* Same as doing iframe.contentWindow but works with all types of container
* elements that act like frames (e.g. <embed>), where 'contentWindow' isn't a
* property that can be accessed.
* This uses the inIDeepTreeWalker instead.
* @param {DOMNode} frame
* @return {Window}
*/
function safelyGetContentWindow(frame) {
if (frame.contentWindow) {
return frame.contentWindow;
}
const walker = Cc["@mozilla.org/inspector/deep-tree-walker;1"].createInstance(
Ci.inIDeepTreeWalker
);
walker.showSubDocuments = true;
walker.showDocumentsAsNodes = true;
walker.init(frame, nodeFilterConstants.SHOW_ALL);
walker.currentNode = frame;
const document = walker.nextNode();
if (!document || !document.defaultView) {
throw new Error("Couldn't get the content window inside frame " + frame);
}
return document.defaultView;
}
/**
* Returns a frame's content offset (frame border + padding).
* Note: this function shouldn't need to exist, had the platform provided a
* suitable API for determining the offset between the frame's content and
* its bounding client rect. Bug 626359 should provide us with such an API.
*
* @param {DOMNode} frame
* The frame.
* @return {Array} [offsetTop, offsetLeft]
* offsetTop is the distance from the top of the frame and the top of
* the content document.
* offsetLeft is the distance from the left of the frame and the left
* of the content document.
*/
function getFrameContentOffset(frame) {
const style = safelyGetContentWindow(frame).getComputedStyle(frame);
// In some cases, the computed style is null
if (!style) {
return [0, 0];
}
const paddingTop = parseInt(style.getPropertyValue("padding-top"), 10);
const paddingLeft = parseInt(style.getPropertyValue("padding-left"), 10);
const borderTop = parseInt(style.getPropertyValue("border-top-width"), 10);
const borderLeft = parseInt(style.getPropertyValue("border-left-width"), 10);
return [borderTop + paddingTop, borderLeft + paddingLeft];
}
/**
* Check if a node and its document are still alive
* and attached to the window.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isNodeConnected(node) {
if (!node.ownerDocument || !node.ownerDocument.defaultView) {
return false;
}
try {
return !(
node.compareDocumentPosition(node.ownerDocument.documentElement) &
node.DOCUMENT_POSITION_DISCONNECTED
);
} catch (e) {
// "can't access dead object" error
return false;
}
}
exports.isNodeConnected = isNodeConnected;
/**
* Traverse getBindingParent until arriving upon the bound element
* responsible for the generation of the specified node.
* See https://developer.mozilla.org/en-US/docs/XBL/XBL_1.0_Reference/DOM_Interfaces#getBindingParent.
*
* @param {DOMNode} node
* @return {DOMNode}
* If node is not anonymous, this will return node. Otherwise,
* it will return the bound element
*
*/
function getRootBindingParent(node) {
let parent;
const doc = node.ownerDocument;
if (!doc) {
return node;
}
while ((parent = doc.getBindingParent(node))) {
node = parent;
}
return node;
}
exports.getRootBindingParent = getRootBindingParent;
function getBindingParent(node) {
const doc = node.ownerDocument;
if (!doc) {
return null;
}
// If there is no binding parent then it is not anonymous.
const parent = doc.getBindingParent(node);
if (!parent) {
return null;
}
return parent;
}
exports.getBindingParent = getBindingParent;
/**
* Determine whether a node is anonymous by determining if there
* is a bindingParent.
*
* @param {DOMNode} node
* @return {Boolean}
*
*/
const isAnonymous = node => getRootBindingParent(node) !== node;
exports.isAnonymous = isAnonymous;
/**
* Determine whether a node has a bindingParent.
*
* @param {DOMNode} node
* @return {Boolean}
*
*/
const hasBindingParent = node => !!getBindingParent(node);
/**
* Determine whether a node is native anonymous content (as opposed
* to XBL anonymous or shadow DOM).
* Native anonymous content includes elements like internals to form
* controls and ::before/::after.
*
* @param {DOMNode} node
* @return {Boolean}
*
*/
const isNativeAnonymous = node =>
hasBindingParent(node) && !(isXBLAnonymous(node) || isShadowAnonymous(node));
exports.isNativeAnonymous = isNativeAnonymous;
/**
* Determine whether a node is XBL anonymous content (as opposed
* to native anonymous or shadow DOM).
* See https://developer.mozilla.org/en-US/docs/XBL/XBL_1.0_Reference/Anonymous_Content.
*
* @param {DOMNode} node
* @return {Boolean}
*
*/
function isXBLAnonymous(node) {
const parent = getBindingParent(node);
if (!parent) {
return false;
}
const anonNodes = [...(node.ownerDocument.getAnonymousNodes(parent) || [])];
return anonNodes.indexOf(node) > -1;
}
exports.isXBLAnonymous = isXBLAnonymous;
/**
* Determine whether a node is a child of a shadow root.
* See https://w3c.github.io/webcomponents/spec/shadow/
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isShadowAnonymous(node) {
const parent = getBindingParent(node);
if (!parent) {
return false;
}
// If there is a shadowRoot and this is part of it then this
// is not native anonymous
return (
parent.openOrClosedShadowRoot &&
parent.openOrClosedShadowRoot.contains(node)
);
}
exports.isShadowAnonymous = isShadowAnonymous;
/**
* Determine whether a node is a template element.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isTemplateElement(node) {
return (
node.ownerGlobal && node instanceof node.ownerGlobal.HTMLTemplateElement
);
}
exports.isTemplateElement = isTemplateElement;
/**
* Determine whether a node is a shadow root.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isShadowRoot(node) {
const isFragment = node.nodeType === Node.DOCUMENT_FRAGMENT_NODE;
return isFragment && !!node.host;
}
exports.isShadowRoot = isShadowRoot;
/*
* Gets the shadow root mode (open or closed).
*
* @param {DOMNode} node
* @return {String|null}
*/
function getShadowRootMode(node) {
return isShadowRoot(node) ? node.mode : null;
}
exports.getShadowRootMode = getShadowRootMode;
/**
* Determine whether a node is a shadow host, ie. an element that has a shadowRoot
* attached to itself.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isShadowHost(node) {
const shadowRoot = node.openOrClosedShadowRoot;
return shadowRoot && shadowRoot.nodeType === Node.DOCUMENT_FRAGMENT_NODE;
}
exports.isShadowHost = isShadowHost;
/**
* Determine whether a node is a child of a shadow host. Even if the element has been
* assigned to a slot in the attached shadow DOM, the parent node for this element is
* still considered to be the "host" element, and we need to walk them differently.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isDirectShadowHostChild(node) {
// Pseudo elements and native anonymous elements are always part of the anonymous tree.
if (
isMarkerPseudoElement(node) ||
isBeforePseudoElement(node) ||
isAfterPseudoElement(node) ||
isNativeAnonymous(node)
) {
return false;
}
const parentNode = node.parentNode;
return parentNode && !!parentNode.openOrClosedShadowRoot;
}
exports.isDirectShadowHostChild = isDirectShadowHostChild;
/**
* Determine whether a node is a ::marker pseudo.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isMarkerPseudoElement(node) {
return node.nodeName === "_moz_generated_content_marker";
}
exports.isMarkerPseudoElement = isMarkerPseudoElement;
/**
* Determine whether a node is a ::before pseudo.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isBeforePseudoElement(node) {
return node.nodeName === "_moz_generated_content_before";
}
exports.isBeforePseudoElement = isBeforePseudoElement;
/**
* Determine whether a node is a ::after pseudo.
*
* @param {DOMNode} node
* @return {Boolean}
*/
function isAfterPseudoElement(node) {
return node.nodeName === "_moz_generated_content_after";
}
exports.isAfterPseudoElement = isAfterPseudoElement;
/**
* Get the current zoom factor applied to the container window of a given node.
* Container windows are used as a weakmap key to store the corresponding
* nsIDOMWindowUtils instance to avoid querying it every time.
*
* XXXbz Given that we now have a direct getter for the DOMWindowUtils, is
* this weakmap cache path any faster than just calling the getter?
*
* @param {DOMNode|DOMWindow}
* The node for which the zoom factor should be calculated, or its
* owner window.
* @return {Number}
*/
function getCurrentZoom(node) {
const win = getWindowFor(node);
if (!win) {
throw new Error("Unable to get the zoom from the given argument.");
}
return utilsFor(win).fullZoom;
}
exports.getCurrentZoom = getCurrentZoom;
/**
* Get the display pixel ratio for a given window.
* The `devicePixelRatio` property is affected by the zoom (see bug 809788), so we have to
* divide by the zoom value in order to get just the display density, expressed as pixel
* ratio (the physical display pixel compares to a pixel on a “normal” density screen).
*
* @param {DOMNode|DOMWindow}
* The node for which the zoom factor should be calculated, or its
* owner window.
* @return {Number}
*/
function getDisplayPixelRatio(node) {
const win = getWindowFor(node);
return win.devicePixelRatio / utilsFor(win).fullZoom;
}
exports.getDisplayPixelRatio = getDisplayPixelRatio;
/**
* Returns the window's dimensions for the `window` given.
*
* @return {Object} An object with `width` and `height` properties, representing the
* number of pixels for the document's size.
*/
function getWindowDimensions(window) {
// First we'll try without flushing layout, because it's way faster.
const windowUtils = utilsFor(window);
let { width, height } = windowUtils.getRootBounds();
if (!width || !height) {
// We need a flush after all :'(
width = window.innerWidth + window.scrollMaxX - window.scrollMinX;
height = window.innerHeight + window.scrollMaxY - window.scrollMinY;
const scrollbarHeight = {};
const scrollbarWidth = {};
windowUtils.getScrollbarSize(false, scrollbarWidth, scrollbarHeight);
width -= scrollbarWidth.value;
height -= scrollbarHeight.value;
}
return { width, height };
}
exports.getWindowDimensions = getWindowDimensions;
/**
* Returns the viewport's dimensions for the `window` given.
*
* @return {Object} An object with `width` and `height` properties, representing the
* number of pixels for the viewport's size.
*/
function getViewportDimensions(window) {
const windowUtils = utilsFor(window);
const scrollbarHeight = {};
const scrollbarWidth = {};
windowUtils.getScrollbarSize(false, scrollbarWidth, scrollbarHeight);
const width = window.innerWidth - scrollbarWidth.value;
const height = window.innerHeight - scrollbarHeight.value;
return { width, height };
}
exports.getViewportDimensions = getViewportDimensions;
/**
* Return the default view for a given node, where node can be:
* - a DOM node
* - the document node
* - the window itself
* @param {DOMNode|DOMWindow|DOMDocument} node The node to get the window for.
* @return {DOMWindow}
*/
function getWindowFor(node) {
// Check if we are replaying, as the tests below don't work when inspecting
// nodes in another process.
if (isReplaying) {
// Multiple windows are not supported yet when replaying, so return the
// global window.
return ReplayInspector.window;
}
if (Node.isInstance(node)) {
if (node.nodeType === node.DOCUMENT_NODE) {
return node.defaultView;
}
return node.ownerDocument.defaultView;
} else if (node instanceof Ci.nsIDOMWindow) {
return node;
}
return null;
}
/**
* Synchronously loads a style sheet from `uri` and adds it to the list of
* additional style sheets of the document.
* The sheets added takes effect immediately, and only on the document of the
* `window` given.
*
* @param {DOMWindow} window
* @param {String} url
* @param {String} [type="agent"]
*/
function loadSheet(window, url, type = "agent") {
if (!(type in SHEET_TYPE)) {
type = "agent";
}
const windowUtils = utilsFor(window);
try {
windowUtils.loadSheetUsingURIString(url, windowUtils[SHEET_TYPE[type]]);
} catch (e) {
// The method fails if the url is already loaded.
}
}
exports.loadSheet = loadSheet;
/**
* Remove the document style sheet at `sheetURI` from the list of additional
* style sheets of the document. The removal takes effect immediately.
*
* @param {DOMWindow} window
* @param {String} url
* @param {String} [type="agent"]
*/
function removeSheet(window, url, type = "agent") {
if (!(type in SHEET_TYPE)) {
type = "agent";
}
const windowUtils = utilsFor(window);
try {
windowUtils.removeSheetUsingURIString(url, windowUtils[SHEET_TYPE[type]]);
} catch (e) {
// The method fails if the url is already removed.
}
}
exports.removeSheet = removeSheet;
/**
* Get the untransformed coordinates for a node.
*
* @param {DOMNode} node
* The node for which the DOMQuad is to be returned.
* @param {String} region
* The box model region to return: "content", "padding", "border" or
* "margin".
* @return {DOMQuad}
* A DOMQuad representation of the node.
*/
function getUntransformedQuad(node, region = "border") {
// Get the inverse transformation matrix for the node.
const matrix = node.getTransformToViewport();
const inverse = matrix.inverse();
const win = node.ownerGlobal;
// Get the adjusted quads for the node (including scroll offsets).
const quads = getAdjustedQuads(win, node, region, {
ignoreZoom: true,
});
// Create DOMPoints from the transformed node position.
const p1 = new DOMPoint(quads[0].p1.x, quads[0].p1.y);
const p2 = new DOMPoint(quads[0].p2.x, quads[0].p2.y);
const p3 = new DOMPoint(quads[0].p3.x, quads[0].p3.y);
const p4 = new DOMPoint(quads[0].p4.x, quads[0].p4.y);
// Apply the inverse transformation matrix to the points to get the
// untransformed points.
const ip1 = inverse.transformPoint(p1);
const ip2 = inverse.transformPoint(p2);
const ip3 = inverse.transformPoint(p3);
const ip4 = inverse.transformPoint(p4);
// Save the results in a DOMQuad.
const quad = new DOMQuad(
{ x: ip1.x, y: ip1.y },
{ x: ip2.x, y: ip2.y },
{ x: ip3.x, y: ip3.y },
{ x: ip4.x, y: ip4.y }
);
// Remove the border offsets because we include them when calculating
// offsets in the while loop.
const style = win.getComputedStyle(node);
const leftAdjustment = parseInt(style.borderLeftWidth, 10) || 0;
const topAdjustment = parseInt(style.borderTopWidth, 10) || 0;
quad.p1.x -= leftAdjustment;
quad.p2.x -= leftAdjustment;
quad.p3.x -= leftAdjustment;
quad.p4.x -= leftAdjustment;
quad.p1.y -= topAdjustment;
quad.p2.y -= topAdjustment;
quad.p3.y -= topAdjustment;
quad.p4.y -= topAdjustment;
// Calculate offsets.
while (node) {
const nodeStyle = win.getComputedStyle(node);
const borderLeftWidth = parseInt(nodeStyle.borderLeftWidth, 10) || 0;
const borderTopWidth = parseInt(nodeStyle.borderTopWidth, 10) || 0;
const leftOffset = node.offsetLeft - node.scrollLeft + borderLeftWidth;
const topOffset = node.offsetTop - node.scrollTop + borderTopWidth;
quad.p1.x += leftOffset;
quad.p2.x += leftOffset;
quad.p3.x += leftOffset;
quad.p4.x += leftOffset;
quad.p1.y += topOffset;
quad.p2.y += topOffset;
quad.p3.y += topOffset;
quad.p4.y += topOffset;
node = node.offsetParent;
}
return quad;
}
exports.getUntransformedQuad = getUntransformedQuad;
/**
* Calculate the total of the node and all of its ancestor's scrollTop and
* scrollLeft values.
*
* @param {DOMNode} node
* The node for which the absolute scroll offsets should be calculated.
* @return {Object} object
* An object containing scrollTop and scrollLeft values.
* @return {Number} object.scrollLeft
* The total scrollLeft values of the node and all of its ancestors.
* @return {Number} object.scrollTop
* The total scrollTop values of the node and all of its ancestors.
*/
function getAbsoluteScrollOffsetsForNode(node) {
const doc = node.ownerDocument;
// Our walker will only iterate up to document.body so we start by saving the
// scroll values for `document.documentElement`.
let scrollTop = doc.documentElement.scrollTop;
let scrollLeft = doc.documentElement.scrollLeft;
const walker = doc.createTreeWalker(doc.body, NodeFilter.SHOW_ELEMENT);
walker.currentNode = node;
let currentNode = walker.currentNode;
// Iterate from `node` up the tree to `document.body` adding scroll offsets
// as we go.
while (currentNode) {
const nodeScrollTop = currentNode.scrollTop;
const nodeScrollLeft = currentNode.scrollLeft;
if (nodeScrollTop || nodeScrollLeft) {
scrollTop += nodeScrollTop;
scrollLeft += nodeScrollLeft;
}
currentNode = walker.parentNode();
}
return {
scrollLeft,
scrollTop,
};
}
exports.getAbsoluteScrollOffsetsForNode = getAbsoluteScrollOffsetsForNode;