зеркало из https://github.com/mozilla/gecko-dev.git
54 строки
1.2 KiB
C++
54 строки
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_LAYERCHILD_H
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#define GFX_VR_LAYERCHILD_H
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#include "VRManagerChild.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/PVRLayerChild.h"
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#include "GLContext.h"
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#include "gfxVR.h"
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class nsICanvasRenderingContextInternal;
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namespace mozilla {
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class WebGLContext;
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namespace dom {
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class HTMLCanvasElement;
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}
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namespace layers {
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class SharedSurfaceTextureClient;
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}
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namespace gl {
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class SurfaceFactory;
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}
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namespace gfx {
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class VRLayerChild : public PVRLayerChild {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRLayerChild)
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public:
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VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild);
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void Initialize(dom::HTMLCanvasElement* aCanvasElement);
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void SubmitFrame();
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protected:
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virtual ~VRLayerChild();
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void ClearSurfaces();
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uint32_t mVRDisplayID;
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RefPtr<dom::HTMLCanvasElement> mCanvasElement;
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RefPtr<layers::SharedSurfaceTextureClient> mShSurfClient;
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RefPtr<layers::TextureClient> mFront;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif
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