gecko-dev/gfx/vr/ipc/VRLayerChild.h

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_LAYERCHILD_H
#define GFX_VR_LAYERCHILD_H
#include "VRManagerChild.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/PVRLayerChild.h"
#include "GLContext.h"
#include "gfxVR.h"
class nsICanvasRenderingContextInternal;
namespace mozilla {
class WebGLContext;
namespace dom {
class HTMLCanvasElement;
}
namespace layers {
class SharedSurfaceTextureClient;
}
namespace gl {
class SurfaceFactory;
}
namespace gfx {
class VRLayerChild : public PVRLayerChild {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRLayerChild)
public:
VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild);
void Initialize(dom::HTMLCanvasElement* aCanvasElement);
void SubmitFrame();
protected:
virtual ~VRLayerChild();
void ClearSurfaces();
uint32_t mVRDisplayID;
RefPtr<dom::HTMLCanvasElement> mCanvasElement;
RefPtr<layers::SharedSurfaceTextureClient> mShSurfClient;
RefPtr<layers::TextureClient> mFront;
};
} // namespace gfx
} // namespace mozilla
#endif