gecko-dev/dom/base/nsScreen.cpp

231 строка
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsContentUtils.h"
#include "nsScreen.h"
#include "mozilla/dom/Document.h"
#include "nsIDocShell.h"
#include "nsPresContext.h"
#include "nsCOMPtr.h"
#include "nsIDocShellTreeItem.h"
#include "nsLayoutUtils.h"
#include "nsJSUtils.h"
#include "nsDeviceContext.h"
#include "mozilla/widget/ScreenManager.h"
using namespace mozilla;
using namespace mozilla::dom;
/* static */
already_AddRefed<nsScreen> nsScreen::Create(nsPIDOMWindowInner* aWindow) {
MOZ_ASSERT(aWindow);
if (!aWindow->GetDocShell()) {
return nullptr;
}
nsCOMPtr<nsIScriptGlobalObject> sgo = do_QueryInterface(aWindow);
NS_ENSURE_TRUE(sgo, nullptr);
RefPtr<nsScreen> screen = new nsScreen(aWindow);
return screen.forget();
}
nsScreen::nsScreen(nsPIDOMWindowInner* aWindow)
: DOMEventTargetHelper(aWindow),
mScreenOrientation(new ScreenOrientation(aWindow, this)) {}
nsScreen::~nsScreen() = default;
// QueryInterface implementation for nsScreen
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsScreen)
NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
NS_IMPL_ADDREF_INHERITED(nsScreen, DOMEventTargetHelper)
NS_IMPL_RELEASE_INHERITED(nsScreen, DOMEventTargetHelper)
NS_IMPL_CYCLE_COLLECTION_INHERITED(nsScreen, DOMEventTargetHelper,
mScreenOrientation)
int32_t nsScreen::GetPixelDepth(ErrorResult& aRv) {
// Return 24 to prevent fingerprinting.
if (ShouldResistFingerprinting()) {
return 24;
}
nsDeviceContext* context = GetDeviceContext();
if (!context) {
aRv.Throw(NS_ERROR_FAILURE);
return -1;
}
return context->GetDepth();
}
nsPIDOMWindowOuter* nsScreen::GetOuter() const {
if (nsPIDOMWindowInner* inner = GetOwner()) {
return inner->GetOuterWindow();
}
return nullptr;
}
nsDeviceContext* nsScreen::GetDeviceContext() {
return nsLayoutUtils::GetDeviceContextForScreenInfo(GetOuter());
}
nsresult nsScreen::GetRect(CSSIntRect& aRect) {
// Return window inner rect to prevent fingerprinting.
if (ShouldResistFingerprinting()) {
return GetWindowInnerRect(aRect);
}
// Here we manipulate the value of aRect to represent the screen size,
// if in RDM.
if (nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner()) {
if (Document* doc = owner->GetExtantDoc()) {
Maybe<CSSIntSize> deviceSize =
nsGlobalWindowOuter::GetRDMDeviceSize(*doc);
if (deviceSize.isSome()) {
const CSSIntSize& size = deviceSize.value();
aRect.SetRect(0, 0, size.width, size.height);
return NS_OK;
}
}
}
nsDeviceContext* context = GetDeviceContext();
if (!context) {
return NS_ERROR_FAILURE;
}
nsRect r;
context->GetRect(r);
aRect = CSSIntRect::FromAppUnitsRounded(r);
return NS_OK;
}
nsresult nsScreen::GetAvailRect(CSSIntRect& aRect) {
// Return window inner rect to prevent fingerprinting.
if (ShouldResistFingerprinting()) {
return GetWindowInnerRect(aRect);
}
// Here we manipulate the value of aRect to represent the screen size,
// if in RDM.
if (nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner()) {
if (Document* doc = owner->GetExtantDoc()) {
Maybe<CSSIntSize> deviceSize =
nsGlobalWindowOuter::GetRDMDeviceSize(*doc);
if (deviceSize.isSome()) {
const CSSIntSize& size = deviceSize.value();
aRect.SetRect(0, 0, size.width, size.height);
return NS_OK;
}
}
}
nsDeviceContext* context = GetDeviceContext();
if (!context) {
return NS_ERROR_FAILURE;
}
nsRect r;
context->GetClientRect(r);
aRect = CSSIntRect::FromAppUnitsRounded(r);
return NS_OK;
}
uint16_t nsScreen::GetOrientationAngle() const {
// NOTE(emilio): This could be made screen-dependent with some minor effort /
// plumbing, but this will only ever differ on Android (where there's just one
// screen anyways).
RefPtr<widget::Screen> s =
widget::ScreenManager::GetSingleton().GetPrimaryScreen();
return s->GetOrientationAngle();
}
hal::ScreenOrientation nsScreen::GetOrientationType() const {
// NOTE(emilio): This could be made screen-dependent with some minor effort /
// plumbing, but this will only ever differ on android where there's just one
// screen anyways.
RefPtr<widget::Screen> s =
widget::ScreenManager::GetSingleton().GetPrimaryScreen();
return s->GetOrientationType();
}
ScreenOrientation* nsScreen::Orientation() const { return mScreenOrientation; }
void nsScreen::GetMozOrientation(nsString& aOrientation,
CallerType aCallerType) const {
switch (mScreenOrientation->DeviceType(aCallerType)) {
case OrientationType::Portrait_primary:
aOrientation.AssignLiteral("portrait-primary");
break;
case OrientationType::Portrait_secondary:
aOrientation.AssignLiteral("portrait-secondary");
break;
case OrientationType::Landscape_primary:
aOrientation.AssignLiteral("landscape-primary");
break;
case OrientationType::Landscape_secondary:
aOrientation.AssignLiteral("landscape-secondary");
break;
default:
MOZ_CRASH("Unacceptable screen orientation type.");
}
}
bool nsScreen::MozLockOrientation(const nsAString& aOrientation,
ErrorResult& aRv) {
nsString orientation(aOrientation);
Sequence<nsString> orientations;
if (!orientations.AppendElement(orientation, fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return false;
}
return MozLockOrientation(orientations, aRv);
}
// This function is deprecated, use ScreenOrientation API instead.
bool nsScreen::MozLockOrientation(const Sequence<nsString>& aOrientations,
ErrorResult& aRv) {
return false;
}
void nsScreen::MozUnlockOrientation() {}
/* virtual */
JSObject* nsScreen::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return Screen_Binding::Wrap(aCx, this, aGivenProto);
}
nsresult nsScreen::GetWindowInnerRect(CSSIntRect& aRect) {
aRect.x = 0;
aRect.y = 0;
nsCOMPtr<nsPIDOMWindowInner> win = GetOwner();
if (!win) {
return NS_ERROR_FAILURE;
}
double width;
double height;
nsresult rv = win->GetInnerWidth(&width);
NS_ENSURE_SUCCESS(rv, rv);
rv = win->GetInnerHeight(&height);
NS_ENSURE_SUCCESS(rv, rv);
aRect.SizeTo(std::round(width), std::round(height));
return NS_OK;
}
bool nsScreen::ShouldResistFingerprinting() const {
nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner();
return owner &&
nsGlobalWindowInner::Cast(owner)->ShouldResistFingerprinting();
}